A common misconception about squadmates in ME3
#1
Posté 29 décembre 2010 - 10:45
The misconception is the following: ME2 squaddies can't return in ME3 because too many variables would be involved. Sounds logical, doesn't it? Think about it. What kind of variables change if you kill them? Just one. (OK, not just one, I am just saying)
They won't be there as part of your ME3 squad. Think of this as an example:
You can have Grunt stay in his tank for the whole game and Legion deactivated, as well. The only thing that changes is that you don't get to use them as squaddies.
As for an entirely new squad, that doesn't make much sense either. It won't prove to be cheaper for Bioware in any way, and fans are going to be pissed.
#2
Posté 29 décembre 2010 - 10:50
#3
Posté 29 décembre 2010 - 10:54
But even if we set that aside, pissing fans off is a big thing, and the thousand page posts and multiple versions of squadmate threads should be a clue the size of Manhattan to Bioware. Not to mention how ME2 squadmates being reduced to cameos would simply invalidate ME2's storyline to the extent that there is no way it can be retconned or rescued. These are characters that Bioware took lengths to flesh out and elevate through their LMs and the nature of ME2's plot. To then throw away all that investment when player familarity to the franchise, the effect they can contribute to Mass Effect being an epic game is akin to throwing away valuable story telling tools.
The ONLY barrier against them returning is time and money spent. There are no other reasons. Given the hype that ME3 has been getting, I feel it would be both time and money well-spent. It only awaits seeing if Bioware gets the same message or not.
Modifié par Elyvern, 29 décembre 2010 - 10:56 .
#4
Posté 29 décembre 2010 - 10:59
#5
Posté 29 décembre 2010 - 11:01
_000Darkstar wrote...
I agree 100% with you, and while that might be due to the fact that I'm drunk right now, I would probably still agree while sober. It doesn't make sense for any of them to die while on the SM except if you want them to be, and if that's the case then those that do kill off particular squaddies, then they have no reason to complain about it.
Heh.
Elyvern wrote...
Given the recent twitter by Christina Norman, I'm tending more and more to think that yes, we will get a good number of ME2 squadmates back for ME3. Not all, but key ones would come back, perhaps depending on their likelihood of dying at the CB (Mordin), their status as DLC or non-DLC character (Zaeed, Kasumi), the probability that they could be not recruited (Tali, Thane, Samara, Morinth), not activated (Grunt, Legion), having multiple chances of dying (Samara/Morinth), or if they are LIs.
But even if we set that aside, pissing fans off is a big thing, and the thousand page posts and multiple versions of squadmate threads should be a clue the size of Manhattan to Bioware. Not to mention how ME2 squadmates being reduced to cameos would simply invalidate ME2's storyline to the extent that there is no way it can be retconned or rescued. These are characters that Bioware took lengths to flesh out and elevate through their LMs and the nature of ME2's plot. To then throw away all that investment when player familarity to the franchise, the effect they can contribute to Mass Effect being an epic game is akin to throwing away valuable story telling tools.
The ONLY barrier against them returning is time and money spent. There are no other reasons. Given the hype that ME3 has been getting, I feel it would be both time and money well-spent. It only awaits seeing if Bioware gets the same message or not.
I agree with you, and I am sure that they do.
#6
Posté 29 décembre 2010 - 11:02
There is that.AntiChri5 wrote...
Do not forget that developing new characters takes more time and money then bringing back old ones (except if the old one has a very famous and successful VA).
Modifié par Nightodie, 29 décembre 2010 - 11:05 .
#7
Posté 29 décembre 2010 - 11:05
#8
Posté 29 décembre 2010 - 11:07
Alienmorph wrote...
I just say... the focus of ME2 is recruiting the best of the best to face Collectors and, after them, the Reapers. One half of the team is made of renegades, vigilantes and people that can be taken in a position where they have nowhere else to go... if BW wanted to reboot the whole team again, then it is simply wrong to build an entire game about the team itself. Also the "They can all die! So they'll be camoed!" thing is pretty pointless for the same reason... if BW didn't have a plan to bring back the team, then the SM wasn't there... they're working non-stop from years on ME2&3... aside my hopes I concretely believe that BW won't mess with the squad.
That's a good point, the SM is pointless otherwise.
#9
Posté 29 décembre 2010 - 11:09
Some quests won't be changed. If Tali is dead, her aunt contacts you on the Geth/Xan situation and remarks on Tali's death. If Tali is alive, more conversation will occur
If Legion is still around, he may be stranded by the Geth (remember he functions off the grid unless he activates his comm channel) or he may provide more informaton and act as a diplomatic situation. Either way you'll be going after Xan and for plot closure convinence, Xan can be using the same rewrite techniques you used if you chose that route
The other squad members may produce side quests and some may be lumped together. Sidonis (if alive) or the Alliance may contact you much like how Conrad is only standing at the bar depending on circumstances. He may then point you towards a mission that ends with Zaeed's old enemy (if gotten away, Zaeed alive and DLC activated) or simply a new enemy. This closes the choice you made for Garrus' and Zaeed's previous loyalty mission
If alive, Samara (even if she threatened to kill you, her code may make her work with you), Grunt, Thane (could be cure, could be dead) and Kasumi (if greybox active) may be an influence on the Asari, Krogan, Hanar and the Alliance, granting you a bigger boost on whether mechanic they have for ME3 (eg fleet strength, initial diplomacy score, etc). Possibly if you have the cure still available, it'll grant a bigger "will work with you" boost for the Krogan but impact the ending
Miranda and Jacob (if both or either alive) may impact how Cerebrus continues with Shepard. The illusive man is nothing if not practical so he can be written to still work with you regardless of how you screwed him in ME2
#10
Posté 29 décembre 2010 - 11:17
If ME2 was really about recruiting a team, then I don't see how loyalty missions would fit in ME3.Computron2000 wrote...
