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A common misconception about squadmates in ME3


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#376
Zulu_DFA

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Sir Ulrich Von Lichenstien wrote...

Basically put, I want my Shep who only has Zaeed, Kasumi and Joker alive going into ME3 to suffer the consequences for having such a limited squad. I want it to be a 'wild ride' with hardly any chance of coming out the final mission of ME3 alive. :D

Come on Bioware show us that our choices really can have consequences :D


Losing squadmates is your consequence, your "wild ride" in ME2/

The success of the final mission of ME3 should be affected by the "Big Choices", such as saving the Council, preserving the Collector Base, sparing the Rachni queen, sending Legion to Cerberus, etc.

Modifié par Zulu_DFA, 05 janvier 2011 - 01:07 .


#377
darth_lopez

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Zulu_DFA wrote...

Sir Ulrich Von Lichenstien wrote...

Basically put, I want my Shep who only has Zaeed, Kasumi and Joker alive going into ME3 to suffer the consequences for having such a limited squad. I want it to be a 'wild ride' with hardly any chance of coming out the final mission of ME3 alive. :D

Come on Bioware show us that our choices really can have consequences :D


Losing squadmates is your consequence, your "wild ride" in ME2/

The success of the final mission of ME3 should be affected by the "Big Choices", such as saving the Council, preserving the Collector Base, sparing the Rachni queen, sending Legion to Cerberus, etc.



whoa now whoa sending legion to cerberus is hardly a big choice in the grand scheme of things *sites operation overlord* totally irrelevant for the story actually :/  miranda sorta lied to us or had no idea...lies seem more likely... Saving the Council, dooming the rachni(or saving), and whether the Collector base is preserved or not are the only 3 "big choices" in the ME universe.  If you only want those 3 decisions to affect gameplay that's your decision But that is incredibly limited and an underuse of the system BW now totes itself on. It's Incredibly doubftul those will be the only 3 factors. especially when those 3 factors only acount for half or maybe 25% of the overall story.

#378
Zulu_DFA

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darth_lopez wrote...

Zulu_DFA wrote...

Sir Ulrich Von Lichenstien wrote...

Basically put, I want my Shep who only has Zaeed, Kasumi and Joker alive going into ME3 to suffer the consequences for having such a limited squad. I want it to be a 'wild ride' with hardly any chance of coming out the final mission of ME3 alive. :D

Come on Bioware show us that our choices really can have consequences :D


Losing squadmates is your consequence, your "wild ride" in ME2/

The success of the final mission of ME3 should be affected by the "Big Choices", such as saving the Council, preserving the Collector Base, sparing the Rachni queen, sending Legion to Cerberus, etc.



whoa now whoa sending legion to cerberus is hardly a big choice in the grand scheme of things *sites operation overlord* totally irrelevant for the story actually :/  miranda sorta lied to us or had no idea...lies seem more likely... Saving the Council, dooming the rachni(or saving), and whether the Collector base is preserved or not are the only 3 "big choices" in the ME universe.  If you only want those 3 decisions to affect gameplay that's your decision But that is incredibly limited and an underuse of the system BW now totes itself on. It's Incredibly doubftul those will be the only 3 factors. especially when those 3 factors only acount for half or maybe 25% of the overall story.


If you don't do Legion's loylaty mission all Geth become Heritics.

Never mind it's a non-spoiler forum.

Modifié par Zulu_DFA, 05 janvier 2011 - 03:15 .


#379
lovely jubley

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I think that seeing as this is Biowares last game about Shepard, that they will go all out and use every resource to create an excellent game. Why the hell would they build up all these characters and let you kill certain ones and make life changing decisions for them, only for Bioware to go, "oh we don't really feel like hiring voice actors again incase they're not even in the game" What's the point of doing a half ass job in the final chapter in one of gamings biggest trilogies?

#380
darth_lopez

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Zulu_DFA wrote...

darth_lopez wrote...

Zulu_DFA wrote...

Sir Ulrich Von Lichenstien wrote...

Basically put, I want my Shep who only has Zaeed, Kasumi and Joker alive going into ME3 to suffer the consequences for having such a limited squad. I want it to be a 'wild ride' with hardly any chance of coming out the final mission of ME3 alive. :D

Come on Bioware show us that our choices really can have consequences :D


Losing squadmates is your consequence, your "wild ride" in ME2/

The success of the final mission of ME3 should be affected by the "Big Choices", such as saving the Council, preserving the Collector Base, sparing the Rachni queen, sending Legion to Cerberus, etc.



whoa now whoa sending legion to cerberus is hardly a big choice in the grand scheme of things *sites operation overlord* totally irrelevant for the story actually :/  miranda sorta lied to us or had no idea...lies seem more likely... Saving the Council, dooming the rachni(or saving), and whether the Collector base is preserved or not are the only 3 "big choices" in the ME universe.  If you only want those 3 decisions to affect gameplay that's your decision But that is incredibly limited and an underuse of the system BW now totes itself on. It's Incredibly doubftul those will be the only 3 factors. especially when those 3 factors only acount for half or maybe 25% of the overall story.


