Does this spell the end for the warden?
#101
Posté 29 décembre 2010 - 11:00
I am looking forward to playing Hawke and seeing where that goes.
#102
Posté 29 décembre 2010 - 11:04
#103
Posté 29 décembre 2010 - 11:29
My favorite fantasy series is the A Song of Ice and Fire by George RR Martin. While there are characters that play major roles the main role in what is happening but by and large the series is more the story of that world. The Dragon Age series seems to be shaping up to be about the world Thedas during the Dragon age and the people who shaped it, which is awesome.
#104
Posté 29 décembre 2010 - 12:58
I want my original warden fighting a (demi-)god in the golden city with the world hanging in the balance.
#105
Posté 29 décembre 2010 - 01:12
#106
Posté 29 décembre 2010 - 01:17
*********************************************************
Ha, in my mind, my warden didn't go to the deep roads, she and Alistair went to Tevinter to find a cure for the calling. If they have magic that might turn Shale back into a dwarf, then they damned well better have magic that allows me and Alistair to live longer than 30 years. We both want immortality, lol. Afterall, Flemeth is immortal. She had to learn it somewhere.
Modifié par sevalaricgirl, 29 décembre 2010 - 01:20 .
#107
Guest_simfamUP_*
Posté 29 décembre 2010 - 01:20
Guest_simfamUP_*
#108
Posté 29 décembre 2010 - 01:26
PinkysPain wrote...
There is something to be said for both styles, but I prefer the epic campaign over the faux history of an imiginary world.
I want my original warden fighting a (demi-)god in the golden city with the world hanging in the balance.
As much as I enjoy the epic campaign, I often feel that it's over done. Look at all the derivative fantasy literature out there; many fantasy series are simply LOTR knockoffs that focus on someone rising up and saving the world. In order to be interesting, they really need to be both done well and have unique elements. Plus, epic campaigns usually work better for a single novel/film/game, unless one story spans several books (like LOTR). Even then, some series that focus on the same story are drawn out far too long, and simply become repetitive and dull (think Robert Jordan).
I have to agree with a previous poster that I like fantasy series that focus on the world, rather than one epic quest. There's a lot more room for variety, and I like seeing events from a variety of perspectives. Both styles certainly have merit; however, DA does better fit this latter style.
In regards to your second comment, there's always the possibility that this will happen in the last game- just not necessarily with your warden. Personally, I'm ok with that; worlds usually have more than one person who help to shape future events and have an impact on the world. The warden was simply one such person, Hawke will be another, and Flemeth (I presume) is yet another.
These are just my random musings, and if nothing makes sense, that's probably because it's 8:30 A.M. where I am and I'm not fully awake.
#109
Posté 29 décembre 2010 - 09:01
DA2 might push players into more of a straightjacket ... but Flemeth would be a step too far even for the new developers ... few gamers would want to identify with a granny.
Modifié par PinkysPain, 29 décembre 2010 - 09:02 .
#110
Posté 30 décembre 2010 - 12:28
In Exile wrote...
Brockololly wrote...
The expectations I have only come from
what the game allows you to do with respect to Morrigan. They can deal
with those choices a million different ways, but I'd guess I'd find it
quite anticlimatic if after all the stuff you can have your Warden do to
get the Eluvian ending with Morrigan, they simply handwave or cameo him
away during whatever the ultimate highpoint is for Morrigan's plans and
seeing the ultimate consequences of the DR.
I appreciate that you are very attached to the Warden as a character and so want that particular protagonist to feature into the story, but I even with the multiple PC idea I don't see how the game could do justice to any other Warden without being built specifically for a Morrigain + DR scenario.
This is the issue in a nutshell, like I said earlier. You can't respect the Morrigain and DR choice without designing a game to revolve around them, and that just forces all other choices into the background.
Then don't give me that kind of choices. Don't give me that kind of ending. I agree with you that it is extremly difficult to go on from this point, but I'm with Brockololly on this one: if you give us all the options they gave us with the Morrigan storyline, than simply diminishing the Warden's part in her future endeavours into insignificance would feel pretty unsatisfying.
#111
Posté 30 décembre 2010 - 01:40
Lets say you use Morrigan as an antagonist. If the warden went through the eluvian let him be her bodyguard AND during the final showdown have a change of heart and stop her (maybe dying hand in hand, or locking them away in a pocket universe or whatever else cheesy ending). If he just romanced her let him be a temporary party member and during the final showdown give him a chance to perhaps redeem her, or one of the other cheesy endings mentioned above.
These kinds of things can be fitted in with relatively little development time ... it's really not that hard. If I was a writer and aimed to please the crowd (and frankly that's what game writers should do in my opinion, not making high art here) it's what I would do ...
#112
Posté 30 décembre 2010 - 01:43
#113
Posté 30 décembre 2010 - 02:29
- NPC: Warden...but you're dead!
- Warden: I got better.
#114
Posté 30 décembre 2010 - 02:45
LadyJaneGrey wrote...
If my Warden comes back in future games, whether as pc or npc, this dialogue should be available:
- NPC: Warden...but you're dead!
