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A common misconception about squadmates in ME3


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#351
Ulzeraj

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darth_lopez wrote...
it would be kinda funny to see a non-redundant squad with shared powers XD


That would be bad because it forces the player to use that character for certain tasks giving him no choice at all. Tali and legion for example have basically the same basic skill sets but with a different "look-and-feel" and differences there and there.

I think its just they trying to avoid a mandatory squad member for difficult missions. Yeah but even then Miranda was absurdly overpowered.

#352
Elite Midget

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There will be consequences.... Such as less dialouge, a bleaker future since important persons are dead, and the such. However, the selfish desire to outright 'punish' other Gamers and demand that they have less Squaddies or clones to fill in for the Zombies is just plain wrong. Do some of you even read what you're suggestioning?

I also find it bothersome that many that desire the Zombies to return ignore the dialouge said in ME2, the e-mails, or what the Squaddies even 'say' that involves giving them 'many' reasons for them to leave and that's 'ignoreing' the thing about them all being killable and none of them 'has' to be alive to import. All that's need is Shepard and 2 random Squaddies in any combination.

Edit: Miranda was almost a must for Insanity if you wanted an easy ride... Throw in Samara and Insanity feels like Casual on how easy to ends up being. Try doing that with Thane and Tali.... You'll be surprised how much tougher the game ends up being when not abusing Miranda.

Modifié par Elite Midget, 04 janvier 2011 - 05:22 .


#353
darth_lopez

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Elite Midget wrote...
Wall of unnecessary text


Why is it that when supporters of party return seem to say anything we're branded by you as "dissillisuioned ones"? or you disbar any thing that we present to you that is factual, or a reasonably educated guess brought on by experience, sound marketing tehcniques, biowares past actions, the plot of ME 2, and reasonabel speculation as to the meaning of some comments made by Bioware. i would think that accumulates in to a nice ball of data to look at.

furthermore as posted previously your usage of dissillusioned is still wrong sorry i just don't understand why you continue to attempt to be cryptically abbrassive.<_<

...words that make no sense...

and undeserving of a full standalone ME3 experience.


The last very last paragraph made almost no sense to me:huh:, idk if you just threw words together or what. I think it would be wiser to argue that the end of a trilogy shouldn't be standalone. it should rely, inpart, on the other 2 to set it up for the grand finale. For instance you could not surmize all of what was going on in SW:RotJ  if you hadn't finished watching SW:ANH and SW:TESB.  it would still make sense but it wouldn't feel complete.

This is where the ME trilogies original and revolutionary import Idea does come into play. Allowing those who played the other segments of the Trilogy to import the important decisions they made from Each Game to the next. This is integral in keeping individual Shepards Consistent thus creating a consistent story from start to end.What i'm trying to demonstrate here is that from the story telling point of view it's perfectly fine and almost a requirement to import the characters from ME 2 to ME 3, at least some of them not all but some, The reason for this is simply to keep the story consistent and the plot flowwing in the right direction.

While it's true that ME 3 needs to be able to function not just as a story ender but as a standalone experience this can be easily solved through the application of a default shepard system similar to what lovgreno suggested and perhaps a quick re-cap of the series up till now, like what Bioware did with the movie on their site for a little while(they had a Story until now segment before the ME 3 trailer replaced it). This makes it easier for new players to get into ME 3 and will no doubt spark an interest in ME 1 and ME 2 increasing sales all around. Frankly when ME 3 comes out they should sell immediately a box set that includes all DLC for both ME 1 and ME 2, i would buy it at least. It would be a sound marketing move with the import function the way it is. But i digress.

My main Point is if you design ME 3 To be fully a standalone experience you Deprive Existing Players and fans of the End Trilogy  experience.The Requirement to be a standalone game,however, can be met with the simple addition of a default shepard. To be fully standalone would require no support from ME 1 or ME 2 making the game alienate itself from its own trilogy and possibly becoming the largest Bioware Screw Up ever, if not their first true story telling failure. This game cannot be a full standalone experience because it is unfrtunately the end of Commander Shepards Story and there by needs to be supported at least partially by the other 2 games to be a success. Even the Halo Trilogy (H:CE, H2, and H3) used the games to support eachother. One could not fully understand what was going on in H3 without playing through H2, which in turn relied on elements of H:CE. All 3rd parts of a trilogy are reliant on the other 2 segments.

