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#276
Amioran

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soteria wrote...

I'm just trying to figure out when a philosopher's writings and theories became fact.


It depends on what you consider a "fact". When it comes to concepts facts are difficult to estabilish. Still there are some common grounds that can be estabilished as "facts" in a determined context, in the sense that they are commonly true for the majority of cases, or can be ascertained as that.

In this example if you change or try to control behaviour of a person in real life then the intention is to de-personalize the same, willingly or unwillingly. Fact? Maybe not. Logical and appurable both in theory and practice for the majority of cases, however, yes.

soteria wrote...
If you had actually quoted a source, that might be a believable explanation.  All you did was drop names.


I quoted a source. Kant talks about it in many of his writing, in a sparse manner, as all phyolosphists do. I dropped a name because those who knows his writings willl understand of what I was talking about, and those who didn't reading the same would then understand it.

If I talk about reason concealing the infinite and quote Rimbaud as a reference, people knowing Rimbaud would understand of what I am talking about and to what I specifically refer to.

Take for example Alistair of DAO. Alistair is the "spirit of solitude" of  a poem of Swinburne, a well known character in literature. Many games have used the name before and they usually refer to that specifical character as a reference (more or less hidden) to point a specific behaviour/personality. Everybody knowing that poem of Swinburne will understand the similarities (if there are and it is not a case) between the two characters and the hidden meaning behind some choices. Same happens for many other things, as chosing Baal as an enemy, etc. Pointing a reference enables the reader to understand the context properly, in the case this last is known.

Modifié par Amioran, 01 janvier 2011 - 12:51 .


#277
soteria

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Edit:  On second thought, I'll leave the philosophy to the philosophy students and go read a book or something.

Modifié par soteria, 01 janvier 2011 - 01:27 .


#278
Graunt

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--PLEASE RECONSIDER THE HACK N SLASH aproach that you want to put in DA2, and please keep the PC VERSION OLD SCHOOL!!


No, that was the single worst aspect about Dragon Age.  It was too "old school" and felt like the exact same thing I'd been playing since the first Baldur's Gate.  It's time to actually evolve with the times and make the gameplay engaging instead of the same worn out tropes that induce narcolepsy.  They do however really need to fix the camera, it's awful for anything other than straight up button mashing.

Modifié par Graunt, 01 janvier 2011 - 01:32 .


#279
ToJKa1

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crimzontearz wrote...

really?

ok answer my question then, do you NEED those numbers to tell you exactly how much damage you are dealing? or are you able to understand that a sword that has a damage of 25 as per inveontory stats will be more useful than one that has a damage of 15? Or that  a sword that causes 25 damage plus 10 fire damage (again as per inventory stats) will be more effective than a plain sword dealing 30 damage?

come on now...


Of course not, that's obvious. What i want to see how effective the attack is. Say i use a sword that does +10 fire damage on an enemy that resists fire, a combat log says "damage: 25 +2" which means the enemy has 80% resistance to fire, and i should switch to the sword with lightning damage instead.

Or if i keep missing all the time, as is happening currently with my Arcane Warrior in Origins, if i had a combat log i could have some insigth why she keeps constantly missing despite having the highest attack value of all my party members who don't seem to be missing half as much.

Besides, as someone already said, numbers are fun; math is your friend ^_^

#280
Anathemic

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Graunt wrote...

--PLEASE RECONSIDER THE HACK N SLASH aproach that you want to put in DA2, and please keep the PC VERSION OLD SCHOOL!!


No, that was the single worst aspect about Dragon Age.  It was too "old school" and felt like the exact same thing I'd been playing since the first Baldur's Gate.  It's time to actually evolve with the times and make the gameplay engaging instead of the same worn out tropes that induce narcolepsy.  They do however really need to fix the camera, it's awful for anything other than straight up button mashing.


You mean make gameplay first priority over story?

#281
Graunt

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Anathemic wrote...

Graunt wrote...

--PLEASE RECONSIDER THE HACK N SLASH aproach that you want to put in DA2, and please keep the PC VERSION OLD SCHOOL!!


No, that was the single worst aspect about Dragon Age.  It was too "old school" and felt like the exact same thing I'd been playing since the first Baldur's Gate.  It's time to actually evolve with the times and make the gameplay engaging instead of the same worn out tropes that induce narcolepsy.  They do however really need to fix the camera, it's awful for anything other than straight up button mashing.