If you don't do Legion's loylaty mission all Geth become Heritics.

Never mind it's a non-spoiler forum.


valuable point, the situation doesn't change however, Without legion no one would know that there are 2 factions of geth thereby giving him to Cerberus is irrelevant as presently Quarians want the geth gone and the galactic community is now against them. Thus the situation Heretic vs True Geth is never allowed to come to fruition because the true geth remain anonymous and are ultimately assimillated into the Heretic Geth. the situation does not change nor does it bear weight if the player hands his body to cerberus thus making it irrelevant. only if the player choses to activate legion and do his loyalty quest does it hold any relevancy.

You're welcome for pointing that out.

From the research POV Cerberus has everything they need already in Overlord.

edit: you know zulu for as many well thought out theories of ME you have i'd have thought that would've been completely obvious to you i'm now relatively shocked you hadn't realized that.

Modifié par darth_lopez, 05 janvier 2011 - 04:53 .


#381
Avl521

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 I can't believe I actually read all this thread...

WALL OF TEXT:

So I'm a PS3 user mostly (Only own a PS3 right now), planning on getting ME2 on PS3, even though I've played ME1 on Xbox and basically already know all the stuff in ME2 through small playtime in PC/Xbox and watching walkthoughs/talking with friends (You have to understand I thought ME would never be on PS3 :P).


I'll simply say something about the whole "not bringing the ME2 squad back" because if some of them died, then the content would be locked, making it a waste.

You can carry your save, so supposedly your decisions matter.

Developers have stated that if you didn't have a very succesful SM, Shepard would have a hard time on ME3.

From a marketing stand point, it's easier to bring back characters and promote them seeing as they already have a fan base and making them lovable in ME3, than marketing new squad members that may or may not be likeable at all.

From a storyline and developing POV, if you spent the 2nd game in the series gathering allies and making them loyal, having the 3rd and final game do the same by gathering new squad members certainly both makes no sense since it repeats the same story/formula of the 2nd while it's supposed to be a war against the Reapers, and totally hinders and makes the 2nd game in the story less valuable, even a "waste of resources".

From a gameplay and story POV... Have any of you tried to look at Heavy Rain? (PS3 exclusive game.)  You have 4 characters, you make A TON of decisions, you have other "decisions" which are decided if you fail/accomplish the QTEs, at least 3 of your 4 character's can die during the game, and even if they don't die they can fail the "mission" (saving a kid from drowning or letting the killer escape.) When you start the game, all dialogue options are already recorded, all possible scenes and outcomes are included in the game, but by your accomplishments/failures and decissions, things change, if one of your character dies, you miss on scenes, interactions, dialogue, clues, etc. This is what some in this thread have defined as "wasted resources". But it's these things that make the story, much like ME's story, unique for each person. And this unique story with Heavy consequences certainly netted Heavy Rain both sales and awards. Here goes the data:

"Heavy Rain ranked as the tenth best-selling game in North America for February 2010. According to NPD Group sales information, the game sold 219,300 units in the region that month.
In weeks 1 - 15 in 2010 Heavy Rain outsold all Xbox 360 games within the EU, ranking it number 10 in European software sales for consoles.
Heavy Rain debuted at number one on the UK sales charts for the week ending 27 February 2010, with higher sales than all multiplatform and single platform releases.
Heavy Rain has sold over 1 million copies worldwide, surpassing the developer's initial pre-release estimates of 200,000 - 300,000. David Cage now expects the game to sell an additional 500,000 copies by the end of 2010."


Yeah, 1.5 million copies? maybe not actually that much compared to other games. But look at the initial estimates... The game was a huge success compared to what it was going to be. And the game got mostly very good reviews from the media even with all the "wasted resources", the game developer even said that although it was possible to replay the game numerous times to see every possible outcome, he encouraged gamers not to do this because it would take the feeling of responsability and consequence from the game. This whole thing is fairly similar to what this discussion is about.


