Mystranna Kelteel wrote...
Note that none of what you're saying nullifies the claim that ME1 had vastness and exploration.
According to you?
Mystranna Kelteel wrote...
Just because you didn't like what was in the large spaces or didn't think the exploration yielded particularly interesting results doesn't mean they didn't exist.
Just because you like what was in the large space and think that the 'exploration' yielded particulary interesting results doesn't mean they did exist. I don't see how driving around in a barren terrain with the same base yields as exploration. Everytime i land on a planet in ME1 i know
what to expect and
where to go.
Mystranna Kelteel wrote...
Saying that the UNC planets are all "the same planet with a different texture" is like me saying that all ME2 areas are the same hallway with a different color scheme and different crate locations.
Only problem is each ME2 area stood out from one another that actually not only looked, but felt different and didn't involve storming the same bunker 10 times over. Besides, GREAT strawman argument. I wasn't arguing how ME2 areas are 10x better than ME1's crappy UNC planets but rather arguing that "exploration" was essentially non existant in ME1.
Mystranna Kelteel wrote...
In a word, it's melodramatic and inaccurate.
Like every delusional ME1 fanatic and RPG elitist out there?
Mystranna Kelteel wrote...
Because I remember there being quite a bit of exploration in ME1. Resource deposits, bases, satellite wreckage, interesting landmarks, thresher maws, alien relics, beautiful views, etc.
Right and every planet having the same things which is marked on your map doesn't count as exploration, especially when you're driving on the very same terrain with a different texture. You want to know whats exploration go look at games like Red dead redemption or FO3 and new vegas, you actually explore a sandbox and when you find a new town that isn't marked on you're map, there are
substantial things to do other than "pick up the same deposit" in every UNC world and storm into the
same bunker.
Mystranna Kelteel wrote...
Saying ME1's story is cliched can not work as a defense for ME2.
How is it even a defence to begin with? I'm just pointing how cliche ME1's story is despite how some delusional pricks treat it as such an OMGWTFBBQ awesome story which it isn't.
Mystranna Kelteel wrote...
ME2's story is the ultimate cliche of stopping a villain's evil plan, and that's ALL it is.
And ME1's isn't? Wow nice double standards here, bravo!
Mystranna Kelteel wrote...
There are no plot twists,
So the collectors being *SPOILER* isn't a plot twist? That the harbinger collector wasn't *SPOILER* all along? You know what im talking about. There wasn't ANY plot twists in ME1 either but rather they felt more like revelations.