Aller au contenu

Photo

From: Hardcore RPG gamer


473 réponses à ce sujet

#151
SleepyPerson

SleepyPerson
  • Members
  • 133 messages
No matter what origin people choose DAO always had the same ending. Now it's going to be one origin but multiple endings, which probably means even more choices through out the game instead of just the beginning. Loosing the origins and the option to play as an elf or dwarf isn't that bad.

Edit: I think I read somewhere about more endings, I may be wrong.

Modifié par TricksterPuppet, 30 décembre 2010 - 11:40 .


#152
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

soteria wrote...

My speculation after watching the PC gameplay video is that the combat isn't as much faster as first appears. I may yet be proven wrong, but we'll see.

This is possibly true.

In DAO, everything moved at the same pace all the time.  Once you get used to that pace, it can appear to be plodding.

DA2 have everything happen much more quickly after you select an action, but that action might then be followed by some artful posing.  That could be our chance to pause.

Amioran wrote...

Both approaches have advantages and disavantages. You can like one more than another, but you should consider the benefits this approach give, namely:

- More gameplay balance (it is much easier to balance a gameplay when you have setted parameters, and one of the issue of DAO, and many other rpgs, either systems as dnd that have been around for years and years, is just balance)

That's just the designers forcing me to have the gameplay experience they want me to have.  That's a drawback, not a benefit.

- Related: no very bad parties or impossible runs that can destroy the balance if you are not cautious or an expert player

Again, that's a drawback, not a benefit.

- Characters that feel more like real persons instead of a general archetypes that you create/define/change yourself (I think this is the fundamental difference and what Bioware approach is aiming too, this in turns brings a lot of structural changes both in gameplay and story). This point brings some sub advantages and disavantages in itself, but nothing is univoque here. Remember that every statemtent possess a contradiction in itself, fundamental truth doesn't exist here more than in reality.

They already felt like real people.  Only now they'll feel like the same real people every time I play.

- A different form of customization, characterized more by how the individual is utilized instead on how it is equipped

Right, so how does this new Isabela feel if I utilize her as an archer?

- More sinergy between skills of party members (related to point 1 and 2) since devs can, again, balance those to work in a presetted manner instead of having to consider all possibilities (that's impossible by itself and so it willl always create an imbalance sowhere, see, again, dnd or similar).

See my response to your first point.

#153
Wicked 702

Wicked 702
  • Members
  • 2 247 messages

Upsettingshorts wrote...

The labels fanboy and hater are both stupid and biased.  People who loved DAO and want DA2 to be the same are conservatives!


Too true. Never thought of it that way.

"Dey took errr jo...Dragon Age!"

Modifié par Wicked 702, 30 décembre 2010 - 11:42 .


#154
Morroian

Morroian
  • Members
  • 6 396 messages

Malanek999 wrote...

You can't really say that until you play it. It could be as tactical as DA:O, but designing the game around an inferior camera (and presumably because of that without friendly fire) is not a good start. DA:O was not a highly tactical game, so it can definately be matched, but friendly fire was probably the most tactical part to it.


DA2 does have friendly fire, on nightmare. DAO was not that hard on nightmare. If you're worried about playing on nightmare well the harder difficulty should force you to be more tactical.

#155
KyleOrdrum

KyleOrdrum
  • Members
  • 97 messages

Sylvius the Mad wrote...

That's just the designers forcing me to have the gameplay experience they want me to have.  That's a drawback, not a benefit.


Yes because when you play fallout, you're not wandering through a post apocalyptic world with a bit of a 50's bent to their world.  If you don't like the gameplay experience as its being shaped up by the advertisements, then don't buy the game.  Simple isn't it?

#156
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages
Hardcore Gamer For Life

Image IPB

Reactionary Force!

#157
Malanek

Malanek
  • Members
  • 7 838 messages

Morroian wrote...

Malanek999 wrote...

