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A common misconception about squadmates in ME3


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#751
CroGamer002

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BobSmith101 wrote...

Phaedon wrote...
You still didn't answer his question. Keeping skills is need for plot? Keeping squadmates is a bad game mechanic?


I did, just maybe not in the way you would like.

If you transfer characters they should be the same. Unless there is a plot reason. Like Lazarus in ME2.

But as far as gameplay mechanics are concerned who the characters are don't make much difference only that they work to get you through the game. If ME3's default leaves people with 6 less playable characters, that's clearly not fair.

If everyone in ME3 starts with the same number of potential playable characters that is fair.




That still doesn't explains how skills are IMPORTANT to plot!

And I didn't made 9 Shepard's just to have same playthrough from start to finish!

#752
AkiKishi

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Mesina2 wrote...

That still doesn't explains how skills are IMPORTANT to plot!

And I didn't made 9 Shepard's just to have same playthrough from start to finish!


Skills are important to continuity. ME2 had a different skill set so they needed an explanation why. That explanation was called "Lazarus"
People don't just forget how to do things.

Not sure how you expect me to answer that one..

#753
Moiaussi

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Mesina2 wrote...

So you're telling me that because of new players those who played ME1 and ME2, who will be in majority who will buy ME3, must be punished by most of their choices and decisions being ignored?

How on Earth we are punishing new player with missing content if they never played previous games and won't care about it and how is hard to just make few references of ME2 and ME1 in ME3 for new players?


Must be? Of course not. Probably will be? Sadly, yes :( This is one of the reasons some of us here are taking Bioware promises of continuity with a HUGE grain of salt.

#754
Moiaussi

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BobSmith101 wrote...

Skills are important to continuity. ME2 had a different skill set so they needed an explanation why. That explanation was called "Lazarus"
People don't just forget how to do things.

Not sure how you expect me to answer that one..


Pardon, but I think I missed the bit in ME2 where Tali and Garrus died and were brought back too. Strangely they also start from scratch with different skillsets.

#755
Stazro

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BobSmith101 wrote...

Mesina2 wrote...

That still doesn't explains how skills are IMPORTANT to plot!

And I didn't made 9 Shepard's just to have same playthrough from start to finish!


Skills are important to continuity. ME2 had a different skill set so they needed an explanation why. That explanation was called "Lazarus"
People don't just forget how to do things.

Not sure how you expect me to answer that one..


What about Tali, Garrus and Liara? They weren't resurrected and still had different skillsets. It's just mechanics.

#756
AkiKishi

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Moiaussi wrote...

Pardon, but I think I missed the bit in ME2 where Tali and Garrus died and were brought back too. Strangely they also start from scratch with different skillsets.


Already complained about that. But having it over 12 characters rather than 2 would be a lot worse.

#757
CroGamer002

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BobSmith101 wrote...

Mesina2 wrote...

That still doesn't explains how skills are IMPORTANT to plot!

And I didn't made 9 Shepard's just to have same playthrough from start to finish!


Skills are important to continuity. ME2 had a different skill set so they needed an explanation why. That explanation was called "Lazarus"
People don't just forget how to do things.

Not sure how you expect me to answer that one..



A game mechanic for skills is important for plot continuity?!

Dude, in both ME1 and ME2 nobody acknowledged Shepard's class and skills!


And characters ain't important for plot continuity so we can be fair to new players( which doesn't make any sense since it's not unfair to new players) and game mechanic?! What the hell is wrong with you?!

#758
AkiKishi

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Mesina2 wrote...

A game mechanic for skills is important for plot continuity?!

Dude, in both ME1 and ME2 nobody acknowledged Shepard's class and skills!


And characters ain't important for plot continuity so we can be fair to new players( which doesn't make any sense since it's not unfair to new players) and game mechanic?! What the hell is wrong with you?!


Yes skills are important for plot continuity. What would happen in ESB if Luke forgot how to use a lightsaber  ?

It only applies IF the characters are present. It's really not that complicated. If Luke was not in ESB then whether or not he could still use a lightsaber would be irrelavent.

#759
Phaedon

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BobSmith101 wrote...
Could be the case. However if you have cheated on someone that should be a flag because it would effect how they see you. And would certainly not just be forgotten in ME3. 