Now that we've hopefully established what the 3rd installment of a trillogy should do and the interconnectivity of a trilogy lets ask ourselves, from the story telling and gameplay aspect of ME 2, What else is there to import to ME 3 aside from the partymembers and their various side quest results? It's a very important question.

#354
darth_lopez

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Ulzeraj wrote...

darth_lopez wrote...
it would be kinda funny to see a non-redundant squad with shared powers XD


That would be bad because it forces the player to use that character for certain tasks giving him no choice at all. Tali and legion for example have basically the same basic skill sets but with a different "look-and-feel" and differences there and there.



Sorry double post first,

and i think that's the point i was trying to make with that comment, that and all ME games thus far have redundant squad members with shared powers.

#355
darth_lopez

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Elite Midget wrote...

There will be consequences.... Such as less dialouge, a bleaker future since important persons are dead, and the such. However, the selfish desire to outright 'punish' other Gamers and demand that they have less Squaddies or clones to fill in for the Zombies is just plain wrong. Do some of you even read what you're suggestioning?

I also find it bothersome that many that desire the Zombies to return ignore the dialouge said in ME2, the e-mails, or what the Squaddies even 'say' that involves giving them 'many' reasons for them to leave and that's 'ignoreing' the thing about them all being killable and none of them 'has' to be alive to import. All that's need is Shepard and 2 random Squaddies in any combination.


Sorry for a possible tripple post @.@

1) it's not a punishment it's the result of your actions. You got the squad member killed you don't get them.
2) no one who comes back will be a "Zombie" Zombie implies walking dead no dead characters will come back. your entire party does not die in ME 2 if it does your Shep dies and the file becomes un-importable anyway.
3)it isn't selfish for a large community of people to desirestory and plot consistency and continuity. It's expected of the developer to provide it.
4)Most e-mails were directed at shepard and very few at party members, 1 or 2 for tali, 1 for grunt after loyalty, 1 garrus, 1 for mordin, 1 for thane after loyalty, None for miranda or Jacob(that or i don't care enough to attempt memorization), None for Zaeed, none for kasumi, none for samara, none for jack though an awkward threat and one adressed from the illusive man sayign he had no idea(refrence to loyalty), none for legion. i think i got them all let me know if i missed saying "none for" for someone.
5)no one has been ignoring how many squadmates actually have stuff to do after ME 2 ending infact i made a nice list no one else has discussed it's accuracy yet so unless i missed a detail refer to list.

as far as squad survival rate goes the pre-quoted statistic was around 80% of the squad surives on average from earlier again it's doubtful, unless intended, you would end up with a shepard with only 2 squaddies left.

#356
Drowsy0106

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Who is this man/woman/thing called "VS" by people on the forum. I've checked the wiki characters and even the voice actors cast but i can't find the answer. Thanks.

#357
Zulu_DFA

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Drowsy0106 wrote...

Who is this man/woman/thing called "VS" by people on the forum. I've checked the wiki characters and even the voice actors cast but i can't find the answer. Thanks.


Ashley & Kaidan as of ME2.

#358
Big stupid jellyfish

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Zulu_DFA wrote...

Drowsy0106 wrote...

Who is this man/woman/thing called "VS" by people on the forum. I've checked the wiki characters and even the voice actors cast but i can't find the answer. Thanks.


Ashley & Kaidan as of ME2.


I.e. 'Virmire Survivor'.

#359
Elite Midget

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I only call it as I see it. The Disillusioned Ones would have everything thrown out that doesn't fit with what they have planned for ME3. Something goes wrong? Retcon or simply punish others who are clearly not as 'surperior' as the saves imported by the Disillusioned ones. I also find it funny that when they 'do' concede that characters wongt return they immediatly chim in that that Tali and Garrus 'should' return anyway despite them having many different outcomes in ME2 just like the rest of the Zombies.



The Dillusioned Ones are free to express what they feel but it doesn't mean that they should be cuddled. I merely presented a taste of 'common sense' into the mix and presented many things that are in ME2. So lets face it, I'm not setting myself for disapointment but those that have joined the Disillusioned Ones are. They believe that their way is the 'only' way and thus they will be severely letdown when ME3 comes and Bioware did the best they possible could without compromising ME3 in an impossible attempt to appease the Disillusioned Ones.



