habitat 67 wrote...
I am having trouble understanding how complete character dialogue control is a staple of an RPG? Are there fully voiced characters in RPG games where 100% of the dialogue is variable? I have not played such an RPG.
My thoughts exactly! ALL the RPGs I've played until Mass Effect had no dialog control whatsoever!! I considered those games intercative movies. You'd fight a bit (or a lot ), buy stuff, watch a cutscene. Repeat. FFXIII overdid the interactive movie thing by basically turning it into a string of cutscenes. Thus turning the game into a long movie with annoying short breaks. I love games that play like an interactive movie. Since ME I crave for some control of what's going on, though. Being able to influence the dialogues makes the game feel like a movie you yourself are writing the script for. That is an illusion, of course. But it feels nice anyway.
To me playing an RPG has always been about watching a story unfold. For the plot to progress you have to do stuff. If it's a great game the stuff you have to do is fun, too. Since you'll spend a lot of time fighting, the combat system better be good. But I'd rather play a game with crappy combat than a game with a crappy story. But that's just me.
I'm fine with automatic dialogue. I don't need to make a choice when there's nothing to decide. What bothers me far more is that zombie of a dialogue wheel. Upper left. Upper left. Upper left *drools*. Ahrrrg!
I'd like ME3 to be a combo of the dialogue wheel and a spoken response, and Dragon Age style options that are not compromised by having to choose either paragon or renegade in order to be able to make certain choices later on. I've only just started playing DA:O, so I don't know yet how my choices influence certain events, but because I don't know what answer is "good" or "bad", I pick what I want. ME makes me desperate to fill my paragon bar, so I can finally persuade Miranda to stop pouting like a 3 year old. Something which would never have happened if I had had enough paragon points, despite having been good throughout the entire game (not playing an imported character sucks!).