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Isanity: Why is Adept neutered when Infiltrator trivializes the difficulty?


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#101
Lumikki

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Bozorgmehr wrote...

An ME2 Adept-only game would still be considered a rpg-shooter hybrid; a Soldier-only ME2 not (IMHO). There are not many people around labeling games like Crysis a rpg although player can use nano-suit to improve combat capabilities.

Sorry, but I disagree. You are mixing overpowered class or feel of class type it self to thinking that it affects anyway RPG status of the game. Just because character is overpower and need less tactics because of it, doesn't make roleplaying in game less valid. Amount of RPG doesn't change in anyway in game depending what class you play.

In DA:O it doesn't matter what class you pick, you still need to develop a strategy to make your party operate like a team instead of a number of individuals.

Sorry, but this isn't true. If you played overpowered mage class in DAO, you did not need other team members, you could solo just fine. That's what overpower does to ANY game, you don't need others, because game isn't balanced. Overpower character allways reduse need of player using tactics. Same way as increase difficulty usually also increase need of better tactics.

My point here is not about bashing certain classes, I like both the Soldier and Infiltrator class, but I like biotics best so I play Adept most of the time :) And this is on-topic, since the OP "Insanity: Why is Adept neutered when Infiltrator trivializes the difficulty" compares Adept to Infiltrator on Insanity and concludes the Adept is horrendous because they lack an "I WIN"-button.

You did not bash sertain class, but you used class type to bash game type, that's the difference.

Like OP sayed, it's class difficulty problem as not been balanced. THIS has nothing to do with game be more RPG or shooter because some class type, as what you half way suggested. Meaning amount of RPG doesn't change in anyway in ME2 or ME1 depending what class you play. Feeling maybe different, but that's hole point of classes and roleplaying.

But like sayed manytimes before, OP issue is class balance vs game difficulty.

Modifié par Lumikki, 30 décembre 2010 - 09:42 .


#102
Bozorgmehr

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Lumikki wrote...

Sorry, but I disagree. You are mixing overpowered class to thinking that it affects anyway RPG status of the game. Just because character is overpower and need less tactics because of it, doesn't make roleplaying in game less valid. If you played overpowered mage class in DAO, you did not need other team members, you could solo just fine. That's what overpower does to ANY game, you don't need others, because game isn't balanced.


I don't see what solo gameplay has to do with being OPed; you can play both ME2 and DA:O solo on hardest difficulty with all classes. This is completely besides the point, but I'll try again; question:

Does your DA:O solo mage use one spell only, always, and with that single spell alone easily handles any situation? Does any DA:O class have one ability that renders all the others completely useless? Did you have to adjust your gameplay switching form Easy to Nightmare and dropping companions also, in DA:O? (@ all levels)

This is why your opinion is biased, I don't play soldier or adept any often than other, because they aren't my favor ones. I like to play infiltrator most, what is half soldier and other have technology. Soldier is like warrior, adept is like mage and infiltrator is like ranger or rogue.


Ones favorite class is personal preference - there's nothing wrong with that and I never said Soldiers (or Infiltrators) can't be fun playing. These two classes don't require players to raise their game turning up the heat; there is hardly any difference between Casual Soldiering and Insanity Soldiering - that's my point.

The OP clearly expected his/her Adept could rush through ME2 unchallenged on Insanity like his/her Infiltrator could. This not being the case resulted in this thread being created. All I'm doing here is to reverse the argument: Insanity is supposed to be hard or at least a little more demanding; this is the case playing Adept, it isn't playing some other classes.

Like OP sayed, it's class difficulty problem as not been balanced. THIS
has nothing to do with RPG as what you half way suggested.


RPGs are about character development, right? ME2's story is irrelevant coz it doesn't depend on players' class which leaves skills/powers/abilities/weapons/etc etc. A level 1 Soldier = level 30 Soldier; there is no development at all. It's ARush all day long, no matter the level, mission, enemies, squadmates etc etc. And that not really RPG-ish to me.

#103
Lumikki

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Bozorgmehr wrote...

RPGs are about character development, right? ME2's story is irrelevant coz it doesn't depend on players' class which leaves skills/powers/abilities/weapons/etc etc. A level 1 Soldier = level 30 Soldier; there is no development at all. It's ARush all day long, no matter the level, mission, enemies, squadmates etc etc. And that not really RPG-ish to me.

