If it is truly the case that these wonderfully designed characters were meant to be throwaways, then that'd be a damn shame. Honestly, I expect more out of Bioware. They're one of the few gaming corps that still maintains a sense of integrity and pride in their work.BobSmith101 wrote...
Team gathering for ME2 yes it was not implicit it was team gathering for ME3. The fact that it was a suicide mission should have made that fairly clear if nothing else. It also makes them a pain to transfer to the next game.
For example, look at all the work they put into Thane: they spent ages pouring over his character design in order to get him "just right" for the ladies (which was kinda lame, but at least they made an effort). They also gave him a complicated (if ridiculously emo) backstory, two unique missions, and some great dialogue (apart from the flashbacks). Oh yeah, and he has a kickass skillset (save for Shredder Ammo).
However,Thane's missions are fairly short, and he has a minimal role in the game outside of them. That was a helluva lot of effort for less than an hour of content. Now, wouldn't it be great if you could still squeeze some more juice from the fruits of your labor? Especially with hordes of fangirls joyously waving their hard-earned cash right under your nose? Or would you rather do all that work all over again on the gamble that you'll reel in an audience of equal size?
I counter "they called it a suicide mission" with the phrase they put on the back of the box:
PROVE THEM WRONG.
Which implies that it's only a suicide mission of you believe it is and lack the mettle to defy the odds. I mean, my God, it's right there on the back of the damn box right before you even buy the game. I WONDER IF THEY'RE IMPLYING SOMETHING?
Which was PART OF MY BLOODY POINT. Damn, son, you readin' this stuff?I watched ESB before New Hope. Never felt like I missed much. But I would have missed a conclusion had I skipped ROTJ. Just as each movie stands alone as well as part of a trilogy, the same applies to games.
Now, the core argument I was trying to make was that a trilogy will matter more to you if you participate in the whole thing. Therefore, by including content exclusive to returning players, you are rewarding them for spending potentially hundreds of dollars on your products at no loss to the new guys, since they wouldn't care too much about bridging material anyway. In fact, a loyalty bonus, especially in the form of returning squadmates, would encourage new players to go back and play the old games (which has already happened with people playing ME2--they run back and try out ME1). More monies for Bioware! Yay!
An expansion pack is something that uses nearly the exact same engine and mechanics of a previously released game and requires that said game be purchased and installed prior to use. Lair of the Shadow Broker and SC: Brood War are expansion packs (although LotSB is a really small one). StarCraft 2, however, is not an expansion pack because it has a drastically reworked engine and quite different gameplay, and did not require the first game to be installed in order to play. Jim Raynor, Sarah Kerrigan, Zeratul, and Arcturus Mengsk all return from SC1, and so did a wide variety of units and game mechanics, but these familiar faces and features did not make the game a "rehash."If ME3 just wants to recycle the ME2 squad members they should just call it an expansion pack like they did with TOB. I like the ME2 squad , but as much as you want to see them return I want new personalities and associated quests more than I want the same thing I just did one game ago.
ME3 will not be an expansion pack because it will not require ME2 to play. However, several characters can return from the first two games. Besides, "BIG CONSEQUENCES" and carry-over content are two of ME's major selling points. You honestly want less of what the series is trying to be famous for?
And seriously, stop acting like it's all or nothing here. You can still have old friend and new faces. What the f*ck is it with this forum and its false dichotomies, anyway?
Harry Potter was seven books long and the characters never got boring (IMO), never stopped developing, and never ran out of things to do. Your argument is invalid.In each case they were a fully fleshed out character. To do that in ME3 would require not only a rehash of the backgrounds and relationships, but also a whole set of new lines to keep them interesting.
Nonetheless, it's a douchey question.You would be suprised how many people reply yes.
Blame the fact on multiple save files, not on the mission itself. And really, this is true with any videogame: you goofed, you reload. It's not real life.I'd agree if you only ever got one run at it. That would make it a very tense affair like playing Diablo Hardcore where one wrong move really does mean something. However, you can replay it so any tension, sense of accomplishment is totally lost.
That's because people on these forums spent a lot of time and energy figuring out what the triggers were and how to exploit them, then were kind enough to share their data. It was hard work to figure that stuff out. Anything that relies on math and variables can be exploited to get the results you want. Coding is math. Therefore, coding can be exploited. The only alternatives would be to make events random (which could be avoided by frequent reloading) or unavoidable (which would remove player choice from the picture and railroad the plot even further).The fact that people can actually tailor who lives and who dies should be enough proof of how pointless the SM is as a measure of success.
Modifié par AdmiralCheez, 15 février 2011 - 08:37 .





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