BobSmith101 wrote...
Would I be doing ME2 over more with the same squad I had in ME2? or with a totally new squad ? If you mean do I want to avoid gathering a new squad? Does not bother me at all I need to do it in every new RPG I play anyway.
Returning team =/= same game over again. Look at other trilogies: same cast for the most part, but a different story every time.
New characters have the benifit of being able to write the plot around them. You see this in ME1 with Tali being key to actually advancing the plot because of her role.
Of course you can do it with returning characters too, only ME2 left a huge problem. Any of those characters could be dead. That makes using a new cast easier since it totally eliminates that problem.
I'm sorry, but since when does every single character have to be a plot device? Is that the only purpose they serve--to advance the plot? There's no such thing as flavor? Comedy? Support?
My God. That's like eating two slices of bread with nothing on them as opposed to a sandwich: BORING AND UNSATISFYING. Also, empty carbs.
And again, I repeat: EASIEST SOLUTION =/= BEST SOLUTION. It would have been EASIER to have made Mass Effect a first-person shooter with only one preset character, no squadmates, and no dialogue options. And look! No pesky variables to worry about because everyone's playing the exact same game!
Well the blame is Biowares for making everyone killable and thus creating these problems.The recruitment missions are more to do with ME2's design. You could just as easily pick up new characters during the main plot.
I would like that. The dossiers were cute, but I don't want to do it again.
But how does picking up new guys along the way prevent old characters from coming back? Did the new Tech Guy call shotgun on the engine room?
Again, the problem with introducing a "few" new characters is you have no idea what roles they will be required to cover because there is no fixed outcome of who is dead. One of each class sounds ideal. But unless they only appear to replace dead people (which limits their plot potential uses). Thats going to be a squad of 18.
Yes you would. Character X gives you data on the Reapers. Character Y knows how to get to Planet Plot Device. Character Z does something absurdly heroic and saves the day. Meanwhile, Garrus/Miranda provides advice (not plot-essential, but helpful), and Mordin/Tali gives you a discount on new research (again, non-essential but helpful). Everyone aboard is able to contribute to the mission, reflect on plot events, and change and grow as characters as the story progresses.
And no, new guys would not "replace" the old ones. As for me, a squad of even frickin' 21 (if EVERYBODY returns) is, while huge, perfectly fine since it gives me more combat options and more to discover on my next playthrough. But alas, that's still a gynormous number. Perhaps a little fat trimming around the edges is necessary, but don't take off all the meat and just leave the bone.
On a personal note, I'd really rather have goddam
Jacob be the only one to come back than none at all.
I'm worried about a number of things, but they all tend to be mitagated with a new cast.
And an entirely new cast is the thing I'm most worried about.