You idea of what RPG is not same what I have, but that wasn't my point at all.

What I did not like in you post is that,  you seem to feel that soldier class feels more like shooter games, maybe because guns, then you think playing soldier in ME2 makes it less RPG. When reality amouth of RPG doesn't change in anyways what ever class you play. Meaning you conclusion is based how you feel, not how it is. That's it prejudices. Your mind rejects anything connected to "shooter", like feel of shooter is equal less RPG, when it isn't allways that way. Just because class is using guns (visual effect), doesn't make it less RPG. That's what I don't like, the attitude behind it.

Image IPB

Soldier has skills/powers to development as any other class in Mass Effect. They affect damage of weapons, same way than some bionic power development does for bionic skill/power use.

Modifié par Lumikki, 30 décembre 2010 - 11:58 .


#104
Zahe

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The Spamming Troll wrote...

calling it a learning curve seems ridiculous to me. theres no curve. insanity means spam singularity, spam your squadmates debuffs, and spam your weapon. its not enhancing my gameplay, its taking away from it. enemy protections only show a poor attempt at offering a challenge. instead give me more enemies, difficult enemies, destructive cover, advanced AI, take away a squadmate, only allow a recruitable conread vernor......just dont take away the very reason why im playing a biotic specialist, capable of eliminateing enemies without the use of weapons!!!!!!!

"how do we make the game harder?"
"lets take away all the players sweet abilities!"

in my opinion its the worst feature i could have possible imagined being implemented into this game. forget the horrible "new" ammo system, planet scanning, and lacking inventory. enemy protections are the worst.

Yes, god forbid we have to do more then warpbomb. The horror.

#105
Sailears

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The Spamming Troll wrote...

calling it a learning curve seems ridiculous to me. theres no curve. insanity means spam singularity, spam your squadmates debuffs, and spam your weapon. its not enhancing my gameplay, its taking away from it. enemy protections only show a poor attempt at offering a challenge. instead give me more enemies, difficult enemies, destructive cover, advanced AI, take away a squadmate, only allow a recruitable conread vernor......just dont take away the very reason why im playing a biotic specialist, capable of eliminateing enemies without the use of weapons!!!!!!!

"how do we make the game harder?"
"lets take away all the players sweet abilities!"

in my opinion its the worst feature i could have possible imagined being implemented into this game. forget the horrible "new" ammo system, planet scanning, and lacking inventory. enemy protections are the worst.

Whatever class, Shepard is still trained in the use of weapons so I think that idea of biotic specialists only using biotics and tech specialists only using omnitool powers is flawed. In that way its not like the usual rpg class mechanics, because every class has to shoot, and this skews the balance because combat oriented classes would naturally do it better than others.
One could also argue that the caster classes have more depth by virtue of powers and weapons, whereas combat classes are a more narrow in ability (considering ammo powers as weapon mods).

#106
Bozorgmehr

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Lumikki wrote...

You idea of what RPG is not same what I have, but that wasn't my point at all.

What I did not like in you post is that,  you seem to feel that soldier class feels more like shooter games, maybe because guns, then you think playing soldier in ME2 makes it less RPG. When reality amouth of RPG doesn't change in anyways what ever class you play. Meaning you conclusion is based how you feel, not how it is.


Soldiers have only one skill; that's not how I feel, that's how it is. And RPGs with only one (useful) skill are not well designed IMHO - that's my point. I'm not saying Soldiers are no fun, not saying they shouldn't be in ME2, not saying anyone playing (and enjoying) Soldier are brain-death or something. I'm not even mentioning how I feel about all the classes, that's irrelevant, beside the point and not related to this thread.

Your mind rejects anything connected to "shooter", like feel of shooter
is equal less RPG, when it isn't allways that way. Just because class is
using guns (visual effect), doesn't make it less RPG. That's what I
don't like, the attitude behind it.


Dunno what this has to do with anything; I've said many times before ME2 is a SHOOTER-RPG. No matter what class you're playing, weapons are there to be used. I've said this many times in threads where people were complaining their Adepts had a hard time killing enemies without guns (on Insanity). But since this gets a little personal I happily admit I like Shooters, RPGs and Strategy games.

