BobSmith101 wrote...
Why would it be ? We already know Bioware can do great characters from scratch. If that were not the case, people would only care about including the ME duo. Besides them the others were built for ME2.
Yes, they were great, but that's just the thing--it is incedibly lame to pull the same stunt twice. I am pretty sure you don't want to do ME2 over again.
Did they really ? Because outside of the loyalty missions I don't recall a whole lot of imput from either in that direction. I found Talis reaction to Legion particularly disapointing.
Blame the story structure. Bioware got into too many schenanigans introducing ten new characters. Add ten more, and they all suffer.
It's hardly a bajillion and since 10 were added in ME2 I really don't see how you can say they were not needed when you are fighting to keep them ?Clearly Bioware did something right with the character design.
PRECISELY. Bioware made a mighty fine batch, and ditching them would be a waste. I don't care if an all-new team eclipses the old in awesomeness; it would still be taking the easy way out, kicking continuity in the balls, and pissing in their own fanbase.
I am NOT against new characters; I simply believe it is best to not introduce so damn many again. While I love the ME2 cast, we blew so much time on introductions that the core plot was somewhat neglected. Bring back a few of the old guys, and we can skip that many recruitment missions. Honestly, what they should have done was split the cast in half, saving a few of these guys for ME3. Otherwise, the cast gets too big.
What I'd honestly like to see is a good mix of returns, Wrex-style cameos, and temporary squadmates. One or two very short encounters would be fine as well, since there ARE twelve of them, so long as they are well done. I was okay with Wrex not rejoining the squad because the reunion was great, plus I already had Garrus and Tali. I was pissed about the VS and Liara, but Shadow Broker fixed up our blue friend. The VS? Not so much. Royal suckage. Doing something like that again would be suicide.
Now, you were worried earlier about balance--what if the only survivors in your save are the ones that happen to cameo, or their powers overlap? A small amount of new guys could easily cover your bases--you could do it with two, even, if they had a power setup similar to Miranda/Jacob or Ash/Kaidan. However, anything more than six newcomers would be way too much--that makes a total of
21 goddam squadmates (23 if you count Morinth or the other VS) across three games. That's a pretty big cast, even for a trilogy. Best to not go over that, regardless of who comes back.
Look at it this way: returning characters would preserve a sense of continuity, keep the fans happy, and earn BW points as one of the most dedicated and innovative developers out there (since they overcame the SM hurdle). However, people who happen to have wiped out half their squad, while missing out on content (that they probably didn't want), won't have to deal with an unbalanced team or epic loneliness because the new guys will give them a small, tightly-knit, cohesive squad. The "default" save could throw entirely new players a bone by including at leat a coupe of the new guys, striking a balance between cutting content and overwhelming the poor little noob. As for the squaddies that did get cameo'd, their new roles would be satisfactory enough that fans, for the most part, wouldn't get their undies in a bundle (so long as another Horizon is avoided).
Everyone wins.
EDIT: And yes, character development can still take place in a plot-centric story. For example, Earth gets blown up. How would your human squadmates react? How would it change them?
Modifié par AdmiralCheez, 18 février 2011 - 06:31 .