Modifié par slimgrin, 30 décembre 2010 - 10:26 .
ME3 needs more shooter elements
#101
Posté 30 décembre 2010 - 10:25
#102
Posté 30 décembre 2010 - 10:27
#103
Posté 30 décembre 2010 - 10:28
The Spamming Troll wrote...
those videos arent a
representation of the average gamer by any means. those are videos
created after playing ME2 atleast 357 times. practice makes perfect, and
its not hard to perfect a video game.
Then practice. I don't see why that is even an issue.
Regardless, the examples I gave aren't superhuman. They're just players who record their gameplay. If I weren't on the console version of the game, I'd probably have a video of me performing similar antics. Just watch Gatsby play Mega Man X. He makes mistakes. What those videos don't show are the countless other times these players made a mistake and Shepard was obliterated. Reloading saves just doesn't make for an interesting video.
slimgrin wrote...
I would like more running and gunning myself. And they should never have introducedammoheat clips.
My videos I posted, let me show you them.
Modifié par Schneidend, 30 décembre 2010 - 10:31 .
#104
Posté 30 décembre 2010 - 10:32
TelexFerra wrote...
I'd prefer fewer dialogue sequences and more calibrations.
What we need are more interchangeable scopes, cammo, and some zombies. Oh, and tps...so passe. Fps is where it's at.
#105
Posté 30 décembre 2010 - 10:34
slimgrin wrote...
TelexFerra wrote...
I'd prefer fewer dialogue sequences and more calibrations.
What we need are more interchangeable scopes, cammo, and some zombies. Oh, and tps...so passe. Fps is where it's at.
#106
Posté 30 décembre 2010 - 10:35
Schneidend wrote...
My videos I posted, let me show you them.
The gameplay in ME2 supports cover-based shooting far more than anything else. I'm surprised you're suggesting otherwise. If they had looked to shooters like rainbow six or the original Farcry, there might have been more variety.
Modifié par slimgrin, 30 décembre 2010 - 10:55 .
#107
Posté 30 décembre 2010 - 10:45
#108
Posté 30 décembre 2010 - 11:04
Agreed and also with your other point about practice. When I first started playing with Vanguard I neither had the skill nor the confidence to do what some people like AverageGatsby, Sinosleep and others did in their videos. Now I'm far more confident with my abilities and surprising myself at how I've improved.Schneidend wrote...
The ability to play very aggressively and dynamically is still supported by the game, and in fact the Vanguard was designed to do so. It's just not as easy as hiding behind cover.
#109
Posté 30 décembre 2010 - 11:11
But, when I first tried Insanity, good lord. Charging regularly seemed like the worst idea.
I remember when the forums were abuzz with threads about how the Soldier was the only class that could handle Insanity, and how the Vanguard, Adept, or whatever class were "super gimped."
#110
Posté 30 décembre 2010 - 11:20
#111
Posté 30 décembre 2010 - 11:22
slimgrin wrote...
I would like more running and gunning myself.
Why?
#112
Posté 30 décembre 2010 - 11:22
#113
Posté 30 décembre 2010 - 11:30
#114
Posté 30 décembre 2010 - 11:32
That Yellow Bastard wrote...
slimgrin wrote...
I would like more running and gunning myself.
Why?
That's like asking why someone likes chocolate, or a particular color.
What i'm saying is, combat in ME2 needed more variety. I'm not alone in this opinion. The incessant duck-and-cover gameplay was widely criticized as a weak point on it's release.
#115
Posté 30 décembre 2010 - 11:36
kill_switch_423 wrote...
Wow. If I didn't know better, I'd assume this whole thread is really just a social experiment. A successful one, at that. I still support the OP, and I'm not even much of a shooter fan.
Honestly, he could be a troll. Or maybe an unintentional one, lol. Surprised it's still open I guess, as 'what makes an rpg?' type discussions usually get shut down pronto.
Modifié par slimgrin, 30 décembre 2010 - 11:36 .
#116
Posté 30 décembre 2010 - 11:36
#117
Posté 30 décembre 2010 - 11:37
Your two particular suggestions would be welcomed IMO. I always felt GRAW/2 was a great reference for combat in Mass Effect. However, I think that opportunity is lost as the engine's redesign (assuming it remains largely the same) doesn't really allow for that type of open combat (allowing for both run-n-gun and stealth at the same time). A big part of this is that enemy AI doesn't really respond to line of sight... it's all proximity based. As soon as you get within a certain distance, enemies will know you are there even if they were picking their noses with their backs to you. You're basically an enemy magnet unless you send your squadmates out ahead of you. Cloak was a nice addition, but doesn't make up for full-fledged stealth combat.Captain_Obvious_au wrote...