Not to mention, depending on the success/failure and choices the player made during Heavy Rain, the game has 22 ENDINGS. Even though the revelation of who the killer is is always the same, there are 22 possible endings that differ from each other depending on everything the player did.
If Heavy Rain can pull this off, then ME can pull the whole "carrying saves" from the previous games and have those saves affect the final game.

So why can't BioWare simply do the following:

*Assume from the beginning you got the Achievement for saving everyone.

*Record dialogue and create the whole story, making every character from the previous MEs important/present.

*Develop the game, and save all this in the disc.

*Release game.

*Gamer buys game, If new to the series, the game goes on to assume a default shepard just like on ME2, with scripted storyline and surviving allies, or it could be the default means everyone survived. If the gamer imports a save, it means he WANTS to continue with what he did previously, if you import a save where only Shepard and 2-3 characters survived, even after knowing/hearing it would have huge consequences, it means you WANT to lock yourself from certain content. If gamer managed everyone to survive SM, you get all your characters, and can continue the story where you left it. Mordin is getting old, Thane is seriously ill, Jack seems rather... impulsive... Zaeed and Kasumi could be removed, Samara and Morinth seem like the type to leave, although it depends on your choices, in place of this characters, you can have New ones like Big Ben (I certainly hope he's in the team :D)


In this way BioWare wins the following:
They fulfill their promise of our actions having consequences on the universe around us.

Marketing wise, the game is successful by both showing new squad members and showing the already stablished ones with huge fan bases which caters to most of the fanbase and if well implemented can bring new players to explore the game.

They manage to tell a unique story for every gamer.

If the game builds and improves on the already critically acclaimed previous releases (ME1 & 2), BioWare gets another hit both with press and fans.

Sales should be very good, both because of marketing meeting expectations, the game closing the previous story and building on the success of the previous ones, and because of all the hype it received being delivered.

The "locked content" present in the disc can still be experienced by everyone with a "New Game+" or by doing a new playthrough with Default Shepard. Doing a New Game+ means you basically get the same start to your imported game but can choose different outcomes within ME3.Most fans completed ME1 & 2 more than once due to the high replayability and the promise that the choices you make would have consequences, which was probably so they could see every different outcome, so doing multiple playthroughs, even importing different saves when you start a game are almost a given for a lot of fans.

And other than that:
Take ME3 as a tree. A huge tree with lots of branches. That will be the game on the disc.When you import your saved game, ME3 reads the data from your game regarding your choices.Just like in Heavy Rain, if your characters died, branches of the tree are cut from the main story, so you can't see those branches. If you took certain decissions, a branch closes, while other opens to affect the outcome. It's really not that complicated to do, long? perhaps, impossible or unlikely? not at all. The game simply has to run an algorythm, asking a question, getting an answer from the data, closing the parts that conflict with the answer, moving onto the next question.
It's actually very likely to have all your decisions matter and affect content and story in ME3. (I have worked with this kind of algorythms, I admit, I'm not the best, I'm fairly average with programming since that's not my passion or work. But I have worked with algorythms of this type, so, even though I don't know much about game development, if it's similar, it's extremely possible for developers, specially such talented ones like the ones at BioWare, to be able to naturally analyze every choice and bring back the different character combinations/permutations.)


With this I end my long, highly polite, and I hope both correct and appealing rant here. I hope I helped somehow. And I certainly hope that for everyone's sake, BioWare does what is correct and not what is easier. :)

Modifié par Avl521, 05 janvier 2011 - 08:19 .


#382
Ulzeraj

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Avl521 wrote...

 I can't believe I actually read all this thread...

WALL OF TEXT crits your eyes with >9000


Woa thats a nice explanation on how possibly one can do it and the fact that it doesnt consume infinite resources to make it. Funny how it has to come from someone who didnt really played the game. :P

Modifié par Ulzeraj, 05 janvier 2011 - 09:06 .


#383
Wittand25

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Avl521 wrote...


You make the same mistakes as many others here on the thread.

The difference for what you propose for ME3 and what Heavy rain does is that all decisions you make in Heavy rain itself. If you do not see content in that game it is because you choose to not see the content or you failed at your task. In ME3 however this would depend on your actions in past games and that is a completely different matter.

Having the squad remain with Sheppard is harder for the story aspect, because it is a lot harder to come up with interesting dialog for them, because you already know them learned about their past and unless they part with Shepard they have no chance to do something worthwhile talking about that Shepard does not already know.
And new players do not get the chance to learn about them, meaning that they would not have the ability to emotionally connect to them.

Gameplay becomes a mess if you have to factor in squads without a tech expert  and that smaller squads still need access to all important powers.