If Bioware somehow can intergrate the ME2 Zombies than that's great. Though if to do that they must compromise the intergraty of ME3 than no, that isn't great. That's the complete opposite of great, see what I'm saying? Right now it seems to be a 'very' expensive and trying task to do this without compromising ME3 that is why I call them the Disillusioned Ones. They don't even entertain that they very well might not see 'any' of the Zombies as Squaddies again. No, they want 'everyone' to return and they refuse any data that is presented that would prove contrary to that misguided and selfish belief.

#360
Zulu_DFA

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Big stupid jellyfish wrote...

Zulu_DFA wrote...

Drowsy0106 wrote...

Who is this man/woman/thing called "VS" by people on the forum. I've checked the wiki characters and even the voice actors cast but i can't find the answer. Thanks.


Ashley & Kaidan as of ME2.


I.e. 'Virmire Survivor'.


This is a SPOILER, stupid! [smilie]http://social.bioware.com/images/forum/emoticons/joyful.png[/smilie]

#361
Praetor Knight

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Elite Midget wrote...

If Bioware somehow can intergrate the ME2 Zombies than that's great. Though if to do that they must compromise the intergraty of ME3 than no, that isn't great. That's the complete opposite of great, see what I'm saying? Right now it seems to be a 'very' expensive and trying task to do this without compromising ME3 that is why I call them the Disillusioned Ones. They don't even entertain that they very well might not see 'any' of the Zombies as Squaddies again. No, they want 'everyone' to return and they refuse any data that is presented that would prove contrary to that misguided and selfish belief.

Instead of zombies, wouldn't revenants be better? :bandit:



I have confidence in Bioware, however the squad goes in ME3.

Modifié par Praetor Shepard, 04 janvier 2011 - 07:31 .


#362
SalsaDMA

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Elite Midget wrote...

I only call it as I see it. The Disillusioned Ones would have everything thrown out that doesn't fit with what they have planned for ME3. Something goes wrong? Retcon or simply punish others who are clearly not as 'surperior' as the saves imported by the Disillusioned ones. I also find it funny that when they 'do' concede that characters wongt return they immediatly chim in that that Tali and Garrus 'should' return anyway despite them having many different outcomes in ME2 just like the rest of the Zombies.

The Dillusioned Ones are free to express what they feel but it doesn't mean that they should be cuddled. I merely presented a taste of 'common sense' into the mix and presented many things that are in ME2. So lets face it, I'm not setting myself for disapointment but those that have joined the Disillusioned Ones are. They believe that their way is the 'only' way and thus they will be severely letdown when ME3 comes and Bioware did the best they possible could without compromising ME3 in an impossible attempt to appease the Disillusioned Ones.

If Bioware somehow can intergrate the ME2 Zombies than that's great. Though if to do that they must compromise the intergraty of ME3 than no, that isn't great. That's the complete opposite of great, see what I'm saying? Right now it seems to be a 'very' expensive and trying task to do this without compromising ME3 that is why I call them the Disillusioned Ones. They don't even entertain that they very well might not see 'any' of the Zombies as Squaddies again. No, they want 'everyone' to return and they refuse any data that is presented that would prove contrary to that misguided and selfish belief.


pot calls kettle?

#363
Big stupid jellyfish

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Zulu_DFA wrote...

This is a SPOILER, stupid! [smilie]http://social.bioware.com/images/forum/emoticons/joyful.png[/smilie]


Isn't this thread with a "ME2 squaddies can permanently die in the end of ME2" message a slight spoiler too? =)

Anyways, I've done things worse here on BSN, so I'm getting away with a crime! :D

#364
Code_R

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I dont get it. What if you got the ..... bad .... ending in ME2 - are they going to hire say 10 new characters to fill those blanks, and then get he actors from ME2 in as well? And swap them around for ME3 depending what you did? Does that make sense at all? Or is it easier and cheaper not to get any of the ME2 crew back, and hire a bunch of random new squad members with those from ME2 getting cameos only if they are still up for the next adventure? Look at it practically as what Bioware is likely to do.

#365
Sir Ulrich Von Lichenstien

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Zulu_DFA wrote...

Siansonea II wrote...

