From: Hardcore RPG gamer
#51
Posté 30 décembre 2010 - 07:51
Dear TC, it's impossible to remove what doesn't exist.
#52
Posté 30 décembre 2010 - 07:53
relhart wrote...
I agree with most of what you say, expect to be heavily flamed around these parts for sharing your opinion though.
It's not sharing his opinion that gets him flamed, and I think you know it. I could post the exact same opinions ("It sucks that we don't get a combat log," and "I wish we had a free-floating camera like in Origins") and not get flamed at all. Then he had to go and ruin it by throwing out a bunch of largely meaningless marketing terms.
#53
Posté 30 décembre 2010 - 07:53
#54
Posté 30 décembre 2010 - 07:55
Sylvius the Mad wrote...
DA2 certainly doesn't look "hack and slash" to me, though I would very much like a combat log, and even Mike Laidlaw agrees that a moveable camera is critical to tactical gameplay (and DA2 doesn't have one).
We can't equip companions with ranged weapons if it's not their specialty, either. That's another loss. Sniff. NEVER FORGET!
#55
Posté 30 décembre 2010 - 07:55
Jumping around different styles of game play and story development is only going to confuse and turn off the player base
#56
Posté 30 décembre 2010 - 07:55
Dhiro wrote...
People are a little... unhappy about the lack of toolset, aren't they? But, and I may be wrong, the toolset was released for other factors, meaning... Bioware has no obligation to release the toolset, yes? Then, why people are complaining?
Because they won't be able to make nude mods or make new sex scenes, losing out on probably 90% of the mod market.
#57
Posté 30 décembre 2010 - 07:56
Cobrawar wrote...
I think bioware is destroying their player base. If you want to play Mass effect then Play Mass effect.I have Mass effect, its a good game. At least they were consistent in Mass effect and didn't drastically change the game play.
Origins to DA2's gameplay is more consistant than ME to ME2...
#58
Posté 30 décembre 2010 - 07:56
Sylvius the Mad wrote...
DA2 certainly doesn't look "hack and slash" to me, though I would very much like a combat log, and even Mike Laidlaw agrees that a moveable camera is critical to tactical gameplay (and DA2 doesn't have one).
It's good to see you're not part of the "HACKANDSLASHHACKANDSLASHKILLIEEETKILLEET" group, Sylvius. Have a cookie.
#59
Posté 30 décembre 2010 - 07:58
jairohhh wrote...
-no toolset on realease
-no strategy camera (we get a hybrid camera)
-no origins
-limited creation?
+more graphics
+voice for main character
.........
-console player here....so it does not matter (and even when I gamed on a pc I never bothered)
-again console player here, the hybrid camera is better than what I had before.....the loss is lamented tho
-how does that impact the depth of the game since, you know, origins really did not impact the first game much at all aside for a few lines here and there?
-how is the creation more limited? you played the game already? or are you referring to the fact you cannot play as a dwarf or an elf?
+you are correct
+you are correct
#60
Posté 30 décembre 2010 - 07:58
Dave of Canada wrote...
Dhiro wrote...
People are a little... unhappy about the lack of toolset, aren't they? But, and I may be wrong, the toolset was released for other factors, meaning... Bioware has no obligation to release the toolset, yes? Then, why people are complaining?
Because they won't be able to make nude mods or make new sex scenes, losing out on probably 90% of the mod market.
NO SEX SCENES? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
*ahem*
I have to agree that there some mods that sure come in handy. Like, let's say, Skip the Fade and the fix that make female dwarves look less like a monkey. Also, Ser Gilmore NPC sure is fun. Beside these, I don't use many mods. I don't suppose they can be made without the toolset?
#61
Posté 30 décembre 2010 - 08:00
Dhiro wrote...
People are a little... unhappy about the lack of toolset, aren't they? But, and I may be wrong, the toolset was released for other factors, meaning... Bioware has no obligation to release the toolset, yes? Then, why people are complaining?
Only reason the toolset came out with DA:O was because the game was delayed for 6(?) months. Wouldn't surprise me if they release one for DA2 somewhere down the line. Not that Bioware have any requirement to do so, it's not like you can't play DA2 without it.
#62
Posté 30 décembre 2010 - 08:03
#63
Posté 30 décembre 2010 - 08:06
Cobrawar wrote...
No one forces you to download adult mods. yes some bad mods are made but there are also some very good mods that are made as well and could never be made without a toolset. One of the great things about a toolset is that the player himself can be creative and tell a story.
Yes, that's true. I see why people are upset because there's a chance that we won't have a toolset. However, Bioware never promised nothing, so using the lack of toolset to prove how DA II will suck or demanding the toolset seems a little silly, to me.
#64
Posté 30 décembre 2010 - 08:07
Maconbar wrote...
What is a hardcore rpg gamer?
Something totally different than a softcore rpg gamer.
#65
Posté 30 décembre 2010 - 08:08
That will make it quite a bit harder to have an all-ranged party.soteria wrote...
We can't equip companions with ranged weapons if it's not their specialty, either. That's another loss. Sniff. NEVER FORGET!
