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New Game + LIGHTING


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#1
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Normally when you do a new game + the lighting improves in the opening sequence.  Now, I've done a new game + before and this didn't happen - anyone have any idea what prevents the change?

New Game
Image IPB

New Game +
Image IPB

I'm only asking out of curiousity really, since I've abandoned the one new game + where this didn't happen - but I am curious since if the lighting fails to change, then I have to assume any number of things might've gone wrong :/

Modifié par AwesomeName, 01 janvier 2011 - 03:34 .


#2
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Strange that I can't see this on the forum...

EDIT: ah there it is.

Modifié par AwesomeName, 01 janvier 2011 - 03:35 .


#3
Brannon

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I've noticed this myself a few times, though I've yet to run my level 50 character through another full playthrough. It would be hilarious if this wasn't a glitch and was a hidden achievement. "Congrats! We've upgraded the Normandy's light fixtures as a reward for saving the galaxy!"

#4
Siegdrifa

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Usualy, during RTC, the lighting already in use in the room are not fit or not enough to show greatly the character.
Lighting is part of artistic story telling, so the angle, the color are usualy chossen carefully to help building ambiance.

If you are careful, just when entring or ending RTC you can see some light getting on, then switch to off when the RTC is over.

No doubt it's a smal bug here that interfer with the lightning of this RTC.

Modifié par Siegdrifa, 01 janvier 2011 - 02:46 .


#5
JedTed

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I think i've always had Shep's face covered in shadow during that scene.

#6
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It pretty much always "upgrades" when you do a new game +. Go ahead and start a new game + and take video with fraps. Then start a new character from scratch and do the same and compare. It should always happen...



There's only one time where it's failed to do so for me, but I think what I did wrong was mess around with my playthrough at an awkward time - basically I reloaded the final battle with Saren and during the fight I tried to change my appearance using cheats (because I didn't want my new game + character to have any Spectre Gear whilst walking through the Normandy), and doing this seemed to have borked something :/

#7
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Siegdrifa wrote...

Usualy, during RTC, the lighting already in use in the room are not fit or not enough to show greatly the character.
Lighting is part of artistic story telling, so the angle, the color are usualy chossen carefully to help building ambiance.

If you are careful, just when entring or ending RTC you can see some light getting on, then switch to off when the RTC is over.

No doubt it's a smal bug here that interfer with the lightning of this RTC.


I don't understand, what is "RTC"?  The entire lighting set up is flat out different during this part of the game when you do new game +

#8
Zombie Chow

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Huh...I'll try this out when I can.  This is interesting.

Modifié par Zombie Chow, 02 janvier 2011 - 01:38 .


#9
Siegdrifa

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AwesomeName wrote...

Siegdrifa wrote...

Usualy, during RTC, the lighting already in use in the room are not fit or not enough to show greatly the character.
Lighting is part of artistic story telling, so the angle, the color are usualy chossen carefully to help building ambiance.

If you are careful, just when entring or ending RTC you can see some light getting on, then switch to off when the RTC is over.

No doubt it's a smal bug here that interfer with the lightning of this RTC.


I don't understand, what is "RTC"?  The entire lighting set up is flat out different during this part of the game when you do new game +


RTC mean "Real Time Cinematic".
Some years ago, because the 3D capacity on video games wans't as powerfull as today and also a lot more simple, they used cinematic video to illustrate some part of the game with great graphic, special effect, better render etc.

It was realy commun for playstation games.
There is a big difference in 3D between what we call "real time 3D" and "high definition 3D".

No matter the 3D, it require time to render (comput) the picture (frame).
The more complex your 3D is (number of polygones, lightning property, shadder complexity, texture kind, special effect) the more time it will be required to show 1 picture.

In video games, you need around 25 frame per sec for a minimum quality fluidity, each frame mean 1 render, the more you have in 1 second the better.
In high definition 3D, for just ONE picture it can take 3 minutes to many hours to render. so you can achieve a picture with great lightning, great shadows, lot of polygone but it just too big for a video game in real time.
So the gaming industry was using this cinematic that was in fact video showed at some key point in the game.

Now, with more powerfull technologie, and some great tricks, real time 3D is catching up more on high definition 3D, but their is still a long way to go before all the tech we use in high definition 3D appear in real time 3D, like procedural texture (it's not texture made of pixel, so no matter how much you zoom, you will never see a pixelated area), or radiosity lightning (a lightning effect that occure with every light in the real world that take a loooong time to render in 3D, unfortunatly, radiosity is heavy to render, but achieve the most amasing and realistic render).

So anyway, on playstation games like final fantasy 7, 8, 9, you have video in the middle of the game with better graphique / render and more polygoned character, it's beautifull but everybody notice a "break" between the game it self, and the video. Still those video was requiered to show great battle (for exemple) involving many objet moving at the same time, it would have been impossible to show with the current game engine, too much polygone, not enough computing power.
Now that engin are more power full, instead of pre-rendering video, they use the game engine it self to render cinematic, in this case, there is no "break" in the graphic quality, and it also give more flexibility; you cand make any character, it will be your curent character in this RTC, if it was a classic cinematic video, it would have require making the video again with each character, it's too much work and cost too much space.

I'm sure you know video are undred of thousand pre rendered picture, it require lot of space to stock.
RTC, it's just code that say "move character X to position A, than character Y to position B", so it's realy light and customisable for devs.


Hope it helped you understand what is RTC and why they use it.

Modifié par Siegdrifa, 02 janvier 2011 - 09:36 .


#10
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Cool cheers for that Siegdrifa! :)