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Isanity: Why is Adept neutered when Infiltrator trivializes the difficulty?


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#151
tonnactus

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AntiChri5 wrote...
. Once Shepard has engaged it in melee, he has many ways to prevent it from firing, while it has heavy armour plates designed to keep it from being affected with a biotic throw.


So you really think that a geth prime,a car size robot,is vulnerable to melee attacks while resisting biotics...
That a human is able to stop him to fire his weapons...
So the geth developed a commander unit less advanced than every ymir out there...(the same geth who build space stations kilometer long and invented thermal clips)

Also,biotic protection works the same way as melee protection.Increasing the mass.
It makes as much sense as a human beating a grizzly bear with wrestling attacks.

Modifié par tonnactus, 04 janvier 2011 - 07:02 .


#152
AntiChri5

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It is easy to stop something from firing a weapon at you once you are within easy reach. I pointed out several ways Shepard could, and a heavy mech is much more solid and heavy then a geth, with a lower centre of gravity then a geth. A skilled martial artist will use an opponents mass against it.

#153
Praetor Knight

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tonnactus wrote...

AntiChri5 wrote...
. Once Shepard has engaged it in melee, he has many ways to prevent it from firing, while it has heavy armour plates designed to keep it from being affected with a biotic throw.


So you really think that a geth prime,a car size robot,is vulnerable to melee attacks while resisting biotics...
That a human is able to stop him to fire his weapons...
So the geth developed a commander unit less advanced than every ymir out there...(the same geth who build space stations kilometer long and invented thermal clips)

Also,biotic protection works the same way as melee protection.Increasing the mass.
It makes as much sense as a human beating a grizzly bear with wrestling attacks.

Don't forget that Geth joints operate no different than a Quarian's or Human's so with the right leverage you can pin something much bigger and stronger then you are, including Primes and YMIR's.

There are some gnarly MMA fights where some of the fighters have done some incredible moves, I'll post something later when I get some time to find those snippets again.

And there's nothing wrong with thermal clips, they just need a better support structure outside of combat, with my suggestion replenishing the stock pile of spare clips after battle.

Modifié par Praetor Shepard, 04 janvier 2011 - 07:17 .


#154
tonnactus

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AntiChri5 wrote...

It is easy to stop something from firing a weapon at you once you are within easy reach. I pointed out several ways Shepard could, and a heavy mech is much more solid and heavy then a geth, with a lower centre of gravity then a geth. A skilled martial artist will use an opponents mass against it.


Some people didnt seem to be aware that a thing like a geth prime would have a mass of at least a tonne...
Just try to wrestle your car and tell me if you have any sucess doing so...

#155
AntiChri5

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And all that weight can be it's greatest enemy, depending on how it is designed and balanced. And do i really need to explain the difference between Commander Shepard special forces operative with years of military training and experience who has been exstensively genetically and cybernetically altered to the point where he can headbutt krogan and easily lift massive beams and twenty year old overwieght me?

#156
Grumpy Old Wizard

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Wygrath wrote...

 Playing my Adept on Insanity was horrendous. Playing as my Infiltrator has me double checking settings to make sure the game is still on Insanity.

Did we ever get any rationale as to why they put so many restraints in Adept's gameplay on Insanity? By the time you take shields, barriers, and armor down it really doesn't matter that you can throw them around because at that point ANYTHING will kill them.


Because they wanted to make ME 2 all about guns. It is primarily a shooter with some rpg elements. Guns + ammo >> Powers.

#157
Tyrael02

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AntiChri5 wrote...

It is easy to stop something from firing a weapon at you once you are within easy reach. I pointed out several ways Shepard could, and a heavy mech is much more solid and heavy then a geth, with a lower centre of gravity then a geth. A skilled martial artist will use an opponents mass against it.


LOL yeah, go grapple with a heavily plated YMIR mech

#158
CroGamer002

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Odd, I didn't died a lot with my Adept on Insanity.

Then again weapon specialization was Sniper Rifle.

Still I used Biotics a lot.

#159
FOZ289

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I know this topic is old, but:

A Geth Prime is 12 feet tall. I don't care who you are, you only come up to its waist. Maybe an angry mob of Krogans can physically disable a Prime, but one guy with a dinky gun butt attack? No. Plus I'd imagine Geth joints have full range of motion, they can't be joint-locked and obviously a Prime weighs too much for anyone to gain any leverage against it.