You mean make gameplay first priority over story?


Where did I say that?  Why does there need to be a huge compromise?  Are we playing a game, or are we watching a movie or reading a book?  After the first or second playthrough anyway there's very little reason [for me] to play it again anyway other than to try different classes and builds.  I'd rather have a game with a very good story and great gameplay over a game with a great story and super bland gameplay -- which is what DA was.

Or if i keep missing all the time, as is happening currently with my
Arcane Warrior in Origins, if i had a combat log i could have some
insigth why she keeps constantly missing despite having the highest
attack value of all my party members who don't seem to be missing half
as much.


Probably because you didn't raise your DEX?

Modifié par Graunt, 01 janvier 2011 - 04:14 .


#282
Maria Caliban

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There can be a tension between gameplay and narrative. For example, many horror games give you a third-person shooter experience, which conflicts with any feeling of vulnerability a player might have had. That's why a number of good horror games make the player poor at combat (Silent Hill 2) or unable to fight at all (Amnesia.)

The question then should be, what is the player supposed to feel about combat? What are they supposed to feel about being Hawke?

The exaggerated portions of the game do this perfectly. Varric says Hawke is an awesome, unstoppable force of nature, and for that portion, that's what he or she is.

#283
ToJKa1

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Graunt wrote...

Probably because you didn't raise your DEX?


Hmm, propably. Well, her Magic is already high enough to get all spells she needs, so i can just aswell start raising her willpower and dexterity. And the enemy in question are Deep Stalkers, which i'd imagine have quite high defense, but poor armor. Once again from a combat log i'd see this without having to guess.

#284
Monica83

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Anathemic wrote...

Graunt wrote...

--PLEASE RECONSIDER THE HACK N SLASH aproach that you want to put in DA2, and please keep the PC VERSION OLD SCHOOL!!


No, that was the single worst aspect about Dragon Age.  It was too "old school" and felt like the exact same thing I'd been playing since the first Baldur's Gate.  It's time to actually evolve with the times and make the gameplay engaging instead of the same worn out tropes that induce narcolepsy.  They do however really need to fix the camera, it's awful for anything other than straight up button mashing.


You mean make gameplay first priority over story?


Those thing make me think the new rpg audience sucks than the past... Much people loves have hack &slashy gameplay with cinematics cutscenes and low roleplay opportunity..

And a game like dragon age origins turns in a rushed sequel with many many cut features... Static outfit for companion (but you can puchase a upgrade! 200 copper coins for a pocket!:D)

Schematic dialog system so you can't have the control of what your character says but you are forced to be a spectator and you are only allowed to select a schematic number of words with (LOL ICONS) different colored icons to know how the phrase is....

Then add ridicolus combat move that totally brokes the immersion on a world designed to look stylish and cool... So you hero make anime jumps with ten twirls on the air and give 10 blows in a second like kenshiro.. But hey Its coooooool -_-

And add static classes with one welldone class like the worrior raped in contents and forced only to be a strenght based class a kick in the face of class customization and if you are a girl that enjoy to roleplay you must imagine yourself like a sort of she hulk a very muscolar woman that's look like an orc...
I imagine that dextrity based warrior are too complicated for dragon age world so you have only an option like ladiaw says: Fight like a spartan....
-_-

And lets talk about that awesome moves that let you teleport around with a *sarcastic* COOOOL cloud of dust .. Moves that makes your character disappear and appears without ANY animation back to your ennemy.... Silly thing..Almost stupid..And its useless climbing walls and says: Oh this is an abstration of a move!.....

And the cartoonish effect when your warrior or rougue move theyr blades? That shiny things that seems out from an anime..... West CRPG are you sure?....

Then turn the elf in a sort of navi of pandora whitout tail with dog ears and mohawk hair!...... (-_-)

What about the lenght? Shorter than origins... I really miss the time when you puchase a game like baldurs gate that takes you involved for days...

For me dragon age 2 must be rated something like +16 and theyr dark fantasy world don't seems so dark right now... Its more like a eroic fantasy with blood and gore... A true dark fantasy is very different (the witcher?)


Naaah at that point im sure i will not puchase this game... costs to much and don't offer much... and i hate to play a game when i already know the end...