Seeing your long list and the number of omissions on it put me more off the idea anyway.

That's irrelevant to the import feature.

Modifié par Phaedon, 16 février 2011 - 10:42 .


#760
AkiKishi

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Phaedon wrote...

BobSmith101 wrote...
Could be the case. However if you have cheated on someone that should be a flag because it would effect how they see you. And would certainly not just be forgotten in ME3. 

Seeing your long list and the number of omissions on it put me more off the idea anyway.

That's irrelevant with the import feature.


You mean the game does not take into account that you cheat and there are no consequences? 

#761
jeweledleah

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BobSmith101 wrote...

Phaedon wrote...

BobSmith101 wrote...
Could be the case. However if you have cheated on someone that should be a flag because it would effect how they see you. And would certainly not just be forgotten in ME3. 

Seeing your long list and the number of omissions on it put me more off the idea anyway.

That's irrelevant with the import feature.


You mean the game does not take into account that you cheat and there are no consequences? 


according to what bioware keeps saying - there WILL be consequences

#762
Moiaussi

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jeweledleah wrote...

BobSmith101 wrote...

Phaedon wrote...

BobSmith101 wrote...
Could be the case. However if you have cheated on someone that should be a flag because it would effect how they see you. And would certainly not just be forgotten in ME3. 

Seeing your long list and the number of omissions on it put me more off the idea anyway.

That's irrelevant with the import feature.


You mean the game does not take into account that you cheat and there are no consequences? 


according to what bioware keeps saying - there WILL be consequences


They said that after ME1, too, with respect to ME2. Ooooh, those consequences... earthshattering! lol

#763
AkiKishi

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jeweledleah wrote...

BobSmith101 wrote...

Phaedon wrote...

BobSmith101 wrote...
Could be the case. However if you have cheated on someone that should be a flag because it would effect how they see you. And would certainly not just be forgotten in ME3. 

Seeing your long list and the number of omissions on it put me more off the idea anyway.

That's irrelevant with the import feature.


You mean the game does not take into account that you cheat and there are no consequences? 


according to what bioware keeps saying - there WILL be consequences


That was my understanding. But if there is no flag then it's not possible.

#764
CroGamer002

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BobSmith101 wrote...

Mesina2 wrote...

A game mechanic for skills is important for plot continuity?!

Dude, in both ME1 and ME2 nobody acknowledged Shepard's class and skills!


And characters ain't important for plot continuity so we can be fair to new players( which doesn't make any sense since it's not unfair to new players) and game mechanic?! What the hell is wrong with you?!


Yes skills are important for plot continuity. What would happen in ESB if Luke forgot how to use a lightsaber  ?

It only applies IF the characters are present. It's really not that complicated. If Luke was not in ESB then whether or not he could still use a lightsaber would be irrelavent.



That kind of stuff would only happen in cutscenes if we are talking in video gaming standards, which we are now.
Also you see many times Shepard using Assault Rifle even though he/she has no skills with it in ME2.

Also that's a movie, not game! You can't compare skills of movie character and video game character.
Also like I said before, nobody ever acknowledged Shepard's class and skills during both ME1 and ME2 while in Star Wars Original trilogy they did for Luke.

#765
CroGamer002

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Moiaussi wrote...

They said that after ME1, too, with respect to ME2. Ooooh, those consequences... earthshattering! lol


Considering ME2 main plot those choices weren't useful it's shouldn't have been a suprise, but for ME3 it will be whole different story.

#766
Phaedon

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BobSmith101 wrote...

Phaedon wrote...

BobSmith101 wrote...
Could be the case. However if you have cheated on someone that should be a flag because it would effect how they see you. And would certainly not just be forgotten in ME3. 

Seeing your long list and the number of omissions on it put me more off the idea anyway.

That's irrelevant with the import feature.


You mean the game does not take into account that you cheat and there are no consequences? 

No, the import flags remain to be two. Or more if Shepard has been naughty.

#767
AkiKishi

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Mesina2 wrote...

That kind of stuff would only happen in cutscenes if we are talking in video gaming standards, which we are now.
Also you see many times Shepard using Assault Rifle even though he/she has no skills with it in ME2.

