soteria wrote...
A direct contradiction? I was stating my bias. Friendly fire for the player does what you said. Friendly fire for the AI is another matter and does not have the same effects. My post was about the latter.Xewaka wrote...
The italiced part is a direct contradiction. Friendly fire adds another layer of difficulty and tactical depth: It makes you utilize the terrain better, as AoE effects must be applied in conjunction with terrain, such as on chokepoints; it makes you evaluate the terrain for maximum benefit. No friendly fire means a layer of tactical depth removed.
I misunderstood your intent, then. Still, I believe the distinction is arbitrary and damaging to the setting's rules coherence. And I like coherency in gaming systems.




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