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seriously...what the HELL was bioware thinking with project firewalker!??!?


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#76
shinobi602

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I thought the Hammerhead is extremely easy to use...so much smoother than the Mako. It's a blast to use, strafing, boosting, jumping while firing missiles at targets.



I seriously can't understand the complaints about it.

#77
Babli

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shinobi602 wrote...

I thought the Hammerhead is extremely easy to use...so much smoother than the Mako. It's a blast to use, strafing, boosting, jumping while firing missiles at targets.

I seriously can't understand the complaints about it.

It has NO SHIELDS. Or shields made of paper...

#78
Bad King

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I see Project firewalker as an experiment- it was Bioware's way of adressing the Mako problems and to see how players would react to the new vehicle. Perhaps they will tweak the firewalker (e.g buff it's armour) and bring it back in ME3.

Modifié par Bad King, 03 janvier 2011 - 12:38 .


#79
shinobi602

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Babli wrote...

It has NO SHIELDS. Or shields made of paper...


Dude, hell, it's not hard to dodge incoming fire....

When you get hit, just retreat for a few seconds and let your shields recharge.....

#80
Babli

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shinobi602 wrote...

Babli wrote...

It has NO SHIELDS. Or shields made of paper...


Dude, hell, it's not hard to dodge incoming fire....

When you get hit, just retreat for a few seconds and let your shields recharge.....

Apparently it is that hard, since so many people are complaining. And it isnt fun to retreating every five seconds.

Other than its shields I had no problem with Hammerhead. But I had no problem with Mako though. It was fault of bad planet design.

#81
IndigoWolfe

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shinobi602 wrote...

Dude, hell, it's not hard to dodge incoming fire....

When you get hit, just retreat for a few seconds and let your shields recharge.....


Yes, this.

The best armor is arguably being able to avoid fire.

#82
lazuli

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shinobi602 wrote...

Babli wrote...

It has NO SHIELDS. Or shields made of paper...


Dude, hell, it's not hard to dodge incoming fire....

When you get hit, just retreat for a few seconds and let your shields recharge.....


Yeah, if the Hammerhead were facing enemies with rocket launchers and nothing else, dodging wouldn't be a problem.  Unfortunately, the majority of enemies it faces have some degree of automatic weaponry.  The Hammerhead hardly gets a chance to highlight its speed and maneuverability in combat because of this. 

I typically sit just out of reach of my targets and shoot them from safety.  Either that, or I turn the difficulty down to casual because I don't consider Hammerhead combat to actually be important or enjoyable enough to warrant strategic thinking.  The other option is to skip Hammerhead combat altogether.  You don't need to fight anything with it to get the Biotic damage upgrade.

#83
Badpie

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What the hell, I'll throw in my two cents. I too hated the Firewalker pack. It was just...bad. Why did they insist on making yet another clumsy vehicle for us to clomp around in badly? I forced myself to play through the missions but yeah. Never doing that again on subsequent playthroughs. Sorry, Bioware.

#84
didymos1120

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lazuli wrote...

Either that, or I turn the difficulty down to casual because I don't consider Hammerhead combat to actually be important or enjoyable enough to warrant strategic thinking. 


That's what I do now.  It's just boring.  I hate the inability to slog it out.  I liked that style of vehicle combat.  I also don't care for the fire-and-forget rockets.  I'd much rather have to actually aim and not have to resort to tricking the targeting system in order to get it to shoot the enemy I want. 

Modifié par didymos1120, 03 janvier 2011 - 01:17 .


#85
Matt VT Schlo

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Honestly, give the hammerhead ship a zoom option, and we are good...