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Isanity: Why is Adept neutered when Infiltrator trivializes the difficulty?


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#76
Ahglock

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Bozorgmehr wrote...

lazuli wrote...

It's worth noting that if you want to lock down a group of defended foes (or even a single foe for any length of time) you will probably want to refresh the Singularity from time to time. You'll get a feel for how long it will last over time.


There's a distinctive sound effect when Singularity pops, excellent way to know when to recast.


I wish it did not pop when the adept walked into it.  I'd like to run through it leading a pack of husks.  Then again I kind of wish it had friendly fire, and you would get caught in it if you got to close. 

#77
incongruanza

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Wygrath wrote...

I'm done here. You guys have fun. I'll be back when ME3 releases to say I told ya so.


If you spit the dummy this easily it's no wonder you have problems with the Adept. Drink a cup of concrete and harden the **** up.

#78
Ahglock

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incongruanza wrote...

Wygrath wrote...

I'm done here. You guys have fun. I'll be back when ME3 releases to say I told ya so.


If you spit the dummy this easily it's no wonder you have problems with the Adept. Drink a cup of concrete and harden the **** up.


I have got to remember that one.  Drink a cup of concrete and harden up, that is awesome.  You could be renegade shep. 

#79
incongruanza

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Ahglock wrote...

I have got to remember that one.  Drink a cup of concrete and harden up, that is awesome.  You could be renegade shep. 


Haha, I can't take credit for that one, harden up is a somewhat common expression in Australia, but a local comedian popularised it over the last few years, and I think it was him that I heard add "drink a cup of concrete" to the saying.

Example:

<-- NSFW

#80
Bourne Endeavor

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Pacifien wrote...

Wygrath wrote...
Do you have to have a problem with the class to have a discussion about the class's mechanics?

So what exactly do you have to say about the class mechanics other than, you know, you die?

If anything, if we're talking about Insanity here, the fact that you found Infiltrator to be such a breeze is more a testament to how that class was done poorly for the difficulty setting as no one should ever find Insanity to be easy.


Not to trend off topic here but this statement is somewhat surprising. I just completed an Infiltrator run on Insanity a few weeks ago, my first Insanity, albeit subsequent to duel ME Insanity files. So I had become accustom to the difficulty. In any event, I absolutely massacred the game to the extent I had pondered if the slider shifted. Such is not to boast because I certainly had plentiful moments of death... primarily due to a poor response system from the game when I attempted cover but otherwise it was few and far in between. The Mantis resulted upon minor frustration as the inferiority mounted however once I acquired the Widow. It was headshot city. I merely remained in cover, cloaked, took the shot and called it a day unless they survived. Kasumi and her Rapid Shadow Strike cleaned up any stranglers.

I reiterate I do not mean to come across boastful because my death toll would indicate otherwise, being careless or not. I simply find it surprising and am therefore curious what caused you a dilemma with the class.

In any event, I have not yet attempted an Adept myself. It is generally not my preference in RPGs to play the de facto mage equivalent. I do intend to give it a run, perhaps after my second Vanguard file. I would advise the TC meticulously scan videos posted on Youtube because they do offer assistance. It is also entirely plausible your style of play is not comparable with an Adept, not at least not in concluding to an entertaining experience. This does not mean the class is abysmal even if I do agree biotics are somewhat underwhelming in ME2.

Modifié par Bourne Endeavor, 29 décembre 2010 - 10:22 .


#81
incongruanza

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Bourne Endeavor wrote...

Not to trend off topic here but this statement is somewhat surprising. I just completed an Infiltrator run on Insanity a few weeks ago, my first Insanity, albeit subsequent to duel ME Insanity files. So I had become accustom to the difficulty. In any event, I absolutely massacred the game to the extent I had pondered if the slider shifted. Such is not to boast because I certainly had plentiful moments of death... primarily due to a poor response system from the game when I attempted cover but otherwise it was few and far in between. The Mantis resulted upon minor frustration as the inferiority mounted however once I acquired the Widow. It was headshot city. I merely remained in cover, cloaked, took the shot and called it a day unless they survived. Kasumi and her Rapid Shadow Strike cleaned up any stranglers.