Image IPB

Soldier has skills/powers to development as any other class in Mass Effect. They affect damage of weapons, same way than some bionic power development does for bionic skill/power use.


What skills? Bioware gave soldiers some Ammo Powers and Concussive Shot (they had to think of 4 'powers' to get Soldiers on par with the more power hungry classes). CS is a worthless power (no one here at the strategy forum will recommend putting a single point in it); and if there's one class in ME2 that doesn't need ammo powers it's the Soldier: ARush's huge damage bonus makes every ammo power redundant, you can test it yourself:

- ARush + Mantis/Widow kills all normal enemies easily (>90% enemies)
- ARush + Shotgun (except Scimitar) will oneshot named enemies too
- ARush + Mattock kills enemies extremely fast; with or wihout ammo powers (same number of shots required)

Ammo powers' strength is CC - not extra damage (which is very small anyways), since Soldiers can kill everything long before CC effects become active, those effects are useless.

The only thing Soldier needs is ARush. A level 1 Soldier has ARush and all weapon types > s(he) can one-shot right from the start. Leveling ARush doesn't change gameplay; it's just to compensate the extra health and defenses enemies have at higher levels. All those skill points are just for show, ARush is all that's needed and completely ignoring all the other skills won't change the way one can play at all.

The OP reasons Adept is ill-designed coz Insanity is harder than Normal (like it's supposed to be) - I say Soldier and Infiltrator are ill-designed coz there isn't any noticeable increase in difficulty. And to get back to skill and leveling; an level 1 Adept is very weak (lousy guns and only 2 weak powers - an level 30 Adept is an entirely different beast: with 5 (fully) evolved powers and a bonus weapon. Playing Adept gives RPG feel, you're getting stronger all the time, this is not the case with Soldiers.

P.S. I apologize if you find my posts offensive - but I can get annoyed by people claiming things which are simply wrong. If the OP asked: 'Can someone help me improve the way I play Adept coz I think they're hard on Insanity' - I'm always happy to help. But stating Adepts suck period kinda provokes responses like mine. Adepts don't suck on Insanity, some might not like playing Adept, that's fine - but don't expect people that do to remain silent :P

#107
The Spamming Troll

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Cerberus Operative Ashley Williams wrote...

If you're spamming singularity on insanity, you're doing it wrong. It is extremely possible to beat missions without firing a single shot (although not optimal). Singularity is a niche ability. Pull + Warp is the bread and butter of the adept. Adding stasis can make the adept a beast. I wish I played on the PC to upload some gameplay videos, but the only other class I find more powerful than a fully trained Adept is a Mattock/Widow soldier. Learn to manage all of the cooldowns of the entire squad and you will be unstoppable.


you cant beat insnaity unless you spam singularity. theres really no reason to play a class if your not spamming its signature ability.  tell me another ability the adept has besides a debuff that works on insanity.......go ahead ill be waiting. stasis is the best ability for an adept and its not even in its starting arsenal. adding stasis to an adept makes the adept finally a capable CCer, but then again adding stasis to any class makes that class very much an equal to the adept in terms of CC.

Curunen wrote...
Whatever class, Shepard is still trained in
the use of weapons so I think that idea of biotic specialists only using
biotics and tech specialists only using omnitool powers is flawed. In
that way its not like the usual rpg class mechanics, because every class
has to shoot, and this skews the balance because combat oriented
classes would naturally do it better than others.
One could also argue that the caster classes have more depth by virtue of powers and weapons, whereas combat classes are a more narrow in ability (considering ammo powers as weapon mods).



i agree and it makes sense that a soldier should kill faster with their guns, but youve got to ask yourself, if im an adept and i can weild over 1000 newtons of force onto an object, i shouldnt need a friggin pistol. i should be ripping off limbs and crushing skulls, not just pull someone here and shove someone there.

i think you can only label the soldier as a combat class. the other hybrids all have enough abilities to not feel like a soldier. the soldier shouldnt have much more then alot of weapons and alot of health. comparing soldiers to the other classes id like to see one change and thats having heavy weapons become soldier exclusive. i want my adepts biotics to be its heavy weapons. i shouldnt need a collector particle beam when im a supreme being capable of manipulateing the environment around me with a simple flick of my finger.

