darth_lopez wrote...
furhtermore i remember hearing rumors that garrus may have been established as shepards cannonical best friend, if these are true then there is a good liklihood that he will be returning in ME 3 if BW rules it as such.
There's very little about Shepard that's canonical, except that he or she is the biggest badass on the face of the galaxy. Maybe the universe.
ah yes the "it's somewhat optional so it's wasted resources" argument again. This comes with every RPG it's a given of the field there will be wasted resources based off of player decissions if BW can get away with 6 potential wastes out of this i think that's good given the horrid amount of them in ME 2. too elaborate: all minable plannets, not all we're necessary for research, 8 party members, 12 missions[loyalty], every sidequest, upgrades for the normandy. These are all wasted resources if the player chooses not to use them. they add up to much more than 3 or so dead characters(rough statistical average).
It's a different story if the "waste" happens before the game even starts, though. If I'm halfway through ME2 and realize I haven't recruited Tali yet, I can go pick her up. If I imported a save where she somehow died in ME1 (I know it's impossible, just for the sake of argument), then I wouldn't be able to see her no matter how early a save I reverted to unless I went back to ME1 and exported a Shepard that still has her alive. It makes business sense to incentivize playing the previous game. It doesn't make business sense to penalize not playing it.
however your argument is totally reliant on the idea that "because they can be wasted resources they are" which simply isn't true. Obviously not all players are goign to have the same dead characters and not all players are going to research, or pick up the same things in ME 2. if it enhances immersion and the player's enjoyment then it isn't waste of resources.
Okay. Here's my stance, and I think Bioware's stance.
Reward a complete and thorough playthrough from the previous game = okay
Penalize a shoddy or incomplete playthrough from the previous game = not okay
Each game has to stand alone. Preventing players from having playable companions will only engender ill-will with the greater fanbase.
Also if you're worried about not being able to use all your former teammates that you want, there are walkthroughs.
No professional console game company is going to intentionally make a game that requires external walkthroughs, and I'd say a large percentage of players has no interest in going back and re-playing a previous game just to get the basic level of playability that you take for granted in any similar game in the sequel.
frankly i think the majority of us found this Useless. AI hackign is very situational and often the situations it was really useful in both games were very scarce i'd say Axe it entirely.
It's just an example. My point is that your suggestion could cut someone off from many mission vital powers, which would result in Bioware having to dumb the missions down even further.
Now either you're saying it was a bad move for Bioware to have an import save file from ME 1 to ME 2 feature in ME 2 or you're honestly trying to troll me.
Oh, for cripe's sake. I'm not trying to troll you, and I wasn't saying that imports are bad. I'm saying that Bioware has to be a little careful on the magnitude of import effects so that nobody ends up screwed over, no matter how badly they played through previous games. Whether or not the bad playthrough is intentional is meaningless. They say the Lord never closes a door except when he opens a window, and Bioware essentially has to do just that.
Eitherway unless you plan on revamping the general story layout of a trilogy(you know how the third is thypicaly the conlcusion) i dont' see how the plot could possibly demand new characters when ME 2 already served the purpose of team building and ME 1 a similar role. if we need to get a new squad and do their new missions again it would be totally redundant and not ME 3 which has been stated by BW to be the close of the shepard arc. Thus there needs to be a conclusions of the reaper threat or shepards role in it. Either shepard and his already assembled team dies. or the reapers are beaten back those are the only option plot wise and neither are really open to recruiting a vast amount of new members.
I'm not sure you're understanding the plot of the previous games. ME1 was about stopping Saren. The squad you assembled was there to do that. ME2 was about taking out the Collector base. The squad you assembled was there to do that. While some of them might stay on with Shepard for the big finale, a lot of them have more important things to be doing if they survive.
If you think that the entire crew would just hang out on the Normandy between ME2 & ME3, or that Shepard isn't going to accept further help as he goes along in the last game (or, for that matter, worry about individual loyalty missions when the galaxy is burning), then I'm not sure what to say. Shepard's interest in loyalty will be in fleets and planets, and the ME2 survivors are going to be mainly important insofar as they may make recruiting their species or special interest groups easier.
I'm fairly doubftul that msot people who buy ME 3 are planning on playing it only 1 time, if that were the case they should just rent it at blockbuster.
There's basically no way for me to argue about that without looking at the stats.
Considering they made a Default shepard, for ME 2, i'm willing to bet they'd make a default shepard for ME 3, it's sorta obvious if they wanna make money, I'm willing to bet off of the gameplay statistics, if i remember the quote from earlier(80% of all squad mates survive) the squaddies they use are part of that 80% of survivors. so the majority of default shepards party would most likely survive. this i would say is a reasonable expectation given the statistics and replay factor the game offers to it's audience.
No matter who they have surviving Default Shepard's run, there's going to be considerable anger among the players if their favorite character ends up being the one that died. Better to skirt the issue entirely and not have Default Shepard relying on who survived previous games to determine who gets to be in the squad.
Listen, at this point we're just talking in circles. You seem to think that it's possible for Bioware to implement the "17 squaddie solution". I'm going to give you 99.9% odds against it. Let's leave it at that.