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From: Hardcore RPG gamer


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#326
upsettingshorts

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Cobrawar wrote...

I always thought that fem shep was the better out of the 2 voices in ME2, odd.


That's the majority view.  I cheat (because I hate the Paragon/Renegade dialogue mechanic) and often switch between Paragon and Renegade options, and I can do both freely with ManShep because he seems like a consistent character regardless.  FemShep seems schizophrenic.  It's made me evaluate her performance differently.  For example to some, her disturbing delivery of the dialogue in the Armory with Jacob is an aberration, to me, it's typical of her entire performance.

She takes the emotion of the scene and the dialogue, and overemphasizes it.  So flirting with Jacob becomes sexually harassing Jacob.  Being sympathetic means talking like she would to a small child or cute puppy.  Being angry and intimidating sounds like a crazed psychopath.  

Modifié par Upsettingshorts, 02 janvier 2011 - 02:58 .


#327
ErichHartmann

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Brockololly wrote...
 Having the game play out like a movie is a waste of a video game.


You must really hate graphic adventures.

#328
Atakuma

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Brockololly wrote...

Having the game play out like a movie is a waste of a video game.

And I believe having a mute puppet just stand there like an idiot is a waste of a visual medium.

Modifié par Atakuma, 02 janvier 2011 - 02:57 .


#329
TheMadCat

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ErichHartmann wrote...

Brockololly wrote...
 Having the game play out like a movie is a waste of a video game.


You must really hate graphic adventures.


What you mean like Monkey Island and The Longest Journey? How'd those play out more like a movie then a game?

#330
Cobrawar

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With a voiced approach you also lose what makes your character unique, because in essence it really isn't your character anymore, its the actors character who is doing the voice over. All the player is left with is choices that character can make. I mean at least give a choice of actors to use i think that would be a better approach, If you had a choice of 5 different actors all with complete and unique personalities i think that would be better




#331
Pwnsaur

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AlanC9 wrote...

Pwnsaur wrote...

I find the label troll is being utilized to marginalize and invalidate people to avoid addressing their issue. Let's just stop the namecalling, because THAT.... seems like a more obvious sign of 'trolling.'


Since you're new here, you may not realize exactly how many of the complaint posts are made by the same group of posters -- sometimes in inventive new ways, sometimes just  the same boring crap we've read a dozen times before. And since jairohh repeated some of those played-out points, he gets tarred with the same brush. I agree it isn't fair, but it's understandable.

As pointed out upthread, jairohh was just wrong about the game being hack and slash -- to the extent that's a meaningful term in the first place. He also made all sorts of invalid assumptions about "hardcore RPG fans, " and then went on to demonstrate a pretty limited familiarity with RPGs

soteria called it way upthread. It wasn't trolling, but he did bury his serious points in a bunch of b.s. rhetoric. That never works if you're trying to be taken seriously.

But why am I telling you that? That's your day job IIRC.


I am categorically opposed to namecalling in all situations. Whether or not it's warranted is subjective and irrelevant and doesn't change the fact that it does not elevate the discussion in any way.

Wait... Are you saying my day job is burying my points in b.s. rhetoric? What the hell.... You're attacking me out of nowhere? What the hell is wrong with people... :huh:

ps - I write Op/Ed not rhetoric.. jesus..

Modifié par Pwnsaur, 02 janvier 2011 - 03:21 .


#332
slimgrin

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Cobrawar wrote...

With a voiced approach you also lose what makes your character unique, because in essence it really isn't your character anymore, its the actors character who is doing the voice over. All the player is left with is choices that character can make. I mean at least give a choice of actors to use i think that would be a better approach, If you had a choice of 5 different actors all with complete and unique personalities i think that would be better


That would be cost prohibitive to say the least.

I can go both ways on this issue, but you and Brock have a valid point about vo's further removing the player from the pc. Not to mention that resources alloted to voice acting cold be spent on another aspect of the game. 

#333
Bryy_Miller

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Pwnsaur wrote...

Also...obviously I don't work for the IIRC... 


IIRC = If I Read Correctly.

#334
FreyarS

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IIRC= If I Recall Correctly

I'm worried about the direction Dragon Age II is taking, but I suppose I'll need to just sit here and wait.

That would be cost prohibitive to say the least.


Didn't used to be.

Modifié par FreyarS, 02 janvier 2011 - 03:10 .


#335
Cobrawar

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another thing to consider is the competition DA2 faces which is pretty tough. Diablo3, Knights of the old republic and Guild Wars 2.

#336
Atakuma

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Cobrawar wrote...

another thing to consider is the competition DA2 faces which is pretty tough. Diablo3, Knights of the old republic and Guild Wars 2.

DA2 comes out months before all of those games.

#337
IRMcGhee

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Can't think of any RPG with half a dozen fully voiced PC choices with unique personalities. Which one(s) do you mean ?