*spoilers alert*: End of dragon age 2? Become the champion of kirkwall...

#285
Atakuma

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Monica83 wrote...

*spoilers alert*: End of dragon age 2? Become the champion of kirkwall...


*spoiler alert* End of Dragon Age: Origins? Stop the blight...

Modifié par Atakuma, 02 janvier 2011 - 12:30 .


#286
Morroian

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Monica83 wrote...

Naaah at that point im sure i will not puchase this game... costs to much and don't offer much... and i hate to play a game when i already know the end...


So there's no need for you to be here then. Buh bye.

#287
Ziggeh

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Monica83 wrote...

Those thing make me think the new rpg audience sucks than the past... Much people loves have hack &slashy gameplay with cinematics cutscenes and low roleplay opportunity..

Monica83 wrote...
What about the lenght? Shorter than origins... I really miss the time
when you puchase a game like baldurs gate that takes you involved for
days...

These two desires are contradictory.

Monica83 wrote...
And a game like dragon age origins turns in a rushed sequel with many many cut features...

Yet you've not mentioned one that wasn't a trade that resolved a problem.

Monica83 wrote...
and i hate to play a game when i already know the end...

*spoilers alert*: End of dragon age 2? Become the champion of kirkwall...

You must find non linear storytelling terribly confusing.

#288
Monica83

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Oh ok you must be one of the tons of people that screams in anger if someone touch DA2.....



Another reason to don't buy this game..

#289
Monica83

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And sorry for the double post Morroiran im a bioware costumer i have the right to stay here and i have the right to share my impressions and repeat them 100 times deal with it or not this is not a my problem.. If you don't accept that don't answer to my posts thanks

#290
PrinceOfFallout13

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cant we all just be gamers?

#291
IRMcGhee

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That'd be fine if your "impressions" weren't exaggerated deliberately to the point of trolling.

#292
Negix

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@Monica83:
"Schematic dialog system so you can't have the control of what your
character says but you are forced to be a spectator and you are only
allowed to select a schematic number of words with (LOL ICONS) different
colored icons to know how the phrase is...."

"i don't really know how it works out yet but i still hate it !!11oneeleven".... god monica you are so "smart"...


"Then add ridicolus combat move that totally brokes the immersion
on a world designed to look stylish and cool... So you hero make anime
jumps with ten twirls on the air and give 10 blows in a second like
kenshiro.. But hey Its coooooool -_-"

ummm... yeah so riding on a dragon, getting thrown into the air, landing on the dragon (again) and ending his life in slow-mo by making him feel your dagger is not a little over the top...


"And add static classes with one welldone class like the worrior raped in
contents and forced only to be a strenght based class a kick in the
face of class customization and if you are a girl that enjoy to roleplay
you must imagine yourself like a sort of she hulk a very muscolar woman
that's look like an orc...

I imagine that dextrity based warrior are
too complicated for dragon age world so you have only an option like
ladiaw says: Fight like a spartan....-_-"

sources please.


"What about the lenght? Shorter than origins... I really miss the time
when you puchase a game like baldurs gate that takes you involved for
days..."

yeah the games shorter... happens. And thats sooo not a trend we could watch over the years... games becoming more intense but shorter.


"*spoilers alert*: End of dragon age 2? Become the champion of kirkwall..."

wrong.

Modifié par Negix, 02 janvier 2011 - 01:14 .


#293
Ziggeh

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Monica83 wrote...

Oh ok you must be one of the tons of people that screams in anger if someone touch DA2.....

I must be one of those people who's reasonable.

Seriously, say it's not for you all you like, but you're literally contradicting yourself. You don't even know what your own argument is. I find that very frustrating, and yeah, gunna respond when people fail to criticise the game in a useful, rational, reasonable way.

#294
Atakuma

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PrinceOfFallout13 wrote...

cant we all just be gamers?

Shut up commie.

Modifié par Atakuma, 02 janvier 2011 - 01:14 .


#295
Merchant2006

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Is this thread for real, how the hell did it reach 12 pages, heh.

#296
Bryy_Miller

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Monica83 wrote...

Oh ok you must be one of the tons of people that screams in anger if someone touch DA2.....

Another reason to don't buy this game..


That's a rather petty reason. Not buying a game simply because other people get annoyed.

