SithLordExarKun wrote...
According to you?
No, according to common sense. Exploration and vastness was present; you merely didn't like what was there. So, again, saying that you didn't like the feature doesn't mean it didn't exist.
Just because you like what was in the large space and think that the 'exploration' yielded particulary interesting results doesn't mean they did exist.
Uh, again, common sense would dictate that it does. How could I enjoy a feature of a game that didn't exist? XD
And I'm not saying I loved ME1's exploration; I'm pointing out that it existed in a functional form.
I don't see how driving around in a barren terrain with the same base yields as exploration. Everytime i land on a planet in ME1 i know what to expect and where to go.
1) Not every planet had the same base. There were 2 general base layouts.
2) The resources were not marked on the actual map (save for one or two planets with a "scanner" device or similar.
3) Those little areas of interest like the crashed mining vehicle, impact-resistant alien skull, etc, were not marked on the map.
4) would you have preferred that BioWare gave you no indication of where the actual sidequests actually were?
Only problem is each ME2 area stood out from one another that actually not only looked, but felt different and didn't involve storming the same bunker 10 times over. Besides, GREAT strawman argument. I wasn't arguing how ME2 areas are 10x better than ME1's crappy UNC planets but rather arguing that "exploration" was essentially non existant in ME1.
And I've already proven that ME1 did have plenty of exploration, you simply didn't enjoy it.
I'm not sure to whom you're referring. I'm not a ME1 fanatic, nor am I a ME2 hater. I think ME2 is a decent game; I give it a 7/10. I do believe ME1 was better in a lot of ways, though. My arguing with you here is simply to point out some key errors in your logic; you're the one trying to turn this into a flame war by calling me a fangirl or something.Like every delusional ME1 fanatic and RPG elitist out there?
Right and every planet having the same things which is marked on your map doesn't count as exploration, especially when you're driving on the very same terrain with a different texture. You want to know whats exploration go look at games like Red dead redemption or FO3 and new vegas, you actually explore a sandbox and when you find a new town that isn't marked on you're map, there are substantial things to do other than "pick up the same deposit" in every UNC world and storm into the same bunker.
Those are different kinds of games with different kinds of exploration. Yes, FO has more substantial exploration, and ME2 has less substantial exploration than even ME1. The point is, ME1 had exploration and people enjoyed it. Sure, BioWare could have, and should have tweaked it and made it better for ME2. Instead they just chucked it out the window.
How is it even a defence to begin with? I'm just pointing how cliche ME1's story is despite how some delusional pricks treat it as such an OMGWTFBBQ awesome story which it isn't.
No, but it was better and more complex than ME2.
It's not a double standard. ME1's story may be the penultimate cliche, but ME2's is the ultimate cliche.And ME1's isn't? Wow nice double standards here, bravo!
No, those aren't plot twists. Who the Collectors were in their history does not change the struggle in the game.So the collectors being *SPOILER* isn't a plot twist? That the harbinger collector wasn't *SPOILER* all along? You know what im talking about. There wasn't ANY plot twists in ME1 either but rather they felt more like revelations.
Finding out that Sovereign was a reaper did change the struggle. Now you were facing off against an actual reaper instead of just Saren.
The fact that Harbinger wasn't a Collector is similar, but doesn't really change the plot or the struggle, since you're still only fighting Collectors and the actual Harbinger doesn't even make an appearance until the epilogue.




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