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DX 11 screenshots


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#76
Brockololly

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In Exile wrote...
I will bet we will see the ME2 effect, where the high res textures are reserved for faces, and you can notice at max settings + 1900 displays that the close up model is low res by comparison.


Definitely- in some of the screenshots you can clearly see thats already the case with the head textures clearly being of a much higher resolution than the armor textures. And the whole zooming in for the cinematic conversations doesn't help this much as it only draws attention to the texture disparity.

Although, its not entirely clear on the screenshots released thus far whether they're console or PC and what sort of settings and so forth.

#77
Ryzaki

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...Urgh. Please not that high res faces but low res armor again.



Really when I played ME2 on the console it was fine but the second I saw it on PC it was just...just terrible.

#78
In Exile

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charmingcharlie wrote...
I would've thought that is the whole point, the people that will buy Dragon Age 2 on the PC are PC gamers really.  The casual market will simply buy Dragon Age 2 on the console of their choice anyway.  So the steam survey whilst "skewed" in favour of heavy PC gamers is representative of the market that Bioware is going to be selling their game too.  That market clearly shows Dx10/11 is dominant and Winxp usage accounts for only 1 in 4 users now.


That's what I said. Look:

Steam gives you a biased survey insofar as it involves rather
heavy PC gamer sample, which generally means you will find people with
better hardware & software than usual.

That being said, game
design should cater to this market, so I don't think the 50% on
XP marketshare argument matters.


Ryzaki wrote...
Really when I played ME2 on the console it was
fine but the second I saw it on PC it was just...just terrible.


It didn't bug me that much. It was only noticeable on the close-up, I found.  That was aggravating, but I largely focused on the faces and so rarely noticed.

It's an inevitable move on the console to max out the graphical fidelity of the faces. Wouldn't DX11 tesselation work precisely on these kind of armour models or is it just related to environments? As I've been fine with my 8800GTX and this generaton's console era graphics in general, I haven't looked to upgrade my graphics card.

#79
Ryzaki

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In Exile wrote...

It didn't bug me that much. It was only noticeable on the close-up, I found.  That was aggravating, but I largely focused on the faces and so rarely noticed.

It's an inevitable move on the console to max out the graphical fidelity of the faces. Wouldn't DX11 tesselation work precisely on these kind of armour models or is it just related to environments? As I've been fine with my 8800GTX and this generaton's console era graphics in general, I haven't looked to upgrade my graphics card.


Yeah well I play about a foot away from my screen and it was one of the first things I noticed. :( And once seen...

I'm not sure. Mostly I've seen it relate to enviornments. Would be good though if it could work on armor models.

#80
In Exile

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Ryzaki wrote...
Yeah well I play about a foot away from my screen and it was one of the first things I noticed. :( And once seen...

I'm not sure. Mostly I've seen it relate to enviornments. Would be good though if it could work on armor models.


Can't say DX11 is that appealing as technology for me, then. I know that there are very many people that care about the ambiance and environment, but generally speaking I only really care about the character models themselves. I am not attentive enough that I notice the environment.

Even when I do things people generally consider breathtaking, e.g. climbing, I just never notice the views.

I don't know about feet, but I generally play about 60-80 cm away from my screen - so a half metre to a full one, give or take. I just don't notice things. I'm not particularly observant.

Modifié par In Exile, 29 décembre 2010 - 10:03 .


#81
Brockololly

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Most devs seem to use tesselation and DX11 on environments, but Aliens Vs. Predator had the alien models fully tesselated as I recall.



And the low res armor/high res head issue is defnitely more noticable when you're on a PC, playing at 1920x1080 with the monitor a couple feet from you as opposed to playing 1280x720 sitting on a couch about 10-12 feet away.

#82
In Exile

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Brockololly wrote...
And the low res armor/high res head issue is defnitely more noticable when you're on a PC, playing at 1920x1080 with the monitor a couple feet from you as opposed to playing 1280x720 sitting on a couch about 10-12 feet away.