I reiterate I do not mean to come across boastful because my death toll would indicate otherwise, being careless or not. I simply find it surprising and am therefore curious what caused you a dilemma with the class.

In any event, I have not yet attempted an Adept myself. It is generally not my preference in RPGs to play the de facto mage equivalent. I do intend to give it a run, perhaps after my second Vanguard file. I would advise the TC meticulously scan videos posted on Youtube because they do offer assistance. It is also entirely plausible your style of play is not comparable with an Adept, not at least not in concluding to an entertaining experience. This does not mean the class is abysmal even if I do agree biotics are somewhat underwhelming in ME2.


Adept on insanity is crazy fun once you find your groove. Some circumstances can be a bit unforgiving, but when you get it right, you feel like the king of the universe, and those moments of epic destruction is what makes the class I reckon.

Hadn't even considered playing the class until I watched g00grams and AverageGatsby's videos, then I just had to. Defense stripping isn't the big deal some make it out to be, and personally I found the pace of gameplay (setting up biotic combos and so forth) a really refreshing change from my infiltrator. Plus the combos have appropriately dramatic results, so I couldn't care less that I have to strip defenses first if the end result is bodies flying through the air from a magical space explosion. Hell yes.

Modifié par incongruanza, 29 décembre 2010 - 10:55 .


#82
Bozorgmehr

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Bourne Endeavor wrote...

In any event, I have not yet attempted an Adept myself. It is generally not my preference in RPGs to play the de facto mage equivalent. I do intend to give it a run, perhaps after my second Vanguard file. I would advise the TC meticulously scan videos posted on Youtube because they do offer assistance. It is also entirely plausible your style of play is not comparable with an Adept, not at least not in concluding to an entertaining experience. This does not mean the class is abysmal even if I do agree biotics are somewhat underwhelming in ME2.


I consider Adepts and Engineers to be the best designed classes in ME2. This game is supposed to be a shooter-rpg hybrid and those 2 classes are true hybrids - they rely on firepower and multiple biotic/tech skills. Soldiers on the other hand have nothing to do with rpg-style gaming (I'm looking at combat only here) - there is no difference between ME2 Soldier and F.E.A.R Soldier for example - they can shoot and they can shoot in slow-motion. That's it, no tricks or other powers/abilities. I don't think ME2 would be labeled rpg with only the Soldier class available - it would be a third-person-shooter only.

One can look at classes in two ways: you can use the Soldier reference > thus all other classes are 'weak' hence 'ill designed'. Or you can use the Adept reference > great fun @ medium difficulty, but relatively hard on Insanity. To play effective you'll need to understand the game mechanics; know when and how to use your (and squadmate) powers and weapons for example. In my book a well designed game is easy to play yet difficult to master. Adept is perfect example! Soldier on the other hand is easy to play and there's not much to master (difference between Casual and Insanity is very small and higher difficulty doesn't require improved gameplay at all). Same can be said about the OP's Infiltrator. Used like a Cloak-Snipe bot, Infiltrators are even worse than Soldiers, they do however have access to other powers which provide optional ways to play that class.

I don't understand people claiming Adepts are 'weak' on Insanity coz they rushed game with another class. Insanity is supposed to be hard and challenging. If you don't like that, or prefer to play in godmode (like ME1 Adept) don't switch to Insanity.

At least Bioware made some classes challenging and I hope they use Adept reference to balance classes in ME3, not Soldiers or Infiltrators - that would make game too easy and no fun for me to play.

#83
goofyomnivore

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I think Adepts are quite strong on Insanity, although from my own experience, the Adept struggled until I got my weapon training, but after that it wasn't any easier/harder than any other class I thought.