From the planning point of view creating an everybody survives scenario and then just disabling squad-mates if they are dead is a nightmare. Even in the normal ME1 and 2 and DA:O you sometimes run into problems regarding missing/dead team-members (split-personality Tali at the end of ME1, FWarden impregnating Morrigan in DA:O).And in those cases it was a simple matter. With your suggestion ME3 would lead to (2^12)-13 possible squads right from the start. And making sure that the game works without a character if the standard game assumes that the character exists is several times harder and more time-consuming than to go the other way round and to assume the character is dead, make a good game and then add the character back in if he/she is alive in the import. ME2 did exactly that, assuming the minimal import and then adding small pieces of content, sometimes with a big emotional pay off, to reflect an importing players decisions in ME1.

And why does everybody assume that unless the squad carries over you have to recruit again ? You did not have to do that in any Bioware game before. The usual Bioware way is that you run across potential team members while doing your main quest and pick them up if you want to. There is no reason to suspect ME3 to be different in that regard.

Summing up I firmly believe that the quality of ME3 would suffer and that the game would even be disappointing for character fans if Bioware would try to make the whole squad return.

Modifié par Wittand25, 05 janvier 2011 - 12:02 .


#384
Lotion Soronarr

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Wittand25 wrote...

First the difference for what you propose for ME3 and what Heavy rain does is that all decisions you make in Heavy rain itself. If you do not see content in that game it is because you choose to not see the content or you failed at your task. In ME3 however this would depend on your actions in past games and that is a completely different matter.


ONLY if you import a save...which a decision you do for THIS game..Ergo, it still falls under your choice for ME3.

We still have to see how Bio handles a new game. Will it once again give a default, or will it give players the abiltiy to pick at least a few things that ahppened.

#385
Phaedon

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I leave this thread unattended for a few days and..

Elite Midget wrote...

Not so. Bioware dug themselves far too deep when they gave each of the ME2 Squaddies many drastic paths that they may embark upon after the events of ME2 depending on Shepards actions. They would have a much easier time just making new Squaddies that are intergrated to the Standalone ME3 Experience than trying to sort out the many drastic paths and deaths that the ME2 Squaddies could have undertaken.

What drastic paths? You have completely skipped everything that has been said in this thread. What are all those variables? It's simple, it's a yes or no flag, whether or not Bioware wants to make it more complex/deep, then it's up to them.

There are no drastic paths. The loyal yes/no flag is unnecessary too, since it was exlusively a SM mechanism. The only 'variables' that are absolutely necessary are the Dead or alive, LI or not yes/no flags. Everything else, although unecessary, isn't difficult to do either, since it would be done like it was done while importing a save file from ME1, a few more flags. 

For example, Garrus:
Necessary:
Alive Yes/No
LI Yes/No

Unecessary:
Sidonis is Alive Yes/No

#386
lovgreno

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Avl521 wrote...

 I can't believe I actually read all this thread...

WALL OF TEXT:

With this I end my long, highly polite, and I hope both correct and appealing rant here. I hope I helped somehow. And I certainly hope that for everyone's sake, BioWare does what is correct and not what is easier. :)

Dayum! I agree with your well presented arguments though. I also belive that BioWare and EA realises that time and money invested in the ME series will bring them profit. It has done so thus far.

And one more thing also: If ME3 becomes popular and have interesting consequences from what happened in previous games, like say, returning squadmates, it may help making the two first games more marketable.

#387
Bamboozalist

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Phaedon wrote...

I leave this thread unattended for a few days and..

Elite Midget wrote...

Not so. Bioware dug themselves far too deep when they gave each of the ME2 Squaddies many drastic paths that they may embark upon after the events of ME2 depending on Shepards actions. They would have a much easier time just making new Squaddies that are intergrated to the Standalone ME3 Experience than trying to sort out the many drastic paths and deaths that the ME2 Squaddies could have undertaken.

What drastic paths? You have completely skipped everything that has been said in this thread. What are all those variables? It's simple, it's a yes or no flag, whether or not Bioware wants to make it more complex/deep, then it's up to them.

There are no drastic paths. The loyal yes/no flag is unnecessary too, since it was exlusively a SM mechanism. The only 'variables' that are absolutely necessary are the Dead or alive, LI or not yes/no flags. Everything else, although unecessary, isn't difficult to do either, since it would be done like it was done while importing a save file from ME1, a few more flags. 

For example, Garrus:
Necessary:
Alive Yes/No
LI Yes/No

Unecessary:
Sidonis is Alive Yes/No


It would be slightly more complicated than that. Since you can make it so every character has a reason to come back and every characters has a reason to leave. For example

Samara
Alive - Yes/No
Loyal - Yes/No (People can survive the Suicide Mission and still not be loyal)
Shepard Paragon - Yes/No

All of those would need to be yes for her to come back, now that's not that much harder but still it's more than one flag.