#108
Alamar2078

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As to whether ME2 is an RPG I think that's seperate to whether it has "shooter" elements to it. Honestly I mostly ignore combat when I'm trying to figure out if a game is an RPG.



For example Diablo & Diablo 2 have a lot of the superficial elements of an RPG ... Fantasy settings, loot, classes that level / skill up, multiple different classes / playstyles, etc. However I consider D1 & D2 more "action-fantasy" games rather than RPGs. [No offense meant to D1 & D2 .. back in the day I played them like crazy] However they are not RPGs.



By comparison ME1 & ME2 [IMHO] blow the doors off of Diablo in terms of being RPGs where you [theoretically] make decisions that have impacts, potential for branching stories, have "conversations" with people, etc.



*******************************************************



As far as classes go I may only "really" use 1 power on a Soldier but I love having to swap weapons on the fly, move between cover, position myself tactically, etc. While I use more powers, different combos, etc. on other classes those other classes often DON'T swap weapons and usually hang back in cover. [OK Vanguards are a totally different beast]



So while you may not use more than one Soldier power you at least have other things that come into play.



Of course [IMHO] none of this has ANYTHING to do with making ME2 more or less of an RPG.

#109
Sailears

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The Spamming Troll wrote...

Curunen wrote...
Whatever class, Shepard is still trained in
the use of weapons so I think that idea of biotic specialists only using
biotics and tech specialists only using omnitool powers is flawed. In
that way its not like the usual rpg class mechanics, because every class
has to shoot, and this skews the balance because combat oriented
classes would naturally do it better than others.
One could also argue that the caster classes have more depth by virtue of powers and weapons, whereas combat classes are a more narrow in ability (considering ammo powers as weapon mods).



i agree and it makes sense that a soldier should kill faster with their guns, but youve got to ask yourself, if im an adept and i can weild over 1000 newtons of force onto an object, i shouldnt need a friggin pistol. i should be ripping off limbs and crushing skulls, not just pull someone here and shove someone there.

i think you can only label the soldier as a combat class. the other hybrids all have enough abilities to not feel like a soldier. the soldier shouldnt have much more then alot of weapons and alot of health. comparing soldiers to the other classes id like to see one change and thats having heavy weapons become soldier exclusive. i want my adepts biotics to be its heavy weapons. i shouldnt need a collector particle beam when im a supreme being capable of manipulateing the environment around me with a simple flick of my finger.

Yes I too would like to see heavy weapons (missile launcher, grenade launcher, cain, firestorm and particle beam) limited to soldiers, and instead bring back grenades for all classes. The exceptions being weapons such as avalanche and arc projector which the engineer can use (it suits the class for roleplay reasons).

I agree that biotics can do with some alteration, and hopefully this will be the case in ME3.

Personally I'd like to have a biotic power meter, and the ability to charge powers (while in cover perhaps), for increased potency.
Quoting myself from another thread:

You know, all this stuff about heavy or area versions makes me wonder:
wouldn't it be great not to have to artificially limit yourself to one
or the other.

I'd rather have a biotic bar from which you can
hold a button to charge up powers, and by moving the targeting reticule
over enemies (while charging your biotics) you can go from full power on
one target to reduced power on several targets, on the fly. Think of
how the biotic kid Nick spread out his throw in Retribution.

Similarly
remove wide/heavy singularity (which I never understood in the first
place), and just have it so the longer you charge your power, the bigger
the singularity will be.

I'm sure someone must have suggested this in the last year, but I think its worth mentioning again.

If full power is focused on one target, it could bypass defences (pull for instance), and over more targets the effect is weaker.

#110
The Spamming Troll

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i like the idea, treating your abilities much like the geth pulse shotguns power build up. i wouldnt really like holding B for 5 seconds in order to use an ability, every time i wanted to use that ability tho.

i completely agree with the removal of wide/heavy options when at master level. if its a mastered ability, it should be heavy AND wide. i dont know why theres an option to choose one or the other in the first place. its like a false choice bioware put in there to make players feel like they actually have a choice. ME1s classes had discusion after discusion about "gold standard builds." while in ME2 you end if with the gold standard build whether you tried to or not. they might as well just give me my 4 class abilities and let me play. weird thing is with the reduction of RPG elements from ME1 to ME2, i can even see bioware removing leveling up all together and just give us the abilities from the start. damnit, i bet thats exactly what they are doing.

gears of space, here we come?

