Modifié par Seagloom, 29 décembre 2010 - 10:21 .
Spell School Changes
#51
Posté 29 décembre 2010 - 10:17
#52
Posté 29 décembre 2010 - 11:11
Upper left=Primal
Spells unlocked:Fireball, Inferno.
Lower left=Spirit
Spell=Spirit bolt
Lower middle: Arcane
Spells: Mind blast, Crushing Prison.
Modifié par Van Der Muchbetter Cosanostra, 29 décembre 2010 - 11:13 .
#53
Posté 29 décembre 2010 - 11:24
OR is the 6th tree one for the spec?
Modifié par themageguy, 29 décembre 2010 - 11:32 .
#54
Posté 29 décembre 2010 - 11:27
Seagloom wrote...
. My hope is a few of them are earth spells and that ice is less overpowered.
Yeah im hoping earth gets some new spells. like earth pillar or a fissure attack or petrify can be upgraded into something like shales earthen grasp. i like fire spells too but im hoping earth really knocks ppl around alot.
#55
Posté 29 décembre 2010 - 11:34
themageguy wrote...
Seagloom wrote...
. My hope is a few of them are earth spells and that ice is less overpowered.
Yeah im hoping earth gets some new spells. like earth pillar or a fissure attack or petrify can be upgraded into something like shales earthen grasp. i like fire spells too but im hoping earth really knocks ppl around alot.

I agree that earth needs some serious lovin'. According to Peter Thomas, earth spells are supposed to be good at literally knocking people around since they have high impact.
#56
Posté 29 décembre 2010 - 11:42
andar91 wrote...
I agree that earth needs some serious lovin'. According to Peter Thomas, earth spells are supposed to be good at literally knocking people around since they have high impact.
sweet
UNLESS......FORCE MAGE is an elemental spec thats based on Earth spells!!!!!!
ok ok ok i doubt it, it prob is the whole arcane repulse/ telekinetic sort of thing but it would be a shock.
#57
Posté 29 décembre 2010 - 11:46
themageguy wrote...
andar91 wrote...
I agree that earth needs some serious lovin'. According to Peter Thomas, earth spells are supposed to be good at literally knocking people around since they have high impact.
sweethowever if primal was in the one spell tree...doesnt seem to be many unlocks
UNLESS......FORCE MAGE is an elemental spec thats based on Earth spells!!!!!!
ok ok ok i doubt it, it prob is the whole arcane repulse/ telekinetic sort of thing but it would be a shock.

And that is EXACTLY why I've been asking about the number of spells. If the top left tree is primal, and diamond-shaped icons are active abilities and hexagons are sustained (confirmed by Mike Laidlaw), and the circles are passive abilities (my guess), and the bottom two diamonds are fireball and firestorm/inferno(?), then that leaves TWO more active abilities for the entire primal school. TWO!!! Even if each element only got one spell, there would be one being left out. This is why I want to know if they are in separate trees/webs or not.
#58
Posté 29 décembre 2010 - 11:51
andar91 wrote...
And that is EXACTLY why I've been asking about the number of spells. If the top left tree is primal, and diamond-shaped icons are active abilities and hexagons are sustained (confirmed by Mike Laidlaw), and the circles are passive abilities (my guess), and the bottom two diamonds are fireball and firestorm/inferno(?), then that leaves TWO more active abilities for the entire primal school. TWO!!! Even if each element only got one spell, there would be one being left out. This is why I want to know if they are in separate trees/webs or not.
Maybe primal is now ice and fire and force mages are like thundering earth moving mages of great power and not the jedi we think of? i doubt it but im letting my self get away.
Shame we cant find out more....yet
#59
Posté 29 décembre 2010 - 11:55
themageguy wrote...
andar91 wrote...
And that is EXACTLY why I've been asking about the number of spells. If the top left tree is primal, and diamond-shaped icons are active abilities and hexagons are sustained (confirmed by Mike Laidlaw), and the circles are passive abilities (my guess), and the bottom two diamonds are fireball and firestorm/inferno(?), then that leaves TWO more active abilities for the entire primal school. TWO!!! Even if each element only got one spell, there would be one being left out. This is why I want to know if they are in separate trees/webs or not.
Maybe primal is now ice and fire and force mages are like thundering earth moving mages of great power and not the jedi we think of? i doubt it but im letting my self get away.
Shame we cant find out more....yet

I don't think force mages are going to be elementally-focused, but I could be wrong. I can see the spells being split with two elements in one and two in the other, but I suppose we'll have to wait. I'm sure I'll enjoy the game no matter what, but the sad thing is that this is literally the ONLY thing I'm worried about in this game. It's driving me crazy not knowing more.
#60
Posté 30 décembre 2010 - 01:05
All is purely speculation of course.
#61
Posté 30 décembre 2010 - 01:15
themageguy wrote...
i thought of that too. So u have 2 primal trees, 1 spirit, 1 arcane, 1 entropy, 1 creation. But....i wasnt sure if the 6th tree was for the specs. Like in that vid the top right was battlemaster for carver. Sounds like a personal spec. If thats the case then the primal tree looks tiny for four elements. Unless they put earth in with creation?
All is purely speculation of course.

