A common misconception about squadmates in ME3
#201
Posté 30 décembre 2010 - 05:20
#202
Posté 30 décembre 2010 - 05:22
Modifié par --Master of All--, 30 décembre 2010 - 07:10 .
#203
Posté 30 décembre 2010 - 06:03
Wittand25 wrote...
Every character was optional within ME2. Not a single of them depended on being recruited in ME1. Garrus still joined if you skipped him in ME1. ME2 characters in ME3 on the other hand would depend on your decisions in ME2 because your decisions in ME2 can get them killed. And that is the big difference. Optional content, like say female Sheppard, which can be experienced by simply starting another play-through is completely fine but significant content that requires you to spend dozens of hours playing another game is not.darth_lopez wrote...
while you're potentially correct on point 1) you seem to be missing something very vital here.
The majority ofthe over arching ME story development is done through the characters of ME 2 particularly their loyalty missions Tali, Legion and Mordin are the only ones with truly important loyalty mission content everything else is good for cut, and it's likely that the fore mentioned loyalty missions will already be imported as part of ME 3s story... So no not all content is equal however in this case the important content is tied to 3 characters at least making it realtively easy to actually tag the characters affected by it on to ME 3 with no fuss.
it obviously wasn't a waste of resources to make ~6 optional characters right? and 9 optional loyalty missions that don't affect the overarching ME story? if characters weren't imported in ME 3 based off of loyalty and survival it would be a much larger waste of resources if your talking about constructing non-utilized content. and as i've said a few times now the 3 big important loyalty missions will most likely be involved in ME 3 already if you aren't talking about content utilization and just content anything that imporves gameplay and immersion for the consumer isn't a waste it's well utilized.
you're also not trackign every choice, you're tracking a maximum of 36 choices. a maximum 24 of which are events.
as far as your argument about emotional content, i say they did a fine enough job with the mthod employed in ME 2 in regards to the questions :did you save kaiden or Ashley, did you romance liara or ashley or kaiden?
and it's easy to say that if a romance died, there will likely be a second picture sitting next to the one in your room of your ME 1 romance. i mean after killing and rommancing ashely about 5 times i haven't been bother by the lack of "OMG Ashley is dead T-T" sad moments in ME 2. any bad feelings you exeperience upon the death of your LI in ME 2 are for you to face when it happens, not to linger shepard can moarn once the reapers are dead. as far as conflict between LIs well i could do with ou drama on my normandy or a shadow broker trying to kill me for once in this game i'd actually like to see a relationship continue past the credits, i'm sure i'm not alone on this.
No the first 4 party members are required to advance the story, after that it's a free for all though, lest horizon happens randomly if it does i've never had it occur in any of my playthroughs. though i was curious about the garrus thing does his dialogue change at all in ME 2 if you didn't get him in 1?? Legion is also acquired automatically You're choice to activate him or grunt though. so it is actually 7 optional squaddies (jack, mordin, garrus, Jacob, Miranda are required active)
now loyalty mission wise i was speaking on relevance to the overarching ME story here, Only 3 actually have diplomacy affecting potential that coudl be helpful against the coming reaper onslaught. thus the 9 optional loyalty missions.
If your definition of optional content is content that can be experienced by starting another playthrough(which requires playing for even more hours) Then you should have no problem with replaying any of the games to get desired importation results.There is no difference between Restarting with Fem Shep and playing with the sole goal of saving your favorite characters. So unless you feel i'm of the opinion that each imported character should have a 2nd Loyalty mission, i am not though there are 3 loyalty missions from ME 2 that can be expanded on greatly in ME 3 and remain relevant to the Plot of the Shepard Arc (they most likely will as all involve a degree of diplomatic sensitivty), i don't see what you're getting at here. But aside from the 3 fore mentioned missions, there is no need to add anymore content to the imported Party members just Import them maybe change they're attitude a little bit. soften or harden garrus(pending on Renegade/Paragon Resolution of his Loyalty mission) things like that. Aside from minor personaity tweaks i'm not suggesting a major content addition.
