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A common misconception about squadmates in ME3


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#526
CroGamer002

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Phaedon wrote...

Barquiel wrote...

I still don't know what the "common misconception" is.

Wrex dies - you're right, it is one true/false flag (variable)
...and his role in ME2 is limited because of that variable.

1) Wrex won't return in ME3?
2) Unlike the ME2 squaddies you didn't just lose content, you had to replace content all together.



And we got biggest douchebag in Mass Effect 2.

Success?

#527
AkiKishi

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[quote]Phaedon wrote...

[quote]BobSmith101 wrote...
1000's ? All the key choices are in the comic. I think there are 6 in total (it's around that anyway).[/quote]
Yeah, well you don't need 1000s of variables for just the squadmates.


[quote]You need a viable squad whatever outcome ME2 had.[/quote]
If less than two squaddies survive, your game is not importable.


[quote]Add nothing new and what is the point of anyone who has not played ME2 playing ME3 ? Even trilogiy games unless they are expansion packs must stand as individual pieces or entertainment.[/quote]
Addressed earlier.


[quote]Chatting to your squad is a part of the ME experience. If you already have a squad from ME2 then you already know them. Which is probably why Tali and Garrus don't have a whole lot to say overall. That's a very silent ship over 12 squad members.[/quote]
Except that Tali and Garrus have more dialogue than they had in ME.

[quote]Lets have a look.

Dead or alive *12
LI or not *6
Activated *2
Sold *1
Asleep *1
Recruited * ? I've already had enough of plotting variables... [/quote]
No, you have to recruit ALL of the squadmates. As for the rest, that's 22 flags? 22<30
Add a couple of flags for each LM conflict and you still have them under 30.



[quote]Thats a given anyway it would have to account for what you did in ME1 in addition to what you did in ME2.

[/quote]
So? You still get more consequences than in ME2?

[/quote]

It's still more than 6.

A viable squad is not just numbers. It's a squad that covers what your character can't do. That depends on the skill set and how they plan to carry over a maxed character is still an unknown. As are any changes to the skill system.

Without those variables you have no way of knowing if you have a viable squad.

Which probably means even less to say in ME3. All the characters have more lines in ME2. But Tali/Garrus seem to have less to talk about than the new guys.

I still don't see that as anything to get exited about. It's common sense that ME2 would have to carry over more stuff because it's carrying over stuff from ME1 as well as stuff from ME2. Unless they give some sort of figure that announcement may as well get the "Well.. Duh" award.

#528
Pwener2313

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Mesina2 wrote...

And we got biggest douchebag in Mass Effect 2.

Success?


Noooooooooooooooooooooo

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#529
Phaedon

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BobSmith101 wrote...
It's still more than 6.

I'd love to hear them then.

A viable squad is not just numbers. It's a squad that covers what your character can't do. That depends on the skill set and how they plan to carry over a maxed character is still an unknown. As are any changes to the skill system.

Transfering skill from one game to another would just cause imbalance.

Without those variables you have no way of knowing if you have a viable squad.

Why?

Which probably means even less to say in ME3. All the characters have more lines in ME2. But Tali/Garrus seem to have less to talk about than the new guys.

That's debate-able. 

I still don't see that as anything to get exited about. It's common sense that ME2 would have to carry over more stuff because it's carrying over stuff from ME1 as well as stuff from ME2. Unless they give some sort of figure that announcement may as well get the "Well.. Duh" award.

I am not getting excited about anything, I just pointed out that ME3 will have more consequences, since a poster here was concerned about there not being enough.

#530
Pwener2313

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Debatable is oneword Phaedon.

#531
Phaedon

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Pwener2313 wrote...

Debatable is oneword Phaedon.

whocares

#532
Pwener2313

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Phaedon wrote...

Pwener2313 wrote...

Debatable is oneword Phaedon.

whocares


Wow. Nice response dude. Did not expect that from you. Really didn't.

Image IPB

EDIT: Who cares is two words.

Modifié par Pwener2313, 14 février 2011 - 07:15 .


#533
AdmiralCheez

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Pwener2313 wrote...

Phaedon wrote...

Pwener2313 wrote...

Debatable is oneword Phaedon.

whocares


Wow. Nice response dude. Did not expect that from you. Really didn't.