I actually want to practice more with my Adept, because I'm burning out on Vanguard, and I hate Sentinel. I need to get my biotic fix somewhere. Also shotguns are getting old, heresy I know, but the Mattock is pretty balanced and fun on an Adept. Killing with an Adept seems more satisfying too, setting up biotic combos and most importantly crazy explosions/airborne Krogans everywhere.

Modifié par strive, 29 décembre 2010 - 11:55 .


#84
Lumikki

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Bozorgmehr wrote...

Soldiers on the other hand have nothing to do with rpg-style gaming (I'm looking at combat only here) - there is no difference between ME2 Soldier and F.E.A.R Soldier for example - they can shoot and they can shoot in slow-motion. That's it, no tricks or other powers/abilities. I don't think ME2 would be labeled rpg with only the Soldier class available - it would be a third-person-shooter only.

Off topic, but this comment has so much wrong attitude. It's allmost like saying any game just with just soldier class is shooter. I know what you mean, but it was still over to top biased comment. I don't my self like first person shooter, but even I aren't ignorant enough to say what you sayed.  What if ME2 had only adept class to play, no other class, would it be better RPG than with only soldier class? Role is role, just because they are different, doesn't make it worst than other. Sorry about off topic comment.

#85
Tony Gunslinger

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To be honest, I think the reason why some people knock on the Adept and the Engineer is because the other classes have superhero-like powers that bypasses the basic premises of any cover and shoot combat, which includes: good aiming, good timing, be aware of your surroundings and your positions, adapt and think strategically, and the RPG mechanics of the powers, defenses, and weapon properties. Any new players starting this game using ARush, Charge, Cloak, and Tech Armor will be blinded by these skils, and believe that being a superhero is normal, and being anything less is considered weak. This is also compounded by people moving from ME1 to ME2 experiencing the total revamped gameplay, as well as the fact that you can still play the game turn-based which can make people even less aware of this system. Arguably, it is theoretically possible to beat this game on insanity with no powers, no class passives, and with 3 normal guns. It is both good and bad that BW made a system this deep and flexible and can be enjoyed on many different levels, because the game never handholds the players. Discovering and adapting is part of the fun, part of the challenge.

The Adept and Engineer are just stacked with CC and damage powers and they need to be used like a real-time chess match. That's a fundamental aspect of this gameplay, and knowing that is the difference between a good player and a bad player. After playing the Adept and Engineer, I play my Infiltrator a lot more like them, and I get lot more out the game than just sniping far away and not moving. And instead of relying on powers like Cloak, ARush, Charge and Tech Armor, I view them as another option during combat instead of using them as a crutch to beat the game. BIG difference in perspective. The OP has a right to be frustrated, but his attitude isn't justified because he refused to be open-minded.

#86
Felspar

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Never played on insanity with a class other than the infiltrator, but I have to say that it wasn't as hard as I thought it would be, with cloak saving my bacon many a time.

Cloak also made praetorian fights a joke. It was basically a case of parking my squad on one end of the battlefield and me on the other, and then playing pong with the praetorian by cloaking whenever the cooldown expired.

Keen to try out adept on insanity though.

#87
Praetor Knight

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Bourne Endeavor wrote...

It is also entirely plausible your style of play is not comparable with an Adept, not at least not in concluding to an entertaining experience. This does not mean the class is abysmal.


Just wanted to point out that this was likely the biggest issue for Wygrath.

Although every class has a learning curve, and obviously has to play differently with the different available powers, especially on Insanity, I can sorta relate to the OP (but I still agree to disagree with Wygrath's assessment).

Now if you came into ME2 with certain expectations, I can understand how you can feel disappointed by how gameplay changed, but I really liked the combat evolution, regardless of my opinions on certain things about combat in ME2.

#88
jwalker

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IMO, the Infltrator or the Soldier don't trivialize the difficulty because they're more powerful. What they do is making irrelevant the lack of knowledge of gameplay mechanics. That's different.

