Brockololly wrote...
Selene Moonsong wrote...
As I recall, for DA II, it seems that the Warden's tale and choices made on major points will be reflected in DA II. The default will be that of the Ultimate Sacrifice choice, and default does not mean canon; it is simply a default for DA II.
If the GameZone preview is anything to go by it would seem that the Dark Ritual ending with Alistair on the throne is the "default" choice for those without Origins saves, amongst the other options they outlined.I'm sorry but as Cassandra might say, thats bull****.RinpocheSchnozberry wrote...
Witch Hunt had nothing to do with your Warden... the Warden's story was already over, epilogued, and left to your imagination.
Witch Hunt has everything to do with your Warden- thats why the whole thing varies depending on what Warden you import into it. The experience there with Morrigan is different in terms of interaction and what you're able to do depending on your Warden. Its impossible for any of us to say whether the Warden's story is actually over. Its over with respect to the 5th Blight and killing the Archdemon. But thats as much saying Luke Skywalker's story is over when he blew up the Death Star or that the Bhaalspawn's story was over when it killed Sarevok.Again, if they simply write off the Wardens that went through the Eluvian or handwave away the seeming impact of that choice when Morrigan returns, then yes, I would say that would be playing one big GOTCHA! card and disavowing the meaning of that choice as the player was presented it in WH.RinpocheSchnozberry wrote...
The choices the Warden made that impact the years called "the Dragon Age" are retained. So there's nothing that's being disavowed or abandoned. The setting is the main character in the Dragon Age games, no one person is the defining character.
But again, its the characters that make up the "Dragon Age." For me at least, it boils down to the characters- thats the reason I give a damn about the world of DA. Its not like Oblivion or the Elder Scrolls games where the world itself is a neat thing to explore; its through the characters and the PC's interactions with the characters that the world of Thedas has any kind of pulse.
And to me, when some big plot like the Dark Ritual is started at the end of Origins with the Warden and then left flapping in the breeze with no conclusion or consequence in sight, and your PC and the companions of Origins left to likely cameos and codex entries in the future, whats the point? Maybe the framed narrative in DA2 helps with having meaningful consequences to your actions, but for me, something like Morrigan and the DR should be dealt with down the road by the Warden(s). Simply shoving some new PC in there is just like meeting Bastila and Carth in KOTOR2 as the Exile or Aribeth in HotU- its devoid of any emotional engagement that was previously built up and becomes an academic exercise in seeing where the plot/timeline goes.
The story of DA may be about the overall timeline and "setting" but its via the characters and PC that the setting is worth anything to me. If meaningful, emotionally engaging resolution is provided before moving on, then great. But when the characters and PCs simply become a revolving door style yearly roster update, while glaring loose ends and seemingly major plots and elements of player choice are left strewn about left and right, why should I give a damn anymore?
This man makes sense





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