EDIT: Missed the other game line, My response to that is simply if you aren't willing to replay ME 2 and the trillogy as a trillogy why do you play it or even follow the forums? i had assumed everyone here had the mutal intrest of the game trilogy as a whole not just the individual games. While they aren't packaged as 1 entity they're still part of the same story and deserve equal respect even if that demands the willingness to reply segments, and with an importation function like ME 1 - ME 2 - ME 3 who is really going to start a Default ME 3 character except for late entries into the series? there just isn't any reason to not import the characters when you can personalize the story thus increasing the emotional effect the games have on you. Because that character and his/her path to development is yours and no one elses.
if you want to avoid restarting in ME 2 get it out of the way now don't wait till release. keep track of your saves and play them thorugh in ME 3 if you want to experience everything, Either way i don't see You being too hampered by the inability to use squad mates that died in ME 2 or by the return of old squad members. Nor do i forsee it affecting game content in such a dramatic way that it requires hours of extra gameplay on a previous installment. if by the time ME 3 realeases any of us here can't run ME 2 in 18H flat on Hardcore i'll be shocked. I'm shooting for 12 as i'm already at 18 for ME 1 and 2. just consider that once you get that good at it you can always drop the Difficulty to casual and blow by in about 5-10 hours.
It is impossible to kill and romance Ashly simultaneously her romance only happens after Virmire and if you kill her without romance you get the same as everyone else who killed her at the crash site. Practically every Bioware romance lasted past the credits so I would not be to worried that any romance in ME1 or 2 will end against the players wishes before the credits of ME3. But having the romances continue does not require the NPC in question to remain a squad-member.
if that's the case then i should rephrase, as i don't care enough abotu the romances in ME 1 to pay attention in all honesty, My attempted romances with ashely and the emotional impact on gameplay was just fine at virmire there is no need for shep to moarn the death of an LI past the credits or at least until the reapers are dead. That's Fanfic territory and i care very little about it, as i'm sure most casual ME fans and probably the majority of Hardened ME fans do. what i was trying to get at is the effect of Bioware LIs in mass effect is in some cases emtionally negligible or at for ME 1, Kaiden is Space Carth nuff said there, Ashley is boring and occasionally sounds racist that and she quptes the corniest poetry, and Liara wants you for your brain...we all know it Ashley and Kaiden are probably personal opinion but we all know liara just wants your brain.
Modifié par darth_lopez, 30 décembre 2010 - 06:32 .
#204
Posté 30 décembre 2010 - 06:05
#205
Posté 30 décembre 2010 - 06:29
Ryzaki wrote...
I fail to see how introducing more characters is somehow *more* resource intensive than using old characters and taking in account the different ways Shepard could have treated them.
because tracking how the NPCs were treated by shepard in ME 2 was designed to be easy you really only have to track 3 variables each(loyalty, Death, Resolution of Loyalty mission (optional except for Tali, Legion, and Mordin). that isn't alot. we've gone over this. by less resource intensive:
1) you already have the models
2) you already have well established back story
3) You don't need to create new models
4) you don't need to create new back story
5) you don't need to look for new VAs to support the new characters
we aren't saying don't introduce new characters we're just saying that it is feesible, the resources that importing takes up is alot less than creation of a new character.
it's also more consistent, with a reaper invasion of earth in ME 3 i doubt anyone will want to sit around huting down a bunch of new squadmates as earth is slowly devoured by an unstoppable alien race. ME 3 isn't about staging a team to kill the reapers or discovering them it is about Finding a way to kill them and then Killing them. We had the past 2 to set us up with the team we need now it's our job to unite the galaxy and take the fight to them. and by Unite the galaxy i mean build Bridges between other nations and solve disputes on national levels, ME 3 is not the place to be looking for new squaddies. Bad consistency bad planning = Not Bioware Writting. However if you happen upon a few willing people from those nations i doubt you would have any problem picking them and recruiting them to your already existing Team.