@Witt: Anyone not importing is always losing out on content. Saying that the characters would be less interesting is also a blantant fallacy, the LoTSB dossiers alone have tons of stuff for Shepard to talk to the crew about.

#388
Chuvvy

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I don't doubt that most of them will be there. I doubt that they'll be deep, I'm guessing there will be allot of calibrating. Hopefully I'm wrong.

#389
Elite Midget

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Phaedon wrote...

I leave this thread unattended for a few days and..

There are no drastic paths. The loyal yes/no flag is unnecessary too, since it was exlusively a SM mechanism. The only 'variables' that are absolutely necessary are the Dead or alive, LI or not yes/no flags. Everything else, although unecessary, isn't difficult to do either, since it would be done like it was done while importing a save file from ME1, a few more flags. 

For example, Garrus:
Necessary:
Alive Yes/No
LI Yes/No

Unecessary:
Sidonis is Alive Yes/No



If you wanna do Garrus....

Alive Yes/No
Loyal Yes/No
LI Yes/No
Loyal Yes/No
Sidonis Alive Yes/No
Paragon or Renegade
Shepard's Treatment of Garrus - Good/Bad
Manner of Death
Bioware's hint that Garrus must leave Shepard to reach his full Potiential(After all, he left C-Sec or gave up on joining the Spectres when he felt that they were ineffective and he would be better on his own. He could very well leave Shepard based on that reason alone)

What you're trying to do is wipe out the 'other' variables for the characters because 'you' feel that they aren't necessary when in they very much are. 'Especially' since the characters are all killable which means these other variables are 'very' important for deciding 'what' they'll be doing in ME3. Which most likely wont be as a part of Shepards Squad.

That and you're ignoring how 'BIG' of a factor the Killable Variable is.

#390
Bamboozalist

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Elite Midget wrote...

Phaedon wrote...

I leave this thread unattended for a few days and..

There are no drastic paths. The loyal yes/no flag is unnecessary too, since it was exlusively a SM mechanism. The only 'variables' that are absolutely necessary are the Dead or alive, LI or not yes/no flags. Everything else, although unecessary, isn't difficult to do either, since it would be done like it was done while importing a save file from ME1, a few more flags. 

For example, Garrus:
Necessary:
Alive Yes/No
LI Yes/No

Unecessary:
Sidonis is Alive Yes/No



If you wanna do Garrus....

Alive Yes/No
Loyal Yes/No
LI Yes/No
Loyal Yes/No
Sidonis Alive Yes/No
Paragon or Renegade
Shepard's Treatment of Garrus - Good/Bad
Manner of Death
Bioware's hint that Garrus must leave Shepard to reach his full Potiential(After all, he left C-Sec or gave up on joining the Spectres when he felt that they were ineffective and he would be better on his own. He could very well leave Shepard based on that reason alone)

What you're trying to do is wipe out the 'other' variables for the characters because 'you' feel that they aren't necessary when in they very much are. 'Especially' since the characters are all killable which means these other variables are 'very' important for deciding 'what' they'll be doing in ME3. Which most likely wont be as a part of Shepards Squad.

That and you're ignoring how 'BIG' of a factor the Killable Variable is.


Here is the problem with your post.
1. You put Loyal on there twice
2. ME2 doesn't let you really treat Garrus like crap he looks up to you no matter how you treat him, so that flag is now invalid
3. Sidonis being alive has nothing to do with Garrus' returning since it's not like he would leave to go kill Sidonis so that's a completely seperate flag that has nothing to do with Garrus
4. How Garrus dies is completely pointless. If he could die during like 6 different missions and not just the suicide misison it might matter but as far as how he died in the suicide mission that's utterly pointless, just the fact he is dead is important. The killable factor isn't that "BIG". ME2 doesn't care whether or not Ashley/Kaiden died at the nuke site or the AA tower, just that they died. The only factor it does care about is whether or not it was Ashley who killed Wrex and that makes sense since that's another character's interaction on the death and not just the death itself.

So the remaining flags are

Garrus-
Alive - Yes/No
Loyal - Yes/No
Li - Yes/No

Paragon - Value (This is how it carried over in ME1 to ME2)
Renegade - Value (This is how it carried over in ME1 to ME2)

#391
Elite Midget

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My bad, ignore that part about the two Loyals. Meant to put it once.