What i think is more likely is that the squad will return but there might not be any missions specific to the squad members such as loyalty missions. You'll miss conversation injections by theose squadmates you don't have and if ME3 increases banter, you'll miss them as well
This is also possible.The other squad members may produce side quests and some may be lumped together. Sidonis (if alive) or the Alliance may contact you much like how Conrad is only standing at the bar depending on circumstances. He may then point you towards a mission that ends with Zaeed's old enemy (if gotten away, Zaeed alive and DLC activated) or simply a new enemy. This closes the choice you made for Garrus' and Zaeed's previous loyalty mission
Yes, I think that even though you are not working with Cerberus anymore, they'll play an important part of ME3, which will hopefully end with the choice to kill/arrest TIM.Miranda and Jacob (if both or either alive) may impact how Cerebrus continues with Shepard. The illusive man is nothing if not practical so he can be written to still work with you regardless of how you screwed him in ME2
#11
Posté 29 décembre 2010 - 11:24
Also inb4 the inevitable Elite Midget and "facts".
#12
Posté 29 décembre 2010 - 11:28
#13
Posté 29 décembre 2010 - 11:31
Stories don't usually end well without the characters it began with.
Modifié par habitat 67, 29 décembre 2010 - 11:32 .
#14
Posté 29 décembre 2010 - 11:31
Computron2000 wrote...
What i think is more likely is that the squad will return but there might not be any missions specific to the squad members such as loyalty missions. You'll miss conversation injections by theose squadmates you don't have and if ME3 increases banter, you'll miss them as well
Yes, loyalty quests are no more necessary... there will be quests conditioned by the survival or not of certain characters. And surely more interaction between the team members are both welcome and likely to happen, seeing how much fans wanted more of them,
Computron2000 wrote...
Some quests won't be changed. If Tali is dead, her aunt contacts you on the Geth/Xan situation and remarks on Tali's death. If Tali is alive, more conversation will occur
That's the best example... with Tali at your side we'll be easier to recruit quarians in the war, if she dies the Admiralty probably will blame Shepard to left behind the unique member of their species under his/her protection and things will be harder, but the quest itself will happen anyway. Same for krogans (Grunth and Mordin), geths (Legion) and so...
Also, about new squaddies... I guess in some twistful recruitment like the Legion's, but I guess that won't be more than a pair or so... probably a soldier, a biotic and maybe and engineer to give the chance even to the
haters who killed almost the whole ME2 squad to play the last game with a balanced team.
Modifié par Alienmorph, 29 décembre 2010 - 11:55 .
#15
Posté 29 décembre 2010 - 11:31
Phaedon wrote...
Just wondering, do you think that new squaddies will be introduced anyway?
I could see ~2 new squad mates just for the people playing with only 2 suvivors so they have some diversity, although I kinda wish my 2 survivor saves would stay that way. I kinda want to see my Sole Survivor Paragon save the galaxy with just Garrus and Tali.
#16
Posté 29 décembre 2010 - 11:34
Phaedon wrote...
Just wondering, do you think that new squaddies will be introduced anyway?
There will be a few I think, but hopefully not a whole lot as it would grate on my Shep's already scorching trust issues.
Now's not the time for Shep to look for a good trustworthy team.
#17
Posté 29 décembre 2010 - 11:37
Of course you could have all squad members from both games if they are just alive. If they aren't alive, then you can't have them. I think biggest problem here is that player who doesn't have many squad members alive will miss alot of talk what is required to exist for players who have those squad members. Of course developers could just kill all of them in begin of ME3 and all players would be in same line. How ever, that would ****** alot of players.
#18
Posté 29 décembre 2010 - 11:42
I wonder what happens if your only survivors are Kasumi and Zaeed, though.
#19
Posté 29 décembre 2010 - 11:44
Modifié par Gibb_Shepard, 29 décembre 2010 - 11:46 .
#20
Posté 29 décembre 2010 - 11:46
Phaedon wrote...
Same here, I don't want too many new squaddies. I want most of the ME2 team back, along with Wrex, Liara and VS.
I wonder what happens if your only survivors are Kasumi and Zaeed, though.
Your computer/ console explodes.
#21
Posté 29 décembre 2010 - 11:48
Phaedon wrote...
Same here, I don't want too many new squaddies. I want most of the ME2 team back, along with Wrex, Liara and VS.
I wonder what happens if your only survivors are Kasumi and Zaeed, though.
You get to be Big G*Damn heroes?
On topic why do some many people want Wrex and Liara in squad when they have actually stuff to do, like lead an Empire/be the Shadow Broker? I personally am hoping for highly interactable NPCs, meet with Wrex and Liara aboard the SB base and discuss strategy, stuff like that.
#22
Posté 29 décembre 2010 - 11:50
#23
Posté 29 décembre 2010 - 11:53
#24
Posté 29 décembre 2010 - 11:54
But that's the whole point. There is no pile of variables!mineralica wrote...
Creating a pile of variables is like throwing yourself at sword - spectacular but a bit pointless if you don't know why are you doing this
#25
Posté 29 décembre 2010 - 11:55
This sound fair and easy enough to do.Gibb_Shepard wrote...
What i honestly see hapenning with ME3 is, your squadmates die, you lose content. I personally have absolutely no problem with this.





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