Image IPB

EDIT: Who cares is two words.

It was a joke.  You said debatable was one word, he makes "who cares" one word.

#534
AkiKishi

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Phaedon wrote...

BobSmith101 wrote...
It's still more than 6.

I'd love to hear them then.



A viable squad is not just numbers. It's a squad that covers what your character can't do. That depends on the skill set and how they plan to carry over a maxed character is still an unknown. As are any changes to the skill system.

Transfering skill from one game to another would just cause imbalance.



Without those variables you have no way of knowing if you have a viable squad.

Why?



Which probably means even less to say in ME3. All the characters have more lines in ME2. But Tali/Garrus seem to have less to talk about than the new guys.

That's debate-able. 



I still don't see that as anything to get exited about. It's common sense that ME2 would have to carry over more stuff because it's carrying over stuff from ME1 as well as stuff from ME2. Unless they give some sort of figure that announcement may as well get the "Well.. Duh" award.

I am not getting excited about anything, I just pointed out that ME3 will have more consequences, since a poster here was concerned about there not being enough.


12 members any of which may or may not be alive some of which may not even made it to the mission. That's already more than 6.

So your advocating reseting the characters to level 1 ? 

You could lose - Mordin. Grunt, Jacob ,Miranda, Thane. That means a lot of your anti armour abilities are gone.Ditto with theguys with overload.  Unless the game somehow makes up for that, then you have a serious imbalance.

What exactly would you talk to your ME2 squad about ? You know their backgrounds, you know their issues.

And I was pointing out that was obvious anyway.

Modifié par BobSmith101, 14 février 2011 - 07:17 .


#535
Pwener2313

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AdmiralCheez wrote...

Pwener2313 wrote...

Phaedon wrote...

Pwener2313 wrote...

Debatable is oneword Phaedon.

whocares


Wow. Nice response dude. Did not expect that from you. Really didn't.

Image IPB


EDIT: Who cares is two words.

It was a joke.  You said debatable was one word, he makes "who cares" one word.


Im just pushing he's buttons Cheez, don't worry.

#536
Phaedon

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BobSmith101 wrote...
12 members any of which may or may not be alive some of which may not even made it to the mission. That's already more than 6.

I thought that you meant that 6 more variables and we'd reach 30. Well, open Gibbed's save editor. Saying that 6 flags are a lot is just wrong.

So your advocating reseting the characters to level 1 ? 

You could lose - Mordin. Grunt, Jacob ,Miranda, Thane. That means a lot of your anti armour abilities are gone.Ditto with theguys with overload.  Unless the game somehow makes up for that, then you have a serious imbalance. 

You could lose - Mordin. Grunt, Jacob ,Miranda, Thane. That means a lot of your anti armour abilities are gone.Ditto with theguys with overload.  Unless the game somehow makes up for that, then you have a serious imbalance. 

Yes. For the sake of balance.



What exactly would you talk to your ME2 squad about ? You know their backgrounds, you know their issues.

And I was pointing out that was obvious anyway.

Garrus- Family and how it's coping with the Reaper attack
Legion and Tali-Geth and Quarian conflict
Thane- Relationship with son, disease
Samara- Other daughters who may be dead due to the Reaper invasion
Mordin- Genophage research and what should be done with it
Miranda- Sister
Jacob- Rest of the family
Jack and Grunt- opinions on latest attacks

Basically, everyone has loved ones who are in danger, and everyone can comment on your latest missions, since they affect them personally. Also, writers could come up with new plots very easily, as it is evident with LotSB.

#537
AkiKishi

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Phaedon wrote...

I thought that you meant that 6 more variables and we'd reach 30. Well, open Gibbed's save editor. Saying that 6 flags are a lot is just wrong.

So your advocating reseting the characters to level 1 ? 

You could lose - Mordin. Grunt, Jacob ,Miranda, Thane. That means a lot of your anti armour abilities are gone.Ditto with theguys with overload.  Unless the game somehow makes up for that, then you have a serious imbalance. 

You could lose - Mordin. Grunt, Jacob ,Miranda, Thane. That means a lot of your anti armour abilities are gone.Ditto with theguys with overload.  Unless the game somehow makes up for that, then you have a serious imbalance. 