Modifié par The Spamming Troll, 30 décembre 2010 - 06:46 .


#111
Sailears

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The Spamming Troll wrote...

i like the idea, treating your abilities much like the geth pulse shotguns power build up. i wouldnt really like holding B for 5 seconds in order to use an ability, every time i wanted to use that ability tho.

I suppose if the charge up button is a unique key, and useable in all circumstances (cover, sprinting, shooting), you can hold it whenever you want, then press the hotkey for whatever power you want to activate. Maybe a limited number of uses until the meter recharges (say 3), and in the meantime the biotic abilities would be standard. For attacking multiple enemies, hold the button and move the reticule over 2 or 3, and unleash a throw/pull.

Could also be extended to tech abilities in some form.

This is probably too different to the current system to ever happen, but just my 2 pennies worth.

#112
Spartas Husky

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Adepts aren't neutered anymore. reduce the recharge time of Biotic powers by 90% and I assure you you'll be screaming of joy when you can spam shockwave amongst others :P

#113
The Spamming Troll

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Curunen wrote...

The Spamming Troll wrote...

i like the idea, treating your abilities much like the geth pulse shotguns power build up. i wouldnt really like holding B for 5 seconds in order to use an ability, every time i wanted to use that ability tho.

I suppose if the charge up button is a unique key, and useable in all circumstances (cover, sprinting, shooting), you can hold it whenever you want, then press the hotkey for whatever power you want to activate. Maybe a limited number of uses until the meter recharges (say 3), and in the meantime the biotic abilities would be standard. For attacking multiple enemies, hold the button and move the reticule over 2 or 3, and unleash a throw/pull.

Could also be extended to tech abilities in some form.

This is probably too different to the current system to ever happen, but just my 2 pennies worth.


you could also do a timed button press much like reloading in gears of war. or if youve ever played dark sector, theres a timing mechanism on screen for throwing your glave that would work perfectly with ME2s setup too.

#114
Homey C-Dawg

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The Spamming Troll wrote...

you cant beat insnaity unless you spam singularity. theres really no reason to play a class if your not spamming its signature ability.


I can beat the game on insanity as adept without using sigularity even once. It's easier than beating the game with adept without using your guns at all (which I've also done). Spamming your signature move all the time is a very limiting playstyle. In fact, engineer is the only class that I spam the signature move all the time. Even vanguard I use other powers than charge whenever they are the better option.

As far as Soldier VS. Adept, I always felt like soldier was more forgiving for players and adept was more for pro players (who need the extra challenge). I've never considered it an OP/UP deal (it's single player who really cares). This maybe isn't the case but it's always felt that way to me and I never had a problem with it.

Modifié par Homey C-Dawg, 30 décembre 2010 - 10:29 .


#115
The Spamming Troll

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you can beat the game by doing nothing more then hiding in cover if you wanted to. im not worried about creating challenge or variety on my 9th+ playthrough. global cooldowns limit the choices you make in using your abilities. sure the vangaurd and infiltrator have other abilities, but if your not charging and cloaking atleast 50% of the time, you might as well play a different class.



the soldier seems more forgiving becasue it starts with vastly better firepower. your comparing a fully loaded arsenal to the predator and the shiruken. i really dont think the adept should be downgraded to an SMG instead of the AR. the pistol should be available to all classes and the adept should be able to choose either a sniper, shotty or AR. its kindof stupid to think just because your an adept, you cant handle an AR, so you have to use an SMG.

#116
Bourne Endeavor

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Just to drive home the immense potential and raw biotic power of the Adept. Watch the video below and tell me again this class sucks. Be warned, for those who have not completed the game. It takes part in the last level, albeit with scenes skipped and nothing overly spoiler-ish. Just figured it best to offer a warning.





#117
Sandbox47

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You know, it's funny that you say that it'seasier with infiltrators than it is with adepts because it's the other way around for me. I can't beat the game on insanity, or even veteran with an infiltrator. But I basically walk through it with my adepts.

#118
ryoldschool

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Sandbox47 wrote...

You know, it's funny that you say that it'seasier with infiltrators than it is with adepts because it's the other way around for me. I can't beat the game on insanity, or even veteran with an infiltrator. But I basically walk through it with my adepts.