Here are my thoughts regarding the probability of the various squad member characters returning:

Very high:

Liara [LI, definitely alive]
Kaidan/Ashley [LI, definitely alive]
Miranda [LI, hard to kill]
Garrus [LI, hard to kill]
Tali [LI, legions of fans]

High:

Jacob [LI]
Jack [LI]
Thane [LI]
Grunt [appeals to young males]
Legion [appeals to young males]

Moderate to low:

Wrex [appeals to young males, but killable in first game]
Kasumi [DLC, non-LI, hired by Cerberus]
Zaeed [DLC, non-LI, killable on loyalty mission, hired by Cerberus]
Mordin [Non-LI, reaching end of lifespan]
Samara [Non-LI, has ongoing mission unrelated to Shepard's]

Low:

Morinth [unstable personality, most likely deceased]

I think it's likely that if there are new squad members, they may be characters we've already met in the first two games. I think the most likely candidates are:

Captain David Anderson
Aria T'Loak
Captain Armando Bailey
EDI in a geth-like mobile platform "body"
Joker with a powered exoskeleton


Where are Shiala, Kal'Reegar, Admiral Hackett, Matriarch Aethita, Blasto, Kai Leng, Captain Kirrahe, Niftu Cal and Keeper 20?

Well with regards yours and elite midget ideal... a fair few of those are zombies.
Also with regards your previous post, yeah you are stupid for announcing who the VS is referring to ;)
Speaking of which even though am quite sure I know your answer already, am intrigued as to what you and elite midget think of the below comment

I don't think it is a spoiler to say that fans who let their team die in ME2 will feel the consequences in ME3

I mean, surely if the 'zombies' as you and elite midget like to refer to them as weren't important then we wouldn't feel anything with their passing? Of course that being if we weren't to follow common sense given by a dev.

Hmm, I wonder who most intelligent fans would believe? I know I'd rather believe a dev than a forumite in this instance. I know you'll try using wrex as your trump card, but I've already dismissed that claim ages ago in another topic. So don't bother trying it as it'll just make you look stupid.

Edit: @Code R, read the quote I've posted above.
Now let's go into the details. Seeing as Zulu LOOOOVES to talk of 'waste of resources', let's talk about that shall we.

ME2 squad - fairly fleshed out already, all drawn up in looks and background history written, all VAs cast... so all ME3 needs is for their new dialogue to be written and the VAs re-hired.

Totally Brand New ME3 squad - unless less 50-100% of them are people we've already met that have 0% chance of dying beforehand, then that means that the writers need to write out the characters, their backgrounds, the artists need to draw them up, Bioware needs to hire NEW VAs for the roles, which means auditions and what not... then after all that they get into the same territory the ME2 squadmates are in, with regards new dialogue written and the VAs brought in to do the work.

Hmm... which is the most waste of resources? Oh yes... the Totally Brand New ME3 Squad idea.

It ain't rocket science. It's just common sense.

Couple of new squadmates, sure, whole new bunch of squadmates BAD anyone that thinks otherwise clearly isn't thinking straight.

Modifié par Sir Ulrich Von Lichenstien, 04 janvier 2011 - 07:49 .


#366
Elite Midget

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Not so. Bioware dug themselves far too deep when they gave each of the ME2 Squaddies many drastic paths that they may embark upon after the events of ME2 depending on Shepards actions. They would have a much easier time just making new Squaddies that are intergrated to the Standalone ME3 Experience than trying to sort out the many drastic paths and deaths that the ME2 Squaddies could have undertaken.

#367
Big stupid jellyfish

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Code_R wrote...

I dont get it. What if you got the ..... bad .... ending in ME2 - are they going to hire say 10 new characters to fill those blanks, and then get he actors from ME2 in as well? And swap them around for ME3 depending what you did? Does that make sense at all? Or is it easier and cheaper not to get any of the ME2 crew back, and hire a bunch of random new squad members with those from ME2 getting cameos only if they are still up for the next adventure? Look at it practically as what Bioware is likely to do.


What about this:

VS from ME1

6 squaddies from ME2 (or whatever number, I took 6 as 12/2)

4 new squaddies in ME3

You killed everyone but two guys in SM? You have VS + 4 new guys + ME2 guys (provided these two stay, sure). You have at least five squaddies to choose from. Not that great, sure, but hey, your decisions in ME2 weren't great either.