It's an individual thing. I play at 1920 x 1080 on a 24 inch screen 60-70 cm away. That's as close as you can get with an HD display. It just isn't noticeable for me.

...And who plays that far from their TV? The only way you'd catch be 12 feet away from my TV playing a videogame was if the screen was 60 inches.

#83
Maria Caliban

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CoS Sarah Jinstar wrote...

Maria Caliban wrote...

Atakuma wrote...


I realize I completely botched any point I was trying to make. I came off as a contrarian ass and I apologize.

Ehhh, you stated an opinion, and it's one I tend to agree with.

If there's a dramatic graphical difference between the PC and the console version, that's great, but I don't expect it.

Yet you subscribe to the "we are building each version to its particular platform's strengths" line go fig.

I've never said that. In fact, I've said the exact opposite. Several times.

Try to get your bull**** straight Sarah.

#84
MerinTB

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In Exile wrote...

Brockololly wrote...
And the low res armor/high res head issue is defnitely more noticable when you're on a PC, playing at 1920x1080 with the monitor a couple feet from you as opposed to playing 1280x720 sitting on a couch about 10-12 feet away.


It's an individual thing. I play at 1920 x 1080 on a 24 inch screen 60-70 cm away. That's as close as you can get with an HD display. It just isn't noticeable for me.

...And who plays that far from their TV? The only way you'd catch be 12 feet away from my TV playing a videogame was if the screen was 60 inches.


I'm 1900x1200, the screen is probably just under 2 feet from my face.

For most console gaming I've done / I've seen others do, it's usually the distance from the tv that they watch tv.  Unless it was a crowded dorm room or very small apartment, most people seem to set their couch and chairs a good 6 to 8 feet from the screen, with some seating further back.  Especially with the larger screens (and when I say larger I'm even meaning like 32" as I'm speaking from over a decade+ of experience, not just recent time) I've rarely experienced anyone placing furniture closer than 6 ft from the screen.

#85
In Exile

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MerinTB wrote...
For most console gaming I've done / I've seen others do, it's usually the distance from the tv that they watch tv.  Unless it was a crowded dorm room or very small apartment, most people seem to set their couch and chairs a good 6 to 8 feet from the screen, with some seating further back.  Especially with the larger screens (and when I say larger I'm even meaning like 32" as I'm speaking from over a decade+ of experience, not just recent time) I've rarely experienced anyone placing furniture closer than 6 ft from the screen.


People use a living room TV for gaming? The TV I use is a 30'' Samsung in my room, which is relatively close to my bed, so I'm maybe 5-6 feet away from the screen at most.

A living room TV would be a pain, because that would mean sharing.

#86
Nighteye2

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MerinTB wrote...

In Exile wrote...

Brockololly wrote...
And the low res armor/high res head issue is defnitely more noticable when you're on a PC, playing at 1920x1080 with the monitor a couple feet from you as opposed to playing 1280x720 sitting on a couch about 10-12 feet away.


It's an individual thing. I play at 1920 x 1080 on a 24 inch screen 60-70 cm away. That's as close as you can get with an HD display. It just isn't noticeable for me.

...And who plays that far from their TV? The only way you'd catch be 12 feet away from my TV playing a videogame was if the screen was 60 inches.


I'm 1900x1200, the screen is probably just under 2 feet from my face.

For most console gaming I've done / I've seen others do, it's usually the distance from the tv that they watch tv.  Unless it was a crowded dorm room or very small apartment, most people seem to set their couch and chairs a good 6 to 8 feet from the screen, with some seating further back.  Especially with the larger screens (and when I say larger I'm even meaning like 32" as I'm speaking from over a decade+ of experience, not just recent time) I've rarely experienced anyone placing furniture closer than 6 ft from the screen.


I have a seperate TV for gaming - the old one from when the living room TV was changed. It's got the chair right in front of it, so I play console games in SD about 3-4 feet away from the screen.

#87
Andreas Papathanasis

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Nighteye2 wrote...

Just a short question: we've seen screenshots from the consoles and screenshots from the PC which looked a lot like the console screenshots - presumably DX9.

