Mini Games
#1
Posté 30 décembre 2010 - 06:48
Bio seems to have an anti mini games agenda, The only game I can think of that had one was KOTR (and I might be wrong on that, I only put a few hours into that game). But anywho I'm not going to argue for the merits of them, I just thought of a few that fit into the setting, and thought I'd throw them up in a bordom induced need to amuse myself, I'd like to hear any you guys might think of, maybe the devs will read this and throw one or two into a future DA game as an easter egg.
Nug Bocce:
Inspired by the yard game played in ALice and Wonderland (I forget the name) only using Nugs as balls instead of gophers. Added cool points if the nugs let out a loud "REEEE" everytime you throw one, that would = instant addiction.
Ogre Archery:
Seeing as how this is 'The New ****" I guess we need a gory game. I suggest an archery game, shooting at a severed Ogre head placed on a stake. You score points depending on which head parts you manage to shoot off, or hit. 10 points for an ear, 15 for a horn, 20 for an eye, ect ect. To make it harder it could be turned into a drinking game, a la Heimdall, (if any of you are old enough to have played sega CD games) where it gets harder to aim the drunker you are.
Beer Pong:
For no other reason, than someone needs to immortalize my major in college.
#2
Posté 30 décembre 2010 - 06:52
#3
Posté 30 décembre 2010 - 06:56
As to having them, since Bio started making console games they have had them. Kotor (Has 3), JE, ME1, ME2 (Has 3).
#4
Posté 30 décembre 2010 - 06:59
They're often not. In those cases I'd rather be without.
#5
Posté 30 décembre 2010 - 06:59
Modifié par Dave of Canada, 30 décembre 2010 - 06:59 .
#6
Posté 30 décembre 2010 - 07:00
#7
Posté 30 décembre 2010 - 07:04
slimgrin wrote...
I'm no fan of minigames, but I'd love a battle arena.
Sort of like the Provings in Origins?
#8
Posté 30 décembre 2010 - 07:08
Dave of Canada wrote...
slimgrin wrote...
I'm no fan of minigames, but I'd love a battle arena.
Sort of like the Provings in Origins?
Yep. Or the arena in Oblivion was a fun way to make cash. I'd put them in different locations, so they'd all have their own local flavor, distinct enemy types, etc.
#9
Posté 30 décembre 2010 - 07:10
#10
Posté 30 décembre 2010 - 07:11
andar91 wrote...
I can't stand mini-games. And I hated blitzball with every fiber of my being. Favorite Final Fantasy, worst mini-game ever, imo.
This so much. Final Fantasy X is beautiful, but Blitzball, goddamned Blitzball. WELL, MAYBE I DON'T WANT WAKKA'S ULTIMATE WEAPON, SQUARE, MAYBE I JUST DON'T WANT IT (I want it)
#11
Posté 30 décembre 2010 - 07:18
Considering their efforts in that direction result in abominations like the ME2 plannet scanning, maybe it's for the best.relhart wrote...
Bio seems to have an anti mini games agenda (..)
#12
Posté 30 décembre 2010 - 07:19
Dave of Canada wrote...
I'd love that too, though I'd love it to be the "extremely hard" portion of the game. I disliked going into the arena / provings, finishing a battle in five seconds and going "Next." to keep going. I'd like impossible challenges! TEN OGRES AGAINST HAWKE AND ONE COMPANION, GO.
Heh, there was this in Kingdom Hearts I and II. Think in a tournament full of weak monsters, medium mosnters and bosses-like monsters that you have to finish in X time, with no companion except your hi-potions and MP. Also, Sephiroth.
#13
Posté 30 décembre 2010 - 07:23
There was a bit of a running gag for a while where it seemed like every single Bioware game included some version of the Towers of Hanoi puzzle. I think it would have been amusing if they'd kept including the towers in every game, with ever more esoteric and complex-sounding descriptions of what it was you were supposed to do, but you had the option to have your character say "seriously? It's the effing Towers of Hanoi. EVERYONE knows how to do that."
So, in short: I'm not opposed to mini-games in principle. I want them to let you do unusual things at reasonable intervals. Then, they're fun. But I don't need Dragon Age Fantasy Football or something. Ugh.
#14
Posté 30 décembre 2010 - 07:25
#15
Posté 30 décembre 2010 - 07:36
Dave of Canada wrote...
I'd love that too, though I'd love it to be the "extremely hard" portion of the game. I disliked going into the arena / provings, finishing a battle in five seconds and going "Next." to keep going. I'd like impossible challenges! TEN OGRES AGAINST HAWKE AND ONE COMPANION, GO.