But I'm still annoyed that an un-modded DAO doesn't allow an all-mage party or an all-rogue party.
#66
Posté 30 décembre 2010 - 08:11
Oh man... That felt like a crotch-kick on my birthday.
I'm just gonna beat my head to a wall a couple of hours to regain my psychic balance
#67
Posté 30 décembre 2010 - 08:13
Modifié par Cobrawar, 30 décembre 2010 - 08:14 .
#68
Posté 30 décembre 2010 - 08:13
Sylvius the Mad wrote...
That will make it quite a bit harder to have an all-ranged party.soteria wrote...
We can't equip companions with ranged weapons if it's not their specialty, either. That's another loss. Sniff. NEVER FORGET!
But I'm still annoyed that an un-modded DAO doesn't allow an all-mage party or an all-rogue party.
Well, it's not the same as a bow, but Hawke and Varric had a bomb-throwing skill, so I suppose Isabela can have one too? Looks like it's mid-ranged at best, so it's not impossible to make a ranged party using Isabela. Still, not the same thing.
#69
Posté 30 décembre 2010 - 08:14
*gasp* Shocking, isn't it? How can this man play without mods?
He's a mad man!
Modifié par Dave of Canada, 30 décembre 2010 - 08:15 .
#70
Posté 30 décembre 2010 - 08:14
I think that remains to be seen. It will depend how much the loss of friendly fire changes DA2, and what the general disposition of spells is. Not to mention to what extent Warriors and Rogues have been given tactical options previously reserved for mages.Dave of Canada wrote...
Origins to DA2's gameplay is more consistant than ME to ME2.
The changes from ME to ME2 were big. There was the loss of stat-driven aiming and the addition of ammo, but also the drastic changes to how biotic powers worked, the loss of tech bombs, the changes to healing... but I'm not yet ready to say that DA2 will see fewer or smaller changes compared to DAO.
For example, is DA2's death mechanic the same as DAO's? I don't think we know this yet.
#71
Posté 30 décembre 2010 - 08:15
Isabela's a Rogue. Can't she use a bow?Dhiro wrote...
Well, it's not the same as a bow, but Hawke and Varric had a bomb-throwing skill, so I suppose Isabela can have one too? Looks like it's mid-ranged at best, so it's not impossible to make a ranged party using Isabela. Still, not the same thing.
#72
Posté 30 décembre 2010 - 08:16
Cobrawar wrote...
yes it does suck because in the long run you are getting less for the money you paid for the game. It also means no mods will be game which also means less re-playability. oOnce I Finish the story line, why should I make a new game? oh wait DLC you say, lolz DLC for Mass effect and DAQ has been less then satisfactory, in fact it shows biowars cant make any good DLC. Witch hunt got worst DLC of the year award.
Sorry, but I can't understand your logic. How can DA II, the vanilla game, suck because the lack of mods? Even if you don't play it several times, that doesn't mean the first (and maybe only) time you play will suck. It's like, hm... STEAK. A good steak will still be good even without the delicious sauce.
#73
Posté 30 décembre 2010 - 08:16
Sylvius the Mad wrote...
Isabela's a Rogue. Can't she use a bow?Dhiro wrote...
Well, it's not the same as a bow, but Hawke and Varric had a bomb-throwing skill, so I suppose Isabela can have one too? Looks like it's mid-ranged at best, so it's not impossible to make a ranged party using Isabela. Still, not the same thing.
Hm, no. Pirate Laidlaw said and Mr. Peter reinforced that Isabela can only use daggers.
#74
Posté 30 décembre 2010 - 08:17
Sylvius the Mad wrote...
I think that remains to be seen. It will depend how much the loss of friendly fire changes DA2, and what the general disposition of spells is. Not to mention to what extent Warriors and Rogues have been given tactical options previously reserved for mages.
The changes from ME to ME2 were big. There was the loss of stat-driven aiming and the addition of ammo, but also the drastic changes to how biotic powers worked, the loss of tech bombs, the changes to healing... but I'm not yet ready to say that DA2 will see fewer or smaller changes compared to DAO.
For example, is DA2's death mechanic the same as DAO's? I don't think we know this yet.
Though many of the changes in Dragon Age 2 are still somewhere around the ballpark to Dragon Age: Origins, friendly fire is still available on Nightmare and there's still the trinity (but more diverse this time).
Playing ME2 and ME1, you get a very different vibe from both experiences. I'm suspecting the same won't be said about Origins, you might get a different game but it's very clearly built around what was Origins.
#75
Posté 30 décembre 2010 - 08:18
Sylvius the Mad wrote...
Isabela's a Rogue. Can't she use a bow?Dhiro wrote...
Well, it's not the same as a bow, but Hawke and Varric had a bomb-throwing skill, so I suppose Isabela can have one too? Looks like it's mid-ranged at best, so it's not impossible to make a ranged party using Isabela. Still, not the same thing.
Peter Thomas wrote...
themageguy wrote...
oh so we get more trees than our companions?
Followers use their preferred style of weapon. Pretty sure Mike said that before. Isabella, for example, uses Dual Weapons only. This means that she wouldn't have the general tree for Archery.




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