Frankly I'd rather have 19 distinct weapons than 4 reskinned models that are only "different" by virtue of doing more damage.
Modifié par sinosleep, 01 janvier 2011 - 03:33 .
Modifié par sinosleep, 01 janvier 2011 - 03:33 .
Whereto wrote...
The Spamming Troll wrote...
i completely disagree. your thoughts about ME2s features of gunplay only have to do withyour own personal opinion. ME1 actually had atributes related to each specific weapon, numerouse weapon mods, a completely unique overheating mechanic, crouching, dual zoom sniper scope.....ME2 gave us 19 guns, 3 armors, and thats it.
Yes ME1 had more guns and options with what to do with them, but there was no difference between them. Sure going from the base level assault rifle to the top of the line specter gear there is a huge difference, though everything in between has barely any difference to the one above all below. I prefer how mass effect 2 handles it gun where they have a really good, different feel to each. If they did as the op suggested there will be even more guns(hopefully) but further more each gun will have a lot of different feels and a lot more mod's that make a noticable difference
Modifié par Lumikki, 01 janvier 2011 - 12:55 .
Yes. Point was show how little ME1 actually had shooter side.sinosleep wrote...
I get what you're saying Lumikki. To you it's not about which one is better, it's about which one behaves more like a shooter, something which frankly ME 1 practically didn't do at all.
Modifié par Lumikki, 01 janvier 2011 - 02:37 .
Whereto wrote...
ME1's combat was unique all right, it took no tactics what so ever to play late game. If you were solider, you could equip a assault rifle that would never overheat. Even mid game, if you played it right you don't even need to take cover on some levels. All in all, mass effect's combat was nothing special and took no tactics as you could roam around in invincible heavy armour with a gun thats never over heats. Sure thats unique, but takes no tactics or skills(late game especially)
This brings me to what sinosleep commented on. Mass Effects gun variety was lacking, exactly like its armour selection. Sure if anyone is happy with the same armour being reskined and given a couple extra points with a new name, then be my guest to say me1 had variety. This is like borderlands and its apparent million gun variants, which was in actual fact just 6 guns with numerous attatchments
Finally this is directed to spamming troll. Ive got no problem with you liking me1's combat system better than me2 , but for me and i think you'll find, most of the community agree with me when i say me2 improved on me1's combat. Like i said earlier, blasting off at an enemy with no care in the world is cool, but not having to watch anything besides a heat meter which recovers quick, is very boring. I can agree with you the way abilities are managed in me2 isnt as good as me1 but thats a different story, considering NEARLY everything else me2 did was much better than how me1 did it(combat wise). Sure there is a lot of room for improvement in me2 but if they go back to me1 i will shoot my self with the same reskinned gun i got back on eden prime
Modifié par The Spamming Troll, 01 janvier 2011 - 07:35 .
Modifié par slimgrin, 01 janvier 2011 - 07:45 .
slimgrin wrote...
ME1's combat laid the groundwork for an original combat system. It was rough around the edges, yes, but it was indeed unique. So then Bioware got out the hacksaw and removed any vestige of it so they could ape Gears of War.
It makes no sense.
Modifié par sinosleep, 02 janvier 2011 - 02:16 .
True, but it can also be a lot of fun. Like the example I used with R6:V, it gives me quite the feeling of satisfaction that without any 'stealth' technology etc, I'm able to kill the enemy with impunity.NYG1991 wrote...
Like the idea of weapon customization. Stealth could be cool if implemented properly. Stealth can be buggy and annoying sometimes
kill_switch_423 wrote...
just asking for more weapon customization and some stealth elements, which would indeed be great for Infiltrator. people are so quick to jump to the hate over this stuff :/
Modifié par xares23x, 04 janvier 2011 - 07:55 .
Trust me, the colossus never knew what hit him.hong wrote...
I can see it now: Shepard, Wrex and Grunt sneaking up on an unsuspecting geth colossus.
Modifié par Felfenix, 04 janvier 2011 - 09:23 .
Pacifien wrote...
Trust me, the colossus never knew what hit him.hong wrote...
I can see it now: Shepard, Wrex and Grunt sneaking up on an unsuspecting geth colossus.
Pretty much the idea here. Many shooters will give you those options, but they aren't present in the ME universe. About the only one that even comes close would be Legion's loyalty mission.Felfenix wrote...
Having multiple ways to complete objectives, such as sneaking around to reduce casualties or just... maybe RP a smart Shepard? Having a CHOICE in how you complete some missions, instead of just ALWAYS charging in guns blazing? How can you people object to such a thing?
Her only suggestion other than that was... adding weapon mods? Isn't that what most of you ask for daily? Wow, seriously, I've never seen so many people who would cut off their nose to spite their face.
SalsaDMA wrote...
Pacifien wrote...
Trust me, the colossus never knew what hit him.hong wrote...
I can see it now: Shepard, Wrex and Grunt sneaking up on an unsuspecting geth colossus.
That was actually a pretty cool video.
Add 2 team-mates that had snuck up with him, and it would have been over far faster even
Modifié par Element_Zero, 05 janvier 2011 - 07:41 .
Not sure about the GRIN version, but most enemy weapons in the Ubisoft version suck compared to ghost weapons.Captain_Obvious_au wrote...
EDIT: another shooter addition I forgot, which would be nice for ME - picking up the gun of a dead enemy. In GRAW2 you can kill an enemy, and then pick up their weapon and use that. However this means that you drop the weapon you're currenly using. Perhaps this would be a better system than ME2 with its abundance of weapons lockers?
It does not need to return. Most people should do with some description and power gamers can find the numbers on the internet.IceSavage wrote...
ME1 had specific stats of weapons and that needs to return.
Unless there is magic involved, there is no real reason to have unique named weapons.Special named weapons like Dragon Age has is also a good idea, together with generic weapons.
Right, ME3 totally needs more mining.Fabrication rights system would be cool, maybe even a mini crafting system so that we use the mineral resources that we find. Example, you need 20k of this resource to produce the new gun plan you just found/bought. In order to give your companion one as well, you need 40k.
Modifié par uzivatel, 05 janvier 2011 - 09:00 .