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Does this spell the end for the warden?


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#101
Melca36

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I remember David Gaider said in a chat that if there was a good story, they would bring back the Warden in another installment. It depends on the story.



I am looking forward to playing Hawke and seeing where that goes.

#102
Gabey5

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who cares about the freaking warden, he has had his time to shine.

#103
the_darkness

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I am personally glad to see the warden go, for now at least.



My favorite fantasy series is the A Song of Ice and Fire by George RR Martin. While there are characters that play major roles the main role in what is happening but by and large the series is more the story of that world. The Dragon Age series seems to be shaping up to be about the world Thedas during the Dragon age and the people who shaped it, which is awesome.

#104
PinkysPain

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There is something to be said for both styles, but I prefer the epic campaign over the faux history of an imiginary world.



I want my original warden fighting a (demi-)god in the golden city with the world hanging in the balance.

#105
Ominous_Saint

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My Warden was super tired after all of that darkspawn killing and frustrating drama dealing with Morrigan and their kid. He locked away his Blood Dragon armor and Is happily retired until the darkspawn want to try and overthrow the planet of Thedas again, That is if he's alive when another archdemon stirs up trouble, He deserves the break. Cant wait for my Hawke to make a name for himself. I like the fact that in the world of Thedas you dont have to be a Grey Warden to be known as a very powerful and important warrior, rouge or mage that had a major impact on the world... of Thedas.

#106
sevalaricgirl

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All Wardens eventually go to the Deep Roads for their Calling. I don't think that's common knowledge in Thedas, so I reckon that's what all the "Warden disappeared" epilogues mean (don't think it gives a timescale) . Brown bread, game over man etc :)

*********************************************************

Ha, in my mind, my warden didn't go to the deep roads, she and Alistair went to Tevinter to find a cure for the calling.  If they have magic that might turn Shale back into a dwarf, then they damned well better have magic that allows me and Alistair to live longer than 30 years.  We both want immortality, lol.  Afterall, Flemeth is immortal.  She had to learn it somewhere.

Modifié par sevalaricgirl, 29 décembre 2010 - 01:20 .


#107
Guest_simfamUP_*

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it's a franchise :-) so who knows what we'll see.

#108
surfgirlusa_2006

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PinkysPain wrote...

There is something to be said for both styles, but I prefer the epic campaign over the faux history of an imiginary world.

I want my original warden fighting a (demi-)god in the golden city with the world hanging in the balance.


As much as I enjoy the epic campaign, I often feel that it's over done.  Look at all the derivative fantasy literature out there; many fantasy series are simply LOTR knockoffs that focus on someone rising up and saving the world.  In order to be interesting, they really need to be both done well and have unique elements.  Plus, epic campaigns usually work better for a single novel/film/game, unless one story spans several books (like LOTR).  Even then, some series that focus on the same story are drawn out far too long, and simply become repetitive and dull (think Robert Jordan).

I have to agree with a previous poster that I like fantasy series that focus on the world, rather than one epic quest.  There's a lot more room for variety, and I like seeing events from a variety of perspectives.  Both styles certainly have merit; however, DA does better fit this latter style.

In regards to your second comment, there's always the possibility that this will happen in the last game- just not necessarily with your warden.  Personally, I'm ok with that; worlds usually have more than one person who help to shape future events and have an impact on the world.  The warden was simply one such person, Hawke will be another, and Flemeth (I presume) is yet another. 

These are just my random musings, and if nothing makes sense, that's probably because it's 8:30 A.M. where I am and I'm not fully awake.  Posted Image

#109
PinkysPain

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Flemeth? No.

DA2 might push players into more of a straightjacket ... but Flemeth would be a step too far even for the new developers ... few gamers would want to identify with a granny.

Modifié par PinkysPain, 29 décembre 2010 - 09:02 .


#110
TheRealJayDee

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In Exile wrote...

