The error went away and I was able to convert my .pcsav file to the .xbsav file. And now to my understanding from reading further in the thread, I have to create a new shepard and then "inject" the saved file using modio (I'm using modio 4 beta since I could not download modio 3 w/o logging in not sure if there is a huge difference).
My question is am I able to just convert my pcsav file that has completed a playthrough of the game on PC to an xbsav file then use this file to "import" my shepard into a new game of ME3 (at the menu of ME3 when you start a new game). Or do I have to create a "dummy" shepard to start a new ME3 game then use modio to inject my shepard onto this save file? that seems like it would not work since I assume that the save files for ME2 and ME3 would be read differently by the xbox and PC
I hope that question makes sense I just want to use my completed playthrough of ME2 on PC to start off ME3 on the xbox. Hopefully I'm not out of luck or else I'll be sad

(( lol
**Update** ok so after converting my pcsav to the SaveExport.xbsav using the converter I try to open the xbsave with Modio 4 Beta. It gives me the error "There was an error when attempting to open your save, Invalid Xbox Package" In the guide "How to mod ME2 for the Xbox 360" it only goes through the steps starting with an xbox save file, Is it not working because I started with a .pcsav file to a "SaveExport.xbsav" and not an actual save from an xbox?
Would I need to get a hold of a xbox copy of ME2 and create a new ME2 game on the xbox and use this "shell" save file to inject my pc shepard into?
**Update #2** I tried using Modio 3.0 and it gives me the same Invalid Package error when trying to open the SaveExport.xbsav file. Giving up for the night....Please and thank you so much for anyone who may be of assistance
Modifié par mkirby, 06 mars 2012 - 08:56 .