Edit: I think I read somewhere about more endings, I may be wrong.
Modifié par TricksterPuppet, 30 décembre 2010 - 11:40 .
Modifié par TricksterPuppet, 30 décembre 2010 - 11:40 .
This is possibly true.soteria wrote...
My speculation after watching the PC gameplay video is that the combat isn't as much faster as first appears. I may yet be proven wrong, but we'll see.
That's just the designers forcing me to have the gameplay experience they want me to have. That's a drawback, not a benefit.Amioran wrote...
Both approaches have advantages and disavantages. You can like one more than another, but you should consider the benefits this approach give, namely:
- More gameplay balance (it is much easier to balance a gameplay when you have setted parameters, and one of the issue of DAO, and many other rpgs, either systems as dnd that have been around for years and years, is just balance)
Again, that's a drawback, not a benefit.- Related: no very bad parties or impossible runs that can destroy the balance if you are not cautious or an expert player
They already felt like real people. Only now they'll feel like the same real people every time I play.- Characters that feel more like real persons instead of a general archetypes that you create/define/change yourself (I think this is the fundamental difference and what Bioware approach is aiming too, this in turns brings a lot of structural changes both in gameplay and story). This point brings some sub advantages and disavantages in itself, but nothing is univoque here. Remember that every statemtent possess a contradiction in itself, fundamental truth doesn't exist here more than in reality.
Right, so how does this new Isabela feel if I utilize her as an archer?- A different form of customization, characterized more by how the individual is utilized instead on how it is equipped
See my response to your first point.- More sinergy between skills of party members (related to point 1 and 2) since devs can, again, balance those to work in a presetted manner instead of having to consider all possibilities (that's impossible by itself and so it willl always create an imbalance sowhere, see, again, dnd or similar).
Upsettingshorts wrote...
The labels fanboy and hater are both stupid and biased. People who loved DAO and want DA2 to be the same are conservatives!
Modifié par Wicked 702, 30 décembre 2010 - 11:42 .
Malanek999 wrote...
You can't really say that until you play it. It could be as tactical as DA:O, but designing the game around an inferior camera (and presumably because of that without friendly fire) is not a good start. DA:O was not a highly tactical game, so it can definately be matched, but friendly fire was probably the most tactical part to it.
Sylvius the Mad wrote...
That's just the designers forcing me to have the gameplay experience they want me to have. That's a drawback, not a benefit.

DA:O was designed to have friendly fire whereas DA2 is designed not to. That is a big difference. I want to know why it was shifted to nightmare only because there will be a reason for it.Morroian wrote...
Malanek999 wrote...
You can't really say that until you play it. It could be as tactical as DA:O, but designing the game around an inferior camera (and presumably because of that without friendly fire) is not a good start. DA:O was not a highly tactical game, so it can definately be matched, but friendly fire was probably the most tactical part to it.
DA2 does have friendly fire, on nightmare. DAO was not that hard on nightmare. If you're worried about playing on nightmare well the harder difficulty should force you to be more tactical.
Modifié par Malanek999, 31 décembre 2010 - 12:16 .
TheMadCat wrote...
How can an opinion be incorrect?
Tiax Rules All wrote...
Hardcore Gamer For Life
Reactionary Force!
Modifié par Upsettingshorts, 31 décembre 2010 - 12:44 .
Upsettingshorts wrote...
Tiax Rules All wrote...
Hardcore Gamer For Life
Reactionary Force!
There's nothing particularly hardcore about the Infinity Engine games.
"Hardcore" is one of those meaningless, biased labels (like hater and fanboy) the whole Reactionary/Conservative/Liberal/Radical thing was trying to replace with some - admittedly broad - semblance of actual meaning.
I would hope most people can, because that seems to be the intention. That doesn't mean there is no regard at all for placement and tactics, just that little is involved concerning aoe. I assume other elements will be in play.Tiax Rules All wrote...
The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?
Atakuma wrote...
Congratulations you have the uncanny ability to sit at a desk and click things for several hours at a time. You sir, are hardcore.
sgreco1970 wrote...
Maconbar wrote...
What is a hardcore rpg gamer?
Someone who doesn't play "hidden object games" and call them RPGs
Someone who has played every major (and minor) RPG starting from pen and paper table-tops all the way to the present.
Someone who knows immersiveness and storyline matter more than "DPS"
Someone who doesn't think cyber sex as an elf constitutes RP
In Exile wrote...
soteria wrote...
I don't think that's really going to make a difference. I could be wrong, but I don't think the combat will be that hard to follow once we're used to it. It's a matter of seeing past the illusion, the animation.
It's not a matter of following. It's a matter of reacting. I pause after each event (i.e. damage, spell cast, etc.). If this interval is sped up to make the game more appealing, then it makes it physically harder for me to pause. I have to react better to pause at the same pace I wanted to.
That's my concern. If the combat actually is faster, pausing will be harder.
Tiax Rules All wrote...
The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?
Tiax Rules All wrote...
The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?
Tiax Rules All wrote...
The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?
Negix wrote...
actually not. friendly fire disablement doesn't mean you have to spam AoE. That only is the case if you have a lot of AoE spells. Look at online RPGs for example. most of them don't have friendly fire but AoE spamming still is kinda unusual. it comes down to balancing.
Modifié par Upsettingshorts, 31 décembre 2010 - 01:23 .
Guest_Hanz54321_*
Modifié par Hanz54321, 31 décembre 2010 - 07:38 .
i should play age of conan. one of those games i never played but always wanted to xD. however, not ALL games without ff encourage to spam AoE so my point still stands xD.Upsettingshorts wrote...
Negix wrote...
actually not. friendly fire disablement doesn't mean you have to spam AoE. That only is the case if you have a lot of AoE spells. Look at online RPGs for example. most of them don't have friendly fire but AoE spamming still is kinda unusual. it comes down to balancing.
*has traumatic flashbacks of trying to assault a well defended keep in Age of Conan*
Let's just say that AoE + choke points = lots and lots and lots of trips back to the rez pad.
Dave of Canada wrote...
Tiax Rules All wrote...
The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?
Play on a nightmare, suddenly you can't spam AOE spells anymore.
Modifié par Dave of Canada, 31 décembre 2010 - 01:33 .