ME3 needs more shooter elements
#76
Posté 30 décembre 2010 - 07:00
#77
Posté 30 décembre 2010 - 07:03
#78
Posté 30 décembre 2010 - 07:06
TheNexus wrote...
I'm just going to leave this right here:
www.youtube.com/watch
That has to be one of the funniest goddamn things I've ever seen.
#79
Posté 30 décembre 2010 - 07:08
And, no, stealth gameplay is a no-no for me unless the game was built entirely around stealth, like Metal Gear or Thief.
#80
Posté 30 décembre 2010 - 07:29
look just please stop calling Mass effect an FPS, its a TPS!
#81
Posté 30 décembre 2010 - 07:44
There is a mission in ME2 which to some extent had stealth elements in it if the player wanted, although to some extent it screamed more potential possibilities for Infiltrators to be even more stealthy if they had allowed it. I mean, why give Infiltrators enhanced cloak possibilities if we can't use them to their max other than just a combat ability?
#82
Posté 30 décembre 2010 - 07:46
#83
Posté 30 décembre 2010 - 08:02
Aren't the rpg purists the ones that say shooter fans have short attention spans?
#84
Posté 30 décembre 2010 - 08:03
slimgrin wrote...
Pacifien wrote...
No, actually, weapon customization and stealth tactics are a legitimate gameplay element of shooter games as well.slimgrin wrote...
OP really needs to change title to 'wanting more customization and stealth in ME3'.
In other words, he wants more RPG elements.
Then you can educate me here. Which genre did it first? Who did the borrowing?
I don't recall putting a scope and stabilization grip on my crossbow when I was playing Baldur's Gate. Maybe I missed it in one of my four playthroughs.
#85
Posté 30 décembre 2010 - 08:14
nelly21 wrote...
slimgrin wrote...
Pacifien wrote...
No, actually, weapon customization and stealth tactics are a legitimate gameplay element of shooter games as well.slimgrin wrote...
OP really needs to change title to 'wanting more customization and stealth in ME3'.
In other words, he wants more RPG elements.
Then you can educate me here. Which genre did it first? Who did the borrowing?
I don't recall putting a scope and stabilization grip on my crossbow when I was playing Baldur's Gate. Maybe I missed it in one of my four playthroughs.
Considering that customization of equipment and using it in outside the box situations has been around in RPGs since at least 1974, well before the invention of the modern shooter or well most computer games, I'm pretty sure it's clear which one it belongs to. Just because most shooters have borrowed it, doesn't make it theirs.
#86
Posté 30 décembre 2010 - 08:27
How about HL2 style shooting? Instead of the console tripe.
#87
Posté 30 décembre 2010 - 08:27
Personally I like a mix of lots of shooting and lots of RPG elements.
Modifié par Welsh Inferno, 30 décembre 2010 - 08:28 .
#88
Posté 30 décembre 2010 - 08:39
Welsh Inferno wrote...
Is it just me, or have there been like 4 of these threads around here lately O.o
Personally I like a mix of lots of shooting and lots of RPG elements.
I do too, and adding more shooter elements is great.
as long as "Adding" shooter elements, does not mean "removing" RPG elements to compensate.
#89
Posté 30 décembre 2010 - 08:47
Bamboozalist wrote...
Considering that customization of equipment and using it in outside the box situations has been around in RPGs since at least 1974, well before the invention of the modern shooter or well most computer games, I'm pretty sure it's clear which one it belongs to. Just because most shooters have borrowed it, doesn't make it theirs.
You're right. My experience with rpgs is from the early 90's on ( I was born in 83). You are right that rpgs have had customization since before FPS and TPS.
I was refering primarily to the use of these modifications. For example, you can modify a knife (I love rogues lol) to do fire damage. But that knife was still used the same way as before, except now it added damage or impaired enemies or boosted your stats.
The type of mods I think would be best in ME 3 would be tactical mods. For example, if I use an AR primarily, my fights would revolve around remaing at mid range and taking out individual enemies. But if I add a grenade launcher, now I can change my tactics to nuke groups of enemies while picking off individual stragglers. Tactical mods are something I feel are unique to shooters.
But I do stand corrected. RPGs have been modifying weapons since before I became a gamer. I apologize for not better explaining my position.
Modifié par nelly21, 30 décembre 2010 - 08:48 .
#90
Posté 30 décembre 2010 - 08:50
#91
Posté 30 décembre 2010 - 09:10
Bamboozalist wrote...
nelly21 wrote...
slimgrin wrote...
Pacifien wrote...
No, actually, weapon customization and stealth tactics are a legitimate gameplay element of shooter games as well.slimgrin wrote...
OP really needs to change title to 'wanting more customization and stealth in ME3'.
In other words, he wants more RPG elements.
Then you can educate me here. Which genre did it first? Who did the borrowing?
I don't recall putting a scope and stabilization grip on my crossbow when I was playing Baldur's Gate. Maybe I missed it in one of my four playthroughs.
Considering that customization of equipment and using it in outside the box situations has been around in RPGs since at least 1974, well before the invention of the modern shooter or well most computer games, I'm pretty sure it's clear which one it belongs to. Just because most shooters have borrowed it, doesn't make it theirs.
