Ulzeraj wrote...
FieryPhoenix7 wrote...
While I agree ME1 didn't offer some actual exploration, it still did something. One thing I truly missed in ME2 is the feeling of being in space, of being in a galaxy so huge and mysterious where you feel there is always something incredible waiting to be known somewhere. Nothing caught me more than standing on the top of a mountain and staring at a red giant star shining peacefully on an uncharted planet in ME1, especially the first time through. It was beyond gorgeous.
Even if we weren't actually exploring in ME1's sidequests, there was still a noticeable sense of exploration. You still felt like you were looking for something while enjoying the view around you, no matter how dead the planet on which you happen to be looks.
Incidentally, I have no idea if I'm the only one who liked the idea of uncharted planets (that is, empty planets). The reason I liked it is because it conveys the reality of the worlds out there. Current studies in astronomy and planetary science indicate that an awful lot of planets / moons are just that; seemingly lifeless lands with nothing that catches attention. We also know our own Solar System's worlds are like that, save Earth.
Agreed. Couldnt express better.
I too shall add my voice in agreement. I loved the truly uncharted worlds with nothing on them that offered some beautiful sky vistas, as well as adding to the feeling of being totally in awe of the vast expanse of space. I think BW overreacted to the "copy/paste" environments from ME1, and forgot how in reality, they did not need to be entirely dropped, just add a few fleshed out environments to spice things up.
I just hope BW decides to bring back some non-linear exploration where appropriate on uncharted worlds. Exploration has to be its own reward, discovering something otherwise unpredicted each time, not simply mummified salarians.
Modifié par kmcd5722, 30 décembre 2010 - 10:05 .





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