Sylvius the Mad wrote...
How is that cheating?
I view it as "discarding a mechanic I dislike." But since I have to modify savegames in order to do it, I have no problem with technically labelling it cheating.
Sylvius the Mad wrote...
How is that cheating?
RangerTypeII wrote...
i did see the walk through my firs thought ws oh no there is a jump button just need to play it and seeUpsettingshorts wrote...
RangerTypeII wrote...
upsetting shorts
in one or the promos by bioware gave me the impression the game was hack and slash i forget the exact words cut off the edces and eliminate the strings or something like that
In appearance, possibly. The video I think you're referring to was trying to say that the game is trying to change its presentation and style, not actually remove the dice rolls or tactical nature of its predecessor. Have you seen the gameplay walkthrough yet?
I suspect because the answer to that question relies on the value derived from the voiced protagonist.AlanC9 wrote...
I've never understood why we don't actually talk about this issue more. Whenever the voiced protagonist gets discussed we spin off into RP issues and completely ignore the question of whether a voiced protagonist is worth the zots.
Modifié par Upsettingshorts, 02 janvier 2011 - 05:28 .
Guest_RangerTypeII_*
Dave of Canada wrote...
... there is no jump button.
In Exile wrote...
Notice how it says 'felt' and 'looks' instead of 'is'.
Modifié par Anathemic, 02 janvier 2011 - 05:34 .
Anathemic wrote...
Notice how said statements are said with real-time footage of in-game battle scenes. 'Looks' can be easily transitioned into 'is' with physicial (or in this case visual) evidence complimenting it.
Anathemic wrote...
And if you're going to debate that said game footage doesn't necessarily make it true, then you're just grasping at straws and same logic depicted in this view can be said for the same for Diablo 3 on calling it tactical and strategical up to par with a RTS game.
Modifié par Upsettingshorts, 02 janvier 2011 - 05:38 .
I didn't realise you were actually changing the resulting Paragon/Renegade scores. That makes sense now.Upsettingshorts wrote...
I view it as "discarding a mechanic I dislike." But since I have to modify savegames in order to do it, I have no problem with technically labelling it cheating.
Given that Mike was clearly pushing that angle, if 'is' were true he would have said 'is'.Anathemic wrote...
In Exile wrote...
Notice how it says 'felt' and 'looks' instead of 'is'.
Notice how said statements are said with real-time footage of in-game battle scenes. 'Looks' can be easily transitioned into 'is' with physicial (or in this case visual) evidence complimenting it.
Modifié par Anathemic, 02 janvier 2011 - 05:46 .
Upsettingshorts wrote...
Anathemic wrote...
Notice how said statements are said with real-time footage of in-game battle scenes. 'Looks' can be easily transitioned into 'is' with physicial (or in this case visual) evidence complimenting it.
The visual evidence only supports the idea that Mike Laidlaw is talking about look and feel.
Unless it is cunningly hiding twitch mechanics somewhere we can't see them. To me it looks like a faster and more responsive version of DAO. Luckily, that's just what Mr. Laidlaw claims I should see.Anathemic wrote...
And if you're going to debate that said game footage doesn't necessarily make it true, then you're just grasping at straws and same logic depicted in this view can be said for the same for Diablo 3 on calling it tactical and strategical up to par with a RTS game.
No, we're going to debate that your interpretation of the footage is flawed.
Modifié par Anathemic, 02 janvier 2011 - 05:47 .
Anathemic wrote...
Notice how said statements are said with real-time footage of in-game battle scenes. 'Looks' can be easily transitioned into 'is' with physicial (or in this case visual) evidence complimenting it.
Anathemic wrote...
Notice how said statements are said with real-time footage of in-game battle scenes. 'Looks' can be easily transitioned into 'is' with physicial (or in this case visual) evidence complimenting it.
In Exile wrote...
Anathemic wrote...
Notice how said statements are said with real-time footage of in-game battle scenes. 'Looks' can be easily transitioned into 'is' with physicial (or in this case visual) evidence complimenting it.
No, it can't. In fact, this is incoherent. ''Looks'' means ''on visual inspection appears'' so if you evidence is that the game looks action-oriented it proves exactly nothing because it's supposed to look that way.
Dave of Canada wrote...
So my Warden who 1-2 hits enemies but has to shuffle around them for five seconds and spend another five seconds to do an attack animation makes it like Diablo 3 but slowed down?
That's an excellent idea. I should have done that.Upsettingshorts wrote...
Well, what I do is artificially inflate both scores to the point that it's impossible for my character to "fail" any check.
Then I pick whatever option I want. Sometimes its unlocked Paragon/Renegade choices, sometimes it's neutral ones, etc. I just don't like being restricted by the system for several reasons.
Upsettingshorts wrote...
Well, what I do is artificially inflate both scores to the point that it's impossible for my character to "fail" any check.
Then I pick whatever option I want. Sometimes its unlocked Paragon/Renegade choices, sometimes it's neutral ones, etc. I just don't like being restricted by the system for several reasons.
Anathemic wrote...
I'm pretty sure it's = it is, so what you
directly said was "It is supposed to look that way" so you complimented
my point? or are you nitpicking on words and said in-game footage is
actually tactical and strategical even if it looks eerily similar to a
Diablo3 in-game video I posted in a previous post?
Anathemic wrote...
Dave of Canada wrote...
So my Warden who 1-2 hits enemies but has to shuffle around them for five seconds and spend another five seconds to do an attack animation makes it like Diablo 3 but slowed down?
Thought we are talkigng about DA2? in DA:O the Warden can't blink into enemies (which imo a blink-like spell defeats the purpose of shuffling around enemies).
Modifié par Dave of Canada, 02 janvier 2011 - 05:54 .
Dave of Canada wrote...
Anathemic wrote...
Dave of Canada wrote...
So my Warden who 1-2 hits enemies but has to shuffle around them for five seconds and spend another five seconds to do an attack animation makes it like Diablo 3 but slowed down?
Thought we are talkigng about DA2? in DA:O the Warden can't blink into enemies (which imo a blink-like spell defeats the purpose of shuffling around enemies).
The "blink" is what's replacing shuffling, that's why I brought it up.
In Exile wrote...
Which savegame editor do you use? This actually sounds like a great idea. I want to do the same for both ME1 and ME2 to be able to roleplay in a situationally coherent way and not be bound by the scores.
Anathemic wrote...
Notice how in DA2 video Hawke uses blink-ability and takes out units with 1-2 hits. Notice how in D3 video Barbarian uses jump-ability and takes out units wiht 1-2 hits.
Granted DA2 video doesn't have the same number of enemies depcited in D3 video but the combat mechancis for both seem eerily similar.
AlanC9 wrote...
Anathemic wrote...
Notice how in DA2 video Hawke uses blink-ability and takes out units with 1-2 hits. Notice how in D3 video Barbarian uses jump-ability and takes out units wiht 1-2 hits.
Granted DA2 video doesn't have the same number of enemies depcited in D3 video but the combat mechancis for both seem eerily similar.
You hit things and they die? Yep, exactly alike.