By that take Stratgy games had it 'first' and rpgs 'borrowed' it from them.
Give it up. modding your equipment isn't part of a genre any more than choosing a colour for a unit/shirt/hat.
RPGs are defined by playing a role. Modding has nothing to do with this per say.
Shooters are defined being action oriented games where you shoot lots of stuff. Modding has nothing to do with this per say.
And so on.
Claiming sub mechanics that are not tie to genres belong to a genre because they have been used to some extenet in that genre is a lack of understanding of what the genres are.
Besides. Shooters and rpgs are not mutually exclusive.
#92
Posté 30 décembre 2010 - 09:52
Bamboozalist wrote...
nelly21 wrote...
slimgrin wrote...
Pacifien wrote...
No, actually, weapon customization and stealth tactics are a legitimate gameplay element of shooter games as well.slimgrin wrote...
OP really needs to change title to 'wanting more customization and stealth in ME3'.
In other words, he wants more RPG elements.
Then you can educate me here. Which genre did it first? Who did the borrowing?
I don't recall putting a scope and stabilization grip on my crossbow when I was playing Baldur's Gate. Maybe I missed it in one of my four playthroughs.
Considering that customization of equipment and using it in outside the box situations has been around in RPGs since at least 1974, well before the invention of the modern shooter or well most computer games, I'm pretty sure it's clear which one it belongs to. Just because most shooters have borrowed it, doesn't make it theirs.
Yep. And despite Pacifien's adroit sidestep on the issue, game devs steal ideas with religious fervor, we all know that to be true. I can see the war coming though: shooter fans play ME3, their very first rpg, and will insist that it is the mold for all rpg's. Anyone saying otherwise will be a stuffy traditionalist.
#93
Posté 30 décembre 2010 - 09:57
#94
Posté 30 décembre 2010 - 09:58
Phaedon wrote...
Oh yeah? Well, CRPGs have been stealing from text adventures. What's your point?
And text adventures are stealing from pen and paper! And pen and paper is stealing from young boys in their backyards with sticks!
Edit: Holy **** am I dyslexic "Form"
Modifié par Bamboozalist, 30 décembre 2010 - 10:01 .
#95
Posté 30 décembre 2010 - 10:00
And the young boys with sticks are stealing from knights!Bamboozalist wrote...
And text adventures are stealing form pen and paper! And pen and paper is stealing form young boys in their backyards with sticks!
THIS IS AN OUTRAGE
#96
Posté 30 décembre 2010 - 10:09
haberman13 wrote...
If they are going to add more shooter elements I would vouch for making the shooting less "duck behind wall and wait"...
How about HL2 style shooting? Instead of the console tripe.
Agreed. The game needs to have its own identity, not lift what is currently popular from one-dimensional shooters like Gears of war.
Modifié par slimgrin, 30 décembre 2010 - 10:12 .
#97
Posté 30 décembre 2010 - 10:18
slimgrin wrote...
haberman13 wrote...
If they are going to add more shooter elements I would vouch for making the shooting less "duck behind wall and wait"...
How about HL2 style shooting? Instead of the console tripe.
Agreed. The game needs to have its own identity, not lift what is currently popular with one-dimensional shooters like Gears of war.
ThatAverageGatsby, sinosleep, and krisnye see your "duck behind wall and wait" and raise you "rarely duck behind wall at all."
#98
Posté 30 décembre 2010 - 10:20
slimgrin wrote...
haberman13 wrote...
If they are going to add more shooter elements I would vouch for making the shooting less "duck behind wall and wait"...
How about HL2 style shooting? Instead of the console tripe.
Agreed. The game needs to have its own identity, not lift what is currently popular from one-dimensional shooters like Gears of war.
combat is fun in ME2, but i never start a battle without first thinking "find a wall and press A" before i start doing anything else. its as if i HAVE to enter cover in order to enter combat. i want a free flowing shooter, and id much prefer ME1s cover system to what i have now. and why would crouching ever be removed from a shooter?
the answer seems easy to me. ME3 should reintroduce overheating weapons in ME3. the overheating made weapons and combat very distinct and unique. it would allow for more variety in mods the just the standard scope and silencer. i never understood the change from overheating weapons to ammo rounds. i loved never having to look for ammo in ME1 and i loved never having to reload my weapons. i think heat syncs should have been more like reloading an overheating weapon, not contradicting what i did all throughout ME1.
Modifié par The Spamming Troll, 30 décembre 2010 - 10:22 .
#99
Posté 30 décembre 2010 - 10:23
Schneidend wrote...
slimgrin wrote...
haberman13 wrote...
If they are going to add more shooter elements I would vouch for making the shooting less "duck behind wall and wait"...
How about HL2 style shooting? Instead of the console tripe.
Agreed. The game needs to have its own identity, not lift what is currently popular with one-dimensional shooters like Gears of war.
ThatAverageGatsby, sinosleep, and krisnye see your "duck behind wall and wait" and raise you "rarely duck behind wall at all."
those videos arent a representation of the average gamer by any means. those are videos created after playing ME2 atleast 357 times. practice makes perfect, and its not hard to perfect a video game.
#100
Posté 30 décembre 2010 - 10:24





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