I may have come up with a workable solution for those of us who are having polygon/texture issues with Nvidia GeForce cards... I'd be interested if someone else would try this and see if they can duplicate success.
After heeding a lot of good advice on this forum about overheating, I did a pretty detailed cleaning of my case. Alas, it did not solve the recent issue I was having with my GeForce GT 450 and massive graphical errors... which you can read about in the threads below:
http://social.biowar...8/index/88751/5
http://social.biowar...8/index/5562579
Anyway, I decided to play with the clocking on my graphics card. The GT 450 (along with other problem cards, like the 8800 and 8600) come "factory overclocked". So I downloaded Nvidia System Tools 6.06, and fiddled.
Long story short... I found that *reducing* the GPU's Memory Clock (NOT the Core Clock) by about 20% solved the problem immediately! I've played through for about an hour and also played through a few previously saved areas that were graphically intense... no spiky thingys! I intend to put in a marathon session tonight to see if the results hold.
Why has this worked? Frankly, I am a rank amatuer and have no idea. I can only speculate that the problem comes from a disparity between my 2+ years-old CPU/RAM/Mobo and the new graphic card's DDR5 super Fermi whatsits. DA seems very CPU intensive for graphics.
BTW... I am using the latest Nvidia driver (I have no choice with my card) and running the game at 1680x1050 with all of the in-game settings maxed (including vert sync). I am getting about 30 fps for most play.
Hope this helps some of you who've been as frustrated as me with this long-standing problem. Again, I'd be thrilled if someone wants to try and verify the results on their own system!
Modifié par RaenImrahl, 29 décembre 2010 - 05:44 .





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