Yes. For the sake of balance.



What exactly would you talk to your ME2 squad about ? You know their backgrounds, you know their issues.

And I was pointing out that was obvious anyway.

Garrus- Family and how it's coping with the Reaper attack
Legion and Tali-Geth and Quarian conflict
Thane- Relationship with son, disease
Samara- Other daughters who may be dead due to the Reaper invasion
Mordin- Genophage research and what should be done with it
Miranda- Sister
Jacob- Rest of the family
Jack and Grunt- opinions on latest attacks

Basically, everyone has loved ones who are in danger, and everyone can comment on your latest missions, since they affect them personally. Also, writers could come up with new plots very easily, as it is evident with LotSB.



6 or around 6 is the number of variables carried from ME1 that are considered important enough to include in the comic. I was pointing out that the squad alone is more than twice that.

And for what reason would I be level 1 again ?  

Assuming they are alive of course. But a lot of that just sounds like rehashing what was in ME2.

#538
AdmiralCheez

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BobSmith101 wrote...

12 members any of which may or may not be alive some of which may not even made it to the mission. That's already more than 6.

The whole point of this thread is that these variables can and will be taken into account.

So your advocating reseting the characters to level 1 ?


It's a video game.  Starting out with no skills is kind of a given.  Let's just hope they don't try to make it a plot device this time around, hm?

You could lose - Mordin. Grunt, Jacob ,Miranda, Thane. That means a lot of your anti armour abilities are gone.Ditto with theguys with overload.  Unless the game somehow makes up for that, then you have a serious imbalance.

Well then you're kind of a dipsh*t for killing off all your squadmates, bro.  There's probably going to be a small batch of new squaddies to cover your bases, anyway.  Just in case, you know, you suck that bad.

What exactly would you talk to your ME2 squad about ? You know their backgrounds, you know their issues.

Ooh, I don't know, THE MISSION?  In ME3, the Reapers will be running around tearing sh*t up, and chances are every single member of your squad will be affected in some way.  Not to mention the game will most likely return to a plot-driven structure, thereby allowing for more universal events that each squadmate can comment on.  Additionally, they can chat with you about "old times" and perhaps discuss their pasts in more depth.

I've known my best friend for eight years, and we still have plenty to talk about.  Returning characters, assuming they are well-written, can do the same.

And I was pointing out that was obvious anyway.

So am I, Bobbycakes.  So am I.

#539
Phaedon

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BobSmith101 wrote...
6 or around 6 is the number of variables carried from ME1 that are considered important enough to include in the comic. I was pointing out that the squad alone is more than twice that.

You are contradicting yourself. It's a given that ME3 will import more variables than ME2 and yet only 6 choices matter? No. Only 6 choices are necessary for new players, the rest has been set to default.

And for what reason would I be level 1 again ?  

Image IPB

Assuming they are alive of course. But a lot of that just sounds like rehashing what was in ME2.

So? I had no problem with starting from level 1.

#540
AkiKishi

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AdmiralCheez wrote...


It's a video game.  Starting out with no skills is kind of a given.  Let's just hope they don't try to make it a plot device this time around, hm?



It's an RPG trilogy. It's not the first trilogy they have done (ok well not the first 2 games + final expansion pack for the picky)so you really would think they would be better at it.

Reseting to level 1 again, just what are they paying games designers for anyway. I'll give some leeway ME to ME2 different publisher and all that. But if they re-set again that would just be stupid.

Phaedon wrote...

So? I had no problem with starting from level 1.


How nice for you let's just forget the RPG stuff and make an FPS

Modifié par BobSmith101, 14 février 2011 - 07:39 .


#541
Stazro

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Perhaps we'll start at lvl 30, but I strongly doubt a full skillset from the start. That wouldn't make for much development.

#542
AdmiralCheez

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BobSmith101 wrote...

6 or around 6 is the number of variables carried from ME1 that are considered important enough to include in the comic. I was pointing out that the squad alone is more than twice that.

We don't need a comic for ME3 because ME2 is now on all three platforms.  Genesis, in all its failtacular glory, was meant to be a quick recap.  Those six decisions are probably the ones that will have the greatest impact on ME3.  However, there are many more variables in ME2 flagged for transfer.  Seriously, dick around with Gibbed for a while to see what I mean.

