Ymladdych wrote..
It's true that we're not playing the Warden in DA2, but fears that Bioware won't reveal the fate of that character are pure speculation at this point. Even if we never play the Warden again, I don't see why people assume the devs would neglect to give us dialogue or some visual indication of what ultimately happened to him/her. That sort of thing goes against some pretty basic conventions of good storytelling, and I think the evidence points to them being great storytellers, so...my suggestion is to wait and see what they do before you feel disappointed about it.
The problem with that is that any conclusion to the Warden means telling the players what they did, and that's a huge problem. I don't want Bioware to decide, for example, my Warden gave a **** about the order enough to actually go through with the calling.
Ms. Lovey Dovey wrote...
The Warden cannot be finished!
He/She would at least have a major impact in Fereldan history. I hope
BioWare implements this in DA2. I know they said you can import
decisions but they make is sound has if they weren't important ones to
me.
The Warden practically changed the land. Even though it's
just Ferelden they should have a greater impact on Thedas.
The Warden ended a Blight in 2 years instead of 2
decades. That's pretty significant. Ferelden was hurt by a blight but survived intact as a kingdom. Derenim was damaged by the darkspawn, but huge areas of the country were saved, including (for example) Amaranthine. Obviously things changed in Awakening, but the the reality of the situation is that a blight that
could have affected all of Thedas didn't.
That's going to be the most dramatic thing the Warden could possibly ever do. Failing to stop the Blight would have changed the world forever.
The problem is that the Warden is a status quo hero. Victory meant keeping everything the same.