So, I would like to know, when can we expect to see DX11 screenshots, to see how much the added graphical capabilities of DX11 cards bring to DA2 visually? :innocent:


As we're still working on the DirectX 11 features, there's no set date when we know we'll be able to release screenshots. I'd expect that to be sometime in February.

About the general discussion on what features we'll be supporting - Dragon Age 2 will be taking a somewhat different approach than previous DirectX 11 games. We're primarily looking into more advanced lighting and shadowing effects that will better show off the existing base art and improve the atmosphere of the game (i.e. spell effects going off in darker cave levels should be more impactful). We'll be complementing that main feature with other smaller scale technical features including screen space ambient occlusion, soft particles, tessellated terrain.  

Those features won't be required to enjoy the game and they obviously don't affect gameplay at all, but we're aiming to offer a better visual experience for people who invested on DirectX 10 and DirectX 11 hardware. If after the game is released you need a microscope to spot a difference between the DX9 and 11 versions, then we'll have failed Posted Image

Modifié par Andreas Papathanasis, 30 décembre 2010 - 12:46 .


#88
Brockololly

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Andreas Papathanasis wrote...
 If after the game is released you need a microscope to spot a difference between the DX9 and 11 versions, then we'll have failed Posted Image


Sounds excellent!:wizard:

So the DX11 effects will primarily be environmental and not necessarily much involving the actual character models themselves?

Modifié par Brockololly, 30 décembre 2010 - 12:55 .


#89
Eskarne

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Sweet, good thing I just bought me a DX11 card.

#90
Atakuma

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Stop making it sound so appealing. I'm too poor to upgrade. :crying:

Modifié par Atakuma, 30 décembre 2010 - 12:55 .


#91
mad825

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Andreas Papathanasis wrote... If after the game is released you need a microscope to spot a difference between the DX9 and 11 versions, then we'll have failed Posted Image


I'm sure that there will be many people and review sites that wil be hanging on to this word.

Modifié par mad825, 30 décembre 2010 - 12:56 .


#92
Sigil_Beguiler123

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Atakuma wrote...

Stop making it sound so appealing. I'm too poor to upgrade. :crying:

While with me I am almost thinking of just waiting to play when I get my DA2. I have it preordered but have the potential by next summer to have a new computer. I don't think I be able to hold out.

#93
slimgrin

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I can live without it in DA2 honestly, but I'm upgrading my card soon anyway.

#94
Wicked 702

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In Exile wrote...

MerinTB wrote...
For most console gaming I've done / I've seen others do, it's usually the distance from the tv that they watch tv.  Unless it was a crowded dorm room or very small apartment, most people seem to set their couch and chairs a good 6 to 8 feet from the screen, with some seating further back.  Especially with the larger screens (and when I say larger I'm even meaning like 32" as I'm speaking from over a decade+ of experience, not just recent time) I've rarely experienced anyone placing furniture closer than 6 ft from the screen.


People use a living room TV for gaming? The TV I use is a 30'' Samsung in my room, which is relatively close to my bed, so I'm maybe 5-6 feet away from the screen at most.

A living room TV would be a pain, because that would mean sharing.

Not if you live alone. :wizard:

I use a 47" LCD 1080p TV in my apartment living room. I figure I sit about 6-8 feet or so. I'm pretty sure that translates into 1920x1080 in computer monitor terms, right? Just need to build a new computer that can actually connect to it...

I can notice some graphical differences when friends bring over their PCs and hook them up. Depends on the game/textures.

Modifié par Wicked 702, 30 décembre 2010 - 03:16 .


#95
Nighteye2

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Andreas Papathanasis wrote...

Nighteye2 wrote...

Just a short question: we've seen screenshots from the consoles and screenshots from the PC which looked a lot like the console screenshots - presumably DX9.

So, I would like to know, when can we expect to see DX11 screenshots, to see how much the added graphical capabilities of DX11 cards bring to DA2 visually? :innocent:


As we're still working on the DirectX 11 features, there's no set date when we know we'll be able to release screenshots. I'd expect that to be sometime in February.

