Elite Midget wrote...
Umm... Yes it is. What you're asking is the very definition of more work, more resources, and more money being used that would be required to compensate every save type imagined for ME2 concerning Squaddies.
could you explain how when they already have copies of those squad mates available? infact they've already done it. Garrus and Tali. Carry overs from ME 1 obviously, and i doubt it took nearly as much resources as creating and adding kasumi, zaeed, Morinth/Sammarra, Grunt or Legion. given that each of these characters are optional and all can be avoided completely. You don't need to pick up Zaeed or kasumi Both of whom came with extra systems. don't pick samarra up avoid morinth, don't activate legion or grunt and together these 6 characters(potential characters that is) become more of a waste of resources than importing them to ME 3
Also the only other variables to track would be the results of the characters loyalty missions....which they've already done with the end of ME 2 at least interms of loyal or not loyal. So lets see exactly how many variables there are to track here.
section1
12 squadies - 1 variable each if dead/deactivated/avoided that 1 death means the negation of all other variables that affects that squadie, loyalty missions etc. are only relative if the squadie survives.
section2
Loyalty-another easy 12 true/false variables
section 3
Loyalty mission outcome(Paragon/Renegade choices)- another 12 variables.
so basically there are 36 maximum variables for imported squad mates.
if a character from section one is False, dead/deactivated/avoided it negates the other 2 check systems for that character. If true next check system.
if a character in section 2 is True character imported, False character left out content is lost. thus negating section 3 as the paragon/renegade outcome of the loyalty mission no longer matters...||| exceptionsTalis, Garrus, Thane, Legion, Mordin the reason being 4 of these could be major in ME 3 garrus's is just there because someone can actual die in his or make a better life-- no other ones are actually integral to ME storyline, even garrus's isn't integral to the story so perhaps that can be omitted as well.|||
Section 3, is simply a check to see how the it was handled and determine the ramifications However it's likely that this can be reduced to 3 or 4 important loyalty missions that can directly affect the games story. It's likely even if the character is dead/not activated that those missions will still have some effect on the story of ME 3.
So i don't understand how it's a waste of resources, how it will cost more resources or how there are too many variables. Considering there are likely already thousands of variables for combat, already along with paragon/renegade points.
doing this adds at max 36 more variables to the game and that's IF you used all squad members and got them all loyal. as i doubt logically squad members who aren't loyal would stay on board. And it makes considerable more sense to let go of non-loyal squaddies than to just start an entirely brand new team after just coming out of the omega 4 relay with cereberus funding, at least a cereberus ship with a full/half/no crew of shipmates and an AI on board it would be kinda hard to retcon builiding a new crew/squad when it's more than likely players have at least half of them loyal.
Now there are a few characters who can be omitted from the list all together,
kasumi, Zaeed, Samara/morinth, Grunt, Thane, as 2 are mercenaries/thief 1 is dying and the other is a krogan-wrex like situation obviously goes back to tuchanka to help rebuild and forge a new krogan society a grander one- that's 4 of 5, now the 5th Samara/morinth is either a super just justicar or a fugitive on the run from asari police, not good to be hanging out with a spectre while disguised as her mother -.- for obvious reasons Samarra is only obliged to kill the collector threat not the reaper threat and will n doubt go off to stop injustices elsewhere as only jedi do. So those 5 characters can be dropped before section1 check even.
the more and more you think about it the more variables this brings down 36-15 variables= 21 max if we remove the logically removable party members before checks in Section 1 (the reason for the subtraction is because they are removed simply by not writing them in and this can be justified by simply having a secondary codex entry about your crew and stating the reason why they left. so the variables no longer exist)
with that in mind the number seems even less daunting than the combat system. and maybe only twice the size of all the imported decisions from ME 1?
edit: At the begining when i was talkign about wasted resources you can add, thane/tali to the list i'm not sure if tali is necessary but thane is also optional liek samarra. and can be nothign but wasted resources.
Modifié par darth_lopez, 29 décembre 2010 - 07:33 .