I like the stealth kills thing I love in MOH airborne that I can do that at points my guys are running through a mansion killing people and I've found a quite rooftop to snip off all the losers outside sure they get alerted pretty quick but sense I'm a plaza away they just keep hitting the pavement. I wish in curtain levels you could do this but only once during the get Thane mission did I manage to sneak into the room and snipe a robo dog before everybody went psycho for me. Other times during that mission I cloak run across the open area and hide behind crates and the mercs are already like, " Lost target!" I was around the corner when I cloaked you didn't see me! So yes would love to be able to decide do I want to sneak attack or go rambo on them?
I like the weapons mod idea but thats what ME had and they took it out so really they just need to put it back the only game I've seen with an add on to their gun I like was the gear of war chainsaw inside the gun that would be a fun get off me choice for those jerks who sneak up on me and it definitely beats the elbow to the face I mean that's not a consequence to them just a slight hindrance now a chainsaw to your shoulder...consequence.
ME3 needs more shooter elements
Débuté par
Captain_Obvious_au
, déc. 30 2010 08:10
#201
Posté 05 janvier 2011 - 10:13
#202
Posté 08 janvier 2011 - 10:18
True enough, but it's the concept that's important, not the execution in GRAW. It would just make, I think, a nicer/more realistic way of swapping weapons mid-mission, rather than using ammo lockers.uzivatel wrote...
I was about to comment, but then I realized OP was probably playing the (arguably inferior) PC version.Not sure about the GRIN version, but most enemy weapons in the Ubisoft version suck compared to ghost weapons.Captain_Obvious_au wrote...
EDIT: another shooter addition I forgot, which would be nice for ME - picking up the gun of a dead enemy. In GRAW2 you can kill an enemy, and then pick up their weapon and use that. However this means that you drop the weapon you're currenly using. Perhaps this would be a better system than ME2 with its abundance of weapons lockers?
#203
Posté 11 janvier 2011 - 03:52
Better weapon customization yes. More shooter elements no.
#204
Posté 11 janvier 2011 - 04:08
More shooter elements? Thats exactly what it doesn't need.
#205
Posté 11 janvier 2011 - 04:13
Stop NO-ingJorina Leto wrote...
No.
#206
Posté 11 janvier 2011 - 04:14
shooting is right where it need as of ME2 ...i would like to see the wepon mods from ME1 again however as well as armor types ( heavy , med , light )
#207
Posté 11 janvier 2011 - 05:17
...no.
Dear Amonkira please no.
Dear Amonkira please no.





Retour en haut