Okay so that's a bit of a controversial statement I'm sure, but hear me out. I just went and re-played 'Ghost Recon Advanced Warfighter' and rather enjoy the game...especially as an invincible SASR operator. Getting to the point though, there are so many elements in that game that I feel would translate well to ME3 and make the game better, without damaging - indeed, enhancing - the RPG elements.
Firstly, weapons. In GRAW you get a choice of a number of primary and secondary weapons. The big thing though is that you can then customise them. Let's say you choose the SCAR-L (Mk16 rifle). You can choose to replace the standard scope with a different (arguably better) one; you can add a grenade launcher or front grip for more stability in auto-fire underneath the barrel; you can add a silencer - this way, you fully customise YOUR weapon to the way you want it. You can also customise your squaddies weapons.
Secondly, stealth. I realise that ME isn't a stealth based game, but here I'm going to look at both GRAW and Rainbow Six: Vegas. In both games, particularly R6:V, you can go charging into a gunfight if you want. However, you can also sneak around, eliminating enemies without alerting the rest of them. In one level of R6:V you can sneak across a rooftop and kill about 10 enemies without alerting them to your presence. You can't do this all the time though, but it mixes up combat a bit. Plus, would this not be the perfect style of play for the Infiltrator?
These are just two FPS/Shooter elements I feel that ME4 woul dbenefit from. Not only because they would enhance the shooter aspects, but because they would enhance the RPG aspects at the same time.
Thoughts?
As for weapons, I fully expect to have a much improved upgrade and mod system... if they are listening to us then this is a pretty unanimous gripe they should try to fix for ME3.
Modifié par InfiniteCuts, 30 décembre 2010 - 11:58 .
#118
Posté 30 décembre 2010 - 11:39
EDIT: But I support the OP's idea of customize your weapons
Modifié par El_Chala_Legalizado, 30 décembre 2010 - 11:41 .
#119
Posté 30 décembre 2010 - 11:51
and killstreaks
Modifié par 2papercuts, 30 décembre 2010 - 11:51 .
#120
Posté 30 décembre 2010 - 11:55
#121
Posté 30 décembre 2010 - 11:58
#122
Posté 31 décembre 2010 - 12:05
Silentmode wrote...
Just add blind fire and the combat would be perfectly fine. Why fix it if it ain't broke? They should be more focused on the story right now rather than redesigning the combat again. I've played various games that let you customize weapons like Army of Two and its just not that big a deal to me. I'd rather companion armor be customizable, like Sheps, than weapons.
I agree. being able to customize my companions apparel would certainly let me invest more time into the game rather than simply picking all the best weapons in my inventory
#123
Posté 31 décembre 2010 - 12:10
2papercuts wrote...
they should add chainsaws
and killstreaks
Not just that. K/D ratio. I wanna know how many times I've killed a person without dying. Oh and while they're at it, can we get some perks? You know like extra life? Double tap? Marathon?
-Polite
#124
Posté 31 décembre 2010 - 12:18
PoliteAssasin wrote...
2papercuts wrote...
they should add chainsaws
and killstreaks
Not just that. K/D ratio. I wanna know how many times I've killed a person without dying. Oh and while they're at it, can we get some perks? You know like extra life? Double tap? Marathon?
-Polite
I want a head shot counter in the bottom left of the screen. And I want to be able to catch bullets with my teeth, spit them back uzi style. RATATATATATATATAT....DEATH MUTHER F*CKERZZ, DEATHHH!!!!
Modifié par slimgrin, 31 décembre 2010 - 12:24 .
#125
Posté 31 décembre 2010 - 12:56
slimgrin wrote...
What i'm saying is, combat in ME2 needed more variety. I'm not alone in this opinion. The incessant duck-and-cover gameplay was widely criticized as a weak point on it's release.
There's plenty of variety. As I've illustrated there's support within the game for aggressive running and gunning.
My Vanguard and Soldier Sheps rarely sit behind cover for more than a few seconds of every battle, unless the latter is using his sniper rifle.
Modifié par Schneidend, 31 décembre 2010 - 12:56 .





Retour en haut