Brockololly wrote...
The expectations I have only come from
what the game allows you to do with respect to Morrigan. They can deal
with those choices a million different ways, but I'd guess I'd find it
quite anticlimatic if after all the stuff you can have your Warden do to
get the Eluvian ending with Morrigan, they simply handwave or cameo him
away during whatever the ultimate highpoint is for Morrigan's plans and
seeing the ultimate consequences of the DR.


I appreciate that you are very attached to the Warden as a character and so want that particular protagonist to feature into the story, but I even with the multiple PC idea I don't see how the game could do justice to any other Warden without being built specifically for a Morrigain + DR scenario.

This is the issue in a nutshell, like I said earlier. You can't respect the Morrigain and DR choice without designing a game to revolve around them, and that just forces all other choices into the background.


Then don't give me that kind of choices. Don't give me that kind of ending. I agree with you that it is extremly difficult to go on from this point, but I'm with Brockololly on this one: if you give us all the options they gave us with the Morrigan storyline, than simply diminishing the Warden's part in her future endeavours into insignificance would feel pretty unsatisfying.

#111
PinkysPain

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It's also so unnecessary with a bit of ingenuity.



Lets say you use Morrigan as an antagonist. If the warden went through the eluvian let him be her bodyguard AND during the final showdown have a change of heart and stop her (maybe dying hand in hand, or locking them away in a pocket universe or whatever else cheesy ending). If he just romanced her let him be a temporary party member and during the final showdown give him a chance to perhaps redeem her, or one of the other cheesy endings mentioned above.



These kinds of things can be fitted in with relatively little development time ... it's really not that hard. If I was a writer and aimed to please the crowd (and frankly that's what game writers should do in my opinion, not making high art here) it's what I would do ...

#112
New_Year_Mike

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OH NO THE END FOR THE WARDEN LETS DUSICUSS DA LORE LIKE IT"S WELL WRITTEN AND DEEP AND NOT JUST A CHEAP RIP OF

#113
LadyJaneGrey

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If my Warden comes back in future games, whether as pc or npc, this dialogue should be available:
  • NPC: Warden...but you're dead!
  • Warden:  I got better.


#114
FieryDove

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LadyJaneGrey wrote...

If my Warden comes back in future games, whether as pc or npc, this dialogue should be available:

  • NPC: Warden...but you're dead!
  • Warden:  I got better.


[*]+100 approval points

#115
Kangaxx628

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Please everybody knows the warden will be the referee in the Flemeth/Morrigan sack race, that takes place in the black city in the fade. Next saga will be a secret wars type thing where the Creator(not David Gader) will summon various champions(ie of Fereldan, of Kirkwall) to fight for the right to defend creation from Flemeth/Morrigan/God baby and cleanse the black city. You read it here first.

#116
In Exile

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TheRealJayDee wrote...
Then don't give me that kind of choices. Don't give me that kind of ending. I agree with you that it is extremly difficult to go on from this point, but I'm with Brockololly on this one: if you give us all the options they gave us with the Morrigan storyline, than simply diminishing the Warden's part in her future endeavours into insignificance would feel pretty unsatisfying.


I don't see how tagging along with Morrigain = Warden having a significant role in her future endeavour. To me, all it means is the Warden will have some role in her future endeavour.

You also have the choice to never follow or care about Morrigain, and that choice also needs to be respected.

#117
Brockololly

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In Exile wrote...
You also have the choice to never follow or care about Morrigain, and that choice also needs to be respected.

I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.

#118
upsettingshorts

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Brockololly wrote...

I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.


Your bias is showing.  It looks like a huge red light blinking over your post.  Maybe I just need to take my meds.

It is really the case.  In any situation where the player has an option to make a choice, that choice needs to be respected.  The player doesn't have a choice in the fact that Morrigan offers the Dark Ritual, the player - if he plays Witch Hunt - has no choice in the fact that the Warden pursues Morrigan.  But there is a player choice as to whether they follow her through the mirror.  Them's the facts.  