Also that's a movie, not game! You can't compare skills of movie character and video game character.
Also like I said before, nobody ever acknowledged Shepard's class and skills during both ME1 and ME2 while in Star Wars Original trilogy they did for Luke.


No idea, how many ? 

Yes I can. There is no rule that says I can't. In both movies and games continuity is a factor. Whether anyone acknowedges it makes no difference it's right there playing out on the screen in front of you.

Mesina2 wrote...

Considering ME2 main plot those choices weren't useful it's shouldn't have been a suprise, but for ME3 it will be whole different story.


Maybe... Maybe not.

#768
Phaedon

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BobSmith101 wrote...
No idea, how many ? 

Yes I can. There is no rule that says I can't. In both movies and games continuity is a factor. Whether anyone acknowedges it makes no difference it's right there playing out on the screen in front of you.

Just stop. You want Bioware to invent a new gameplay mechanism because you think that it's good for the continuity?

#769
AkiKishi

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Phaedon wrote...

Just stop. You want Bioware to invent a new gameplay mechanism because you think that it's good for the continuity?


No I want them to keep the old one and expand on it if they include the ME2 squadmates.

#770
CroGamer002

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BobSmith101 wrote...

Mesina2 wrote...

That kind of stuff would only happen in cutscenes if we are talking in video gaming standards, which we are now.
Also you see many times Shepard using Assault Rifle even though he/she has no skills with it in ME2.

Also that's a movie, not game! You can't compare skills of movie character and video game character.
Also like I said before, nobody ever acknowledged Shepard's class and skills during both ME1 and ME2 while in Star Wars Original trilogy they did for Luke.


No idea, how many ? 

Yes I can. There is no rule that says I can't. In both movies and games continuity is a factor. Whether anyone acknowedges it makes no difference it's right there playing out on the screen in front of you.



Also not even Shepard and plot acknowledges his/hers class and skill.

class and skills are nothing more then game mechanic in both ME1 and ME2.
This isn't like in DA:O where most people, protagonist and plot acknowledge your class and sometimes even your skills.

#771
Phaedon

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BobSmith101 wrote...
No I want them to keep the old one and expand on it if they include the ME2 squadmates.

So, in conclusion, ME2 squaddies won't be in ME3, because Bioware will somehow create a new gameplay mechanism that contributes to imbalance. Case closed. Next.

#772
AkiKishi

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Mesina2 wrote...

Also not even Shepard and plot acknowledges his/hers class and skill.

class and skills are nothing more then game mechanic in both ME1 and ME2.
This isn't like in DA:O where most people, protagonist and plot acknowledge your class and sometimes even your skills.



What you are basically saying is that plot is one thing and mechanics are another and it makes no difference whether they mesh as long as it's never acknowledged ?

#773
Phaedon

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BobSmith101 wrote...
What you are basically saying is that plot is one thing and mechanics are another and it makes no difference whether they mesh as long as it's never acknowledged ?

Yeah, balance is the reason why Jack isn't defeating all of the enemies on the map by herself.

#774
AkiKishi

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Phaedon wrote...

BobSmith101 wrote...
No I want them to keep the old one and expand on it if they include the ME2 squadmates.

So, in conclusion, ME2 squaddies won't be in ME3, because Bioware will somehow create a new gameplay mechanism that contributes to imbalance. Case closed. Next.


They may well do that. That's upto Bioware. Our choice is whether or not we buy the game.

In conclusion Bioware may take the approach that a clean slate is easier for both plot related and game mechanic reasons. We have already seen what your "one flag" means in practice and it's certainly not "simple".

#775
CroGamer002

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BobSmith101 wrote...

Phaedon wrote...

BobSmith101 wrote...
No I want them to keep the old one and expand on it if they include the ME2 squadmates.

So, in conclusion, ME2 squaddies won't be in ME3, because Bioware will somehow create a new gameplay mechanism that contributes to imbalance. Case closed. Next.


They may well do that. That's upto Bioware. Our choice is whether or not we buy the game.

In conclusion Bioware may take the approach that a clean slate is easier for both plot related and game mechanic reasons. We have already seen what your "one flag" means in practice and it's certainly not "simple".




We're talking about Bioware not Infinity Ward.

Modifié par Mesina2, 16 février 2011 - 11:03 .