Back in february, being new to ME, I had little trouble beating the game on Insanity playing Soldier or Infiltrator. But when I tried the other classes, damn... I had to start watching vids on YT and checking out threads in these forums to understand how things work.

Now, having a decent knowledge of gameplay mechanics and after playing with all classes if I have to say which one trivializes difficulty, I'd say Sentinel. And that's not even my favourite.

#89
Bozorgmehr

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Lumikki wrote...

Bozorgmehr wrote...

Soldiers on the other hand have nothing to do with rpg-style gaming (I'm looking at combat only here) - there is no difference between ME2 Soldier and F.E.A.R Soldier for example - they can shoot and they can shoot in slow-motion. That's it, no tricks or other powers/abilities. I don't think ME2 would be labeled rpg with only the Soldier class available - it would be a third-person-shooter only.

Off topic, but this comment has so much wrong attitude. It's allmost like saying any game just with just soldier class is shooter. I know what you mean, but it was still over to top biased comment. I don't my self like first person shooter, but even I aren't ignorant enough to say what you sayed.  What if ME2 had only adept class to play, no other class, would it be better RPG than with only soldier class? Role is role, just because they are different, doesn't make it worst than other. Sorry about off topic comment.


An ME2 Adept-only game would still be considered a rpg-shooter hybrid; a Soldier-only ME2 not (IMHO). There are not many people around labeling games like Crysis a rpg although player can use nano-suit to improve combat capabilities.

In DA:O you can play warrior, but it ain't hack & slash - you still need teamwork, activate powers, draw aggro etc etc. You need to use lots of different skills; not just one superpower (like ME2 Soldiers) and that's what (I think) good rpgs are about: Leveling your character and gaining new skills - using all those skills combined to get the most out of combat. Sticking with DA:O example, Warriors do need to understand basic game mechanics > all enemies going after your mage or archer instead of player (Warrior) will be frustrating. In DA:O it doesn't matter what class you pick, you still need to develop a strategy to make your party operate like a team instead of a number of individuals.

This is not the case with ME2 Soldier, but it's crucial playing Adept on Insanity. Soldiers activate AR (every couple seconds) and wipe out all enemies easily. Raising difficulty doesn't change gameplay and Soldier can easily one-shot vast majority of enemies in ME2 (SR and SG) or kill multiple enemies in one ARush with the Mattock @ Insanity. (This also applies to Cloak-Snipe Infiltrators but Soldiers are the most extreme example)

Adepts on the other hand do need to utilize everything ME2 has to offer. Soldiers won't miss squadmates at all - Adepts are severely handicapped without backup. I again put forth game-design/balance thing; are classes that use only one power, at all difficulty settings, well designed? Or are classes that need multiple powers (including squad) and weapons well designed?

My point here is not about bashing certain classes, I like both the Soldier and Infiltrator class, but I like biotics best so I play Adept most of the time :) And this is on-topic, since the OP "Insanity: Why is Adept neutered when Infiltrator trivializes the difficulty" compares Adept to Infiltrator on Insanity and concludes the Adept is horrendous because they lack an "I WIN"-button.

Tony Gunslinger wrote...

The Adept and Engineer are just stacked with CC and damage powers and they need to be used like a real-time chess match. That's a fundamental aspect of this gameplay, andknowing that is the difference between a good player and a bad player. After playing the Adept and Engineer, I play my Infiltrator a lot more like them, and I get lot more out the game than just sniping far away and not moving. And instead of relying on powers like Cloak, ARush, Charge and Tech Armor, I view them as another option during combat instead of using them as a crutch to beat the game. BIG difference in perspective. The OP has a right to be frustrated, but his attitude isn't justified because he refused to be open-minded.