YMIR mechs are much too sturdy, haven't you seen them? They're basically blocks with a head and limbs. I don't see how anything short of a tank or specialized rocket could knock them over.



Besides that, I'm replaying ME1 as an Adept and I can see what the OP means. I only finished Mass Effect 2 once and played again as 3 other classes, but it's just too boring and I never finished the others. I just got so tired of routinely emptying SMG magazines into enemies before I could even use my class's abilities. In ME1, all of your powers are available for practically any enemy, except for those stupid robots on the moon who seem to be only vulnerable to Overload. You can walk into a room and turn the whole place into flying ragdolls before you need to start shooting.

#160
GuardianAngel470

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tonnactus wrote...

AntiChri5 wrote...
. Once Shepard has engaged it in melee, he has many ways to prevent it from firing, while it has heavy armour plates designed to keep it from being affected with a biotic throw.


So you really think that a geth prime,a car size robot,is vulnerable to melee attacks while resisting biotics...
That a human is able to stop him to fire his weapons...
So the geth developed a commander unit less advanced than every ymir out there...(the same geth who build space stations kilometer long and invented thermal clips)

Also,biotic protection works the same way as melee protection.Increasing the mass.
It makes as much sense as a human beating a grizzly bear with wrestling attacks.


Minor correction, the geth didn't build Heretic station, they stole it from the Quarians.

Other than that, I don't have anything to add. I play infiltrator pretty much exclusively and haven't played on Insanity at all.

Hardcore was interesting though...

#161
GuardianAngel470

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FOZ289 wrote...

I know this topic is old, but:
A Geth Prime is 12 feet tall. I don't care who you are, you only come up to its waist. Maybe an angry mob of Krogans can physically disable a Prime, but one guy with a dinky gun butt attack? No. Plus I'd imagine Geth joints have full range of motion, they can't be joint-locked and obviously a Prime weighs too much for anyone to gain any leverage against it.
YMIR mechs are much too sturdy, haven't you seen them? They're basically blocks with a head and limbs. I don't see how anything short of a tank or specialized rocket could knock them over.

Besides that, I'm replaying ME1 as an Adept and I can see what the OP means. I only finished Mass Effect 2 once and played again as 3 other classes, but it's just too boring and I never finished the others. I just got so tired of routinely emptying SMG magazines into enemies before I could even use my class's abilities. In ME1, all of your powers are available for practically any enemy, except for those stupid robots on the moon who seem to be only vulnerable to Overload. You can walk into a room and turn the whole place into flying ragdolls before you need to start shooting.


From my understanding of Adepts, your problem is that you're shooting at all (slight exageration). Apparently you need to use almost exclusively powers, either your own or your squads.

Certainly different than Infi and Soldier.

#162
Wompoo

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Kronner wrote...

Teknor wrote...

That video shows a lot of skill. It's unfair to expect that much of a skill from regulars here.


It also does show what is possible once one gets over the "Adepts suck on Insanity" wall.


I was having a lot of issues with Adept on insanity myself. The video you linked and and the thread below turned the pain in the backside experience into an enjoyable one. I can now only play the Adept on insanity as the other classes are just plain boring to me now. I can understand the OPs pain... if you still can't progress that doesn't mean it is broken. Not all things can and should be equal.
http://social.biowar...1/index/2841785

I thank everyone that posted in that thread and Bozorgmehr for making it. There is some very good tips and lessons there, not that I play as well as many in the vids, yet my love of the class got a firm boost.

#163
Ahglock

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FOZ289 wrote...

I know this topic is old, but:
A Geth Prime is 12 feet tall. I don't care who you are, you only come up to its waist. Maybe an angry mob of Krogans can physically disable a Prime, but one guy with a dinky gun butt attack? No. Plus I'd imagine Geth joints have full range of motion, they can't be joint-locked and obviously a Prime weighs too much for anyone to gain any leverage against it.
YMIR mechs are much too sturdy, haven't you seen them? They're basically blocks with a head and limbs. I don't see how anything short of a tank or specialized rocket could knock them over.

Besides that, I'm replaying ME1 as an Adept and I can see what the OP means. I only finished Mass Effect 2 once and played again as 3 other classes, but it's just too boring and I never finished the others. I just got so tired of routinely emptying SMG magazines into enemies before I could even use my class's abilities. In ME1, all of your powers are available for practically any enemy, except for those stupid robots on the moon who seem to be only vulnerable to Overload. You can walk into a room and turn the whole place into flying ragdolls before you need to start shooting.


