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ME3 needs more shooter elements


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#101
slimgrin

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I would like more running and gunning myself. And they should never have introduced ammo heat clips.

Modifié par slimgrin, 30 décembre 2010 - 10:26 .


#102
TelexFerra

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I'd prefer fewer dialogue sequences and more calibrations.

#103
Schneidend

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The Spamming Troll wrote...

those videos arent a
representation of the average gamer by any means. those are videos
created after playing ME2 atleast 357 times. practice makes perfect, and
its not hard to perfect a video game.


Then practice. I don't see why that is even an issue.

Regardless, the examples I gave aren't superhuman. They're just players who record their gameplay. If I weren't on the console version of the game, I'd probably have a video of me performing similar antics. Just watch Gatsby play Mega Man X. He makes mistakes. What those videos don't show are the countless other times these players made a mistake and Shepard was obliterated. Reloading saves just doesn't make for an interesting video.

slimgrin wrote...

I would like more running and gunning myself. And they should never have introduced ammo heat clips.


My videos I posted, let me show you them.

Modifié par Schneidend, 30 décembre 2010 - 10:31 .


#104
slimgrin

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TelexFerra wrote...

I'd prefer fewer dialogue sequences and more calibrations.


What we need are more interchangeable scopes, cammo, and some zombies. Oh, and tps...so passe. Fps is where it's at.

#105
TelexFerra

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slimgrin wrote...

TelexFerra wrote...

I'd prefer fewer dialogue sequences and more calibrations.


What we need are more interchangeable scopes, cammo, and some zombies. Oh, and tps...so passe. Fps is where it's at.


:lol::lol::lol:

#106
slimgrin

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Schneidend wrote...

My videos I posted, let me show you them.


The gameplay in ME2 supports cover-based shooting far more than anything else. I'm surprised you're suggesting otherwise. If they had looked to shooters like rainbow six or the original Farcry, there might have been more variety.

Modifié par slimgrin, 30 décembre 2010 - 10:55 .


#107
Schneidend

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The ability to play very aggressively and dynamically is still supported by the game, and in fact the Vanguard was designed to do so. It's just not as easy as hiding behind cover.

#108
Sir Ulrich Von Lichenstien

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Schneidend wrote...

The ability to play very aggressively and dynamically is still supported by the game, and in fact the Vanguard was designed to do so. It's just not as easy as hiding behind cover.

Agreed and also with your other point about practice. When I first started playing with Vanguard I neither had the skill nor the confidence to do what some people like AverageGatsby, Sinosleep and others did in their videos. Now I'm far more confident with my abilities and surprising myself at how I've improved.

#109
Schneidend

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Agreed. I played on Normal for my first run as a Vanguard, and obviously charging with impunity was pretty easy there.



But, when I first tried Insanity, good lord. Charging regularly seemed like the worst idea.



I remember when the forums were abuzz with threads about how the Soldier was the only class that could handle Insanity, and how the Vanguard, Adept, or whatever class were "super gimped."

#110
Seraphim Veluvian

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OK, I must admit that the first ME was more RPG oriented, but the second step in ME2 was a good choice. The only thing from the original that I want to return in the third part is the buy system, which in the ME2 was too boring and simple, the upgrades, the armors, the money was not so important. But as a gameplay, I think that the last part of the trilogy must remain TPS/RPG, just with improved buy system.

#111
The Unfallen

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slimgrin wrote...

I would like more running and gunning myself.


Why?

#112
JustValiant

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The third part does not need more shooter elements (the're allready more than enough) it needs more RPG elements!

#113
kill_switch_423

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Wow. If I didn't know better, I'd assume this whole thread is really just a social experiment. A successful one, at that. I still support the OP, and I'm not even much of a shooter fan.

#114
slimgrin

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That Yellow Bastard wrote...

slimgrin wrote...

I would like more running and gunning myself.


Why?


That's like asking why someone likes chocolate, or a particular color.

What i'm saying is, combat in ME2 needed more variety. I'm not alone in this opinion. The incessant duck-and-cover gameplay was widely criticized as a weak point on it's release.

#115
slimgrin

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kill_switch_423 wrote...

Wow. If I didn't know better, I'd assume this whole thread is really just a social experiment. A successful one, at that. I still support the OP, and I'm not even much of a shooter fan.


Honestly, he could be a troll. Or maybe an unintentional one, lol. Surprised it's still open I guess, as 'what makes an rpg?' type discussions usually get shut down pronto.

Modifié par slimgrin, 30 décembre 2010 - 11:36 .


#116
DirtyVagrant

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It's probably already been said but I'll say it again; don't encourage Bioware to cater more to the Call of Duty crowd. They refined the combat for ME2 and I thought they did a great job at that. Naturally, I wouldn't mind the odd tweak here and there, new weapons and new powers/abilities but I think for ME3, Bioware should invest time in refining the RPG elements.

#117
InfiniteCuts

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Captain_Obvious_au wrote...