About the general discussion on what features we'll be supporting - Dragon Age 2 will be taking a somewhat different approach than previous DirectX 11 games. We're primarily looking into more advanced lighting and shadowing effects that will better show off the existing base art and improve the atmosphere of the game (i.e. spell effects going off in darker cave levels should be more impactful). We'll be complementing that main feature with other smaller scale technical features including screen space ambient occlusion, soft particles, tessellated terrain.  

Those features won't be required to enjoy the game and they obviously don't affect gameplay at all, but we're aiming to offer a better visual experience for people who invested on DirectX 10 and DirectX 11 hardware. If after the game is released you need a microscope to spot a difference between the DX9 and 11 versions, then we'll have failed Posted Image



That's great to hear, thanks. :lol:

I'll be looking forward to those screenshots somewhere around february. ^_^

#96
Taint Master

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Andreas Papathanasis wrote...

Nighteye2 wrote...

Just a short question: we've seen screenshots from the consoles and screenshots from the PC which looked a lot like the console screenshots - presumably DX9.

So, I would like to know, when can we expect to see DX11 screenshots, to see how much the added graphical capabilities of DX11 cards bring to DA2 visually? :innocent:


As we're still working on the DirectX 11 features, there's no set date when we know we'll be able to release screenshots. I'd expect that to be sometime in February.

About the general discussion on what features we'll be supporting - Dragon Age 2 will be taking a somewhat different approach than previous DirectX 11 games. We're primarily looking into more advanced lighting and shadowing effects that will better show off the existing base art and improve the atmosphere of the game (i.e. spell effects going off in darker cave levels should be more impactful). We'll be complementing that main feature with other smaller scale technical features including screen space ambient occlusion, soft particles, tessellated terrain.  

Those features won't be required to enjoy the game and they obviously don't affect gameplay at all, but we're aiming to offer a better visual experience for people who invested on DirectX 10 and DirectX 11 hardware. If after the game is released you need a microscope to spot a difference between the DX9 and 11 versions, then we'll have failed Posted Image


Mr. Papathanis,
Can you comment on whether DA2 will make use of physX technology on PCs?

#97
Tollak_Grippsson

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oi.
will this be a good enough comp? after i downloaded all files from wikileaks, my comp died.  (my dad who is a systems programmer looked @it and found nothing wrong.) 

coolmaster storm sniper mid-tower
intel core i7-950 3.6GHz 8m intel smart cache
xtremegear liquid cooling system 120mm radiator and fan
6GB ddr3/1600MHz triple channel mem module
(3way sli support) intel x58 chipset sli/crossfirex ultra durable 3 triple-chanel ddr3/1600atx mainboard
windows 7 64
overclock 10%
750 watts pwr supply
EDIT: nvidia geforce gtx570 1.2gb 16x pcie
...

i want the game to look really good.  :P

Modifié par Tollak_Grippsson, 30 décembre 2010 - 03:24 .


#98
Taint Master

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Tollak_Grippsson wrote...

oi.
will this be a good enough comp? after i downloaded all files from wikileaks, my comp died.  (my dad who is a systems programmer looked @it and found nothing wrong.) 

coolmaster storm sniper mid-tower
intel core i7-950 3.6GHz 8m intel smart cache
xtremegear liquid cooling system 120mm radiator and fan
6GB ddr3/1600MHz triple channel mem module
(3way sli support) intel x58 chipset sli/crossfirex ultra durable 3 triple-chanel ddr3/1600atx mainboard
windows 7 64
overclock 10%
750 watts pwr supply
...

i want the game to look really good.  :P

Looks good, but where's the GPU?

#99
CoS Sarah Jinstar

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Andreas Papathanasis wrote...

Nighteye2 wrote...

Just a short question: we've seen screenshots from the consoles and screenshots from the PC which looked a lot like the console screenshots - presumably DX9.

So, I would like to know, when can we expect to see DX11 screenshots, to see how much the added graphical capabilities of DX11 cards bring to DA2 visually? :innocent:


As we're still working on the DirectX 11 features, there's no set date when we know we'll be able to release screenshots. I'd expect that to be sometime in February.

