Elite Midget wrote...
Wall of unnecessary text
Why is it that when supporters of party return seem to say anything we're branded by you as "dissillisuioned ones"? or you disbar any thing that we present to you that is factual, or a reasonably educated guess brought on by experience, sound marketing tehcniques, biowares past actions, the plot of ME 2, and reasonabel speculation as to the meaning of some comments made by Bioware. i would think that accumulates in to a nice ball of data to look at.
furthermore as posted previously your usage of dissillusioned is still wrong sorry i just don't understand why you continue to attempt to be cryptically abbrassive.<_<
...words that make no sense...
and undeserving of a full standalone ME3 experience.
The last very last paragraph made almost no sense to me:huh:, idk if you just threw words together or what. I think it would be wiser to argue that the end of a trilogy shouldn't be standalone. it should rely, inpart, on the other 2 to set it up for the grand finale. For instance you could not surmize all of what was going on in SW:RotJ if you hadn't finished watching SW:ANH and SW:TESB. it would still make sense but it wouldn't feel complete.
This is where the ME trilogies original and revolutionary import Idea does come into play. Allowing those who played the other segments of the Trilogy to import the important decisions they made from Each Game to the next. This is integral in keeping individual Shepards Consistent thus creating a consistent story from start to end.What i'm trying to demonstrate here is that from the story telling point of view it's perfectly fine and almost a requirement to import the characters from ME 2 to ME 3, at least some of them not all but some, The reason for this is simply to keep the story consistent and the plot flowwing in the right direction.
While it's true that ME 3 needs to be able to function not just as a story ender but as a standalone experience this can be easily solved through the application of a default shepard system similar to what lovgreno suggested and perhaps a quick re-cap of the series up till now, like what Bioware did with the movie on their site for a little while(they had a Story until now segment before the ME 3 trailer replaced it). This makes it easier for new players to get into ME 3 and will no doubt spark an interest in ME 1 and ME 2 increasing sales all around. Frankly when ME 3 comes out they should sell immediately a box set that includes all DLC for both ME 1 and ME 2, i would buy it at least. It would be a sound marketing move with the import function the way it is. But i digress.
My main Point is if you design ME 3 To be
fully a
standalone experience you Deprive Existing Players and fans of the End Trilogy experience.The Requirement to be a standalone game,however, can be met with the simple addition of a default shepard. To be
fully standalone would require no support from ME 1 or ME 2 making the game alienate itself from its own trilogy and possibly becoming the largest Bioware Screw Up ever, if not their first true story telling failure. This game
cannot be a
full standalone experience because it is unfrtunately the end of Commander Shepards Story and there by needs to be supported at least partially by the other 2 games to be a success. Even the Halo Trilogy (H:CE, H2, and H3) used the games to support eachother. One could not fully understand what was going on in H3 without playing through H2, which in turn relied on elements of H:CE. All 3rd parts of a trilogy are reliant on the other 2 segments.
Now that we've hopefully established what the 3rd installment of a trillogy should do and the interconnectivity of a trilogy lets ask ourselves, from the story telling and gameplay aspect of ME 2, What else is there to import to ME 3 aside from the partymembers and their various side quest results? It's a very important question.