Okay so that's a bit of a controversial statement I'm sure, but hear me out. I just went and re-played 'Ghost Recon Advanced Warfighter' and rather enjoy the game...especially as an invincible SASR operator. Getting to the point though, there are so many elements in that game that I feel would translate well to ME3 and make the game better, without damaging - indeed, enhancing - the RPG elements.

Firstly, weapons. In GRAW you get a choice of a number of primary and secondary weapons. The big thing though is that you can then customise them. Let's say you choose the SCAR-L (Mk16 rifle). You can choose to replace the standard scope with a different (arguably better) one; you can add a grenade launcher or front grip for more stability in auto-fire underneath the barrel; you can add a silencer - this way, you fully customise YOUR weapon to the way you want it. You can also customise your squaddies weapons.

Secondly, stealth. I realise that ME isn't a stealth based game, but here I'm going to look at both GRAW and Rainbow Six: Vegas. In both games, particularly R6:V, you can go charging into a gunfight if you want. However, you can also sneak around, eliminating enemies without alerting the rest of them. In one level of R6:V you can sneak across a rooftop and kill about 10 enemies without alerting them to your presence. You can't do this all the time though, but it mixes up combat a bit. Plus, would this not be the perfect style of play for the Infiltrator?

These are just two FPS/Shooter elements I feel that ME4 woul dbenefit from. Not only because they would enhance the shooter aspects, but because they would enhance the RPG aspects at the same time.

Thoughts?

Your two particular suggestions would be welcomed IMO.  I always felt GRAW/2 was a great reference for combat in Mass Effect.  However, I think that opportunity is lost as the engine's redesign (assuming it remains largely the same) doesn't really allow for that type of open combat (allowing for both run-n-gun and stealth at the same time).  A big part of this is that enemy AI doesn't really respond to line of sight... it's all proximity based.  As soon as you get within a certain distance, enemies will know you are there even if they were picking their noses with their backs to you.  You're basically an enemy magnet unless you send your squadmates out ahead of you.  Cloak was a nice addition, but doesn't make up for full-fledged stealth combat.

As for weapons, I fully expect to have a much improved upgrade and mod system... if they are listening to us then this is a pretty unanimous gripe they should try to fix for ME3.

Modifié par InfiniteCuts, 30 décembre 2010 - 11:58 .


#118
Chala

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I'm a shooter player (for me Valve, Id and Epic are the best of the best) and the shooter elements that Mass Effect 2 has is more than enough, maybe they can add the ability to go from cover to cover and to roll, but that's not a vital element and it gives too much Shooter for a RPG-TPS (third-person shooter) hybrid.

EDIT: But I support the OP's idea of customize your weapons

Modifié par El_Chala_Legalizado, 30 décembre 2010 - 11:41 .


#119
2papercuts

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they should add chainsaws

and killstreaks

Modifié par 2papercuts, 30 décembre 2010 - 11:51 .


#120
King Gigglez

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I hate FPS games, I do believe that there are some aspects that the action can be benifited by, mainly melee and knife combat, but I would hate this game to become a first person shooter.

#121
Silentmode

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Just add blind fire and the combat would be perfectly fine. Why fix it if it ain't broke? They should be more focused on the story right now rather than redesigning the combat again. I've played various games that let you customize weapons like Army of Two and its just not that big a deal to me. I'd rather companion armor be customizable, like Sheps, than weapons.

#122
silver_sparrow

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Silentmode wrote...

Just add blind fire and the combat would be perfectly fine. Why fix it if it ain't broke? They should be more focused on the story right now rather than redesigning the combat again. I've played various games that let you customize weapons like Army of Two and its just not that big a deal to me. I'd rather companion armor be customizable, like Sheps, than weapons.


I agree. being able to customize my companions apparel would certainly let me invest more time into the game rather than simply picking all the best weapons in my inventory

#123
Jaron Oberyn

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2papercuts wrote...

they should add chainsaws

and killstreaks


Not just that. K/D ratio. I wanna know how many times I've killed a person without dying. Oh and while they're at it, can we get some perks? You know like extra life? Double tap? Marathon? 

-Polite

#124
slimgrin

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PoliteAssasin wrote...

2papercuts wrote...

they should add chainsaws

and killstreaks


Not just that. K/D ratio. I wanna know how many times I've killed a person without dying. Oh and while they're at it, can we get some perks? You know like extra life? Double tap? Marathon? 

-Polite


I want a head shot counter in the bottom left of the screen. And I want to be able to catch bullets with my teeth, spit them back uzi style. RATATATATATATATAT....DEATH MUTHER F*CKERZZ, DEATHHH!!!!

Modifié par slimgrin, 31 décembre 2010 - 12:24 .


#125
Schneidend

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slimgrin wrote...

What i'm saying is, combat in ME2 needed more variety. I'm not alone in this opinion. The incessant duck-and-cover gameplay was widely criticized as a weak point on it's release.


There's plenty of variety. As I've illustrated there's support within the game for aggressive running and gunning.

My Vanguard and Soldier Sheps rarely sit behind cover for more than a few seconds of every battle, unless the latter is using his sniper rifle.

Modifié par Schneidend, 31 décembre 2010 - 12:56 .