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From: Hardcore RPG gamer


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#1
jairohhh

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Hi, I've been playing rpgs since 85, I loved DAO because it had that baldurs gate -Icewind dale feeling, the strategy involved in combat in those games was a little deeper than in DAO but DAO did a great job in the strategy department.

I was hopping that DA2 would enforce the more tactical aspects of the game with the incusion of a

-COMBAT LOG (theres no way to know what kind of damage your enemies are doing to you without a combat log and this makes some of the potions in the game useless)

-ABILITY TO MOVE THE CAMERA IN STRATEGY MODE (the strategy camera is great in DAO but sometimes the player needs to be able to move it)

I know this cant be done for consoles , but it shouldnt be that hard to do in PC, the new camera in DA2 doesnt look good for strategy gameplay.

--PLEASE RECONSIDER THE HACK N SLASH aproach that you want to put in DA2, and please keep the PC VERSION OLD SCHOOL!!  

Dont loose your fanbase, if you make an Action rpgish game you loose the hardcore RPG fans and the Action adventures fans (because there are other action adventure games out there, like uncharted 3, god of war, thor,etc)

Put more security on your PC version or do something like battle.net to encourage players to buy an original copy of your game, dont try to please console gamers with an Action game.
 
I love Mass Effect but I dont want another Mass Effect

Edit: Removed SHOUTING from title. :devil:

Modifié par jairohhh, 02 janvier 2011 - 03:33 .


#2
Dave of Canada

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FROM: A GUY



DA2 isn't hack and slash.

#3
Snoteye

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DA2 is not going to be ME.

You will get neither a combat log nor camera modes. Unfortunately.

#4
Maconbar

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What is a hardcore rpg gamer?

#5
hexaligned

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I agree with most of what you say, expect to be heavily flamed around these parts for sharing your opinion though.

#6
upsettingshorts

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relhart wrote...

I agree with most of what you say, expect to be heavily flamed around these parts for sharing your opinion though.


Flamed for sharing an opinion != Flamed for being inaccurate

Kind of like:

Looks like hack and slash != Is hack and slash

Modifié par Upsettingshorts, 30 décembre 2010 - 07:07 .


#7
IrishSpectre257

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You could play DA:O without pausing as well. The improved gameplay just makes that a more viable option. The game can still be just as tactical as DA:O.

#8
Guest_simfamUP_*

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DA2 isn't a Hack and Slash, Icewind Dale is a Hack and Slash, infact from what I've seen, Icewind Dale is more of a Hack and Slash than DA2.

#9
Collider

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All caps sells your posts better!

#10
Dave of Canada

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relhart wrote...

I agree with most of what you say, expect to be heavily flamed around these parts for sharing your opinion though.


People don't mind an opposing opinion when it's a real (instead of incorrect) opposing opinion and voiced correctly.

Modifié par Dave of Canada, 30 décembre 2010 - 07:09 .


#11
crimzontearz

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- you need constant math and floating numbers numbers to realize whether or not something is doing more damage (or taking more damage) than something else?

-Not happening...sorry

-DA2 is no more hack and slash than Origins

#12
TheMadCat

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Dave of Canada wrote...

relhart wrote...

I agree with most of what you say, expect to be heavily flamed around these parts for sharing your opinion though.


People don't mind an opposing opinion when it's a real (instead of incorrect) opposing opinion and voiced correctly.


How can an opinion be incorrect?

#13
Snoteye

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The game also doesn't look like hack'n'slash. It really doesn't. The gameplay videos clearly show that even without pausing, DA2 is not an action RPG. It is very unfortunate that "they" insist on calling it that.

#14
Cobrawar

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good post op don't listen to the forum trolls

#15
Stinkface27

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You don't *have* to use the in-your-face combat mode, you can use the tactical combat style. They aren't removing the things you enjoy, they are adding to them.



I respect your opinion, and your post was very eloquent, but to me it looks like:



"I like pie. I don't like cake. There shouldn't be cake because I like pie better. Others who might prefer cake over pie, or those who haven't decided, or those who would like to *try* the cake shouldn't be able to because I like pie better."


#16
Dave of Canada

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TheMadCat wrote...

How can an opinion be incorrect?


When somebody believes something but are uninformed, that doesn't mean their opinion is correct.

"I believe the sky is red." doesn't make the sky red, so my opinion is wrong.

Modifié par Dave of Canada, 30 décembre 2010 - 07:12 .