Your treatment does affect how Garrus sees some situations. Which in turn leads to Garrus either being Renegade or Paragon depending on the comversations and actions taken by Shepard.



Sidonis being alive does affect things for Garrus as a Character. Which is why it's a 'Loyalty' Mission. Such as how Mordin's Loyalty Mission is very important in that it can lead to curing or not curing the Genophage. Sidonis' fate is simply the start of a ripple that hasen't run it's course yet.



It matters to a small extent but you can't downplay it as being irrelevant. Than there's the thing about earning his trust and getting that Vital upgrade for the Normandy as well.



The killable factor 'is' big. If he's dead than he isn't in ME3 at all for that import. That means that not mere 'hours' will be lost though if he's a Squaddie than 'many' hours of gameplay will simply vanished. That is what 'many' would consider a waste of resources since a large bit of content would be missed for no reason at all. They could easily go with the alternatives which would mean that their efforts aren't wasted as they would be by making the dead Squaddies for the next game.



Of course ME2 doesn't care, just like it doesn't 'care' if any of the ME2 Squaddies die during the events of the game. Ashley/Kaiden have a loophole known as the VS and thus they can't be held to the same standard as the ME2 Squaddies since they 'have' no loophole that requires that they live on.



Far too few. You ignored Sidonis, who may very well return at least as a Cameo for ME3 just like Garrus may return as just a Cameo due to his killable status, or the hints that Bioware threw in ME2 about Garrus leaving. No hints were thrown that contradicted those hints which makes it very clear that he has a 'very' high chance of leaving Shepard for whatever reason for ME3 due to his killable status and lack of loophole.

#392
Wittand25

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Bamboozalist wrote...
@Witt: Anyone not importing is always losing out on content. Saying that the characters would be less interesting is also a blantant fallacy, the LoTSB dossiers alone have tons of stuff for Shepard to talk to the crew about.


Of course people will miss content depending on import, I never claimed otherwise. But there is a difference between flavor contend like Wrex on Virmire and a fully developed companion like Garrus.
The first can depend on import because even if it does has a big emotional impact it does not need to many resources to be created and does it actually affect gameplay too much. The second however is to expensive and has to big an impact on the game to make it dependent on out of game decisions. That is the reason that Garrus and Tali apparently suffer from sudden amnesia and forget how Shepard treated them in the first game (or if they even were even part of the ME1 squad in Garrus´case) as soon as they join the squad and simply act as Shepard has been their best friend for years.

Yes I really look forward to talk with Miranda about her infertility, that is definitely a topic that will lead to much interesting interactions in the future.

Modifié par Wittand25, 05 janvier 2011 - 04:56 .


#393
Elite Midget

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Look at it this way.

Do you 'want' the ME2 Zombies to end up like Zaeed and Kasumi? Is that want you want? No conversations with them and having them just sit around the Normandy SR2 ignoring you worse than Garrus and his Calliborations? Because that's the easiest path to do if Bioware decides to bring the dead back for ME3.

Modifié par Elite Midget, 05 janvier 2011 - 04:54 .


#394
Bamboozalist

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Elite Midget wrote...
...


1. That's why Garrus' paragon and renegade scores are tracked via VALUES and not flags which I did mention, that would include the Sidonis decision and how you "guided" Garrus' progress. That's how it was carried over from ME1 to ME2 and there is no reason to change it.

2. If Sidonis has a Cameo in ME3 it will be an independent flag from Garrus since Garrus could be dead and Sidonis could still show up. Saying they're linked is like saying that the Hades' Dogs flag is linked to Garrus and Tali because they'll make some comments about it.

3. Yes the flag for if they're dead or not is big, HOW they died however isn't.

4. Yes Garrus, the man who idolizes Shepard, is basically his/her bro for life, has no desire to lead another team after what happened on Omega and is going to leave because it's "unlikely" he'll "fully" develop his leadership skills under Shepard. Then again 90% of the things that you do in Mass Effect are "unlikely"



@Witt: You mean Bioware being able to fully explore the deconstruction of the mary sue trope? Yeah that would be interesting and give new depth and characterization to the character. Oh and it's impossible to get Garrus to not look up to you in ME1 with the exception of not recruiting him. So Garrus' behavior in ME2 makes perfect sense. Tali on the other hand is probably just retarded, as seen in ME1 in that you can treat her like complete crap and she'll still come along, thank you for bringing her along despite you telling her otherwise, expect you to hand over Geth data, and all around try to ignore you treating her like crap despite getting angry about it every time.

#395
darth_lopez

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Elite Midget wrote...

Look at it this way.