Yeah, I started an infiltrator run after this thread got posted ( actually because of this thread ).  I last played infiltrator about six months ago on hardcore, and I've since moved to playing soldier/vanguard on insanity.  I first completed an insanity run with an adept.

I surely don't see infiltrator as a cakewalk on insanity - not compared to the soldier, so I don't know what the OP was talking about unless he was just blowing smoke about how easy infiltrator was.

#119
Siegdrifa

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The Spamming Troll wrote...

you cant beat insnaity unless you spam singularity. theres really no reason to play a class if your not spamming its signature ability.  tell me another ability the adept has besides a debuff that works on insanity.......go ahead ill be waiting. stasis is the best ability for an adept and its not even in its starting arsenal. adding stasis to an adept makes the adept finally a capable CCer, but then again adding stasis to any class makes that class very much an equal to the adept in terms of CC.


It's wrong, i only play in insanity and finished 3 walkthrough with a adept.
With experience, you can take nearly all the fighting just with the guns and no biotic, and for this same cause, stasis is not required at all to play comfortably an adept, it's just good when you lack experience toi avoid danger.
On my last adept walkthrough i used shield as bonus power, because my fire power is enough to play without warp ammo, and was already used to play without stasis to save my ass. As a result, barrier alowed me to be more active on fight and spend less time behind cover to wait for my shield to regenerate.

All classe can achieve insanity mode with nearly only guns and no power.
On my second inflitrator playthrough, i was saving the sniper and tactical cloak only for emergency..... big BIG mistake, i ended up beating the game without using them, because i got never in danger and regreted to think more about "saving for emergency" instead of "using for fun".
I will start a third infiltrator walkthrough soon (character still in ME1 for now) and i won't make the same mistake again.

edit: just to add a details, i NEVER use healt bonus because i hate "cybernetic enchancement" on human, and i still have no problem to play in insanity with adept or any other character.

Modifié par Siegdrifa, 01 janvier 2011 - 04:51 .


#120
Ahglock

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Siegdrifa wrote...

The Spamming Troll wrote...

you cant beat insnaity unless you spam singularity. theres really no reason to play a class if your not spamming its signature ability.  tell me another ability the adept has besides a debuff that works on insanity.......go ahead ill be waiting. stasis is the best ability for an adept and its not even in its starting arsenal. adding stasis to an adept makes the adept finally a capable CCer, but then again adding stasis to any class makes that class very much an equal to the adept in terms of CC.


It's wrong, i only play in insanity and finished 3 walkthrough with a adept.
With experience, you can take nearly all the fighting just with the guns and no biotic, and for this same cause, stasis is not required at all to play comfortably an adept, it's just good when you lack experience toi avoid danger.
On my last adept walkthrough i used shield as bonus power, because my fire power is enough to play without warp ammo, and was already used to play without stasis to save my ass. As a result, barrier alowed me to be more active on fight and spend less time behind cover to wait for my shield to regenerate.

All classe can achieve insanity mode with nearly only guns and no power.
On my second inflitrator playthrough, i was saving the sniper and tactical cloak only for emergency..... big BIG mistake, i ended up beating the game without using them, because i got never in danger and regreted to think more about "saving for emergency" instead of "using for fun".
I will start a third infiltrator walkthrough soon (character still in ME1 for now) and i won't make the same mistake again.

edit: just to add a details, i NEVER use healt bonus because i hate "cybernetic enchancement" on human, and i still have no problem to play in insanity with adept or any other character.


Yeah while I disagree with many of his points.  He covers this already.  He points that out in his next comment, that sure if you are good enough you don't need powers to beat the game.  Taken in context he is correct in that singularity is your bread and butter ability as an adept, especially on insanity where it is the only power before stasis that works through defenses to some degree.  Also his second sentece is showing a playstlye prefernce, why play adept if you wont use its singniture move? 

#121
Zahe

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There is a difference between using and spamming an ability.

#122
ryoldschool

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Siegdrifa wrote...

The Spamming Troll wrote...

you cant beat insnaity unless you spam singularity. theres really no reason to play a class if your not spamming its signature ability.  tell me another ability the adept has besides a debuff that works on insanity.......go ahead ill be waiting. stasis is the best ability for an adept and its not even in its starting arsenal. adding stasis to an adept makes the adept finally a capable CCer, but then again adding stasis to any class makes that class very much an equal to the adept in terms of CC.


