Sigil_Beguiler123 wrote...
That was my guess/hope so nice to see it confirmed. I dunno how much you can say but are upgrades just number changes or can they actually really change up how the spell/talent work? So say instead of Walking Bomb then a separate Virulent Walking Bomb. The upgrade would make it into a Virulent Walking Bomb?
Upgrades should be worth spending a point on. Some are improving aspects of the original, others reduce detriments/risks, others add entirely new capabilities. Some aspects people may want, some they won't, depending on playstyle.
Making stuff up now for examples.
An ability has an upgrade that decreases cooldown. I have my Mage set up with the ability in tactics to use it, but I don't want them burning all their mana on it. I don't get the upgrade so that I can stagger his ability usage better. If it was my main character, I might take it so that I can use it whenever I need it.
Another upgrade might cause an enemy, if killed by that attack ability, to explode in an AoE Spirit blast. I'm playing on Nightmare with Friendly Fire, so I choose not to get that since my melee fighters would suffer too much from it. I may still take it if I plan to only trigger it manually in combination with something else that gives massive Spirit or Damage Resistance.
An upgrade might make a sustained mode generate increased threat, but my follower has enough bonuses from gear that he holds aggro just fine, so I don't need it. I might find the upgrade useful if I make a build focused on sustained modes and don't have enough stamina left for active abilities, or that bosses specifically take too much aggro to be held over a long fight.