The same statistics show that half of players didn't even finish the game, and only half imported. I'm honestly curious as to what the completion rate is for people who imported, as I have a feeling it's higher. I'd also like to add that the average gamer lost only 14% of their squad, or roughly two characters, per run (SOURCE).We Tigers wrote...
I'm not talking about people intentionally killing off squadmates; the "decisions" I refer to are mistakes like sending Thane in the vents, not having a loyal biotic for the seeker swarm, etc. Remember that a tiny, tiny fraction of the market for Mass Effect posts on this board, and that most of them didn't play this game more than once. Bioware is not going to hamstring significant content in the next game based on how a more casual gamer's ME2 experience went, and they're certainly not going to give this large group of gamers "half a deck" to use. Do that, and the reviews will be a lot poorer--justly so--than the universal acclaim for the first two games. Money talks.
Now, I collected a little data myself (DIG IT), and although the results are a touched skewed (damn the forums!), they seem to match BW's numbers fairly closely, though some of them are probably way, way off (like Grunt's recruitment rate).
Giving imported saves a bonus (like an extra squadmate) is not "hamstringing" casual gamers, since there will undoubtedly be at least a few new squadmates. The story can and will progress whether or not [person] is alive or dead, just as it will progress well enough even though you saved/destroyed [plot device]. Furthermore, Bioware's official data shows that most players wouldn't be missing much, since the average endgame save has close to a full compliment. The only people who would "suffer" would be people like Mesina2, who intentionally killed off nearly everyone. Well, him and the occasional statistical oddity.
At any rate, only a very few people will be playing with half a deck.
Take a look at what Bioware's done with Dragon Age 2. Anders, who can die, is returning as a party member. Bioware seems to be getting bolder with the import feature.Party members must be replaceable if you want them to return, be in your squad, and play a significant role. I maintain that Bioware is not going to let some people start with 10 squadmates and others with 4. They're not going to leave that much content inaccessible to people. The OP states that you can leave Grunt in the tank, and that's true, but that's a decision you make in ME2. Similarly, you can kill off most of your party in Dragon Age: Origins, but that's decision you make in that game, not in the next one you're buying. It's bad business to charge $60 for a game that may be full of inaccessible content for any number of your potential players. You're thinking about this from the perspective of a die-hard fan rather than the person who just likes video games and is one of Bioware's several million customers.
Actually, the Wrex one was a pretty big difference, and I'd say he waaaay outshone Wreav. As for Kaishley, Bioware has stated that (s)he was left out of ME2 on purpose to guarantee a return in ME3 (which had better damn well happen, because Horizon was ******).In ME2, the only things you could miss out on by killing people or making certain decisions in ME1 were 5-minute conversations and emails, and most of that minor content was duplicated anyway (Wrex/Wreav, Ash/Kaidan, Shiala/Feros Colonist). If you want squad members back as squad members, get ready for them to have very limited roles outside of combat and no special moments to shine.
Sure, potentially dead people aren't going to win the game for you. But having an extra friendly face/advisor/power spammer/negotiator on your side would be nice. Like if you kept Legion, convincing other people that the geth aren't all bad becomes a lot easier, but it's still possible to kind-of-sort-of make nice between synthetics and organics without him. Or if Mordin/Tali's alive, upgrades are cheaper or something. I'm not expecting exclusive missions, here, just more perks/dialogue/loadout options.
Seriously, if Garrus becomes as relevant as Zaeed or Kasumi, I'll be happy.
Yeah, no kidding. Chances are the default will strike a balance, where you get most returning squadmates (save one or two), and only a couple of the non-returners are alive. Minimal, but not to the point that people will rage about being cheated out of content for not playing the previous games.An alternative would be making the default Shepard for ME3 have everyone survive, but that's still counter to one of the big hooks of the ME series; if you can't have a full game by importing your own Shepard, why would you even bother?





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