Exactly! There's a whole lot more in ME2 than just the unique class powers and Adepts/Engineers are superb Crowd Controllers. Their main strenghts are powers used on enemies (CC) instead of powers used on Shep to give him/her an edge. And yes that can be difficult at times, but with some practice and experimenting Adepts and Engineers can be very powerful on Insanity and a skilled player can complete ME2 much faster than an narrow-minded Cloak-Snipe Infiltrator btw.

All classes can be played aggressively at CQC without using cover (much), some require more practice and knowledge than others. And that's a good thing, there's no fun without a challenge!

And Tony is quite right; the skills he learned playing Adept improved his game with all the other classes and looking at his Infiltrator vids will give an idea how; Tony's Infiltrator focuses on CC using Flashbang, Incinerate, squadmate powers and Cryo Ammo to control the battlefield (like Adepts). And such an Infiltrator is more enjoyable to play compared to the 'take cover - activate Cloak - select enemies - snipe - rinse and repeat' Infiltrator IMHO.

Modifié par Bozorgmehr, 29 décembre 2010 - 06:19 .


#90
Sailears

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Tony Gunslinger wrote...
The Adept and Engineer are just stacked with CC and damage powers and they need to be used like a real-time chess match.

That for me is the essence of ME2 combat, and why those two classes (though more challenging) are more enjoyable.

#91
Balek-Vriege

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  An Adept does require the best use of powers and is harder to play than most classes on insanity, but it definitely doesn't suck. It suffers from what many games with mage-like classes suffer from when compared to more fighter-like classes. They usually have a longer learning curve, require more optimal combos, thinking etc. while fighters only need to max damage output then point and shoot/slash. In most cases (including Mass Effect 2) this makes fighters better damage dealers and much easier to play. There's really no solution to this other than to make the mage class overpowered which reverses the debate.  A possible solution for the Adept insanity problem without making them overpowered, would be to give biotic powers more or better secondary effects vs. defenses.  This would allow more variety in builds and add a bit more spice to the class' powers.

  I have to agree with others that the Adept playstyle is not about killing the fastest but controlling the battlefield... with the addition of cool kill animations. It took me two weeks playing on insanity to notice Singularity is not just for warp explosions. Once I realised Singularity could hold 95% of enemies including Harbinger etc., Insanity was easy. In tough fights, all you have to do is chain cast Singularity on the toughest mob, while using weapons, pull and warp explosions to destroy other enemies. With the addition of Stasis recently, Adepts can pretty much do whatever they want crowd control wise.

  As a side note, I really like Sniper Rifles as an Adept. First of all the scope gives biotics much more range and targeting ability. Using powers this way, especially Warp, makes Adept Shepards biotic snipers with great long range capabilities. Secondly Sniper Rifles easily strip defenses at any range. I highly recommend the M-97 Viper too, since it seems to synergy the best out of all Sniper Rifles with biotics.

#92
Alamar2078

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I don't think the Adept was "useless". It's just that some other classes "play themselves" so much even on NG+ Insanity that the Adept by comparison is often found lacking.

On the other hand after I "got it" things got much easier. Not as easy as an Engineer or a Widow+Mattock Soldier but it was dooable.

Edit:  In terms of playstyle I prefer not to even fire a weapon and let your powers & squad powers handle everything you run into.   Not optimal but it adds a twist that I like.

Modifié par Alamar2078, 29 décembre 2010 - 07:38 .


#93
Ahglock

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Bozorgmehr wrote...



I consider Adepts and Engineers to be the best designed classes in ME2. This game is supposed to be a shooter-rpg hybrid and those 2 classes are true hybrids - they rely on firepower and multiple biotic/tech skills. Soldiers on the other hand have nothing to do with rpg-style gaming (I'm looking at combat only here) - there is no difference between ME2 Soldier and F.E.A.R Soldier for example - they can shoot and they can shoot in slow-motion. That's it, no tricks or other powers/abilities. I don't think ME2 would be labeled rpg with only the Soldier class available - it would be a third-person-shooter only.

