Phaedon wrote...
We Tigers wrote...
I'm not talking about people intentionally killing off squadmates; the "decisions" I refer to are mistakes like sending Thane in the vents, not having a loyal biotic for the seeker swarm, etc. Remember that a tiny, tiny fraction of the market for Mass Effect posts on this board, and that most of them didn't play this game more than once. Bioware is not going to hamstring significant content in the next game based on how a more casual gamer's ME2 experience went, and they're certainly not going to give this large group of gamers "half a deck" to use. Do that, and the reviews will be a lot poorer--justly so--than the universal acclaim for the first two games. Money talks.
Kewl. Does this mean that:
- a) There won't be a dialogue system
No consequences- c) No optional LIs
- d) No optional recruiting of squaddies
- e) Dialogue depending on gender
- f) Leave people in tanks or AI cores
Because yeah, that's significant content too.
I've already said this, but: everything you've pointed out is contained within its own game. Any content you choose not to engage in ME2--whether it's choosing certain dialogue, choosing one love interest over another, not recruiting certain squaddies, playing only as male or female Shepard, or leaving characters in their tanks--is content you CAN choose if you so decide. No decisions made in ME1 prevent you from making these decisions regarding ME2 content within ME2. You can play or replay ME2 however much you want, and regardless of what you did in ME1, you can see and do all of this. You bought ME2, so you can do whatever you want with it.
Do you see the distinction I'm drawing here? If Jack, Tali, Grunt, Garrus, Miranda, and Samara all die in ME2, an ME3 player importing that scenario is going to be without not only the squad members for combat, but without any dialogue, storylines, missions, etc., to which they are linked. It is not reasonable to expect players to miss out on major content in a product they paid $60 for because of things that happened in the
previous game they paid $60 for. I don't think Bioware has ever done that, and I don't see them starting now.
The only way I see this working is if the ME2 cast are reduced to characters with a handful of conversation threads each, no unique missions, and no role in the central story. They would stand on the Normandy, be able to say about as much as Gianna Parasini does on Ilium, and then be selectable for combat missions. I'd much rather have them in Wrex-like NPC roles, and I think it would be a lot easier to do, too.
So, we have concluded the VS and Wrex will just sit on their ass during ME3, right, right? ../../../images/forum/emoticons/wizard.png
No, but I very much doubt Wrex will be a squad member for the same reasons I think it would be too difficult to make ME2 squaddies playable. Kaidan/Ashley, maybe, but that's not the same thing. No matter what happens in ME, one of them is still alive in ME3. If their roles and story functions are interchangeable--just as they were in ME2--all ME3 players will have a similar experience regardless of who they let get nuked.
Apologies for the long delay in responding--busy day at the office.