#338
Maconbar

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Atakuma wrote...

Cobrawar wrote...

another thing to consider is the competition DA2 faces which is pretty tough. Diablo3, Knights of the old republic and Guild Wars 2.

DA2 comes out months before all of those games.

Is it really competition?

SWTOR and GW2 are mmos. Also the gaming market doesn't pump out that many rpgs so I would likely buy any rpg that I thought would likely be good.

#339
slimgrin

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Deus Ex has the right idea by both using paraphrase, and showing the full dialog response.

Modifié par slimgrin, 02 janvier 2011 - 03:22 .


#340
upsettingshorts

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slimgrin wrote...

Deus Ex has the right idea by both using paraphrase, and showing the full dialog response.


I hope I'll be able to turn off the latter.  That being said, I'll evaluate that when I actually get my hands on it.

#341
hexaligned

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Diablo 3's release date got announced? Last I heard it was still stuck in Blizz's surreal development limbo.

#342
PsychoBlonde

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Peter Thomas wrote...

Ortaya Alevli wrote...

Part of the reason I like friendly fire is the ability to turn it back to the enemy.
Like the room with five fireball-happy mages in the Fade.


Ninja-ing in here for a sec. Enemies always have friendly fire on. I think you can see it in some of the gameplay vids, with the Ogre knocking around hurlocks. It's fun to lure them into his AoE attacks.


One of my favorite games of all time (and I know everyone will look at me and go, WTF are you smoking), is Drakkan: order of the flame, and one of the things that really sold it for me is the giants that throw things in the game.  Rocks, exploding barrels, pissed-off orcs . . . yes, they actually pick up other enemies and use them as missiles.  It's fantastic.  And getting hit by ballistic meaty blood-soaked orc chunks will just MAKE YOUR DAY.

#343
slimgrin

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relhart wrote...

Diablo 3's release date got announced? Last I heard it was still stuck in Blizz's surreal development limbo.


It's still in limbo, but I wouldn't be surprised if we see it released late next year. And woe betide any other title released at the same time. The game looks uber polished right now.

#344
Guest_Puddi III_*

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As opposed to a softcore RPG gamer, I suppose.

#345
Anathemic

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Negix wrote...
its not about trolling purposely but about a certain behaviour. all the points you made were allready done by a lot of people when the game was announced originally and were also stated by people in this thread (i guess at least). repeating somethin that was already said doesn't add anything to the discussion, thus its kinda trolling (at least in my book).


You must really hate opposing viewpoints on a forum then. There's 2 goals of an argument: sticking with an opinion or changing it. If you can't handle to different ways on how people achieve these goals then you need to walk outside and embrace the sunlight because obviously people sharing common interests infuriates you to use irrelavant terms and accusations.

#346
AlanC9

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Brockololly wrote...
As I see it though, the flaws of a voiced approach run deeper than simply giving the player a voice- it strikes into the overall length of the game and how many choices and options are afforded to the character. Unless you have a TOR like budget I don't think you're going to have as much flexibility in pursuing various RP options with the voiced approach. 


I've never understood why we don't actually talk about this issue more. Whenever the voiced protagonist gets discussed we spin off into RP issues and completely ignore the question of whether a voiced protagonist is worth the zots.

#347
upsettingshorts

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AlanC9 wrote...

I've never understood why we don't actually talk about this issue more. Whenever the voiced protagonist gets discussed we spin off into RP issues and completely ignore the question of whether a voiced protagonist is worth the zots.


They'd end up being about the same stuff as any other voiced protagonist discussion.  I'm actually kind of sick of having them personally. 

#348
AlanC9

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Upsettingshorts wrote...
  I cheat (because I hate the Paragon/Renegade dialogue mechanic) and often switch between Paragon and Renegade options, and I can do both freely with ManShep because he seems like a consistent character regardless. 


Since you're cheating, are you experiencing a version of the character that the devs intended to deliver?

You're probably right that we'd end up in the same place however we approach the VP. But at least the zot argument would be more universal. I'm mostly surprised that opponents don't go there more, I guess.

Modifié par AlanC9, 02 janvier 2011 - 04:19 .


#349
upsettingshorts

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AlanC9 wrote...

Since you're cheating, are you experiencing a version of the character that the devs intended to deliver?


Of course not, but it changed my perspective.  I've done perfectly straight playthroughs as well.  My approach simply highlights the issue, it isn't the only way of experiencing it.

Granted the version of the character the devs intended to deliver has significant problems of its own.  But that's for the ME3 forums when they go live.

Modifié par Upsettingshorts, 02 janvier 2011 - 04:17 .


#350
AlanC9

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slimgrin wrote...

Deus Ex has the right idea by both using paraphrase, and showing the full dialog response.


Any idea how they're dealing with long PC lines? There are quite a few ME2 lines that would produce a w-o-t if displayed as text.