#297
Negix

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Monica83 wrote...

And sorry for the double post Morroiran im a bioware costumer i have the right to stay here and i have the right to share my impressions and repeat them 100 times deal with it or not this is not a my problem.. If you don't accept that don't answer to my posts thanks

your some annoying troll who started ranting several months too late. sorry but i dont think you have rights, or at least you SHOULDN'T have.

#298
Dave of Canada

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Monica83 wrote...

Another reason to don't buy this game..


How many reasons have you now for not buying this game? 500+?

#299
In Exile

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[quote]Amioran wrote...
No I'm not. As I said it was just a reference. I prefer much more other point of views, still in this case the one of Kant was appropriate. [/quote]

I was asking about Ouspensky.

[quote]

It is not me that defined those, it is the authors of the game that did it this time for gameplay too.  [/quote]

No, the terms archetype and personalized - you are using these as terms with particular definitions. Your argument hinges on how a particular approach reduces something to an archetype.

These words mean something in the context of your argument. It is a bit difficult for me to address your argument unless you can give me a precise definition of what these words mean.

[quote]As I said to Maria some things are known, as for example Isabela being a swashbuckler not adept in bows. In this case there is an "it is". If you change this, then Isabela is no more Isabela. Usually games don't do this, because they work with archetypes in the case of gameplay. This time they did go with another approach also for gameplay, however, as others usually do with story only (for what it concerns crpg). [/quote]

I see you are having a hard time with the counterfactual. 

As of right now we do not know anything about whether Isabella likes chocolate cake. If she liked chocolate cake, based how you have described the concept of "it is" so far, this would make her a different person from an Isabella that did not like cake.

What Sylvius is saying is that the more we have cases such as the above - where we do not know, we can have different "it is" within a game. This is how a possible world interpretation in RPGs works without wanting to redefine any particular aspect of the person.

Once again - you are too narrow in your focus.

[quote] As I said I don't like the pow of Kant in general, but I was quoting him for what concerned the specific. In this case rationale has nothing to do with the issue. It is only that the devs have setted a character also for gameplay instead of only with story, and if you change (or control) the same then you are removing that personalization. [/quote]

But I am not disputing this. You have misunderstood the argument.

[quote]Alistair was a bastard son, do you think appropriate for people to not wanting it just because he "could be" another thing (more or less)? It is the same thing, only for gameplay. Isabela is not good with bows. This is her character. While for customization this can imply lesser option, still if you change this aspect the character of Isabela is changed in context, so the personalization of her in gameplay is lost. [/quote]

This is the problem with your argument. Yes, if it is the case that the bold is true your agument follows. But the "could be" does not address a change in the character. It address only the unknown aspects of the character in which there is no defined aspect.

What Sylvius argues is that the more ''Alistair is...'' statements we can make, the more fixed the character is. This is a bad thing (for him). So he wants less ''Alistair is...'' statements in the game, so Alistair could be many other things.

So your analogy fails because it argues against a position which, at the time you were making your argument, no one held.

[quote]But the "it is" it is already setted by the devs this time. THIS is the difference. Usually this is not done. The let you create the "it is", so the "could be that it is" is appropriate since it is not already imposed. In this case it is already. It is present from beginning, it is not something you control. You cannot change the "it is" because it is already present.[/quote]

Right. Sylvius would agree with you here.

His point is not that this is not the case. His point is that because this is the case, the game is worse for it.

[quote]And in fact this is another difference. This time different playthroughs will be consistent because a character already exist also in gameplay. While you can change the behaviour in a certain perimeter, that perimeter is already determined. Usually the perimeter for gameplay for crpgs is much ample since you are working with archetypes (so the character is not already defined from beginning) but in this case is different.[/quote]

You are shifting terms without defining them again. You have not clearly demarcated between archetype and persona, so it is not clear at all what you are saying here.

What makes an archetype distinct from a persona?

[quote]When you are working with archetypes the "it is" of the character is defined by and by, with your choices, in this case an "it is" is already present and you can apply some variatons to define it more, but there's already a point of start, there's already an "it is" present from beginning.[/quote]

This is confusing. Are you saying an archetype in your terminology is just a persona in flux?

Again, your terms are not clear.

