Lumikki wrote...
Bozorgmehr wrote...
Soldiers on the other hand have nothing to do with rpg-style gaming (I'm looking at combat only here) - there is no difference between ME2 Soldier and F.E.A.R Soldier for example - they can shoot and they can shoot in slow-motion. That's it, no tricks or other powers/abilities. I don't think ME2 would be labeled rpg with only the Soldier class available - it would be a third-person-shooter only.
Off topic, but this comment has so much wrong attitude. It's allmost like saying any game just with just soldier class is shooter. I know what you mean, but it was still over to top biased comment. I don't my self like first person shooter, but even I aren't ignorant enough to say what you sayed. What if ME2 had only adept class to play, no other class, would it be better RPG than with only soldier class? Role is role, just because they are different, doesn't make it worst than other. Sorry about off topic comment.
An ME2 Adept-only game would still be considered a rpg-shooter hybrid; a Soldier-only ME2 not (IMHO). There are not many people around labeling games like Crysis a rpg although player can use nano-suit to improve combat capabilities.
In DA:O you can play warrior, but it ain't hack & slash - you still need teamwork, activate powers, draw aggro etc etc. You need to use lots of different skills; not just one superpower (like ME2 Soldiers) and that's what (I think) good rpgs are about: Leveling your character and gaining new skills - using all those skills combined to get the most out of combat. Sticking with DA:O example, Warriors do need to understand basic game mechanics > all enemies going after your mage or archer instead of player (Warrior) will be frustrating. In DA:O it doesn't matter what class you pick, you still need to develop a strategy to make your party operate like a team instead of a number of individuals.
This is not the case with ME2 Soldier, but it's crucial playing Adept on Insanity. Soldiers activate AR (every couple seconds) and wipe out all enemies easily. Raising difficulty doesn't change gameplay and Soldier can easily one-shot vast majority of enemies in ME2 (SR and SG) or kill multiple enemies in one ARush with the Mattock @ Insanity. (This also applies to Cloak-Snipe Infiltrators but Soldiers are the most extreme example)
Adepts on the other hand do need to utilize everything ME2 has to offer. Soldiers won't miss squadmates at all - Adepts are severely handicapped without backup. I again put forth game-design/balance thing; are classes that use only one power, at all difficulty settings, well designed? Or are classes that need multiple powers (including squad) and weapons well designed?
My point here is not about bashing certain classes, I like both the Soldier and Infiltrator class, but I like biotics best so I play Adept most of the time

And this is on-topic, since the OP
"Insanity: Why is Adept neutered when Infiltrator trivializes the difficulty" compares Adept to Infiltrator on Insanity and concludes the Adept is horrendous because they lack an "I WIN"-button.
Tony Gunslinger wrote...
The Adept and Engineer are just stacked with CC and damage powers and they need to be used like a real-time chess match. That's a fundamental aspect of this gameplay, andknowing that is the difference between a good player and a bad player. After playing the Adept and Engineer, I play my Infiltrator a lot more like them, and I get lot more out the game than just sniping far away and not moving. And instead of relying on powers like Cloak, ARush, Charge and Tech Armor, I view them as another option during combat instead of using them as a crutch to beat the game. BIG difference in perspective. The OP has a right to be frustrated, but his attitude isn't justified because he refused to be open-minded.
Exactly! There's a whole lot more in ME2 than just the unique class powers and Adepts/Engineers are superb Crowd Controllers. Their main strenghts are powers used on enemies (CC) instead of powers used on Shep to give him/her an edge. And yes that can be difficult at times, but with some practice and experimenting Adepts and Engineers can be very powerful on Insanity and a skilled player can complete ME2 much faster than an narrow-minded Cloak-Snipe Infiltrator btw.
All classes can be played aggressively at CQC without using cover (much), some require more practice and knowledge than others. And that's a good thing, there's no fun without a challenge!
And Tony is quite right; the skills he learned playing Adept improved his game with all the other classes and looking at his
Infiltrator vids will give an idea how; Tony's Infiltrator focuses on CC using Flashbang, Incinerate, squadmate powers and Cryo Ammo to control the battlefield (like Adepts). And such an Infiltrator is more enjoyable to play compared to the 'take cover - activate Cloak - select enemies - snipe - rinse and repeat' Infiltrator IMHO.
Modifié par Bozorgmehr, 29 décembre 2010 - 06:19 .