One can look at classes in two ways: you can use the Soldier reference > thus all other classes are 'weak' hence 'ill designed'. Or you can use the Adept reference > great fun @ medium difficulty, but relatively hard on Insanity. To play effective you'll need to understand the game mechanics; know when and how to use your (and squadmate) powers and weapons for example. In my book a well designed game is easy to play yet difficult to master. Adept is perfect example! Soldier on the other hand is easy to play and there's not much to master (difference between Casual and Insanity is very small and higher difficulty doesn't require improved gameplay at all). Same can be said about the OP's Infiltrator. Used like a Cloak-Snipe bot, Infiltrators are even worse than Soldiers, they do however have access to other powers which provide optional ways to play that class.

I don't understand people claiming Adepts are 'weak' on Insanity coz they rushed game with another class. Insanity is supposed to be hard and challenging. If you don't like that, or prefer to play in godmode (like ME1 Adept) don't switch to Insanity.

At least Bioware made some classes challenging and I hope they use Adept reference to balance classes in ME3, not Soldiers or Infiltrators - that would make game too easy and no fun for me to play.


I think this ^ is the best way to look at it.  Adepts and similar classes are well balanced for insanity, other classes are not.  Adepts are probably the class most effected by going to insanity.  That does not mean they are weak though.  Being able to one shot, one kill your way trough the game without using squadies much means that the jump to insanity barely effected you.  Yeah they shoot at you and hit 100% of the time now so you can only line up 2 perfect shots instead of 4 or whatever.  But end of the day you just one shot, one kill your way through a fight and every once in a while use a squad power to finsish someone off where you hit the chest instead of the head.  That means that increasing the difficulty did not have the appropriate effect on your game play.  You should have to change up your game play at highr difficulties, if you play it the same way why even bother with the difficulty increase. 

I do hope they use the adept as the model for game play changes in difficulty settings in ME3.  I think the infiltrator and every class should have to change up his game plan quire a bit when he goes from normal to insanity.

#94
lazorexplosion

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Wygrath wrote...

 Playing my Adept on Insanity was horrendous. Playing as my Infiltrator has me double checking settings to make sure the game is still on Insanity.

Did we ever get any rationale as to why they put so many restraints in Adept's gameplay on Insanity? By the time you take shields, barriers, and armor down it really doesn't matter that you can throw them around because at that point ANYTHING will kill them.

Once armor and shields are down Shepard and his squad mates could take out their genitalia and urinate on the enemies and they'd go down at that point.


Meanwhile, back at the ranch, the Infiltrator cloaks and stands still and the enemies get all confused and not only don't take cover, but stand there waiting for you to line up sniper shots to their heads.

I've read tons of posts talking about the "skill" it takes to play on insanity and either I'm the penultimate Infiltrator or some people's breath stinks from talkin' all that doo doo. With my Adept I died so many times before I got to where I'm at with my Infiltrator, and the battles lasted a lot longer too. I've died once with my Infiltrator so far and it was because I was drinking beer, talking to my wife, and not paying attention.  

I really hope they alter the way Biotics affect armored/shielded/barriered enemies in Mass Effect 3.

This has been a public service announcement and I'm sure most of the forum regulars do not approve this message.


Oh god, not that bull**** again. There a bunch of complete myths that seem to get repeated despite the fact that they simply aren't true (like "cryo ammo is the worst ammo power", "adepts just spam warp", "engineers just spam drones", "caster classes shouldn't have to shoot people" and so on and so forth). Ranting that "Shepard and his squad mates could take out their genitalia and urinate on the enemies and they'd go down at that point" is so hyperbolically, obviviously wrong that it's hard to take you seriously at all.

For the vast majority of enemies in ME2, their protections fall much faster than their health because appropriate weapons typically get 50% multiplicative bonuses against protections on top of possible bonuses from ammo powers while appropriate powers get 2x bonues. The only time you can kill enemy health really quickly is when they are frozen or ragdolled...  you know, like what happens when adepts use their lifts and singularies on whole bunches of enemies...