- Warden: I got better.
[*]+100 approval points
#115
Posté 30 décembre 2010 - 06:25
#116
Posté 30 décembre 2010 - 06:39
TheRealJayDee wrote...
Then don't give me that kind of choices. Don't give me that kind of ending. I agree with you that it is extremly difficult to go on from this point, but I'm with Brockololly on this one: if you give us all the options they gave us with the Morrigan storyline, than simply diminishing the Warden's part in her future endeavours into insignificance would feel pretty unsatisfying.
I don't see how tagging along with Morrigain = Warden having a significant role in her future endeavour. To me, all it means is the Warden will have some role in her future endeavour.
You also have the choice to never follow or care about Morrigain, and that choice also needs to be respected.
#117
Posté 30 décembre 2010 - 06:53
I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.In Exile wrote...
You also have the choice to never follow or care about Morrigain, and that choice also needs to be respected.
#118
Posté 30 décembre 2010 - 07:04
Brockololly wrote...
I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.
Your bias is showing. It looks like a huge red light blinking over your post. Maybe I just need to take my meds.
It is really the case. In any situation where the player has an option to make a choice, that choice needs to be respected. The player doesn't have a choice in the fact that Morrigan offers the Dark Ritual, the player - if he plays Witch Hunt - has no choice in the fact that the Warden pursues Morrigan. But there is a player choice as to whether they follow her through the mirror. Them's the facts.
#119
Posté 30 décembre 2010 - 07:11
Brockololly wrote...
I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.
If Bioware makes a choice that my Warden went after Morrigain, that's no different than Bioware making a choice that your Warden approves of all of Morrigain's plans, and making you a boss-level NPC defending her in whatever sequel she appears.
To follow Morrigain or not (not through the Eluvian - but to go after her at all) is a rather dramatic player choice like being the Warden Commander in Awakening. For Bioware to force a particular choice on players is harsh. I can appreciate that you really want them to follow up on this story with the Warden as a central character, but you do need to appreciate how your story could actively overwrite mine.
#120
Posté 30 décembre 2010 - 07:13
The Warden - a Warden - does follow Morrigan because Witch Hunt existed and the events of it happened.
However any situation which presents an active player with a choice must have consequences that respect that choice.
Modifié par Upsettingshorts, 30 décembre 2010 - 07:15 .
#121
Posté 30 décembre 2010 - 07:19
Upsettingshorts wrote...
Re-reading, I think I disagree with both of you.
The Warden - a Warden - does follow Morrigan because Witch Hunt existed and the events of it happened.
However any situation which presents an active player with a choice must have consequences that respect that choice.
A Warden following Morrigain is not the same as the Warden following Morrigain. If Bioware decides that the Warden followed Morrigain or that the Warden became Warden Commander for Awakening even if you did not play the games, I think that would be wrong.
Having the Orlesian filler Warden do these things would not be an issue.
#122
Posté 30 décembre 2010 - 07:21
In Exile wrote...
Brockololly wrote...
I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.
If Bioware makes a choice that my Warden went after Morrigain, that's no different than Bioware making a choice that your Warden approves of all of Morrigain's plans, and making you a boss-level NPC defending her in whatever sequel she appears.
To follow Morrigain or not (not through the Eluvian - but to go after her at all) is a rather dramatic player choice like being the Warden Commander in Awakening. For Bioware to force a particular choice on players is harsh. I can appreciate that you really want them to follow up on this story with the Warden as a central character, but you do need to appreciate how your story could actively overwrite mine.
I am not disagreeing with you but BW has made choices about the warden that overwrote possible outcomes. This suggests to me that BW would be open to doing so in the future if it made sense to them.
#123
Posté 30 décembre 2010 - 07:37
#124
Posté 30 décembre 2010 - 07:47
Maconbar wrote...
I am not disagreeing with you but BW has made choices about the warden that overwrote possible outcomes. This suggests to me that BW would be open to doing so in the future if it made sense to them.
Oh, I agree. I'm just pointing out that if the objection to not continuing the Warden's story with Morrigain is 'not respecting or doing justice to my choice' then we can point out an easy counterexample.
#125
Posté 30 décembre 2010 - 08:04
In Exile wrote...
Brockololly wrote...
I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.
If Bioware makes a choice that my Warden went after Morrigain, that's no different than Bioware making a choice that your Warden approves of all of Morrigain's plans, and making you a boss-level NPC defending her in whatever sequel she appears.
To follow Morrigain or not (not through the Eluvian - but to go after her at all) is a rather dramatic player choice like being the Warden Commander in Awakening. For Bioware to force a particular choice on players is harsh. I can appreciate that you really want them to follow up on this story with the Warden as a central character, but you do need to appreciate how your story could actively overwrite mine.
I agree with In Exile on this one. Forcing a choice like that would harsh.
It'd be really off-putting to me since after DAO ended my Warden really didn't care what happened to her. If WH had never come along my Warden wouldn't have followed Morrigan but I got the DLC anyway just to see if it was good.





Retour en haut