About the general discussion on what features we'll be supporting - Dragon Age 2 will be taking a somewhat different approach than previous DirectX 11 games. We're primarily looking into more advanced lighting and shadowing effects that will better show off the existing base art and improve the atmosphere of the game (i.e. spell effects going off in darker cave levels should be more impactful). We'll be complementing that main feature with other smaller scale technical features including screen space ambient occlusion, soft particles, tessellated terrain.  

Those features won't be required to enjoy the game and they obviously don't affect gameplay at all, but we're aiming to offer a better visual experience for people who invested on DirectX 10 and DirectX 11 hardware. If after the game is released you need a microscope to spot a difference between the DX9 and 11 versions, then we'll have failed Posted Image



Very promising to hear. Thank you very much for sharing this info with us.

#100
MerinTB

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In Exile wrote...

MerinTB wrote...
For most console gaming I've done / I've seen others do, it's usually the distance from the tv that they watch tv.  Unless it was a crowded dorm room or very small apartment, most people seem to set their couch and chairs a good 6 to 8 feet from the screen, with some seating further back.  Especially with the larger screens (and when I say larger I'm even meaning like 32" as I'm speaking from over a decade+ of experience, not just recent time) I've rarely experienced anyone placing furniture closer than 6 ft from the screen.

People use a living room TV for gaming? The TV I use is a 30'' Samsung in my room, which is relatively close to my bed, so I'm maybe 5-6 feet away from the screen at most.

A living room TV would be a pain, because that would mean sharing.


Yeah, see, I'm in my mid-thirties.  So my gaming experiences -

when I was a kid?  Almost no one I knew (save some very wealthy families) had more than one tv.  If they wanted to play the Atari 2600 or the NES, they had to use the one tv.  While the consoles were put away when not in use, everyone I knew would pull the console out  to the fullest length of the cord from the tv and then sit at about the fullest length of the controller cord (though sometimes we'd have to pull separate stools or folding chairs up as the cords wouldn't reach most of the furniture.)

College age?  Dorms are very small, so you could put the tv at one end and stand at the other and you'd be lucky to be 6 feet from the screen.  But college apartments?  The tv in the living room of the apt had the consoles hooked up (if anyone had "gaming" systems in their bedrooms it was their computers)....

Post college twenties?  Everyone had their own apartments, and usually a lone guy or a couple would only have the one tv they shared.  A group of guy friends sharing an apartment would likely share one tv and console as well (though I'm sure some had their own tvs and consoles in their room, most visits I made saw a bunch of guys multi-playing on the split-screen and what not) - LAN parties are a different thing, but comptuers aren't consoles.  XBOX live was just around and I'm not sure how popular yet...

Child raising years?  If the kids were young enough, you just had to game away from them (as I'm doing now with my daughter)... once they get older, odds are you are either sharing the game system and tv with them or they aren't interested in gaming (I've not hit that age, my daughter is about 1 1/2).... by this age (again, we're looking at my generation) unless you are very, very poor (and why do you have a game console them anyway?) you or family members have old small tvs or, more recently, SD tvs that have been replaced so the old tvs can be given to the kids to game on separate from the parents watching adult programming (and by this I mean things not meant for the PG-13 and younger eyes) as well as M games and such.

I'm not of the generation of each kid having a tv and a cell phone and a computer in their room, nor of the economic class.

So, yes, sharing a screen was the thing for most people.  I did have a couple friends who had tv's in their room when I was a kid, but they were very wealthy families.
And once I hit middle school we had a second tv as well, a little one - that was used as a computer monitor for the C64.  The Atari used the living room, non-computer, tv.

---

Overall, I think kids living with their parents and college dorm / very small apartment people are probably the "tv 2 feet from my face" console people.

There are, I'm sure, a sizable number of exceptions to my anecdotal experiences and extrapolations - but, suffice to say, I don't think it's as weird as you make it sound, In Exile.  Are you living at home with your family?

As a married man I know that gaming on a console in the room my wife is trying to sleep in is a no-go.