Phaedon wrote...
So, you are saying that in the end, it's better to have 10 new squadmates than 5-10 old squadmates. I think not. First of all, voice acting is much less expensive than other parts of the production, and therefore, by that logic, it would be better to have as less voice actors as possible. Do you know how many voice actors -most of them unnecessery- existed in ME2? Combine that with lack of fan service and it doesn't turn out to be a profit.
When talking about DA:Awakening, David Gaider said that party members are some of the most resource-intensive features of these type of games. He said this in response to why the old party (save Oghren) wasn't returning. So keep that in mind; it's more than just monetary cost.
I'm not saying anything about specific numbers. I'm assuming that ME3 will have the same number of potential squaddies regardless of whether or not it is an entirely new squad, an entirely a ME2/ME1 squad,
or a mixture of the two.
I will start by saying the second option is really impossible. That would mean someone could enter ME3 with only, what, 4 squaddies at most? Kasumi, Morinth, Liara, and Kaidan? I would love to see BioWare do that, but it just isn't likely. XD
Okay, so odds are it will either be a fully new squad or a hodgepodge of new and old. If we are purely talking about cost then the most cost-effective way to write your dialogue is to reduce the non-essential lines (and the dead people of ME2 are, pure and simply, non-essential). So say we have 8 squaddies, 3 of whom are essential to the A plot like Liara in ME1 or Mordin in ME2. It would make the most sense to have these "essential" squaddies be new squaddies. Otherwise they'd have to record the same "essential lines" for multiple, potentially dead, squaddies, AND they'd have to reduce that essential role to something generic that can be fulfilled by anyone.
It's do-able, but the problem arrives when you think about the other squad positions. If we have 5 squad slots left, who do they go to? Again, the most resource-savvy option is to make a new character for those spots that everyone who plays ME3, regardless of their history with ME1 or ME2, has the same access to. Yes, some of them can, and maybe will, be filled by returning characters, but think of the dialogue and other resources.
If they all have character-specific dialogue trees (which I'm asusming everyone wants), then you're tacking on a lot more lines, all of which are completely optional. How many lines does the average party member have? A lot more than cameos, that's for sure, and that's ignoring the other resources involved in making them fully-functional combat members (Christina Norman said making Liara playable for LotSB was a pain).
So, financially (both monetary and human resources) it would be better to have a static ME3 squad that's potentially the same for everyone, and spend less money and resources on the non-essential ME2 crowd by giving them cameos. Because with a cameo BioWare can still say they are giving the characters "importance" and satisfy some of their fans (nobody ever loves something universally) and not have to spend a ton of resources on 12+ optional squadmembers.
Modifié par Mystranna Kelteel, 29 décembre 2010 - 02:44 .