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seriously...what the HELL was bioware thinking with project firewalker!??!?


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#26
CmdrKankrelat

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At first I was a bit peeved at the weak armor issue. Then it hit me: the Hammerhead a FLYING tank. To fly/boost off the ground effectively, you'd need a lightly-armored vehicle. Otherwise, it would be weighed down and it'd become a hover-Mako. So perhaps that's the reason for the Hammerhead's weakness. Or maybe it's just a design thing to make the Firewalker missions more challenging. Either way, I still really enjoy both the Hammerhead and the Mako: the Mako for making me feel like a space explorer, and the Hammerhead for how outrageously fun it can be zipping around. As for combat, stay out of sight, boost up, and fire like mad. The targeting computer will guide the mass-accelerated rounds towards a target. If the rounds are curving towards some other target, don't complain: refocus on that target. I've found that's the way to make the Hammerhead missions work, and they're great fun.

#27
Doveberry

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The Hammerhead was infuriating. I felt extremely silly having to jump around like a mechanical bunny, only coming out of cover for a second at a time in order to make sure I wouldn't die immediately and repeatedly. Only part of ME2 that I didn't enjoy.

Then again, I never did like the Mako either.

Modifié par Doveberry, 30 décembre 2010 - 04:18 .


#28
Tasker

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The one and only thing that the Hammerhead had over the Mako, was the forward turbo boost. 

Which is funny really, as a forward boost is probably the only thing that the Mako really needed.

#29
MarchWaltz

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It's called the hammerhead TANK. Its supposed to take damage.



Maybe it being a prototype and all, maybe in the next dlc it will be upgraded, or at least in ME3.



Or something.

#30
didymos1120

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DominusVita wrote...

It happens. :P If the enemies are hitting too hard(especially at the end from geth prime...), try turning down the difficulty. Best of luck.


Yeah, that.  My solution, after playing through it "honestly"  a couple times on the higher difficulties, is to set the difficulty to "Casual" and just get those things over with as quickly as possible and get my upgrades (and my Prothean paperweight), then crank the difficulty back when I move on to the rest of the game.  Also: ramming.  It's fun and super-effective!  Stuns the hell out of stuff and lets you just pound them with impunity.  Or just knock them into the lava or acid or whatever. Works on any difficulty. 

Modifié par didymos1120, 30 décembre 2010 - 04:52 .


#31
didymos1120

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CmdrKankrelat wrote...

At first I was a bit peeved at the weak armor issue. Then it hit me: the Hammerhead a FLYING tank. To fly/boost off the ground effectively, you'd need a lightly-armored vehicle.


OK, great: now explain the lack of shields.

#32
Praetor Knight

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didymos1120 wrote...

CmdrKankrelat wrote...

At first I was a bit peeved at the weak armor issue. Then it hit me: the Hammerhead a FLYING tank. To fly/boost off the ground effectively, you'd need a lightly-armored vehicle.


OK, great: now explain the lack of shields.

Maybe from having a light frame, the power supply prioritizes the hover system over shields?

#33
Computron2000

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For the firewalker artifact collection, take out the armature(s) then ram the others down. Ramming armatures are fun too since you collapse their legs on the first go. If you hover over the suckers after they are down on the ground, they keep trying to get up and failing which is again very funny.



The other missions are pretty simple.



Overall, the Hammerhead's handling is very much better than the Mako. You get the feeling of being actually fast. Of course they prevented you from exiting and blowing up the enemy to solve the old problem with the Mako (you were very much stronger than the vehicle late game)

#34
DaringMoosejaw

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I don't care how weak the weapons or the armor is, after playing dozens of hours of hill-climbing in the Mako I will never complain about the hammerhead and severely wish I could use the hammerhead in ME1.

#35
Tasker

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DaringMoosejaw wrote...

I don't care how weak the weapons or the armor is, after playing dozens of hours of hill-climbing in the Mako I will never complain about the hammerhead and severely wish I could use the hammerhead in ME1.




Here's a couple of questions for all those that prefer the Hammerhead.

How much of  that preference stems from the Hammerhead having a forward boost?

How much of your dislike of the Mako comes from it's lack of having one?

#36
Destroy Raiden_

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I think the only thing discussed in playtesting about it was



1. It was fast



2. It was a vehicle



They forgot about the rest. I'm sure somewhere someone has a sticker showing the HH with the words Bunny hop forever.

#37
Computron2000

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Orkboy wrote...
How much of  that preference stems from the Hammerhead having a forward boost?


