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#451
Anathemic

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bsbcaer wrote...

Anathemic wrote...

"Hack and slash or hack and slay refers to a type of gameplay that emphasizes close combat with short-range weapons. "Hack and slash" was originally used to describe an aspect of pen-and-paper role-playing games (RPGs)."

-http://dictionary.se...nd slash/en-en/

Obviously the only short-range weapons boudnary was removed with the introduction of Diablo but the fact remains it's a style of gamepaly which greatly focuses on close combat (waves of enemies, surrounding enemies, quick killing, massive killing, etc.)

Does DA:O qualify as HnS? No, because it was a much slower and tactical combat-game.
Does The Witcher qualify as HnS? No, because the combat was basic and not emphasized that much, not to mention repetetive.
Does StarCraft 2 qualify as HnS? No, because combat is emphasized on a much larger scale rather than focused battles.
Does Halo 3 qualify as HnS? Yes, because combat is heavily emphasized and focused on how one is to kill an opponent be it fast, 'cool', magnitude, etc.

See where I'm going here?

Bolded part is my personal standard defintion, I quoted the definition above from dictionary.com to state how it doesn't apply to every aspect on determining hack-n-slash games.


Alright, combined your two posts and, once again, yanking out your definition so we can focus on it:  ""Hack and slash or hack and slay refers to a type of gameplay that emphasizes close combat with short-range weapons. "Hack and slash" was originally used to describe an aspect of pen-and-paper role-playing games (RPGs)." Obviously the only short-range weapons boudnary was removed with the introduction of Diablo but the fact remains it's a style of gamepaly which greatly focuses on close combat (waves of enemies, surrounding enemies, quick killing, massive killing, etc.)"

Once again, based on your definition (a style of gameplay which focuses on close combat), the orignal Dragon Age: Origins IS a Hack and Slash game.  Your definition says NOTHING about speed or tactics used (which you think takes DA:O out of the realm of Hack and Slash games).  If you believe that the game is not a Hack and Slash game, you're going to have to rethink your definition of what that genre of game is.  So, if your argument is that, based on presentation, DA2 is a Hack and Slash game, you're going to have to admit  that DA:O (and likely the Witcher) are both Hack and Slash games as well.  What Shorts and others have been trying to say is that you should focus on style (how the game plays) more than substance (how the game looks).  If you say that DA:O is NOT a Hack and Slash game because of tactics in combat and story out of combat, well we've been shown that DA2 uses the same (or similar) approach to tactics (on Console: you set up your buttons and use the radial menu; on PC: you use hotkeys to use abilities) and a similar focus on story.


Sure determining genres heavily relies on the style of how it plays, but the fact of the matter is we do not have access to the game. So what's the closest we can get to, the in-game presentations (btw i just stated the exact same thing earlier).

So 'looks' is heavily factored into this argument, vague as it may be, but it's all we have at the moment.

"If we are not talking about whether or not the consideration of this
topic is legitimate, what are we talking about? No one has played it,
and so no one knows.
It is the only sensible argument there is...unless
someone here is a fortune teller."

#452
AlanC9

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Anathemic wrote...


The only thing I got out of the post is that common game features such as armor penetration and talent trees determine tactical from hack-n-slash?

That doesn't make sesne since hack-n-slash games like Diablo and tactical RPG games like DA:O both have these features?

Is there something I'm missing here?


I'm using "tactical" in the adjective sense of providing lots of tactical options.

If you're saying that hack-n-slash games actually do commonly have lots of tactical options, then I'll accept it. But then I don't have any coherent definition of hack-n-slash anymore.

And from what I've seen, neither do you.

Therefore, there is simply no such thing as a hack-n-slash game. It's a meaningless epithet.

Seb, man, for the love of God, pull the trigger.....


#453
bsbcaer

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AlanC9 wrote...

Anathemic wrote...


The only thing I got out of the post is that common game features such as armor penetration and talent trees determine tactical from hack-n-slash?

That doesn't make sesne since hack-n-slash games like Diablo and tactical RPG games like DA:O both have these features?

Is there something I'm missing here?


I'm using "tactical" in the adjective sense of providing lots of tactical options.

If you're saying that hack-n-slash games actually do commonly have lots of tactical options, then I'll accept it. But then I don't have any coherent definition of hack-n-slash anymore.

And from what I've seen, neither do you.

Therefore, there is simply no such thing as a hack-n-slash game. It's a meaningless epithet.

Seb, man, for the love of God, pull the trigger.....