Modifié par darth_lopez, 30 décembre 2010 - 06:30 .
#206
Posté 30 décembre 2010 - 06:31
#207
Posté 30 décembre 2010 - 06:31
darth_lopez wrote...
Ryzaki wrote...
I fail to see how introducing more characters is somehow *more* resource intensive than using old characters and taking in account the different ways Shepard could have treated them.
because tracking how the NPCs were treated by shepard in ME 2 was designed to be easy you really only have to track 3 variables each(loyalty, Death, Resolution of Loyalty mission (optional except for Tali, Legion, and Mordin). that isn't alot.
I think there are more variables at work. Romance?
#208
Posté 30 décembre 2010 - 06:37
minor variable not as essential as the others listed, Could probabaly be fit into Loyalty mission as that's how you trigger a number of them isn't it? plus that applies to 7 specific characters, Miranda, Tali, Kelly(not a party member i expect to see her there though import or not), Jack, garrus, Thane(medical problems LI resutls may not even matter), and Jacob So yeah those are 7 characters only 6 are party specific 1 is completely avoidable if BW choses that route. That i think would fall under a seperate import category that affects shep and the respected 2 other party members alone. and is most likely not realated to the game story line. So i wouldn't talk about it in regards to squaddie importation.lazuli wrote...
darth_lopez wrote...
Ryzaki wrote...
I fail to see how introducing more characters is somehow *more* resource intensive than using old characters and taking in account the different ways Shepard could have treated them.
because tracking how the NPCs were treated by shepard in ME 2 was designed to be easy you really only have to track 3 variables each(loyalty, Death, Resolution of Loyalty mission (optional except for Tali, Legion, and Mordin). that isn't alot.
I think there are more variables at work. Romance?
Edit: besides they managed to import them to ME 2, and from what i understand did something with LOTSB and liara, if a love interest, not sure haven't done it yet myself. I'd bet it's as simple as carrying that info over. so that's sorta already been prepped for ME 3.
i think miranda, tali, garrus, and legion are garunteed, along with jacbo sadly.Kane-Corr wrote...
I would love to have my old crew back! AND...well....I think Miranda will be back no matter what.....Or at least working for Liara.
5. And a last one. I think that Kazumi and Zaeed cannot be squadmates in ME3, as they are based in DLC (everyone agreed?). Then, imagine they are the two survivors in your ME2 story. That would be mean that the new squadmates would be, at least two fresh/ME1 names. Or am I missing something here?
I'm pretty sure some modder/hackers actually found kasumi built into the game, just unfinished and buggy. I'm not sure and it coudl just be rumor that originated due to the occasional hatred of DLC but idk what to think of Kasumi and Zaeed, Zaeed i'm doubtful but Kasumi could have a few useful bits there >> greybox
Modifié par darth_lopez, 30 décembre 2010 - 06:54 .
#209
Posté 30 décembre 2010 - 06:50
Modifié par darth_lopez, 30 décembre 2010 - 06:51 .
#210
Posté 30 décembre 2010 - 08:32
So you do know that 84% survivors does mean 16% dead, or in other words the average player would miss a sixth of the content by average. If you add the decisions in ME3 that lead to different outcomes in ME3 and other far more important decisions from the past one play-through would only let you experience half or less of the content. And in a time when most players play a game once or twice this is not a good design decision.Bamboozalist wrote...
Wittand25 wrote...
My point is that allowing all squad-members to return would require Bioware to create lots of content that many players do not have access to.Have the default safe an everybody survives scenario and making ME2 a totally pointless exercise because everyone who did not bother to play it gets a better starting position than most who import.