Was it that much better to fire forever against enemies that were just floating there.  I'd much rather do a burst or 3, or just use a sqad power to remove the shields and thne use my powers where the enemy is quickly dispatched than usemy powers and shoot at them for the next 5 minutes in order to kill them. 

Also while yws melee vs a geth prime is silly, I just go with he is cyborrg shep and can do it to some degree. 

#164
The Smoking Man

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Kronner wrote...

This video says it all.

Look at the power cooldowns on the mapped powers menu at the top of the screen. Notice anything peculiar? (Hint: As far as I'm aware, all powers are supposed to share the same cooldown.)

Edit: It's probably just squad member powers bound to it along with the player's powers, actually.

Modifié par The Smoking Man, 15 janvier 2011 - 04:00 .


#165
The Spamming Troll

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Bozorgmehr wrote...

@ Zahe; I think the definition of 'spamming' is causing this; Singularity is an excellent power and very effective in 99% of the fights; Adepts should make good use of its power hence will use it often; once-trice every fight. That's what, I think, Ahglock tries to explain.


i dont think thats the case. adepts spam singularity becasue its the only usefull ability. its the first ability you use, and other then warp, its the only ability youll be using. pull, throw, shockwave, and slam are all very much worthless abilities in my opinion, espcially because theres no point in using them, when singularity is miles ahead in terms of CCing capabilities. ....and no, i dont consider a half second stagger effect to being an effective biotic. if your not using singularity on repeat, your only making it more difficult for yourself.

#166
Bozorgmehr

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The Spamming Troll wrote...

i dont think thats the case. adepts spam singularity becasue its the only usefull ability. its the first ability you use, and other then warp, its the only ability youll be using. pull, throw, shockwave, and slam are all very much worthless abilities in my opinion, espcially because theres no point in using them, when singularity is miles ahead in terms of CCing capabilities. ....and no, i dont consider a half second stagger effect to being an effective biotic. if your not using singularity on repeat, your only making it more difficult for yourself.


Spamming Singularity is counter-productive, you can have one up anyway.

Pull, Slam, Throw are very effective and powerful abilities - Shockwave isn't (on Hardcore/Insanity only)

#167
The Spamming Troll

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Bozorgmehr wrote...

The Spamming Troll wrote...

i dont think thats the case. adepts spam singularity becasue its the only usefull ability. its the first ability you use, and other then warp, its the only ability youll be using. pull, throw, shockwave, and slam are all very much worthless abilities in my opinion, espcially because theres no point in using them, when singularity is miles ahead in terms of CCing capabilities. ....and no, i dont consider a half second stagger effect to being an effective biotic. if your not using singularity on repeat, your only making it more difficult for yourself.


Spamming Singularity is counter-productive, you can have one up anyway.

Pull, Slam, Throw are very effective and powerful abilities - Shockwave isn't (on Hardcore/Insanity only)


while singularity is up, your simply firing your weapon stripping defenses untill you see that all mighty red bar above their head, then and only then can pull become effective. when you have global cooldowns, theres absolutely no reason to be using anything other then singularity unless your RPing. ofcorse, theres are always ocasions where you throw singularity out there, and simply use your weapons and your squadmates abilities to take out the rest of the mob, or you can talk yourself into thinking that half second pull stun is being an effective biotic, but youll never play an adept that doesnt spam singularity, most likely followed by warp, followed by singularity, followed by warp, followed by falling asleep.

Modifié par The Spamming Troll, 15 janvier 2011 - 09:29 .


#168
Bozorgmehr

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I use Pull and Throw at least twice as often (vs Singularity) and 4-5 times (vs Warp) - yet my Adept is quite effective. Pull and Throw can't be that bad, eh?

#169
NICKjnp

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I use my full biotic arsenal (even the much loathed shockwave) and take stasis as my bonus power.

#170
tonnactus

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FOZ289 wrote...
In ME1, all of your powers are available for practically any enemy, except for those stupid robots on the moon who seem to be only vulnerable to Overload. You can walk into a room and turn the whole place into flying ragdolls before you need to start shooting.