Yeah, I was dissapointed when I realized the arena wasn't going to be fleshed out more. It was a cool addition to the game, but they could have done alot more with it. Then again it sort of falls into FF13's style of mini game, that's doing the same thing you do for the rest of the game, I.E. killing Mooks.
#16
Posté 30 décembre 2010 - 08:51
tmp7704 wrote...
Considering their efforts in that direction result in abominations like the ME2 plannet scanning, maybe it's for the best.relhart wrote...
Bio seems to have an anti mini games agenda (..)
Ah, yeah... I forgot about that abortion of a mini game. In character: I actually did that tons more than I needed to as well. Rage ensued when I realized there was nothing to spend my hoards of resources on.
#17
Posté 30 décembre 2010 - 08:56
Dhiro wrote...
This so much. Final Fantasy X is beautiful, but Blitzball, goddamned Blitzball. WELL, MAYBE I DON'T WANT WAKKA'S ULTIMATE WEAPON, SQUARE, MAYBE I JUST DON'T WANT IT (I want it)
I know exactly how you feel.
I am firmly in the no mini-game camp. At least none that are required to play to advance the story or gain cool gear. And especially none that require me to do math in my head.
#18
Posté 30 décembre 2010 - 09:00
I thought it was ok, as mini games go. The problem was the extent you needed to do for all the upgrades that was the issue. It just wore incredibly thin.relhart wrote...
tmp7704 wrote...
Considering their efforts in that direction result in abominations like the ME2 plannet scanning, maybe it's for the best.
Ah, yeah... I forgot about that abortion of a mini game.
#19
Posté 30 décembre 2010 - 09:01
andar91 wrote...
I can't stand mini-games. And I hated blitzball with every fiber of my being. Favorite Final Fantasy, worst mini-game ever, imo.
I can't understand this myself, I'm usually agasint to much minigames, but blitzball was awesome .p
#20
Posté 30 décembre 2010 - 09:01
Ziggeh wrote...
I thought it was ok, as mini games go. The problem was the extent you needed to do for all the upgrades that was the issue. It just wore incredibly thin.relhart wrote...
tmp7704 wrote...
Considering their efforts in that direction result in abominations like the ME2 plannet scanning, maybe it's for the best.
Ah, yeah... I forgot about that abortion of a mini game.
I didn't even realize it was meant to be a "game" until I came to the forums and heard it being referred to as such.
#21
Posté 30 décembre 2010 - 09:05
#22
Posté 30 décembre 2010 - 09:06
Atakuma wrote...
Two words... dwarf tossing.
*resists urge to make raunchy joke*
#23
Posté 30 décembre 2010 - 09:11
Atakuma wrote...
Two words... dwarf tossing.
Varric disaproves -100000000000000000000000000000
I like the idea though
#24
Posté 30 décembre 2010 - 09:25
The problem was that it was, to some extent, obligatory. You needed resources to get around (and if you had any sense, you knew you needed the upgrades or Bad Things™ would happen). ME2 made that mistake elsewhere with the other mini-games (don't lock plot doors with a puzzle, come on). Mini-games should be optional.Ziggeh wrote...
I thought it was ok, as mini games go. The problem was the extent you needed to do for all the upgrades that was the issue. It just wore incredibly thin.
I would really like to hear the justification behind the planet scanning mechanic. I don't want to complain about it, I just want to know why whoever thought of it thought it would a good idea. Genuine curiosity.
#25
Posté 30 décembre 2010 - 09:30
Snoteye wrote...
I would really like to hear the justification behind the planet scanning mechanic. I don't want to complain about it, I just want to know why whoever thought of it thought it would a good idea. Genuine curiosity.
Don't think of it as a replacement for the MAKO and resources in the first game as a start, because it kind of isn't. That was replaced by N7 missions.
What is it a replacement for? The inventory in ME1. Indulge me for a second.
In ME1, armor and weapons were improved on a linear path relative to Shepard's level. Such as Bluegun III and Redgun IV - etc. The inventory was rather tedious to manage, sure, but there was a sense of item progression even if the weapons looked the same and felt the same - they still improved. Bluegun IX was way better than Bluegun III.
The scanning mechanic is just as tedious, and the upgrade system is more transparent (to the extent that it becomes a problem), but they exist to replace that same concept of item progression.
As for planet scanning itself... I dislike it about as much as I did the way we gathered resources in ME1 - at least those resources had a purpose aside from giving me money though. I think a DAA/DA2 system of finding sources of material is their best idea of how to handle what are essentially crafting resources yet.





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