[quote]Weskerr wrote...
[quote]PoliteAssasin wrote...
[quote]TelexFerra wrote...
Could you provide a specific example from ME2?[/quote]
LoTSB.[/quote]
So your problem is with the Lair of the Shadow Broker DLC and not ME2 as a game. I can't think of any "automatic dialogue" outside of this DLC except for Shepard's offhand comments when he is moving around an environment or responding to a squadmate's comments while moving around an environment (like when Garrus says "fighting in a hospital won't be pleasant" during Mordin's Loyalty mission and Shepard responds "When is fighting ever pleasant?").
[/quote]
All throughout the game. LoTSB just happened to have a lot of auto dialogue out of the total dialgue that's included with the dlc. I haven't played the game through in a while so I don't exactly remember each exact moment. I'm getting on right now and I'll be taking notes on where it happens. It's spread throughout the game. You either were'nt bothered by it or didn't really noticed. I know the suicide mission has it for sure.
[quote]PoisonTea wrote...
Well this sucks. I hate auto dialogue.
The reason I enjoy Bioware games so much is because of all the options I
have during dialogues.
Bioware games are like "interactive" movies.
Games
that tend to be "movie" only I get bored to death, like starcraft 2 for
example. That story was boring as **** and I just couldn't keep
playing. I wanted dialogue options but SC2 is still stuck in the past
(12 years roughly).
[/quote]
Exactly my thoughts. It becomes just a regular shooter with auto dialogue, and in my opinion ME2 is not that good of a shooter. If I wanted to play one, I'd play a game that does it right - Gears of War.
[quote]Schneidend wrote...
ME2 is still 99% dialogue options. The
only time there is auto-dialogue is when Bioware didn't write anything
different for Shepard to say in a given instance. The same thing
happened in ME1, except you were given three different blurbs that
prompted Shepard to say the exact same line.[/quote]
I think you need to play the game over again.

[quote]Jane Shepard wrote...
Indeed. A lot of auto dialogue in
Mass Effect 2... As for me, I don't really like it. In my oppinion it
makes Shepard more impersonal. I mean it's not a player's choice what to
say sometimes. That makes me upset.[/quote]
Agreed. Because you lose the immersion once you lose control over the character that you're supposed to be defining as you go along in the game. Bioware's beginning to make a predefined shepard, and I'm hoping this won't be in ME3 because it will make a lot of people upset.
[quote]Rykoth wrote...
Shepard isn't like the Grey Warden in DAO.
He isn't "your" character. No matter what you name him. Or if him is a
her. No matter if you go the default or the custom route, the bottom
line is that Shepard is ME's character. In say, Dragon Age Origins, YOU
were the Warden in so many ways. You chose race, gender, name,
appearance. The Warden was a blank slate.
In ME, its no different
then a movie. It's a mostly defined character. The choices you make
aren't "what is Shepard going to do in this universe," its "how is
Shepard going to do what Shepard does." That means there is ultimately, a
linear story, a point A to point B. That means that what the players
decide is HOW he/she gets there.
Thats my interpretation... IMO,
the auto dialogue is perfect. There's nothing "immersion breaking" about
a character doing what he or she supposed to do.[/quote]
Wrong. According to Bioware Shepard is our character and the Mass Effect universe is the players personal universe. It's only in ME2 that they're starting to go back on their word in regards to that. In Mass Effect you choose your background, greatest achievement, gener, name, and appearance. So how is that any different from DA:O? The only difference is the race which doesn't equate to the character being your character alone. ME is just like any other RPG, or at least was up until ME2, where you choose what your character says and does. The only difference is fully voiced dialogue, which paraphrases what the dialogue options say. That doesn't' make it a predefined story. ME1 wasn't predefined character with a linear story. ME2 was. I, and many other people, am hoping that ME3 won't have this junk in it. If you break the one mechanic in the trilogy that set it apart just to add more linear gameplay or to make it more appealant to another fanbase you're goint to upset a lot of fans. The dramatic changes they're implementing over the course of the trilogy are gamebreaking factors for some people. Most significantly is the reduction of manual dialogue or choice in ME2.
[quote]PetrySilva wrote...
] But, It was really uncomfortable
too see my Shepard acting like an independent person that I have no
control over him.
And, please Bioware, don't do that again in ME3; it is an RPG after all. [/quote]
Exactly how I feel. It breaks the immersion to see your character carry on full conversations with npc's without your control. Felt like a shooter, and this is supposed to be an RPG is it not? Or has Norman completely converted the game over to the shooter genre?
[quote]habitat 67 wrote...
I am having trouble understanding how
complete character dialogue control is a staple of an RPG? Are there
fully voiced characters in RPG games where 100% of the dialogue is
variable? I have not played such an RPG.[/quote]
Bioware's RPG's have always been focused on dialogue and story. Apparently you haven't played many of them. With ME2, they've reduced the amount of dialogue to add more action in the game. In addition to this, they've implemented automatic dialogue throughout the story. This is the first "rpg" from Bioware that I've played that has automatic dialogue. It's not consistent with their history. Which gives us the feeling that this is done in order to appease the shooter crowd who prefer more action/shooting rather than conversing with NPC's - which was always the richest feature of any Bioware RPG. The ability to talk in a video game and inteact with NPC's.
Try again please.
[quote]KingDan97 wrote...
If you want a reason, it's this. It may be
your Shepard, but it's still Shepard, and parts of him, his reactions to
certain situations and his sexuality(as much as I support SS
relationships) are not yours to make. Unfortunate as you may see that,
it makes for a better game that doesn't constantly remind you "HEY,
YOU'RE PLAYING A GAME! MAKE A CHOICE!"
[/quote]
According to
Bioware the it's the individual players unique universe. I can't it
being so if each players Shepard reacts the same exact way in automatic
dialogue throughout the game. It loses it's originality. There is no
unique universe or player as Bioware stated when they were marketing
Mass Effect.
[quote]Kappa Neko wrote...
My thoughts exactly! ALL the RPGs I've played until Mass Effect had no dialog control whatsoever!!
[/quote]
Then you haven't played many Bioware RPG's have you?
-Polite