Even better was that biotics work on "big" enemies. Lifting a geth colossus was an experience that nothing in Mass Effect 2 could beat. By the way,they also nerf tech powers for no reason. How in the world shields and armor could protect a robot from being hacked? Expecially the geth work as an network,there have to be possibilities to hack them no matter if they have shields or not.The lokis are just cheap robots,not way they have expensive firewalls that would prevent hacking in that case.
For me,gameplay has to make some sense.The rock,paper,scissor system doesnt make any sense at all.

Modifié par tonnactus, 15 janvier 2011 - 10:12 .


#171
Bozorgmehr

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tonnactus wrote...

Lifting a geth colossus was an experience that nothing in Mass Effect 2 could beat.

I'll think Charging a Colossi is quite the experience :)

For me,gameplay has to make some sense.The rock,paper,scissor system doesnt make any sense at all.


It's fun though, without some restrictions to certain powers everything would be a joke and I prefer the current system over the ME1 system any day. Having to headshot normal goons 20x doesn't make sense either IMHO.

#172
tonnactus

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Bozorgmehr wrote...

I'll think Charging a Colossi is quite the experience :)


Depends on luck that i dont have.The thing always quickly start to use the machine gun and tore me appart in seconds.


 Having to headshot normal goons 20x doesn't make sense either IMHO.


Never had to do this with warp. But immunity alone doesnt make the combat in Mass Effect so much worser then in the sequel.First,shepard could use immunity too.Barrier was also excellent.Engineers could just prevent enemies to fire weapons at all...
And people tend to forget that the overwhelming number of enemies shepardt fought in the first game were geth who didnt have the immunity skill.
Not like in Mass Effect 2,where shepardt is on an special mission to wipe out all mercs in the galaxy...
And enemies like warden kuril or blue sun commanders still have dozens of hitpoints.

Modifié par tonnactus, 15 janvier 2011 - 10:50 .


#173
The Spamming Troll

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Bozorgmehr wrote...

For me,gameplay has to make some sense.The rock,paper,scissor system doesnt make any sense at all.


It's fun though, without some restrictions to certain powers everything would be a joke and I prefer the current system over the ME1 system any day. Having to headshot normal goons 20x doesn't make sense either IMHO.


do you really think theyd remove localized damage in ME3 whether they went with ME1s or ME2s combat? no, and thats not what tonactus is recomending. its the most obviouse and easily recognizable failure in any shotter, and nobodys recomending that ME3 should revert back to that.

personally, i dont think rock/paper/scissors is fun at all. as a matter of fact, i think that particular change to the game was the worst possible idea for a game that your supposed to use abilities in.

those restrictions are arbitrary and mean nothing to the realm of ME. they are only there to make ME feel more like gears of war. period.

Modifié par The Spamming Troll, 15 janvier 2011 - 11:05 .


#174
lazuli

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The Spamming Troll wrote...
personally, i dont think rock/paper/scissors is fun at all. as a matter of fact, i think that particular change to the game was the worst possible idea for a game that your supposed to use abilities in.

those restrictions are arbitrary and mean nothing to the realm of ME. they are only there to make ME feel more like gears of war. period.


Yeah, I just finished playing some Gears of War 2 like five minutes ago.  I dropped the Theron Guard's shields with a well placed Overload, then stripped his armor with Incinerate.  Well, that's not really how it happened.  I just sprayed with the Mulcher until he was reduced to a red mist.

In all seriousness, when you say "they are only there to make ME feel more like gears of war. period" do you mean they contribute to deeper shooter gameplay?  Is that a bad thing?  I like having different powers and weapons for different situations.  I don't think I'm alone.

#175
Zahe

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The Spamming Troll wrote...

do you really think theyd remove localized damage in ME3 whether they went with ME1s or ME2s combat? no, and thats not what tonactus is recomending. its the most obviouse and easily recognizable failure in any shotter, and nobodys recomending that ME3 should revert back to that.

personally, i dont think rock/paper/scissors is fun at all. as a matter of fact, i think that particular change to the game was the worst possible idea for a game that your supposed to use abilities in.

those restrictions are arbitrary and mean nothing to the realm of ME. they are only there to make ME feel more like gears of war. period.

ME2's combat is so much better then ME1's was on high difficulties it's laughable. In ME1 you had to spam your gimmick skill and wittle opponents down by blasting each goon like 20 times. In ME2 you can use the same approach, but being tactical makes the combat both easier and faster. You actually get rewarded for being good compared to ME1's mediocricy.