You can't really say that until you play it. It could be as tactical as DA:O, but designing the game around an inferior camera (and presumably because of that without friendly fire) is not a good start. DA:O was not a highly tactical game, so it can definately be matched, but friendly fire was probably the most tactical part to it.


DA2 does have friendly fire, on nightmare. DAO was not that hard on nightmare. If you're worried about playing on nightmare well the harder difficulty should force you to be more tactical.


DA:O was designed to have friendly fire whereas DA2 is designed not to. That is a big difference. I want to know why it was shifted to nightmare only because there will be a reason for it.

Modifié par Malanek999, 31 décembre 2010 - 12:16 .


#158
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages
The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?

#159
Veex

Veex
  • Members
  • 1 007 messages

TheMadCat wrote...

How can an opinion be incorrect?


In my opinion the Earth is flat.

#160
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Tiax Rules All wrote...

Hardcore Gamer For Life

Reactionary Force!


There's nothing particularly hardcore about the Infinity Engine games.

"Hardcore" is one of those meaningless, biased labels (like hater and fanboy) the whole Reactionary/Conservative/Liberal/Radical thing was trying to replace with some - admittedly broad - semblance of actual meaning.

Modifié par Upsettingshorts, 31 décembre 2010 - 12:44 .


#161
Atakuma

Atakuma
  • Members
  • 5 609 messages
Congratulations you have the uncanny ability to sit at a desk and click things for several hours at a time. You sir, are hardcore.

#162
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages

Upsettingshorts wrote...

Tiax Rules All wrote...

Hardcore Gamer For Life

Reactionary Force!


There's nothing particularly hardcore about the Infinity Engine games.

"Hardcore" is one of those meaningless, biased labels (like hater and fanboy) the whole Reactionary/Conservative/Liberal/Radical thing was trying to replace with some - admittedly broad - semblance of actual meaning.


If you are not Hardcore the pair of wolves right out of candlekeep will kill you many times, you will cry and never play BG again. Then you will miss out on the greatest game series ever and be doomed to "dumbed down" games your entire life.

(this post is roughly 75% serious)

#163
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

Tiax Rules All wrote...

The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?

I would hope most people can, because that seems to be the intention. That doesn't mean there is no regard at all for placement and tactics, just that little is involved concerning aoe. I assume other elements will be in play.

#164
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages

Atakuma wrote...

Congratulations you have the uncanny ability to sit at a desk and click things for several hours at a time. You sir, are hardcore.


 O_o    Thank you?
I sit in a reclining couch with a HDtv though, i'm hardcore bout my comfort too.

#165
bsbcaer

bsbcaer
  • Members
  • 1 383 messages

sgreco1970 wrote...

Maconbar wrote...

What is a hardcore rpg gamer?


Someone who doesn't play "hidden object games" and call them RPGs
Someone who has played every major (and minor) RPG starting from pen and paper table-tops all the way to the present.
Someone who knows immersiveness and storyline matter more than "DPS"
Someone who doesn't think cyber sex as an elf constitutes RP


Sweet, Im a hardcore RPG gamer and didn't even know it! :)

#166
bsbcaer

bsbcaer
  • Members
  • 1 383 messages

In Exile wrote...

soteria wrote...
I don't think that's really going to make a difference. I could be wrong, but I don't think the combat will be that hard to follow once we're used to it. It's a matter of seeing past the illusion, the animation.


It's not a matter of following. It's a matter of reacting. I pause after each event (i.e. damage, spell cast, etc.). If this interval is sped up to make the game more appealing, then it makes it physically harder for me to pause. I have to react better to pause at the same pace I wanted to.

That's my concern. If the combat actually is faster, pausing will be harder.


I wonder if they might add an autopause feature to help out with that - eg. Pause after x action by PC.

#167
jairohhh

jairohhh
  • Members
  • 12 messages

Tiax Rules All wrote...

The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?


ur right, guess we ll have to wait and see if they do something about that

#168
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Tiax Rules All wrote...

The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?


