Bluko wrote...
Phaedon wrote...
The misconception is the following: ME2 squaddies can't return in ME3 because too many variables would be involved. Sounds logical, doesn't it? Think about it. What kind of variables change if you kill them? Just one. (OK, not just one, I am just saying)
They won't be there as part of your ME3 squad.
There are too many variables. Niether Ashley, Kaidan, or Wrex returned as squadmates in ME2. Wanna guess why? Cause they could all be dead. Bioware isn't going to waste time making some squadmates that may or may not be in game for some people.
Time to pick this apart real fast *cracks fingers* if all characters are dead you forget 1 vital thing at least 3(pretty sure that's the right number) must survive for shepard to live, Files where shepard dies are non-importable, this has already been confirmed.
secondly we've gone over the amount of variables, i'm pretty sure it's a max 36. Kaiden, Ashley and Wrex are obviously stored seperately and the information can be ported in straight from ME 2 games you have already as their survival conditions were already marked in ME 1 and do not matter.
Li status was handled in LotSB from what i understand. so the LI variable from ME 2 is also covered.

It's not feasible. You can't have some players with more squadmates and others less. It could conceivably make the game unplayable for some depending on what characters you lost in the suicide mission. And then trying to make two characters for one slot is even more ridiculous and time consuming.
i've already shown that numerically it's feasible in previous posts and sorta relayed that in this one. Anyone with just the slightest programming experience should be able to tell there isn't alot to track here. variable wise. As far as number of squadmates i just ran through ME 2 with out getting Samara :x next imma do it without samara, or thane or activating Grunt or legion :x i'm also not going to pick up Garrus or Wrex in ME 1 :x i believe i will be playing with almost the minimum amount of charactesr for ME 2 and the bare minimum characters for ME
i have now played with less squad members than you *hypothetically for now* does that make the game unplayable? no. did it decrease my enjoyment? no. was it harder? yes but that's what should happen when i lose party members, by choice or events.
Now you don't need to make extra characters to replace dead ones slots, just allow the player to pick up all the possible party members they would who are available the missing slots will fill in time as the player runs into the party members on missions related to stopping the reapers. if the party members end up as extra baggage like 6 characters from ME 2 then so be it you do not need to streamline party options and the term 'party slot' has no valididity in the programming stages. ME 3 did not come pre-packaged to BW with a limit of party memebrs they can put in

I think it's pretty clear that your squad in ME3 is going to have to be all new. Maybe Liara and or Ashley/Kaidan might rejoin you, but with the Shadowbroker DLC kind of explaining away Liara's new role I don't see this happening either. It is much easier to create brand new character rather then try to account for all the various variables in previous games.
I wasn't aware that the end part of a trilogy was actually the beginning of another sequel and shoudl be treated like a preperatory phase for another game my bad
on the topic of a brand new character bs(no offense it is) you mention
there aren't many variables dude, sorry. You may think 36 is a large number but it really isn't. that's just ME 2 if you want to talk about LIs from Numero uno that's at least another 5 so now it's 41 so there is no way that's happening if you really think it's infeasible to do 36. Infact i'm pretty sure importing a main character is about 12-30 extra variables to keep track of there :x guess we're gonna have to cut imports all together and go with a generic set story eh?
....Oh lets not forget dialogue also has a ton of variables associated with it, time to get rid of those to make it easier to program, Combat needs to be dumbed down Mellee is now your only move you have no powers or abilities, by far the highest variable count of any game... Armor upgrades? gone... Inventory system Gone Leveling? Puhlease tooo many variables dude too many variables...Enemies that scale to level? GONE They are all level 1 pandas. Fancy graphics and textures gone. While we're at it we'll also fire joker kill the normandy SR 2 and make a new ship made of card board boxes...btw it's a box less coding less variables no need to make a 3D parabolicly/semi-cylinder/cone starship hull(trying to descrbie normandies hull) just a box....infact a 2D box is better that's like just a square...we can just add a codex entry that says imagine a box shaped ship....
(sarcasm,should be apparent, of course just showing how your talk of too many variables is terribly flawed. with an RPG an excess in code tends to come with the territory i'd think and lets not get started on the graphics.)
I'm sure characters will return for significant cameo roles during missions to please the fans, but I can't see anything more then that. Unless Bioware is planning on heavily changing the way you play in ME3, such as you don't have permanent squad, I can't see many squadmates being able to come back.
No...too many variables we don't know whether the characters are Dead or alive, Loyal or Disloyal, Too many variables dude...(max 36 variables that is[this is also sarcasm])
I guess BW is drastically planning on changing how trilogies work(if they don't import characters) apparently ME 3 is still in the middle of the shepard arc. [this is also sarcasm]
edit: i'm hoping my over use of sarcasm actually proved my point this time.
Modifié par darth_lopez, 31 décembre 2010 - 06:34 .