Once again 84% of squadmates survive the suicide mission so no, they are not making content that many people don't have access to, they're making content that the majority of people have access to. Bioware is keeping track of those statistics for a reason. On those statistics that's 8-9 of 10 or 10 of 12 squadmates surviving as a default which is not perfect so imports are not punished since it's based on the average for ME2 and if someone is only importing they're importing a hell of a lot more than the squad.
I don't know why you think so many people lose their team in ME2, they simply don't, sorry. Bioware made it so you have to actively make the blatantly wrong choices to get your team killed and between Kelly constantly bugging people about how X wants to talk to them and the fact that even the most casual speed run can get out with ~6 squadmates no one is being punished because guess what, if someone is importing a gimped squad, they want it.
So sorry, it's not content that many people won't have access to.
And for the last time it is not about loosing the team it is about loosing a team member. All of them can die, all of their appearance is optional in ME3 with the player being unable to influence it without playing another game. So putting resources into them is always wasteful. The point is to find the right balance between pleasing fans and still providing a good game with the resources available to everybody else. And also to find a way to include the ME2 crew into ME3 that does them justice. For several of them (Samara, Thane,...) still trailing behind Sheppard would be nothing short of character assassination and worse then them just sending an email in ME3.
#211
Posté 30 décembre 2010 - 08:44
Zulu_DFA wrote...
Yeah sure, just look the ME2 comebacks of Garrus and Tali:
Garrus:
I tried go for spectre again, didn't work out, so here I am.
=OR=
I tried go to back to C-Sec, didn't work out, so here I am.
Tali:
You gave me those Geth files, lol!
=OR=
[nothing]
That's great continuity, character development and what not.
What do you have to add? Garrus and Tali were important for ME2 and you know it, they had to return, they had to be in a position in order to join Shepard. Their variables passed from ME1 and ME2, expecting drastic changes would be naive. In ME3, all that has to happen is for dead squaddies to disappear, it's as easy as that.
#212
Posté 30 décembre 2010 - 08:46
But recreating 100% of the content is much more expensive than the chance that the 1/6th of the material goes wasted.Wittand25 wrote...
So you do know that 84% survivors does mean 16% dead, or in other words the average player would miss a sixth of the content by average. If you add the decisions in ME3 that lead to different outcomes in ME3 and other far more important decisions from the past one play-through would only let you experience half or less of the content. And in a time when most players play a game once or twice this is not a good design decision.
And for the last time it is not about loosing the team it is about loosing a team member. All of them can die, all of their appearance is optional in ME3 with the player being unable to influence it without playing another game. So putting resources into them is always wasteful. The point is to find the right balance between pleasing fans and still providing a good game with the resources available to everybody else. And also to find a way to include the ME2 crew into ME3 that does them justice. For several of them (Samara, Thane,...) still trailing behind Sheppard would be nothing short of character assassination and worse then them just sending an email in ME3.
#213
Posté 30 décembre 2010 - 08:56
Wittand25 wrote...
So you do know that 84% survivors does mean 16% dead, or in other words the average player would miss a sixth of the content by average. If you add the decisions in ME3 that lead to different outcomes in ME3 and other far more important decisions from the past one play-through would only let you experience half or less of the content. And in a time when most players play a game once or twice this is not a good design decision.Bamboozalist wrote...
Wittand25 wrote...
My point is that allowing all squad-members to return would require Bioware to create lots of content that many players do not have access to.Have the default safe an everybody survives scenario and making ME2 a totally pointless exercise because everyone who did not bother to play it gets a better starting position than most who import.
Once again 84% of squadmates survive the suicide mission so no, they are not making content that many people don't have access to, they're making content that the majority of people have access to. Bioware is keeping track of those statistics for a reason. On those statistics that's 8-9 of 10 or 10 of 12 squadmates surviving as a default which is not perfect so imports are not punished since it's based on the average for ME2 and if someone is only importing they're importing a hell of a lot more than the squad.