All he has to do is point and click the lockdown button...rather like taking Old Yeller behind the shed because he done got the rabies!

#454
soteria

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Anathemic wrote...

...the fact remains it's a style of gamepaly which greatly focuses on close combat (waves of enemies, surrounding enemies, quick killing, massive killing, etc.)


None of that rules out DA:O. In fact, it features all of those, especially toward the end.

#455
Anathemic

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AlanC9 wrote...

Anathemic wrote...


The only thing I got out of the post is that common game features such as armor penetration and talent trees determine tactical from hack-n-slash?

That doesn't make sesne since hack-n-slash games like Diablo and tactical RPG games like DA:O both have these features?

Is there something I'm missing here?


I'm using "tactical" in the adjective sense of providing lots of tactical options.

If you're saying that hack-n-slash games actually do commonly have lots of tactical options, then I'll accept it. But then I don't have any coherent definition of hack-n-slash anymore.

And from what I've seen, neither do you.

Therefore, there is simply no such thing as a hack-n-slash game. It's a meaningless epithet.

Seb, man, for the love of God, pull the trigger.....


But it obviously exists, else we would be comfortable right now to call the entire Diablo franchise a standard RPG right now yes? (interestingly enough it was called a standard RPG for its time back then).

#456
Anathemic

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soteria wrote...

Anathemic wrote...
...the fact remains it's a style of gamepaly which greatly focuses on close combat (waves of enemies, surrounding enemies, quick killing, massive killing, etc.)

None of that rules out DA:O. In fact, it features all of those, especially toward the end.


Does it emphasize it for a good part of the game? No, and like you stated this only really happens at the end where the climax is.

#457
bsbcaer

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Anathemic wrote...

soteria wrote...

Anathemic wrote...
...the fact remains it's a style of gamepaly which greatly focuses on close combat (waves of enemies, surrounding enemies, quick killing, massive killing, etc.)

None of that rules out DA:O. In fact, it features all of those, especially toward the end.


Does it emphasize it for a good part of the game? No, and like you stated this only really happens at the end where the climax is.


Alright, would we be willing to agree that story plays an integral role in creating a more definitive line between Hack and Slash games and RPGs?

#458
Pwnsaur

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Like I mentioned in an earlier.....seemingly ignored post....an 'illustrated' example would suffice to raise the discourse to something...else....Although I will admit, I have no idea what the actual argument *is* anymore....



*fades into cloud of confusion*

#459
Tiax Rules All

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Im soo mother ****ing hardcore, I convert all my games to fit on multiple floppy disks.

#460
Anathemic

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bsbcaer wrote...

Anathemic wrote...

soteria wrote...

Anathemic wrote...
...the fact remains it's a style of gamepaly which greatly focuses on close combat (waves of enemies, surrounding enemies, quick killing, massive killing, etc.)

None of that rules out DA:O. In fact, it features all of those, especially toward the end.


Does it emphasize it for a good part of the game? No, and like you stated this only really happens at the end where the climax is.


Alright, would we be willing to agree that story plays an integral role in creating a more definitive line between Hack and Slash games and RPGs?


Sure let's go with that -facepalm-

#461
soteria

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Does it emphasize it for a good part of the game? No, and like you stated this only really happens at the end where the climax is.


Actually, that's not what I stated. I said it was more prominent toward the end of the game. Even if we ignore the 1-hit-wonders at the end, it's certainly possible for melee characters to kill enemies extremely quickly. Origins was also very combat-heavy.

#462
bsbcaer

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Tiax Rules All wrote...

Im soo mother ****ing hardcore, I convert all my games to fit on multiple floppy disks.


3 1/2" or 5 1/4"?

#463
Anathemic

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soteria wrote...

Does it emphasize it for a good part of the game? No, and like you stated this only really happens at the end where the climax is.

Actually, that's not what I stated. I said it was more prominent toward the end of the game. Even if we ignore the 1-hit-wonders at the end, it's certainly possible for melee characters to kill enemies extremely quickly. Origins was also very combat-heavy.


Not to the the degree that the Diablo franchise was/is.

#464
upsettingshorts

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I'm so hardcore I use a boot disk. Just so my computer can keep up with how hardcore I am.

Modifié par Upsettingshorts, 02 janvier 2011 - 07:48 .


#465
bsbcaer

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Anathemic wrote...

bsbcaer wrote...

Alright, would we be willing to agree that story plays an integral role in creating a more definitive line between Hack and Slash games and RPGs?