Creating a character from scratch? VS + 4 new guys + 2-3 squaddies from ME2 (Bioware's choice), or even all 6 of them.

No one was left behind in ME? Get VS + 4 new guys + 6 ME2 squadmates + cameos for others.

Resources spent on these 6 ME2 squaddies would hardly be wasted 'cos 1. new players would also get them 2. according to the statictics revealed circa 80% squadmates survived the SM. Thus, a 80% chance an ME2 squaddie would be alive in an imported playthrough and the player would get the content.

I'm not implying that's how it's going to be and I'm not implying that's the easiest/best/whatever way to deal with this. Just my thoughts regarding one of the possibilities to deal with the squaddies in ME3.

Modifié par Big stupid jellyfish, 04 janvier 2011 - 08:13 .


#368
Sir Ulrich Von Lichenstien

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Elite Midget wrote...

Not so. Bioware dug themselves far too deep when they gave each of the ME2 Squaddies many drastic paths that they may embark upon after the events of ME2 depending on Shepards actions. They would have a much easier time just making new Squaddies that are intergrated to the Standalone ME3 Experience than trying to sort out the many drastic paths and deaths that the ME2 Squaddies could have undertaken.

Except for one fatal flaw in your idea which I also forgot to list in why ME+ME2 squad with minimal new Squad less resource wasting than full new ME3 squad. That being they still need to account for the ME2 squadmates that are alive and as I pointed out, obviously there is going to be some consequences for some being dead. So it is much easier to go ME+ME2 squad + couple of new sqadumates because they can easily pick a 'default' playthrough for 'standalone' Shep to use (something I've already done a list of actually).
Your also forgetting one tiny thing. You claim they dug too deep. Ever thought that they might have planned that from the start, or is that too much for your midget brain to compute?

#369
Wittand25

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Sir Ulrich Von Lichenstien wrote...

Elite Midget wrote...

Not so. Bioware dug themselves far too deep when they gave each of the ME2 Squaddies many drastic paths that they may embark upon after the events of ME2 depending on Shepards actions. They would have a much easier time just making new Squaddies that are intergrated to the Standalone ME3 Experience than trying to sort out the many drastic paths and deaths that the ME2 Squaddies could have undertaken.

Except for one fatal flaw in your idea which I also forgot to list in why ME+ME2 squad with minimal new Squad less resource wasting than full new ME3 squad. That being they still need to account for the ME2 squadmates that are alive and as I pointed out, obviously there is going to be some consequences for some being dead. So it is much easier to go ME+ME2 squad + couple of new sqadumates because they can easily pick a 'default' playthrough for 'standalone' Shep to use (something I've already done a list of actually).
Your also forgetting one tiny thing. You claim they dug too deep. Ever thought that they might have planned that from the start, or is that too much for your midget brain to compute?

It is not cheaper. It is cheaper to hire new voice actors for six to eight new squaddies and to pay the voice-actors of the ME2 companions for the one or two recording sessions that it will take to get the voice work for a smaller role done than to pay all of them the several sessions worth of recording that would be required for full squad-mates that many could not experience because they have a  wrong import.

And the squaddies are not required to return as squaddies to make you feel the consequences of your actions. E.g. Tali if alive returns to the Quarians if she was not loyal in Me2 or died you have a harder time dealing with them in ME3 like harder persuasion checks or something similar.

Modifié par Wittand25, 04 janvier 2011 - 08:54 .


#370
DJBare

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My ideal for ME3.



1. Don't bring back the dead.

2. Bring back all "surviving" team members.

3. Add new team mates that can be recruited to replace the dead ones only, or if you've grown tired of a team member, fire them and recruit a new one.


#371
Ulzeraj

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Wittand25 wrote...

Sir Ulrich Von Lichenstien wrote...

Elite Midget wrote...

Not so. Bioware dug themselves far too deep when they gave each of the ME2 Squaddies many drastic paths that they may embark upon after the events of ME2 depending on Shepards actions. They would have a much easier time just making new Squaddies that are intergrated to the Standalone ME3 Experience than trying to sort out the many drastic paths and deaths that the ME2 Squaddies could have undertaken.