I don't know why you think so many people lose their team in ME2, they simply don't, sorry. Bioware made it so you have to actively make the blatantly wrong choices to get your team killed and between Kelly constantly bugging people about how X wants to talk to them and the fact that even the most casual speed run can get out with ~6 squadmates no one is being punished because guess what, if someone is importing a gimped squad, they want it.
So sorry, it's not content that many people won't have access to.
And for the last time it is not about loosing the team it is about loosing a team member. All of them can die, all of their appearance is optional in ME3 with the player being unable to influence it without playing another game. So putting resources into them is always wasteful. The point is to find the right balance between pleasing fans and still providing a good game with the resources available to everybody else. And also to find a way to include the ME2 crew into ME3 that does them justice. For several of them (Samara, Thane,...) still trailing behind Sheppard would be nothing short of character assassination and worse then them just sending an email in ME3.
No, they would lose a 1/6th of the content if 100% of the content was squad members...it's not. Even in ME2 where the majority of the game was based around the squad members they weren't 100% of the content. Look at ME2 you had 10 recruitment missions, 10/12 loyalty missions, and 3 main plot missions meaning that of the main plot in ME2 your squad counting DLC characters was only 88% of the main story. Now if ME3 is an exact copy of ME2 then yeah they'll miss out of 1/6th of the main story, but that would require ME3 to be purely about your squad and not that whole pesky Reaper invasion, so let's use ME1 where the squad was not the main focus and let's look at how overal important to the main plot each squad member was. Wrex and Garrus? Relevant for one line of dialogue about Fist and then totally irrelevant to the main plot after that. Tali? Relevant for two scenes and then completely pointless after that. The VS? Relevant for the Eden prime beacon and relevant for Virmire. Liara? Probably the only real plot important squad member, relevant to Noveria if recruited first, relevant to understanding the Beacon so generally actually important. So with the exception of Liara how much content would really be lost without say Garrus? 3 conversations, a scene in the doctor's office, and a side mission...oooh that's some major content loss right there.
As for character assassination? Samara flat out tells Paragon Shepard that she'll be back, her breaking her word to Paragon Shepards would be just as out of character as her returning for Renegade Shepards so, sorry you're flat out wrong, no character assassination. As for Thane, did you bother even paying attention to Thane? His entire goal with his time left is to build a better future for his son, you know having the Reapers harvest all life in the galaxy kinda puts a dampen on that.
Furthermore go watch the ending to ME2 again and tell me what your surviving crew members are doing? Are they packing up their bags and leaving? No, they're not they're getting the ship back in order, one of them salutes Shepard as they walk by, and the rest give that cliche action movie nod. Compare to ME1 where it never even shows your squad in the epilogue and scene right before the credits, we get a scene of squad member A looking down at the ground all sad when Anderson asks about Shepard and then after it's revealed you survived your squad just doesn't exist anymore.
Finally if optional content is wasted resources then ME1 and ME2 wasted a ton of resources.
#214
Posté 30 décembre 2010 - 09:00
Well, I say that we probably find some squaddies back from ME2 (most likely Garrus and/or Tali) but I doubt they are all coming back.
#215
Posté 30 décembre 2010 - 09:28
Also, as the closing point of the series, BW needs to bring at least some closure to all of the main plot as well as the many sub-plots. Genophage, Geth/Quarian conflict, Cerberus/Alliance, and so on and so forth. Many ME2 squaddies are important to these stories: Mordin for the Genophage cure, Tali/Legion for the Geth/Quarian conflict, Miranda and Jacob for the Cerberus issue. Is it possible for some of the squad to not return as a 'real' squaddie? Definitely. Will they have cameos? So long as the cameos are well done (LotSB) and not disappointing (Horizon >_>), this is an acceptable solution. However, who would then fill in the ranks? Is it possible to get attached to a new character that will only appear in the final chapter? How will it make sense to gather a crew during the midst of a Reaper invasion?