Do you 'want' the ME2 Zombies to end up like Zaeed and Kasumi? Is that want you want? No conversations with them and having them just sit around the Normandy SR2 ignoring you worse than Garrus and his Calliborations? Because that's the easiest path to do if Bioware decides to bring the dead back for ME3.


it should be noted that both zaeed and kasumi have plenty of non-interactive dialogue and plenty of interactive dialogue on their respective missions(as this is where most dialogue between player and NPCs; not Miranda Mordin and Jacob and LI option; takes place) and upon meeting up with them. They were probably never intended as carryover characters and both have things they need to do following the end of the SM no matter what their loyalty mission results were.

The explanation for Kasumi and Zaeed being given dialogue instead of 'convo dialogue' aboard the normandy was because they are DLC characters. Both had minor DLC packaged with them in comparrison to say Overlord or LotSB which were obviously meant to be full on mission DLCs and not just a few extra side missions with a couple new faces. It's all about the quality level the DLC was supposed to have and the purposes it would serve....Although it was sad that kasumi didn't get any convo time on ship.

In direct opposition to your statement, and showing how bioware does care about the fanbase, I'll refrence LotSB and Overlord where we have full blown conversations with the people involved. To the point where in LotSB you can invite liara up to the normandy to reminess and have a nice convo with her, a former party member and a possible love interest. Now my question to you is Why would Bioware bring liara back for a relatively major DLC Role wiht full convo options but bring squadmates back to the party(a decisively major base game role) in ME 3 with no dialogue?

to further emphasize my point if your statement held any real threat then No returning Party member from ME 1(kaiden/ashley, liara, and wrex) would have substantial convo dialogue. This is not the case. Infact all returning party members from ME 1 have convo dialogue the only one lacking extensive convo dialogue is wrex but you only show up on tutchanka for oh an hour at most. What makes you think they'd pull a zaeed/kasumi in ME 3 when faced with evidence that BW would do just the opposite?

#396
darth_lopez

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Avl521 wrote...

 I can't believe I actually read all this thread...

WALL OF TEXT = win


Well said sir. also a very good example of having a multitude of options that   wastedImage IPB resources. This clearly shows that it is possible and more than likely the game will still be incredibly successful just like it's predecessors.

Modifié par darth_lopez, 05 janvier 2011 - 08:52 .


#397
Lvl20DM

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I hope that we not only get a (mostly) new crew, but that it is actually a bit smaller than the one in ME 2. Six to Eight would fill all the various combat roles, and it would allow the game to focus more on the story and less on the characters (like ME 1). The squad is still important, and they can devote just as much time to them as in ME2, but it is less taxing if we have less of them. This would also allow squad-members to more often appear in cinematics with speaking roles and so forth.



Similarly, rehashing the old squad would hurt ME3 substantially. New characters can be used to expand the universe in ways old ones cannot. The dizzying volume of variables would also prevent allies from appearing in cinematics (the briefings scattered throughout ME2, for example). The characters would have to be less interactive almost by necessity - particularly considering that we know we are getting new squad-mates. One interesting way that old squad-mates could be reintroduced was demonstrated in LotSB: temporary squadmates. Perhaps Garrus, assuming he survived, has become a Spectre - if we go to the Citadel or a Turian colony, Garrus might join us for a time, but move on with other spectre duties after one mission.



At one point, the devs mentioned that we would meet characters in ME2 that would join the crew in ME3. This could be a sly reference to Liara and Ash/Kaiden (both of whom might return as squadmates). It could also refer to Cpt. Anderson (more likely given the events in Retribution) or someone like Aria. Things might have changed as well, rendering that statement moot.



Finally, we really don't know how ME3 will open. While I highly doubt that they will go with the "Shep's dead" angle again, they might introduce an event at the beginning of ME 3 (or even in a future DLC for ME2) that effectively reboots everything. Could be anything from many years passing to Shep getting arrested by the Alliance or the Council.

#398
Uszi

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Phaedon wrote...

I leave this thread unattended for a few days and..


For example, Garrus:
Necessary:
Alive Yes/No
LI Yes/No

Unecessary:
Sidonis is Alive Yes/No



Doesn't it get a bit more complicated if the loyalty mission has more of an impact on the characters future?  The way I see it, you have high impact loyalty missions that might have "drastic" changes, and you have low impact loyalty missions which can resolved in mass effect 3 for flavor text, or could be explained away easily.