Except for one fatal flaw in your idea which I also forgot to list in why ME+ME2 squad with minimal new Squad less resource wasting than full new ME3 squad. That being they still need to account for the ME2 squadmates that are alive and as I pointed out, obviously there is going to be some consequences for some being dead. So it is much easier to go ME+ME2 squad + couple of new sqadumates because they can easily pick a 'default' playthrough for 'standalone' Shep to use (something I've already done a list of actually).
Your also forgetting one tiny thing. You claim they dug too deep. Ever thought that they might have planned that from the start, or is that too much for your midget brain to compute?

It is not cheaper. It is cheaper to hire new voice actors for six to eight new squaddies and to pay the voice-actors of the ME2 companions for the one or two recording sessions that it will take to get the voice work for a smaller role done than to pay all of them the several sessions worth of recording that would be required for full squad-mates that many could not experience because they have a  wrong import.

And the squaddies are not required to return as squaddies to make you feel the consequences of your actions. E.g. Tali if alive returns to the Quarians if she was not loyal in Me2 or died you have a harder time dealing with them in ME3 like harder persuasion checks or something similar.


AFAIK some if all of them signed contracts for 2 games.

#372
Wittand25

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Ulzeraj wrote...

Wittand25 wrote...

Sir Ulrich Von Lichenstien wrote...

Elite Midget wrote...

Not so. Bioware dug themselves far too deep when they gave each of the ME2 Squaddies many drastic paths that they may embark upon after the events of ME2 depending on Shepards actions. They would have a much easier time just making new Squaddies that are intergrated to the Standalone ME3 Experience than trying to sort out the many drastic paths and deaths that the ME2 Squaddies could have undertaken.

Except for one fatal flaw in your idea which I also forgot to list in why ME+ME2 squad with minimal new Squad less resource wasting than full new ME3 squad. That being they still need to account for the ME2 squadmates that are alive and as I pointed out, obviously there is going to be some consequences for some being dead. So it is much easier to go ME+ME2 squad + couple of new sqadumates because they can easily pick a 'default' playthrough for 'standalone' Shep to use (something I've already done a list of actually).
Your also forgetting one tiny thing. You claim they dug too deep. Ever thought that they might have planned that from the start, or is that too much for your midget brain to compute?

It is not cheaper. It is cheaper to hire new voice actors for six to eight new squaddies and to pay the voice-actors of the ME2 companions for the one or two recording sessions that it will take to get the voice work for a smaller role done than to pay all of them the several sessions worth of recording that would be required for full squad-mates that many could not experience because they have a  wrong import.

And the squaddies are not required to return as squaddies to make you feel the consequences of your actions. E.g. Tali if alive returns to the Quarians if she was not loyal in Me2 or died you have a harder time dealing with them in ME3 like harder persuasion checks or something similar.


AFAIK some if all of them signed contracts for 2 games.

They signed contracts to work without payment in ME3 ? Maybe they should change their agents, but whoever made that deal on Bioware´s behalf is a freaking genius and should handle all my future legal and fiscal matters.

#373
darth_lopez

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Big stupid jellyfish wrote...

Code_R wrote...

I dont get it. What if you got the ..... bad .... ending in ME2 - are they going to hire say 10 new characters to fill those blanks, and then get he actors from ME2 in as well? And swap them around for ME3 depending what you did? Does that make sense at all? Or is it easier and cheaper not to get any of the ME2 crew back, and hire a bunch of random new squad members with those from ME2 getting cameos only if they are still up for the next adventure? Look at it practically as what Bioware is likely to do.


What about this:

VS from ME1

6 squaddies from ME2 (or whatever number, I took 6 as 12/2)

4 new squaddies in ME3

You killed everyone but two guys in SM? You have VS + 4 new guys + ME2 guys (provided these two stay, sure). You have at least five squaddies to choose from. Not that great, sure, but hey, your decisions in ME2 weren't great either.

Creating a character from scratch? VS + 4 new guys + 2-3 squaddies from ME2 (Bioware's choice), or even all 6 of them.

No one was left behind in ME? Get VS + 4 new guys + 6 ME2 squadmates + cameos for others.

Resources spent on these 6 ME2 squaddies would hardly be wasted 'cos 1. new players would also get them 2. according to the statictics revealed circa 80% squadmates survived the SM. Thus, a 80% chance an ME2 squaddie would be alive in an imported playthrough and the player would get the content.