Use a well placed singularity to CC enemies while you shoot off protections, then start CCing with pulls and singularites or use warp explosions if enemies are clustered or throws if there are cliffs. Finish off the helpless enemies, win.

#95
Cerberus Operative Ashley Williams

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I can understand the OP's frustration. Keep at it. Watch some videos. Read up on powers. Get the Mattock. Once I figured out how to play my Adept correctly on insanity he was absolutely beast. I would agree Adept has a higher learning curve than other classes, but the Adept is extremely powerful.

#96
The Spamming Troll

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calling it a learning curve seems ridiculous to me. theres no curve. insanity means spam singularity, spam your squadmates debuffs, and spam your weapon. its not enhancing my gameplay, its taking away from it. enemy protections only show a poor attempt at offering a challenge. instead give me more enemies, difficult enemies, destructive cover, advanced AI, take away a squadmate, only allow a recruitable conread vernor......just dont take away the very reason why im playing a biotic specialist, capable of eliminateing enemies without the use of weapons!!!!!!!

"how do we make the game harder?"
"lets take away all the players sweet abilities!"

in my opinion its the worst feature i could have possible imagined being implemented into this game. forget the horrible "new" ammo system, planet scanning, and lacking inventory. enemy protections are the worst.

Modifié par The Spamming Troll, 30 décembre 2010 - 07:51 .


#97
AntiChri5

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I love the way people want to easily win as the adept on the hardest difficulty without firing a single shot, as if that were effective in ME 1.

Seriously, "spam your weapon"?

#98
Homey C-Dawg

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I love playing adept on insanity, it's one of my favorite classes. I don't spam singularity like some adepts though. Instead I tend to go warp-bomb central with them. I find pull more useful on insanity than singularity for my style since the cooldown is ridiculously short so I can set up my own warp bombs (I love how adept doesn't need a squadmate to pull for him/her to do warp bombs). Singularoty I sometimes use on those damn husks, but I use shockwave and throw against them too.

I hope adept is fun to play in ME3 too, and sorry to OP for having trouble with it.

#99
Homey C-Dawg

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Alamar2078 wrote...
Edit:  In terms of playstyle I prefer not to even fire a weapon and let your powers & squad powers handle everything you run into.   Not optimal but it adds a twist that I like.


I do this with adept too sometimes :) I have an adept playthrough where I didn't fire my gun at all except the arc projector a few times through some tough husk areas. Most of the whole playthrough I was just running around with this big-ass arc projector in my hands, not firing it; just biotic-ing everything.

#100
Cerberus Operative Ashley Williams

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The Spamming Troll wrote...

calling it a learning curve seems ridiculous to me. theres no curve. insanity means spam singularity, spam your squadmates debuffs, and spam your weapon. its not enhancing my gameplay, its taking away from it. enemy protections only show a poor attempt at offering a challenge. instead give me more enemies, difficult enemies, destructive cover, advanced AI, take away a squadmate, only allow a recruitable conread vernor......just dont take away the very reason why im playing a biotic specialist, capable of eliminateing enemies without the use of weapons!!!!!!!

"how do we make the game harder?"
"lets take away all the players sweet abilities!"

in my opinion its the worst feature i could have possible imagined being implemented into this game. forget the horrible "new" ammo system, planet scanning, and lacking inventory. enemy protections are the worst.


If you're spamming singularity on insanity, you're doing it wrong. It is extremely possible to beat missions without firing a single shot (although not optimal). Singularity is a niche ability. Pull + Warp is the bread and butter of the adept. Adding stasis can make the adept a beast. I wish I played on the PC to upload some gameplay videos, but the only other class I find more powerful than a fully trained Adept is a Mattock/Widow soldier. Learn to manage all of the cooldowns of the entire squad and you will be unstoppable.