It's wrong, i only play in insanity and finished 3 walkthrough with a adept.
With experience, you can take nearly all the fighting just with the guns and no biotic, and for this same cause, stasis is not required at all to play comfortably an adept, it's just good when you lack experience toi avoid danger.
On my last adept walkthrough i used shield as bonus power, because my fire power is enough to play without warp ammo, and was already used to play without stasis to save my ass. As a result, barrier alowed me to be more active on fight and spend less time behind cover to wait for my shield to regenerate.

All classe can achieve insanity mode with nearly only guns and no power.
On my second inflitrator playthrough, i was saving the sniper and tactical cloak only for emergency..... big BIG mistake, i ended up beating the game without using them, because i got never in danger and regreted to think more about "saving for emergency" instead of "using for fun".
I will start a third infiltrator walkthrough soon (character still in ME1 for now) and i won't make the same mistake again.

edit: just to add a details, i NEVER use healt bonus because i hate "cybernetic enchancement" on human, and i still have no problem to play in insanity with adept or any other character.


No powers?  That might be true for some parts of the game, but how about Ymir mechs, the collector ship trap, etc.  I would be interested in seeing a video of the collector ship trap without powers.  Not saying impossible, just saying I'd like to see it.

#123
Siegdrifa

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Zahe wrote...

There is a difference between using and spamming an ability.


I agree.


And it depend about play style, some say singularity is bread and butter of adept, some adept prefer area pull and warp bomb instead of singularity.

Me i like singularity, but i rarely use warp after, because it's too powerfull and i prefer to do some head shot festival with a heavy gun.
So, even with adept, what's bread and better can be is different to achieve the same goal.

The only thing we can't deny is, adept is meant to force ennemi out of htheir cover once their defence are striped down, by singularity, pull, shockwave, up to the player.

Modifié par Siegdrifa, 01 janvier 2011 - 08:10 .


#124
Ahglock

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Zahe wrote...

There is a difference between using and spamming an ability.


But if you plan on using the powers you will be spamming singualrity a lot on insanity, because it chain staggers people through defenses, holds choke points etc.  If it isn't in the field currently, the ridiculous vast majority of the time it is the most efective move you can make.  Sure you can not use it if you want to.  But in virtually every fight on insanity, your go to power at some point for the most effect will be singularity.  If you are not spamming it, chances are you are making things harder on your self.  Given its long duration, you might only put 2 or 3 up in a fight though, so its not like a warp spamer where you might hit it every cooldown.

The same can be said for most classes.  On insanity who doesn't use AR on their soldier, who doesn't virtually spam drones, or tech shield, or charge.  Your signiture move is bad ass for all the classes, yeah you can not use it, but chances are you are taking a hit in effectiveness to do so.  Many of these powers have such a long duration, spam might not be the right term, but if they are not up currently using them now is a good choice.

#125
Irzhen

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Ahglock wrote...

Zahe wrote...

There is a difference between using and spamming an ability.


But if you plan on using the powers you will be spamming singualrity a lot on insanity, because it chain staggers people through defenses, holds choke points etc.  If it isn't in the field currently, the ridiculous vast majority of the time it is the most efective move you can make.  Sure you can not use it if you want to.  But in virtually every fight on insanity, your go to power at some point for the most effect will be singularity.  If you are not spamming it, chances are you are making things harder on your self.  Given its long duration, you might only put 2 or 3 up in a fight though, so its not like a warp spamer where you might hit it every cooldown.

The same can be said for most classes.  On insanity who doesn't use AR on their soldier, who doesn't virtually spam drones, or tech shield, or charge.  Your signiture move is bad ass for all the classes, yeah you can not use it, but chances are you are taking a hit in effectiveness to do so.  Many of these powers have such a long duration, spam might not be the right term, but if they are not up currently using them now is a good choice.


Using a power 2 or 3 times a fight hardly seem spamming it unless that fight is really short or that is the only thing you do. Since you can only have one singularity active spamming it is counter produtive. In fact, from all signature abilities, I think singularity is one of the less used a lot in the same fight.