I'm not implying that's how it's going to be and I'm not implying that's the easiest/best/whatever way to deal with this. Just my thoughts regarding one of the possibilities to deal with the squaddies in ME3.


yeah.....this has been proposed already although the previous proposal was 6 survivors and 3 new characters >.<.

Also Elite Midget likes to ignore statistics and facts.

unfortunately Midget, and Zulu refuse to acknowledge there is infact a reasonable chance that it could occur. Intead they have given it a 1/100 chance (yes saying 99% it won't occur is 1/100 chance) of it happening. Despite statistics and decent marketing strategies thrown at them. Or how it could be justified from story telling POVs and the characters in ME 2 were the story of ME 2.  Midget also seems to think that the endeer of a trilogy should be a full standalone experience... :(george lucas(father of cinematic trilogy) is contemplating killing himself now...and not for lack of money or the current state of star wars...


But yeah...this would be a perfect idea, i like it a bit better than the other suggested previously

and as far as costs goes, EA, Bioware Know they'll make money off this they certaintly aren't crimped for it and they know how the review community is also watching them. With BW being the only superb Dev left in EA at the current moment in time EA should know they need to back them up on this and provide them with as much as they can to see good profit. They're already expanding to the PS 3 as well which is another good market. I don't think we have any right or reasonable speculation to how much they're pooring into this game or how much a VA costs so cost for the moment should be left out.

#374
Mister_Tez

Mister_Tez
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Big stupid jellyfish wrote...

Code_R wrote...

I dont get it. What if you got the ..... bad .... ending in ME2 - are they going to hire say 10 new characters to fill those blanks, and then get he actors from ME2 in as well? And swap them around for ME3 depending what you did? Does that make sense at all? Or is it easier and cheaper not to get any of the ME2 crew back, and hire a bunch of random new squad members with those from ME2 getting cameos only if they are still up for the next adventure? Look at it practically as what Bioware is likely to do.


What about this:

VS from ME1

6 squaddies from ME2 (or whatever number, I took 6 as 12/2)

4 new squaddies in ME3

You killed everyone but two guys in SM? You have VS + 4 new guys + ME2 guys (provided these two stay, sure). You have at least five squaddies to choose from. Not that great, sure, but hey, your decisions in ME2 weren't great either.

Creating a character from scratch? VS + 4 new guys + 2-3 squaddies from ME2 (Bioware's choice), or even all 6 of them.

No one was left behind in ME? Get VS + 4 new guys + 6 ME2 squadmates + cameos for others.

Resources spent on these 6 ME2 squaddies would hardly be wasted 'cos 1. new players would also get them 2. according to the statictics revealed circa 80% squadmates survived the SM. Thus, a 80% chance an ME2 squaddie would be alive in an imported playthrough and the player would get the content.

I'm not implying that's how it's going to be and I'm not implying that's the easiest/best/whatever way to deal with this. Just my thoughts regarding one of the possibilities to deal with the squaddies in ME3.


Yup, I've suggested similar before, as have plenty of other people.

The ME2 squad can be whittled down a bit from 12, if necessary, by removing a few who may be unlikely to return... e.g. Zaeed/Kasumi (in it for the money), Thane (ill), Mordin (old), etc. Maybe e.g. Mordin could stay on the ship in the Tech Lab, & just not be a squad member, so that the character is still around, but just can't be used in a squad (if having the full 12 is OTT).

So then you have the ME2 squad, minus (if neccessary) a few to cut the numbers down a bit, minus (if applicable) those who died in ME2... Plus the Virmire Survivor.... Plus a few new people (to ensure that those who screwed up the suicide mission & only had 2 survivors can still have a squad!)

Less dialogue required than having a completely new squad, because none of the returning ME2 squadmates would need recruitment missions or loyalty missions: They'd just need the normal generic in-mission chatter + the normal post mission conversations. Only the four or so new squadmates would need recruitment + loyalty + story mission dialogue etc.


Players who aced the suicide mission (which isn't hard) shouldn't be punished by not having their squad back. Also, ditching the ME2 squad completely/mostly would also IMO make ME2 itself seem rather pointless.

#375
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
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Basically put, I want my Shep who only has Zaeed, Kasumi and Joker alive going into ME3 to suffer the consequences for having such a limited squad. I want it to be a 'wild ride' with hardly any chance of coming out the final mission of ME3 alive. :D



Come on Bioware show us that our choices really can have consequences :D