#17
PsychoBlonde

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I thought it was pretty easy in Origins to tell what type of damage your characters were taking. If it set you on fire, it was FIRE. If there was a blue-and-white flash, it was ICE. Black splortches meant it was SPIRIT. And so on. Alternately they could just have made the floating damage numbers have different colors like they did for enemies.

The camera for II is supposed to have a much larger zoom-out ability than Origins. Origins, you got stuck with that one angle iso-cam for strategic camera. Personally, I'm happy just being able to zoom out a bunch. The iso-cam was annoying in some respects.

As for the hack and slash aspect--flashier animations do not a hack-and-slash game make.

Modifié par PsychoBlonde, 30 décembre 2010 - 07:12 .


#18
upsettingshorts

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TheMadCat wrote...

How can an opinion be incorrect?


Very easily.  It's pretty common, actually.

#19
nelly21

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Did OP not see the combat video where they show that the game can be played strategically?

#20
Krytheos

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A: This isn't Mass Effect, and so far, everything presented is distinctly not mass-effecty. If you want ME, go play ME, for instance.



B: As repeated endlessly and proven several times, DA2 is not, nor will ever be a hack and slash; despite appearences, the playstyle is very much the same as origins but without the whole 'wait for a minute, positioning and moving to do something.'



C: By all accounts the PC version remains largely as one might remember it with a few tweaks and whatnot.



Also, the definition of a hardcore rpg player is likely tentamount to how many hours one dedicates to playing, or maybe someone who has lived long enough to remember the old rpgs and has played rpgs the majority, or..something. I'm not sure myself beyond what people have argued with casual and hardcore. Personally, I think the whole notion is a silly dividend by dividing categories of rpg players, and should just lump causal and hardcore into the singular category 'roleplaying gamer' and leave it at that, to be honest.

#21
nelly21

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TheMadCat wrote...

How can an opinion be incorrect?


I think the sun is blue. Am I correct?

#22
lv12medic

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jairohhh wrote...

-COMBAT LOG (theres no way to know what kind of damage your enemies are doing to you without a combat log and this makes some of the potions in the game useless)


DA:O's approach to letting you know what kind of damgage you were taking was color coded floating damage numbers (edit: Color damage numbers were enemies only, sorry) tiny condition icons on top of the hot-key bar versus a combat log.  I'm assuming DA2 will follow suit.  I find combat logs if they are part of the HUD to clutter up the screen.  I suppose for those that like to number crunch, a Combat Log existing wouldn't hurt, I just know I don't tend to use them.

-ABILITY TO MOVE THE CAMERA IN STRATEGY MODE (the strategy camera is great in DAO but sometimes the player needs to be able to move it)


The isometric camera in DA:O was useful sometimes (and some people do use it all the time in DA:O).  (edit: The iso cam was moveable, side-screen scrolling and rotation, but it did have a limit though and tended to get stuck on invisible rubber bands).  I can't really say if I'll miss the iso cam or not until I try DA2.  Have to see how it actually plays.  DA2's camera will still have a lot more freedom to it than say Mass Effec't camera.

--PLEASE RECONSIDER THE HACK N SLASH aproach that you want to put in DA2, and please keep the PC VERSION OLD SCHOOL!!  


From what I saw in the combat walkthrough trailer was that combat in DA2 will operate just like DA:O except the speed and flow of combat has been increased.  People keep swinging their sword instead of swing, wait 2 seconds, swing again, wait 2 seconds etc.  The pausing between successive attacks I think created an illusion to their being turn based comabt (like a lot of older Bioware RPG's BG 1&2, NWN, KOTOR).

Modifié par lv12medic, 30 décembre 2010 - 07:20 .


#23
Guest_DSerpa_*

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PsychoBlonde wrote...

splortches


Image IPB

Modifié par DSerpa, 30 décembre 2010 - 07:18 .


#24
Cobrawar

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I think bioware is foolish to abandon the old school style rpg's. Instead of capitalizing on what was in origins and making it better, they seem to be going in a totally different direction. Honestly why should I give a rats ass about hawke, I want my character to be the hero.



If there was any smart game companys out there, they should take advantage that bioware is dropping the old school rpg. There are so many ways you could improve upon origins and make it and even better game, its kinda sad

#25
TheMadCat

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Dave of Canada wrote...

TheMadCat wrote...

How can an opinion be incorrect?


When somebody believes something but are uninformed, that doesn't mean their opinion is correct.

"I believe the sky is red." doesn't make the sky red, so my opinion is wrong.


That's not an opinion though, that's challenging a fact. An opinion is judgemental, something personal which may or may not be based on fact.

People can base there opinions of wrong facts, but the opinions themselves aren't necessarily incorrect.