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Can tanks be more than tanks?


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#1
State_Of_Danile

State_Of_Danile
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 I love this genre of games, and Dragon Age is by far my favorite. I have an affinity for warriors as well. I like the idea of being a an ironclad battlemaster charging into battle and destroying my enemies. So as you can probably guess, i played as a warrior. I had a dual wield warrior and it was amazing, but we can't have that this time around, but i understand and accept this decision fully (Though i'd be lying if i said I wasn't a little sad"

Although my dual wield warrior was my pride and joy, my first...bastard child...was a sword and board tank. I love the shield sword combo but my only problem is that it forced me to be a tank(which i get cause it makes sense for the guy with the big metal wall in his hands to take the hits). What i really didn't like is the fact that i felt weak on the offense. I figured my warden is supposed to be a leader and a great hero but the whiny crazy redhead is doing more damage than i am with a kitchen knife.

I guess the focal point of what i'm saying here is, could tanks be stacked up a little more in the offense department? Don't get me wrong, im not saying they should be able to compete in damage with rogues and mages, but i don't see how playing a character who just takes hit and doesn't do any serious damage is fun. If I could have a shield warrior that could not neccessarily compete with but at least keep up with the other classes, I would be happy. 

If not, i guess i could always learn to like 2handers and just smash everything with my sword.

#2
Peter Thomas

Peter Thomas
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In general, a Warrior will be suited to a tanking type role. They have heavier armor by default (reducing physical damage) and, because their attacks are pretty much all melee, will be within the striking range of the enemy continuously. A Weapon and Shield Warrior is particularly well suited to tanking because they have the additional armor provided by their Shield.



The vast majority of talents (which can push a character towards DPS or tanking or elsewhere) can be used regardless of your type of weapon. You can choose talents to make a Two-Handed tank, or a Weapon and Shield DPS Warrior if you want. The key to dealing damage as a Warrior is to take advantage of their AoE attack radius. Both styles of Warrior weapon inflict the same approximate DPS to a single target, but because a Two-Handed weapon affects a wider arc with each attack, it is much more likely that it will hit multiple enemies than a Weapon and Shield weapon. This makes a Two-Handed Warrior inherently better at dealing damage (as a Weapon and Shield Warrior is inherently better at tanking). Though they may have an advantage one way or another, you can build a Warrior of either style any direction you want.



In terms of raw DPS, a Rogue is best against a single target. The damage numbers have been calculated in such a way, though, that a Warrior who hits about 2.5 enemies per swing (subject to balancing) will inflict more damage than a Rogue overall. By manipulating the positions and targets of your enemies, a Warrior can easily be one of the main DPSers in your party. The drawback is that a Warrior will take more damage (before armor absorption) in the process, since each individual enemy/source of damage takes longer to kill.



On the role of a tank in combat, basically it comes down to the fact that enemies attack and do damage as a result. The party, to survive an encounter, has to reduce that damage to a manageable level. One of the simplest ways to deal with that is to reduce their damage by having it go to the person who can absorb it best (the tank). That isn't the only way, though. Reducing the damage enemies do (before absorption) and reducing their rate of attack (either slowing or disabling crowd control effects) are also methods. Because of ability costs and cooldowns, as well as variations in how enemies approach the battle, those other methods are harder to use, requiring a lot more micromanagement. Additionally, to prevent locking with CC effects, tougher enemies are more resistant to those effects than weaker ones. Sure you can lock down critters with your abilities, but a boss? You'd have to be much more careful there.





TL;DR - Tanks are nice, but not essential. Warriors can have higher effective DPS than Rogues if you use them right.