If you check Peter's posts earlier in this thread, you'll see that specializations are not counted in the basic six webs. I suspect the following:Top Left: Primal including Fire and (these are interchangeable) Lightning
Top Middle: Primal including Earth and Ice (the topmost branch starts sustained which might be Rock Armor and we know that's in)
Top Right: Entropy
Bottom Left: Spirit
Bottom Middle: Arcane
Bottom Right: Creation
I could be totally wrong and probably am, but I guess we'll see. To be honest, after examining it again, this doesn't upset me as much as it did before. Even if each element only gets two spells each, it'll be okay as long as the spells are useful and are unique.
#62
Posté 30 décembre 2010 - 01:30
I really cant wait til this info is released. I dont want earth magic to be restricted to rock armor and say petrify or stonefist.
Im really impressed with fireballs new animation. Its like dragon age Z.
#63
Posté 30 décembre 2010 - 01:39
themageguy wrote...
oh so we get more trees than our companions? Coz carvers battlemaster tree sounded heaps like a personal spec.
I really cant wait til this info is released. I dont want earth magic to be restricted to rock armor and say petrify or stonefist.
Im really impressed with fireballs new animation. Its like dragon age Z.

I share your concerns. You've pretty much hit the nail on the head of my fears with your comment about restrictions. I also share your love for the new animations. I'm kind of hoping that since there are significantly less spells, each type gets a unique animation. I figure all of the glyphs will have the same animation, for example, but it'd be neat if the glyphs and the healing spells, and the lightning spells, etc... all had unique animations.
#64
Posté 30 décembre 2010 - 01:43
relhart wrote...
No animate dead?Or at least I couldn't make it out.
Animate dead was awful and highly disapointing. Why would you want this?
#65
Posté 30 décembre 2010 - 01:44
I hope more than one hahahah
#66
Posté 30 décembre 2010 - 01:47
#67
Posté 30 décembre 2010 - 01:57
Eclipse_9990 wrote...
Also it looks like we found the Warrior Spec. Battle Master ftw.
I'm not sure if Battle Master is a spec. I think it's the universal Warrior talent tree............
#68
Posté 30 décembre 2010 - 01:58
#69
Posté 30 décembre 2010 - 02:07
#70
Posté 30 décembre 2010 - 03:08
jhawke wrote...
Eclipse_9990 wrote...
Also it looks like we found the Warrior Spec. Battle Master ftw.
I'm not sure if Battle Master is a spec. I think it's the universal Warrior talent tree............
the battlemaster had stun, knockback and threaten. could be a generic tree i suppose. though battlemaster sounds brilliant for a spec too
Modifié par themageguy, 30 décembre 2010 - 03:09 .
#71
Posté 30 décembre 2010 - 07:16
#72
Posté 30 décembre 2010 - 07:46
MindRaven wrote...
ok.........so just to clarify...........each spell or ability or talent can be upgraded to make it more powerful or increase its effects?
So.......with Charge for example, we start with a "Level 1" Charge, but we can upgrade it to Level 2, 3, etc. to make it more powerful.
Same with Crushing Prison or Mind Blast...........
are all spells/talents going to be upgradeable?
Hm... Haven't seen if anyone already said this, but since it's in the video at 0:13, it probably can't hurt. Those little ability icons (in this case locked) next to the big ones are the upgrades for individual abilities. It says Requires: <string of Russian letters>, and then he hovers over the ability that's called <string of Russian letters>.
Also, they're playing Lady Gaga in the background of that video... I noticed and now I can't unnotice it...
#73
Posté 30 décembre 2010 - 07:49
themageguy wrote...
oh so we get more trees than our companions?
Followers use their preferred style of weapon. Pretty sure Mike said that before. Isabella, for example, uses Dual Weapons only. This means that she wouldn't have the general tree for Archery.
#74
Posté 30 décembre 2010 - 07:50
I always like magic but i have never used magic in DOA:O, you should have seen my poor light-armored warrior mage hehe
#75
Posté 30 décembre 2010 - 07:56
That was my guess/hope so nice to see it confirmed. I dunno how much you can say but are upgrades just number changes or can they actually really change up how the spell/talent work? So say instead of Walking Bomb then a separate Virulent Walking Bomb. The upgrade would make it into a Virulent Walking Bomb?Peter Thomas wrote...
Hm... Haven't seen if anyone already said this, but since it's in the video at 0:13, it probably can't hurt. Those little ability icons (in this case locked) next to the big ones are the upgrades for individual abilities. It says Requires: , and then he hovers over the ability that's called .
Also, they're playing Lady Gaga in the background of that video... I noticed and now I can't unnotice it...





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