I would say low impact loyalty missions:
Garrus
Grunt
Jack
Kasumi
Jacob
Miranda
Samara
Thane

High impact loyalty missions:
Tali
Mordin
Legion

i.e.Jack:  You blew up an abandoned facility to give her closure.  Almost no effect on her character, on cerberus, on anything in the galaxy.  Or Jacob, in an unrelated quest with no important consequences for the galaxy or humanity, Jacob confronts his father.  These are extremely low impact, and any "diverging paths" can easily be combined and explained away.

Now what about Tali?  She can be loyal, not.  She can be exiled, not.  You could have spent the game trying to get her over her genocidal world view.  I mean, her name gets put forward as a candidate for the admiralty.  So, if she survives and isn't exiled, then is there a possibility she gets promoted to the admiralty?

Mordin.  Again, he can be loyal or not loyal, but he also could or could not have the research still, and you might have tried to convince him to cure the Krogan or that he made the right decision.

Etc.  Those seem to lead to fairly significant possible divergences...

That said: these are limited and scope and I don't see Bioware having trouble dealing with them.   My argument is merely that saying there are only 2-3 flags for each character is a bit simplistic.

#399
Phaedon

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Elite Midget wrote...
If you wanna do Garrus....

Alive Yes/No Yes
LI Yes/No   Yes
Loyal Yes/No  Why? Loyalty is a SM mechanism.
Sidonis Alive Yes/No  Not necessarily.
Paragon or Renegade  What does paragon or renegade mean? 
Shepard's Treatment of Garrus - Good/Bad No. That didn't happen for the ME2 import.
Manner of Death Hehe, no
Bioware's hint that Garrus must leave Shepard to reach his full Potiential(After all, he left C-Sec or gave up on joining the Spectres when he felt that they were ineffective and he would be better on his own. He could very well leave Shepard based on that reason alone) Yeah, he'll be more effective as a vigilante fighting crime lords instead of Reapers.



What you're trying to do is wipe out the 'other' variables for the characters because 'you' feel that they aren't necessary when in they very much are. 'Especially' since the characters are all killable which means these other variables are 'very' important for deciding 'what' they'll be doing in ME3. Which most likely wont be as a part of Shepards Squad.

And how are they necessary? LI flag is necessary mostly, OK. Loyalty is just a SM mechanism, we don't need to see Sidonis in ME3, how you treated a character didn't import from ME1 to 2. 

That and you're ignoring how 'BIG' of a factor the Killable Variable is.

No, you are ignoring how small of a factor it is. It's a simple yes/no flag. 

'Hey honey, did you feed the dog?'
If the flag is turned off, you get renegade points.

Any game dev studio, and especially Bioware could do it in their sleep.

#400
Phaedon

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Uszi wrote...
Doesn't it get a bit more complicated if the loyalty mission has more of an impact on the characters future?  The way I see it, you have high impact loyalty missions that might have "drastic" changes, and you have low impact loyalty missions which can resolved in mass effect 3 for flavor text, or could be explained away easily.

I would say low impact loyalty missions:
Garrus
Grunt
Jack
Kasumi
Jacob
Miranda
Samara
Thane

High impact loyalty missions:
Tali
Mordin
Legion

Correct so far.

i.e.Jack:  You blew up an abandoned facility to give her closure.  Almost no effect on her character, on cerberus, on anything in the galaxy.  Or Jacob, in an unrelated quest with no important consequences for the galaxy or humanity, Jacob confronts his father.  These are extremely low impact, and any "diverging paths" can easily be combined and explained away.

They may not be imported at all.

Now what about Tali?  She can be loyal, not.  She can be exiled, not.  You could have spent the game trying to get her over her genocidal world view.  I mean, her name gets put forward as a candidate for the admiralty.  So, if she survives and isn't exiled, then is there a possibility she gets promoted to the admiralty?

Yes and no. Tali's mission can potentially use more flags (Exiled Yes/No, Treatment to Conclave Bad/Good), still not too many, and that is because the quarian-geth conflict will be important in ME3, mark my words. As for getting promoted and leaving Shepard's squad, that would be extremely stupid of Bioware, they would be building unecessary challenges for themselves. Ones that don't make much sense plot-wise as well,

Mordin.  Again, he can be loyal or not loyal, but he also could or could not have the research still, and you might have tried to convince him to cure the Krogan or that he made the right decision.

Etc.  Those seem to lead to fairly significant possible divergences...

That said: these are limited and scope and I don't see Bioware having trouble dealing with them.   My argument is merely that saying there are only 2-3 flags for each character is a bit simplistic.

Dunno, these still do look like 2-3 flags to me.
Mordin alive yes/no
Research kept yes/no
Maelon killed yes/no

(As I said loyalty is a SM mechanism)