And for what reason would I be level 1 again?

Because you don't take on Brock with a level 100 Blastoise.  Level grinding is a necessary evil of any squad-based RPG.

Assuming they are alive of course. But a lot of that just sounds like rehashing what was in ME2.

How is "boy, I hope Solana and my mom are doing okay" a rehash of "ASKDJFSADFDS SIDONIS!!!"

#543
AkiKishi

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AdmiralCheez wrote...


Because you don't take on Brock with a level 100 Blastoise.  Level grinding is a necessary evil of any squad-based RPG.



Terrible example. We are not talking about Proxy characters here but the main character who suddenly forgets what they knew.If I imported my level 100 blastoise It would still be a level 100 blastoise and not a level 1 squirtle anyway.
There has to be a good reason for that in an RPG. Or even better if you know you are making a trilogy you could actually design the game as a trilogy. Novel Idea if know but it seems to have worked in Baldurs Gate.

#544
Zulu_DFA

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Phaedon wrote...
Like the one from Brandon Keener?  :ph34r:

Garrus, ME1 = 170 lines on the Normandy;
Garrus, ME2 = 146 lines on the Normandy.

Sure, there can't be nothing wrong with it. :whistle:

#545
Phaedon

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BobSmith101 wrote...
How nice for you let's just forget the RPG stuff and make an FPS

Stop right there.

Do you know many RPGs that do that? 
Do FPSs have anything to do with this discussion? Then keep them were they belong.
In your PROGRAM FILES. :P

If I understand your logic correctly, the only thing that stops Bioware from making the squaddies return is to invent a new gameplay mechanism?

#546
Phaedon

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Zulu_DFA wrote...

Phaedon wrote...
Like the one from Brandon Keener?  :ph34r:

Garrus, ME1 = 170 lines on the Normandy;
Garrus, ME2 = 146 lines on the Normandy.

Sure, there can't be nothing wrong with it. :whistle:

What.

#547
AdmiralCheez

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BobSmith101 wrote...

Terrible example. We are not talking about Proxy characters here but the main character who suddenly forgets what they knew.If I imported my level 100 blastoise It would still be a level 100 blastoise and not a level 1 squirtle anyway.
There has to be a good reason for that in an RPG. Or even better if you know you are making a trilogy you could actually design the game as a trilogy. Novel Idea if know but it seems to have worked in Baldurs Gate.

You are missing the point.  You can't start a game already maxed out because that doesn't leave any room for your skills to grow.  There doesn't need to be a reason for it because, when there is, it seems horribly contrived (Lazarus Project).

You want ME3 to be more like an RPG?  Then brace for level grinding.

#548
AkiKishi

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Phaedon wrote...
Do you know many RPGs that do that? 
Do FPSs have anything to do with this discussion? Then keep them were they belong.
In your PROGRAM FILES. :P

If I understand your logic correctly, the only thing that stops Bioware from making the squaddies return is to invent a new gameplay mechanism?


You mean RPGs that claim to be trilogies or RPGs that just have the same franchise name ?

Having a reason is why it's an RPG. In ME2 you are level 1 again , but there is a reason however ridiculous. Quite what you would plan for ME3 as being the reasons for the re-set, well I look forward to hearing those.

If they come back then I want them the same as when the left same as I want my character the same as it was at the end of ME2 unless there is a VERY good reason. If they are reset to level one, thats even less reason to carry them over in favour of new ones.

#549
Phaedon

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BobSmith101 wrote...
You mean RPGs that claim to be trilogies or RPGs that just have the same franchise name ?

Yes, go on with that list please.

#550
AkiKishi

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AdmiralCheez wrote...

You are missing the point.  You can't start a game already maxed out because that doesn't leave any room for your skills to grow.  There doesn't need to be a reason for it because, when there is, it seems horribly contrived (Lazarus Project).

You want ME3 to be more like an RPG?  Then brace for level grinding.


Which is why Baldurs Gate never let you max out. It's not rocket science is it ? 

I think it's sad that someones Idea of what an RPG is has been reduced to "level grinding" I blame WoW.