Play on a nightmare, suddenly you can't spam AOE spells anymore.

#169
Faust1979

Faust1979
  • Members
  • 2 397 messages
friendly fire is annoying, I'm glad it's been moved to nightmare

#170
Negix

Negix
  • Members
  • 489 messages

Tiax Rules All wrote...

The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?


actually not. friendly fire disablement doesn't mean you have to spam AoE. That only is the case if you have a lot of AoE spells. Look at online RPGs for example. most of them don't have friendly fire but AoE spamming still is kinda unusual. it comes down to balancing.

#171
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Negix wrote...

actually not. friendly fire disablement doesn't mean you have to spam AoE. That only is the case if you have a lot of AoE spells. Look at online RPGs for example. most of them don't have friendly fire but AoE spamming still is kinda unusual. it comes down to balancing.


*has traumatic flashbacks of trying to assault a well defended keep in Age of Conan*

Let's just say that AoE + choke points = lots and lots and lots of trips back to the rez pad.

Modifié par Upsettingshorts, 31 décembre 2010 - 01:23 .


#172
Guest_Hanz54321_*

Guest_Hanz54321_*
  • Guests
Editted again:

I had deleted this - but thought about it - and my point stands.  The original post is a ridiculous.  Ridiculous as in from the root word "ridicule".

Why does it deserve ridicule?  Because DA2 is done.  It's made.  There is no way anyone can make the drastic changes he/she is demanding.  The only thing that's left to do is put the finishing touches on the product.  And that's all there is time to do.

So in my first draft I mentioned that idiots and trolls are flooding the forums.  I never outright called the OP an idiot.  But what else do you call someone who demands the clearly undo-able?  What does this guy want - for BioWare to halt production, go back to the drawing board, and start over?  Who's going to pay for that?

Notice throughout this post I have not said where I stand on DA2's changes.  You know why?  Because it doesn't matter where I stand - nothing can be done about it.

I'm going to re-post this at two other key points in the thread.  Some new guy called me on my labeling, and I folded to be nice.  But is calling a spade a spade really out of order in this case?  I see a lot of stupidity and it amuses and frightens me.

Modifié par Hanz54321, 31 décembre 2010 - 07:38 .


#173
Negix

Negix
  • Members
  • 489 messages

Upsettingshorts wrote...

Negix wrote...

actually not. friendly fire disablement doesn't mean you have to spam AoE. That only is the case if you have a lot of AoE spells. Look at online RPGs for example. most of them don't have friendly fire but AoE spamming still is kinda unusual. it comes down to balancing.


*has traumatic flashbacks of trying to assault a well defended keep in Age of Conan*

Let's just say that AoE + choke points = lots and lots and lots of trips back to the rez pad.

i should play age of conan. one of those games i never played but always wanted to xD. however, not ALL games without ff encourage to spam AoE so my point still stands xD.

#174
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages

Dave of Canada wrote...

Tiax Rules All wrote...

The removal of fiendly fire on all but nightmare sounds horrible. Means this game is meant to spam AOE spells and effects without concern for tactics and character placement. How can people not see this?


Play on a nightmare, suddenly you can't spam AOE spells anymore.


I didnt like nightmare on DAo, I thought Hard with its FF on was perfect.

FF is more then just "difficulty" its about how i want the game to play and feel tactically.

#175
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
In Wrath of the Lich King, AOE was encouraged because things died too fast and doing anything else was considered worthless because it would just take longer on pulls in the end.

In Cataclysm, they changed it so AOE barely does anything and people who still keep using it on small trash enemy pulls are risking the entire group's health because the tank is being hit for longer periods of time and the healer's mana is draining ridiculously fast leading to an eventual wipe.

It's all about the tuning, AOE can be overpowered or underpowered with or without friendly fire.

(Note: People who are used to the Wrath of the Lich King system will blame the healer or tank for the wipe then leave the group while insulting your mother.)

Modifié par Dave of Canada, 31 décembre 2010 - 01:33 .