Firstly, weapons. In GRAW you get a choice of a number of primary and secondary weapons. The big thing though is that you can then customise them. Let's say you choose the SCAR-L (Mk16 rifle). You can choose to replace the standard scope with a different (arguably better) one; you can add a grenade launcher or front grip for more stability in auto-fire underneath the barrel; you can add a silencer - this way, you fully customise YOUR weapon to the way you want it. You can also customise your squaddies weapons.
Secondly, stealth. I realise that ME isn't a stealth based game, but here I'm going to look at both GRAW and Rainbow Six: Vegas. In both games, particularly R6:V, you can go charging into a gunfight if you want. However, you can also sneak around, eliminating enemies without alerting the rest of them. In one level of R6:V you can sneak across a rooftop and kill about 10 enemies without alerting them to your presence. You can't do this all the time though, but it mixes up combat a bit. Plus, would this not be the perfect style of play for the Infiltrator?
These are just two FPS/Shooter elements I feel that ME4 woul dbenefit from. Not only because they would enhance the shooter aspects, but because they would enhance the RPG aspects at the same time.
Thoughts?
EDIT: another shooter addition I forgot, which would be nice for ME - picking up the gun of a dead enemy. In GRAW2 you can kill an enemy, and then pick up their weapon and use that. However this means that you drop the weapon you're currenly using. Perhaps this would be a better system than ME2 with its abundance of weapons lockers?
Modifié par Captain_Obvious_au, 01 janvier 2011 - 10:30 .





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