And finally, there's still the LI issue. This is a very important part of the game, to me, because I legitimately care about some of the characters my Sheps have fallen for. I know I'm not alone in this, and it would be a very poorly done cop-out if BW decided that the previous characters, LIs in particular, would not return. This is the finale, dammit, we need closure! Well-written closure, at that, not some stupid "everybody dies in the beginning so that the people who wanted to rush our last game (who obviously wouldn't care about missing out on content if they rush the games) can be put on an even playing field with the people who actually worked (kinda) hard to save everyone and make everything perfect.
Am I asking for them to return as combat squaddies? I'd like it, but wouldn't be upset if they didn't.
Am I asking for them to return in some meaningful way? Damn right I am.
Another thing; suppose it is more difficult to have the characters return instead of making new ones (a topic greatly up for debate). So what? BW set themselves up for this, and they knew what they were getting into. I seriously doubt that they didn't think about what the team was capable of before deciding on the ending of ME2. If the work wasn't worth the effort, why even let any of the characters survive anyway?
#216
Posté 30 décembre 2010 - 09:32
However i don't understand how you think it would be more difficult to make character's return rather than making new ones? or is that just a hypothetical supposition?
#217
Posté 30 décembre 2010 - 09:36
darth_lopez wrote...
@killswitch i'm fairly certain most of what you've said has been echoed by the majority of those in support of returning characters.
However i don't understand how you think it would be more difficult to make character's return rather than making new ones? or is that just a hypothetical supposition?
Purely hypothetical. I personally believe the opposite, from my own experience with coding. People reeeally need to learn the difference between a flag or switch and a string variable before they start acting like they know how hard something is.
#218
Posté 30 décembre 2010 - 09:39
Modifié par darth_lopez, 30 décembre 2010 - 09:40 .
#219
Posté 30 décembre 2010 - 09:44
Phaedon wrote...
Zulu_DFA wrote...
Yeah sure, just look at the ME2 comebacks of Garrus and Tali:
Garrus:
I tried go for spectre again, didn't work out, so here I am.
=OR=
I tried go to back to C-Sec, didn't work out, so here I am.
Tali:
You gave me those Geth files, lol!
=OR=
[nothing]
That's great continuity, character development and what not.
What do you have to add? Garrus and Tali were important for ME2 and you know it, they had to return, they had to be in a position in order to join Shepard. Their variables passed from ME1 and ME2, expecting drastic changes would be naive. In ME3, all that has to happen is for dead squaddies to disappear, it's as easy as that.
They didn't have to return at all, not even as cameos. Neither did the VS. But they were all thrown in to please their fanboys.
That said, Garrus could have had an awesome cameo in place of Captain Bailey, and there could have been two completely different Garruses: one playing by-the-books paragon, and the other playing "badass" renegade. By ME3 he could've become the chief of C-Sec (oh yeah, Bailey's role again). Instead of all that, he contracted the "suicide mission" terminal disease.
Modifié par Zulu_DFA, 30 décembre 2010 - 11:40 .
#220
Posté 30 décembre 2010 - 09:52
And a side mission, banter with other squad-members and the three conversations you so easily dismis were enough to get him quite a fanbase. Now take into account that for every of his conversations with Sheppard three voice actors per language had to record lines and you will see that it takes quite some money to do as little as that.Bamboozalist wrote...
So with the exception of Liara how much content would really be lost without say Garrus? 3 conversations, a scene in the doctor's office, and a side mission...oooh that's some major content loss right there.
Non spoiler section so I will only say that maybe in your next play-through you should listen more closely. And that coming back requires going away first.As for character assassination? Samara flat out tells Paragon Shepard that she'll be back, her breaking her word to Paragon Shepards would be just as out of character as her returning for Renegade Shepards so, sorry you're flat out wrong, no character assassination. As for Thane, did you bother even paying attention to Thane? His entire goal with his time left is to build a better future for his son, you know having the Reapers harvest all life in the galaxy kinda puts a dampen on that.