#119
In Exile

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Brockololly wrote...
I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.


If Bioware makes a choice that my Warden went after Morrigain, that's no different than Bioware making a choice that your Warden approves of all of Morrigain's plans, and making you a boss-level NPC defending her in whatever sequel she appears.

To follow Morrigain or not (not through the Eluvian - but to go after her at all) is a rather dramatic player choice like being the Warden Commander in Awakening. For Bioware to force a particular choice on players is harsh. I can appreciate that you really want them to follow up on this story with the Warden as a central character, but you do need to appreciate how your story could actively overwrite mine.

#120
upsettingshorts

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Re-reading, I think I disagree with both of you.

The Warden - a Warden - does follow Morrigan because Witch Hunt existed and the events of it happened. 

However any situation which presents an active player with a choice must have consequences that respect that choice.

Modifié par Upsettingshorts, 30 décembre 2010 - 07:15 .


#121
In Exile

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Upsettingshorts wrote...

Re-reading, I think I disagree with both of you.

The Warden - a Warden - does follow Morrigan because Witch Hunt existed and the events of it happened. 

However any situation which presents an active player with a choice must have consequences that respect that choice.


A Warden following Morrigain is not the same as the Warden following Morrigain. If Bioware decides that the Warden followed Morrigain or that the Warden became Warden Commander for Awakening even if you did not play the games, I think that would be wrong.

Having the Orlesian filler Warden do these things would not be an issue.

#122
Maconbar

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In Exile wrote...

Brockololly wrote...
I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.


If Bioware makes a choice that my Warden went after Morrigain, that's no different than Bioware making a choice that your Warden approves of all of Morrigain's plans, and making you a boss-level NPC defending her in whatever sequel she appears.

To follow Morrigain or not (not through the Eluvian - but to go after her at all) is a rather dramatic player choice like being the Warden Commander in Awakening. For Bioware to force a particular choice on players is harsh. I can appreciate that you really want them to follow up on this story with the Warden as a central character, but you do need to appreciate how your story could actively overwrite mine.




I am not disagreeing with you but BW has made choices about the warden that overwrote possible outcomes. This suggests to me that BW would be open to doing so in the future if it made sense to them.

#123
Ulicus

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Well, in ME2, BioWare made the choice that my Renegade Racist FemShep took Garrus as a companion in ME1, even though she left him on the Citadel for the entire game. :'(

#124
In Exile

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Maconbar wrote...
I am not disagreeing with you but BW has made choices about the warden that overwrote possible outcomes. This suggests to me that BW would be open to doing so in the future if it made sense to them.


Oh, I agree. I'm just pointing out that if the objection to not continuing the Warden's story with Morrigain is 'not respecting or doing justice to my choice' then we can point out an easy counterexample.

#125
Cutlasskiwi

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In Exile wrote...

Brockololly wrote...
I get where you're coming from, but thats not really the case. Even if you don't play Witch Hunt, BioWare will presumably make a default choice there to fill in the blanks, just as they will for those that didn't play Awakening. So technically, a Warden followed Morrigan no matter what. Just the same as Morrigan shows up to offer the Dark Ritual no matter if you kicked her out of the party at Lothering.


If Bioware makes a choice that my Warden went after Morrigain, that's no different than Bioware making a choice that your Warden approves of all of Morrigain's plans, and making you a boss-level NPC defending her in whatever sequel she appears.

To follow Morrigain or not (not through the Eluvian - but to go after her at all) is a rather dramatic player choice like being the Warden Commander in Awakening. For Bioware to force a particular choice on players is harsh. I can appreciate that you really want them to follow up on this story with the Warden as a central character, but you do need to appreciate how your story could actively overwrite mine.




I agree with In Exile on this one. Forcing a choice like that would harsh.


It'd be really off-putting to me since after DAO ended my Warden really didn't care what happened to her. If WH had never come along my Warden wouldn't have followed Morrigan but I got the DLC anyway just to see if it was good.