Personal Hammerhead "like" breakdown
25% hover manuverability
25% jump capability
25% booster ability
15% the ability to mix jump and booster but in limited ways
10% the auto reset ability which is basically activating the flight jets

Orkboy wrote...
How much of your dislike of the Mako comes from it's lack of having one?

0%. The Mako's problems were much more than about a booster function

#38
Sidac

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Isnt the Hammerhead considered in a fast attack vehicle in the codex? If thats so, Fast Attack vehicles are normally lightly armored not tanky....

Orkboy, as per your 3rd question, I cried with joy when they removed the mako. I loathed that thing. Its not a great vehicle to drive when your driving on jagged edges constantly.

Modifié par Sidac, 30 décembre 2010 - 05:59 .


#39
graniteoctopus

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didymos1120 your avatar is TEARING ME APART!!!

#40
Schneidend

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Hammerhead had some interesting level designs, but I resented the lack of non-Hammerhead combat. Why did my Shepard have to enter any of those facilitis and pull out his gun if there weren't going to be geth inside?



Really, the only thing I like about Firewalker is that one planet with a box of 5000 Platinum.

#41
Sir Ulrich Von Lichenstien

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I liked Firewalker, though agree with Schneidend that it seemed a bit silly that Shep getting guns out when entering the facilities that had no one inside them. Ok it only a click away from putting weapons back, but it seemed bit silly.



Also as someone else stated earlier, ramming colossus and other armatures never gets old. Was fun in the Mako and it is even more fun in the Hammerhead due to it's ability to really punt them a distance and send them sprawling off the platforms they are stood on.



Also it isn't a TANK, the M-44 Hammerhead is an infantry fighting vehicle that hovers over the battlefield at up to 120 kilometers an hour. I think the issue some people have/had with using it is that they expected it to be like a tank, which it clearly isn't. There is plenty of videos on youtube where people show how the Hammerhead can be used effectively even on insanity level.

#42
Mr. MannlyMan

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Sidac wrote...

Isnt the Hammerhead considered in a fast attack vehicle in the codex? If thats so, Fast Attack vehicles are normally lightly armored not tanky....

Orkboy, as per your 3rd question, I cried with joy when they removed the mako. I loathed that thing. Its not a great vehicle to drive when your driving on jagged edges constantly.


I have a hard time imagining the Hammerhead would have fared any better on that kind of terrain. The biggest problem with the Mako wasn't the vehicle; it was the terrain of the UNCs. Some handling issues as well, but that could've easily been rectified by decreasing the sensitivity of the steering and tweaking the physics.

So when people say "I loathed the Mako," and then say that the driving sections on the crazy terrain frustrated them, it's kind of annoying that they don't make a distinction between the vehicle and the level design. People don't normally blame their pickup when they find that they can't drive it up the side of a cliff.

#43
Jaron Oberyn

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To answer the thread title, I can only think of two words: Pew pew?



-Polite

#44
Fromyou

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It was a beta for the vechical so there won't be as much hatred as there was for the mako (though i did like both)

#45
slimgrin

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Mister Mida wrote...

Firewalker was a public beta in disguise. Too bad Bioware didn't draw any lessons out of it, as is evident in Overlord. Or we have to go with Zacarius2's arguments.


^This. They needed to implement a different type of gameplay for the Hammerhead instead of aping what we do with Shepard. Doesn't appear much thought went into the combat mechanics.

#46
Mako Zalos

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Ah fire walker haters..... we have dismissed this claim.

#47
silver_sparrow

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the hammerhead is awesome. my only peve is with the crappy shields.

#48
DukeOfNukes

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The firewalker is great for exploring all those barren planets...and terrible at combat. Fortunately, the dev's got it right and you spend most of your time in it exploring, and only have one or two fights in it!

#49
Sparda Stonerule

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Just like the rest of ME 2 you are not by any means supposed to sit there like a silly person and take shots. You are supposed to move and plan. I know ME 1 got everyone used to sitting in one spot shooting an enemy till it dropped but that's a bad habit really.

My opinion of Firewalker, yeah it was alright.

#50
Bogsnot1

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MarchWaltz wrote...
It's called the hammerhead TANK. Its supposed to take damage.
Maybe it being a prototype and all, maybe in the next dlc it will be upgraded, or at least in ME3.
Or something.


You hit the nail on the head. It's a prototype, and was deisgned for scientific planetary exploration, not for combat. Thats why you get it from a science base, and not a military one.
When making a prototype, you dont decide to pack every single option onto the thing and then see how it goes. Yuo build the base, then test. Add a bit, then test. Add some more, then test again.
Upgrading the armour would involve more than just slapping some plate steel on it. Engines would have to be upgraded. Navigational systems retweaked so that the handling wouldnt be severely compromised due to added weight.