Sure let's go with that -facepalm-


You can "facepalm" all you want...Im just trying to get a definition that works for everyone and then we can discuss where games fit in what genre.  From my perspective, the definition you provided simply doesn't work for two of the key games you listed.  On a side note, would you consider FPS (such as the Halo Franchise) as a sub-genre of Hack and Slash?

#466
bsbcaer

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Upsettingshorts wrote...

I'm so hardcore I use a boot disk. Just so my computer can keep up with how hardcore I am.


You start using punchcards to play your RPG's, THEN you're hardcore!

#467
Tiax Rules All

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bsbcaer wrote...

Tiax Rules All wrote...

Im soo mother ****ing hardcore, I convert all my games to fit on multiple floppy disks.


3 1/2" or 5 1/4"?


3 1/2


im so hardcore I use a 56k modem

Modifié par Tiax Rules All, 02 janvier 2011 - 07:54 .


#468
soteria

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Bah! Real gamers use hotseat or go home.

I'm so hardcore I only play in ASCII.

#469
bsbcaer

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Tiax Rules All wrote...

bsbcaer wrote...

Tiax Rules All wrote...

Im soo mother ****ing hardcore, I convert all my games to fit on multiple floppy disks.


3 1/2" or 5 1/4"?


3 1/2


im so hardcore I use a 56k modem


Bah...should have gone 5 1/4" (that's more old school).  Dial up that you have to yell to your family to make sure that they don't touch the phone and get you booted off of the BBS? :)

#470
Meltemph

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"Hack and slash or hack and slay refers to a type of gameplay that emphasizes close combat with short-range weapons. "Hack and slash" was originally used to describe an aspect of pen-and-paper role-playing games (RPGs)."



-http://dictionary.sensagent.com/hack+and+slash/en-en/




I am assuming you purposely used, quite possibly, the dumbest definition of hack and slash? I mean seriously, who in the hell thought it was a good idea to put " emphasizes close combat with short-range weapons"?



This definition is garbage. Hack and Slash primarily is to describe a game that the whole of the game is focused on combat, the mechanics of that combat is irrelevant to its purpose. It evolved into loot horde+combat/dungeon crawling.



Game Mechanic wise... Well if you think it looks like Diablo 3 in near anyway, then to me, your perspective is leagues off, I don't even understand how you see the similarities off the video's. Also, if based of the video's and the comments from the developers you think that the game is going to play like a diablo/DS/TQ in any real significant way... Then you, imo, are just trying to find an excuse to call it a hack and slash and I'm not even sure why you seem to want to label it as such so much.








#471
Pwnsaur

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WHY are people trying to define this term? To what end? To establish what point? Who cares? The point (I think...really not sure anymore..) is the combat video gives some people a cause for concern. Those people think the changes to combat will be a drawback to their gaming experience, and the changes are such that they may have a legitimate reason for that concern.




#472
Anathemic

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Meltemph wrote...

"Hack and slash or hack and slay refers to a type of gameplay that emphasizes close combat with short-range weapons. "Hack and slash" was originally used to describe an aspect of pen-and-paper role-playing games (RPGs)."

-http://dictionary.sensagent.com/hack+and+slash/en-en/


I am assuming you purposely used, quite possibly, the dumbest definition of hack and slash? I mean seriously, who in the hell thought it was a good idea to put " emphasizes close combat with short-range weapons"?

This definition is garbage. Hack and Slash primarily is to describe a game that the whole of the game is focused on combat, the mechanics of that combat is irrelevant to its purpose. It evolved into loot horde+combat/dungeon crawling.

Game Mechanic wise... Well if you think it looks like Diablo 3 in near anyway, then to me, your perspective is leagues off, I don't even understand how you see the similarities off the video's. Also, if based of the video's and the comments from the developers you think that the game is going to play like a diablo/DS/TQ in any real significant way... Then you, imo, are just trying to find an excuse to call it a hack and slash and I'm not even sure why you seem to want to label it as such so much.




In turn I can declare your definition garbage because it  eerily is similar to PvE raiding in WoW. I base my conclusion from the two videos on the percieved style of play based on visual details since no one here can determine the concept of 'is' or 'is not' in this topic.

I am stating my opinion and if said opinion infuraites you so much to label it as an irrevelant excuse, then you sir need to go outside and embrace the sunlight for a few minutes, or realize that this is a forum and opinions are made in a forum.

Modifié par Anathemic, 02 janvier 2011 - 08:03 .


#473
Seb Hanlon

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Yep, we're done here.



[#import "lock.h"]

#474
YoziMaiden

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Wait, are you saying WoW isn't hack 'n slash? Now I'm confused....