1.) How do you know that most want the whole squad back? Most that I talked with would rather prefer a smaller more interactive team then the big team consisting of individuals living in their own isolated bubbles.Bamboozalist wrote...
Here is the problem.
1. The majority of people, including casual fans, the hardcore, and professional reviewers want the team back so it's not a local minority.
2. Even the most casual speed run is coming out with ~6 people, gameplay wise that's fine, most of the ME2 squadmates overlaped so what are they missing out on? If they're in the squad it's banter that they probably never cared about and if they're NPCs then they're missing out on whatever important role that former squad member is currently doing, so the casual misses out on more content by making them not a squad member.
2.) With the exception of Miranda and her near perfect plot armor all the other squad-members can too easily die. It does not matter how many die because they can die and are dead in some safe games.
And all content is not equal. There is significant content like squad-members or main plot locations that is expensive to make. Limiting the availability of such content based on out of game choices , and every choice of ME2 is an out of game choice for ME3, is a waste of resources.
There is also content that while being not significant has a big emotional impact on the player, like romances or interaction with non party NPCs. That content takes far less resources to create and can be effectively used to make a player feel the impact of past decisions.





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