You forget how Sheppard walk out all badass in ME1 to go hunt reapers and then starts ME2 stupidly scanning for Geth. Endgame cinematics are supposed to give the current game an ending and not the starting point for the next game. The very fact that because of DLC you can play side quests post suicide mission and this is the reason why the end scene for ME2 is what it is and why you need at least two survivors.Furthermore go watch the ending to ME2 again and tell me what your surviving crew members are doing? Are they packing up their bags and leaving? No, they're not they're getting the ship back in order, one of them salutes Shepard as they walk by, and the rest give that cliche action movie nod. Compare to ME1 where it never even shows your squad in the epilogue and scene right before the credits, we get a scene of squad member A looking down at the ground all sad when Anderson asks about Shepard and then after it's revealed you survived your squad just doesn't exist anymore.
Finally if optional content is wasted resources then ME1 and ME2 wasted a ton of resources.
Optional content is not wasted it is wasteful (sorry if I am not clear enough, english is not my first language). It is good that it exists to a degree but it is foolish to spend to many resources on it because the far more important not optional part of the game would suffer. Bioware has proven in past games that they are capable to make you feel the impact of your actions even if objectively nothing but the position of NPCs and some lines of text change and I fail to see why this should suddenly change in ME3..
#222
Posté 30 décembre 2010 - 11:26
Mister Mida wrote...
Oooh, this argument again.
The OP was about pointing out misconception, not starting another debate... Which is funny, as almost everyone seems to agree with it.
Zulu_DFA wrote...
They didn't have to return at all, not even as cameos. Neither did the VS. But they were all thrown in to please their fanboys.
That said, Garrus could have had an awesome cameo in place of Captain Bailey, and there could have been two completely different Garruses: one playing by-the-books paragon, and the other playing renegade spectre in C-Sec uniform. By ME3 he could've become the chief of C-Sec (oh yeah, Bailey's role again). Instead of all that, he contracted the "suicide mission" terminal disease.
Why would a detective work with a Customs Officer? And Bailey was promoted to Commander, not Executor.
And this is irrelevant, if you want to share your complaints about what you consider as fan service, please do it elsewhere.
Exactly!darth_lopez wrote...
Yeah i'm not very experienced at programming however i recently took a class at my university where i ended up in asituation where i was programming robots, so i don't understand where all the talk of complicate strings of variables when it comes to importing ME 2 - ME 3 characters, like i said i'm not an experienced programmer yet but from the minimal experience i've had it seems pretty simple, especially when usually you use a variable to simplify something more elaborate, at least in the language we used
#223
Guest_Mezzil_*
Posté 30 décembre 2010 - 11:40
Guest_Mezzil_*
#224
Posté 30 décembre 2010 - 11:44
Is that right? It looked like Udina had him replace late Pallin...Phaedon wrote...
Why would a detective work with a Customs Officer? And Bailey was promoted to Commander, not Executor.
If you'll excuse me, I feel entitled to share my complaints about what I consider fan service in a thread that calls for making more fan service for the sake of fan service. And this thread perfectly fits the definition.Phaedon wrote...
And this is irrelevant, if you want to share your complaints about what you consider as fan service, please do it elsewhere.
Modifié par Zulu_DFA, 30 décembre 2010 - 11:45 .
#225
Posté 30 décembre 2010 - 12:49
I believe that he has to 'fill some spots', and I am pretty sure that the rank insignia said Commander.Zulu_DFA wrote...
Is that right? It looked like Udina had him replace late Pallin...
Yes, you are entitled to share your complaints, but I don't see how it is relevant...Phaedon wrote...
If you'll excuse me, I feel entitled to share my complaints about what I consider fan service in a thread that calls for making more fan service for the sake of fan service. And this thread perfectly fits the definition.





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