You seem to take 'it is' as some known thing about a character. That suggests the only demarcation between an archetype and a persona is that one is in flux and the other isn't, but otherwise they are equivalent. Except other parts of your argument seem not to suggest this.

You need to clarify.

[quote]But in this case there is a "particular demand from reason to take a particular "it is"", differently from an archetype that you define yourself. This, in fact, is the difference between a personalization an a lack thereof. [/quote]

Okay, so you are saying the above. I don't see why this distinction matters. An archtype as you consider it would never exist inside of a game; for any person who favours such a thing, they would construct a fully determined persona.

You cannot say the act of a person creating a persona makes it not a persona, because then that would just be a claim that fictional characters cannot be personas. All you could say is that someone who creates a fictional character cannot see them as a person, but this kind of subject specific argument seems inconsistent with your position.

[quote]It always happen. For religion God gives you the "it is" of yourself. For the atheist evolution does that, or society or pre-born stimuli. Still, is always present. In case of DA2, devs are gods that define the character and create the "it is". In DAO, instead, it was the player God that working with an archetype controlled the "it is" of the same.[/quote]

No, you're wrong. For atheists, there is generally speaking no ground for meaning. It's a self-determining thing, if you accept that your ground for meaning can exist.

But the concept itself is nonsensical; I was just playing along for the purpose of this thread to show you that your argument does not follow.

If you are going to argue for platonic concepts, then you're just taking for granting a tremendous number of concepts that are highly controversional. Your argument is not convincing if it relies on heavily contested premises.

[quote]It doesn't seem to me. I just get the difference between an archetype and a persona and I think that Bioware is working more with the latter this time. They usually work with characters only for what concerns story, this time they are doing it also with gameplay. Naturally I can be wrong, but for what they have said till know I think I'm not mistaken.[/quote]

I am not talking about the facts regarding what Bioware is doing. I am talking about your ontology. You are taking it for granted to make your argument.

I mean, the fact that you say there is a difference between these concepts or that they exist at all is an issue to begin with.

[quote]Again, you cannot control the "could be" if the "it is" is already present, because this removes the "it is". The loop you talk about, in fact, removes the "it is" if it is already there. In case of an archetype what you say is plausible, since you define the "it is" and the "could be" is the way to do so.[/quote]

I explained this above. The objection Sylvius raised to you initially (though in different language than this - man, I dislike how imprecise and jargon-filled continental philosophy is) was a consequence of this.

Sylvius would agree with you here, but say that this consequence is undesirable and so the writers ought never present any predetermine ''it is'' in your terminology.


[quote]I'm not arguing that personhood is instrinsic, I'm arguing that it is IN THIS PARTICULAR CASE, for the approach Bioware is taking this time. This time there's no uncertainity, there's no control on the definition of the persona. You are not working with an archetype as before, but with a character.[/quote]

No, your claim is that personhood is intrinsic. This follows from your concept of it is, because it is effectively a claim that there are certain definitive features of any particular person that make that particular person unique. That is not the point. As I said before - you have misunderstood the argument. See above for more detail.

[quote]I just argued to what Sylvious said. He said that he wanted to control and to define a character. I said that it is impossible to do so this time because the character is already defined for gameplay. I said, moreover, that there are both drawbacks and positives in both cases, but they are different things and they must be considered as so. An archetype is not a character, they are separate concepts.[/quote]

You have never explained what an archetype is. Moreover, you are wrong re: the bold and in your claim about Sylvius as a person. Your analysis with regard to the fact that are pros and cons to more defined characters it not at issue here (at least in your discussion with me).

[quote]As I said, I used phylosphy to prove the point that if you change a character then you de-personalize it. It had anything to do with the rest, it was just an example. The fact that it has become the pivotal point of the discussion is not properly my fault.
[/quote]

Even if you are right, that does not address the failure of your comparison.

#300
In Exile

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ToJKa1 wrote...
Hmm, propably. Well, her Magic is already high enough to get all spells she needs, so i can just aswell start raising her willpower and dexterity. And the enemy in question are Deep Stalkers, which i'd imagine have quite high defense, but poor armor. Once again from a combat log i'd see this without having to guess.


DEX doesn't affect hit. STR does. MAG replaces STR for mages, so I would assume that if you miss it is because your MAG stat is too low, but I never bothered too much with an AW build beside giving squishy mages armour in DA:A.